summaryrefslogtreecommitdiff
path: root/game/client/hl2/c_thumper_dust.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'game/client/hl2/c_thumper_dust.cpp')
-rw-r--r--game/client/hl2/c_thumper_dust.cpp170
1 files changed, 170 insertions, 0 deletions
diff --git a/game/client/hl2/c_thumper_dust.cpp b/game/client/hl2/c_thumper_dust.cpp
new file mode 100644
index 0000000..ade7b30
--- /dev/null
+++ b/game/client/hl2/c_thumper_dust.cpp
@@ -0,0 +1,170 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+#include "cbase.h"
+#include "particlemgr.h"
+#include "particle_prototype.h"
+#include "particle_util.h"
+#include "c_te_particlesystem.h"
+#include "fx.h"
+#include "fx_quad.h"
+#include "c_te_effect_dispatch.h"
+#include "view.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+#define THUMPER_DUST_LIFETIME 2.0f
+#define THUMPER_MAX_PARTICLES 24
+
+
+extern IPhysicsSurfaceProps *physprops;
+
+
+class ThumperDustEmitter : public CSimpleEmitter
+{
+public:
+
+ ThumperDustEmitter( const char *pDebugName ) : CSimpleEmitter( pDebugName ) {}
+
+ static ThumperDustEmitter *Create( const char *pDebugName )
+ {
+ return new ThumperDustEmitter( pDebugName );
+ }
+
+ void UpdateVelocity( SimpleParticle *pParticle, float timeDelta )
+ {
+ // Float up when lifetime is half gone.
+ pParticle->m_vecVelocity[2] -= ( 8.0f * timeDelta );
+
+
+ // FIXME: optimize this....
+ pParticle->m_vecVelocity *= ExponentialDecay( 0.9, 0.03, timeDelta );
+ }
+
+ virtual float UpdateRoll( SimpleParticle *pParticle, float timeDelta )
+ {
+ pParticle->m_flRoll += pParticle->m_flRollDelta * timeDelta;
+
+ pParticle->m_flRollDelta += pParticle->m_flRollDelta * ( timeDelta * -4.0f );
+
+ //Cap the minimum roll
+ if ( fabs( pParticle->m_flRollDelta ) < 0.25f )
+ {
+ pParticle->m_flRollDelta = ( pParticle->m_flRollDelta > 0.0f ) ? 0.25f : -0.25f;
+ }
+
+ return pParticle->m_flRoll;
+ }
+
+ virtual float UpdateAlpha( const SimpleParticle *pParticle )
+ {
+ return (pParticle->m_uchStartAlpha/255.0f) + ( (float)(pParticle->m_uchEndAlpha/255.0f) - (float)(pParticle->m_uchStartAlpha/255.0f) ) * (pParticle->m_flLifetime / pParticle->m_flDieTime);
+ }
+
+private:
+ ThumperDustEmitter( const ThumperDustEmitter & );
+};
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : bNewEntity - whether or not to start a new entity
+//-----------------------------------------------------------------------------
+
+void FX_ThumperDust( const CEffectData &data )
+{
+ Vector vecDustColor;
+ vecDustColor.x = 0.85f;
+ vecDustColor.y = 0.75f;
+ vecDustColor.z = 0.52f;
+
+ CSmartPtr<ThumperDustEmitter> pSimple = ThumperDustEmitter::Create( "thumperdust" );
+
+ C_BaseEntity *pEnt = C_BaseEntity::Instance( data.m_hEntity );
+ if ( pEnt )
+ {
+ Vector vWorldMins, vWorldMaxs;
+ float scale = pEnt->CollisionProp()->BoundingRadius();
+ vWorldMins[0] = data.m_vOrigin[0] - scale;
+ vWorldMins[1] = data.m_vOrigin[1] - scale;
+ vWorldMins[2] = data.m_vOrigin[2] - scale;
+ vWorldMaxs[0] = data.m_vOrigin[0] + scale;
+ vWorldMaxs[1] = data.m_vOrigin[1] + scale;
+ vWorldMaxs[2] = data.m_vOrigin[2] + scale;
+ pSimple->GetBinding().SetBBox( vWorldMins, vWorldMaxs, true );
+ }
+
+ pSimple->SetSortOrigin( data.m_vOrigin );
+ pSimple->SetNearClip( 32, 64 );
+
+ SimpleParticle *pParticle = NULL;
+
+ Vector offset;
+
+ //int numPuffs = IsXbox() ? THUMPER_MAX_PARTICLES/2 : THUMPER_MAX_PARTICLES;
+ int numPuffs = THUMPER_MAX_PARTICLES;
+
+ float flYaw = 0;
+ float flIncr = (2*M_PI) / (float) numPuffs; // Radians
+ Vector forward;
+ Vector vecColor;
+ int i = 0;
+
+ float flScale = MIN( data.m_flScale, 255 );
+
+ // Setup the color for these particles
+ engine->ComputeLighting( data.m_vOrigin, NULL, true, vecColor );
+ VectorLerp( vecColor, vecDustColor, 0.5, vecColor );
+ vecColor *= 255;
+
+ for ( i = 0; i < numPuffs; i++ )
+ {
+ flYaw += flIncr;
+ SinCos( flYaw, &forward.y, &forward.x );
+ forward.z = 0.0f;
+
+ offset = ( RandomVector( -4.0f, 4.0f ) + data.m_vOrigin ) + ( forward * 128.0f );
+
+ pParticle = (SimpleParticle *) pSimple->AddParticle( sizeof(SimpleParticle), g_Mat_DustPuff[random->RandomInt(0,1)], offset );
+ if ( pParticle != NULL )
+ {
+ pParticle->m_flLifetime = 0.0f;
+ pParticle->m_flDieTime = 1.5f;
+
+ Vector dir = (offset - data.m_vOrigin);
+ float length = dir.Length();
+ VectorNormalize( dir );
+
+ pParticle->m_vecVelocity = dir * ( length * 2.0f );
+ pParticle->m_vecVelocity[2] = data.m_flScale / 3;
+
+ pParticle->m_uchColor[0] = vecColor[0];
+ pParticle->m_uchColor[1] = vecColor[1];
+ pParticle->m_uchColor[2] = vecColor[2];
+
+ pParticle->m_uchStartAlpha = random->RandomInt( 64, 96 );
+ pParticle->m_uchEndAlpha = 0;
+
+ pParticle->m_uchStartSize = flScale * 0.25f;
+ pParticle->m_uchEndSize = flScale * 0.5f;
+
+ pParticle->m_flRoll = random->RandomInt( 0, 360 );
+ pParticle->m_flRollDelta = random->RandomFloat( -6.0f, 6.0f );
+ }
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : &data -
+//-----------------------------------------------------------------------------
+void ThumperDustCallback( const CEffectData &data )
+{
+ FX_ThumperDust( data );
+}
+
+DECLARE_CLIENT_EFFECT( "ThumperDust", ThumperDustCallback ); \ No newline at end of file