diff options
Diffstat (limited to 'game/client/hl2/c_vehicle_cannon.cpp')
| -rw-r--r-- | game/client/hl2/c_vehicle_cannon.cpp | 187 |
1 files changed, 187 insertions, 0 deletions
diff --git a/game/client/hl2/c_vehicle_cannon.cpp b/game/client/hl2/c_vehicle_cannon.cpp new file mode 100644 index 0000000..74e49ce --- /dev/null +++ b/game/client/hl2/c_vehicle_cannon.cpp @@ -0,0 +1,187 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// +#include "cbase.h" +#include "hud.h" +#include <vgui_controls/Controls.h> +#include <Color.h> +#include "c_vehicle_crane.h" +#include "view.h" +#include "vehicle_viewblend_shared.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +int ScreenTransform( const Vector& point, Vector& screen ); + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +class C_PropCannon : public C_BaseAnimating, public IClientVehicle +{ + + DECLARE_CLASS( C_PropCannon, C_BaseAnimating ); + +public: + + DECLARE_CLIENTCLASS(); + DECLARE_DATADESC(); + + C_PropCannon(); + + void PreDataUpdate( DataUpdateType_t updateType ); + +public: + + // IClientVehicle overrides. + virtual void GetVehicleViewPosition( int nRole, Vector *pOrigin, QAngle *pAngles, float *pFOV = NULL ); + virtual void GetVehicleFOV( float &flFOV ) { flFOV = 0.0f; } + virtual void DrawHudElements(); + virtual bool IsPassengerUsingStandardWeapons( int nRole = VEHICLE_ROLE_DRIVER ) { return false; } + virtual void UpdateViewAngles( C_BasePlayer *pLocalPlayer, CUserCmd *pCmd ) {} + virtual C_BaseCombatCharacter *GetPassenger( int nRole ); + virtual int GetPassengerRole( C_BaseCombatCharacter *pPassenger ); + virtual void GetVehicleClipPlanes( float &flZNear, float &flZFar ) const; + virtual int GetPrimaryAmmoType() const { return -1; } + virtual int GetPrimaryAmmoCount() const { return -1; } + virtual int GetPrimaryAmmoClip() const { return -1; } + virtual bool PrimaryAmmoUsesClips() const { return false; } + virtual int GetJoystickResponseCurve() const { return 0; } + +public: + + // C_BaseEntity overrides. + virtual IClientVehicle* GetClientVehicle() { return this; } + virtual C_BaseEntity *GetVehicleEnt() { return this; } + virtual void SetupMove( C_BasePlayer *player, CUserCmd *ucmd, IMoveHelper *pHelper, CMoveData *move ) {} + virtual void ProcessMovement( C_BasePlayer *pPlayer, CMoveData *pMoveData ) {} + virtual void FinishMove( C_BasePlayer *player, CUserCmd *ucmd, CMoveData *move ) {} + virtual bool IsPredicted() const { return false; } + virtual void ItemPostFrame( C_BasePlayer *pPlayer ) {} + virtual bool IsSelfAnimating() { return false; }; + virtual void GetRenderBounds( Vector& theMins, Vector& theMaxs ); + +private: + + CHandle<C_BasePlayer> m_hPlayer; + CHandle<C_BasePlayer> m_hPrevPlayer; + + bool m_bEnterAnimOn; + bool m_bExitAnimOn; + Vector m_vecEyeExitEndpoint; + + Vector m_vecOldShadowDir; + + ViewSmoothingData_t m_ViewSmoothingData; +}; + + +IMPLEMENT_CLIENTCLASS_DT(C_PropCannon, DT_PropCannon, CPropCannon) + RecvPropEHandle( RECVINFO(m_hPlayer) ), + RecvPropBool( RECVINFO( m_bEnterAnimOn ) ), + RecvPropBool( RECVINFO( m_bExitAnimOn ) ), + RecvPropVector( RECVINFO( m_vecEyeExitEndpoint ) ), +END_RECV_TABLE() + + +BEGIN_DATADESC( C_PropCannon ) + DEFINE_EMBEDDED( m_ViewSmoothingData ), +END_DATADESC() + + +#define ROLL_CURVE_ZERO 5 // roll less than this is clamped to zero +#define ROLL_CURVE_LINEAR 45 // roll greater than this is copied out + +#define PITCH_CURVE_ZERO 10 // pitch less than this is clamped to zero +#define PITCH_CURVE_LINEAR 45 // pitch greater than this is copied out + // spline in between + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +C_PropCannon::C_PropCannon( void ) +{ + memset( &m_ViewSmoothingData, 0, sizeof( m_ViewSmoothingData ) ); + m_ViewSmoothingData.pVehicle = this; +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : updateType - +//----------------------------------------------------------------------------- +void C_PropCannon::PreDataUpdate( DataUpdateType_t updateType ) +{ + BaseClass::PreDataUpdate( updateType ); + + m_hPrevPlayer = m_hPlayer; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +C_BaseCombatCharacter *C_PropCannon::GetPassenger( int nRole ) +{ + if ( nRole == VEHICLE_ROLE_DRIVER ) + return m_hPlayer.Get(); + + return NULL; +} + +//----------------------------------------------------------------------------- +// Returns the role of the passenger +//----------------------------------------------------------------------------- +int C_PropCannon::GetPassengerRole( C_BaseCombatCharacter *pPassenger ) +{ + if ( m_hPlayer.Get() == pPassenger ) + return VEHICLE_ROLE_DRIVER; + + return VEHICLE_ROLE_NONE; +} + +//----------------------------------------------------------------------------- +// Purpose: Modify the player view/camera while in a vehicle +//----------------------------------------------------------------------------- +void C_PropCannon::GetVehicleViewPosition( int nRole, Vector *pAbsOrigin, QAngle *pAbsAngles, float *pFOV /*=NULL*/ ) +{ + SharedVehicleViewSmoothing( m_hPlayer, + pAbsOrigin, pAbsAngles, + m_bEnterAnimOn, m_bExitAnimOn, + m_vecEyeExitEndpoint, + &m_ViewSmoothingData, + pFOV ); +} + + +//----------------------------------------------------------------------------- +// Futzes with the clip planes +//----------------------------------------------------------------------------- +void C_PropCannon::GetVehicleClipPlanes( float &flZNear, float &flZFar ) const +{ + // FIXME: Need something a better long-term, this fixes the buggy. + flZNear = 6; +} + + +//----------------------------------------------------------------------------- +// Renders hud elements +//----------------------------------------------------------------------------- +void C_PropCannon::DrawHudElements( ) +{ +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : theMins - +// theMaxs - +//----------------------------------------------------------------------------- +void C_PropCannon::GetRenderBounds( Vector &theMins, Vector &theMaxs ) +{ + // This is kind of hacky:( Add 660.0 to the y coordinate of the bounding box to + // allow for the full extension of the crane arm. + BaseClass::GetRenderBounds( theMins, theMaxs ); + theMaxs.y += 660.0f; +} + |