diff options
Diffstat (limited to 'game/client/hl2/c_info_teleporter_countdown.cpp')
| -rw-r--r-- | game/client/hl2/c_info_teleporter_countdown.cpp | 194 |
1 files changed, 194 insertions, 0 deletions
diff --git a/game/client/hl2/c_info_teleporter_countdown.cpp b/game/client/hl2/c_info_teleporter_countdown.cpp new file mode 100644 index 0000000..e99277c --- /dev/null +++ b/game/client/hl2/c_info_teleporter_countdown.cpp @@ -0,0 +1,194 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// +#include "cbase.h" + +#include "c_vguiscreen.h" +#include <vgui/IVGui.h> +#include <vgui_controls/Controls.h> +#include <vgui_controls/Label.h> +#include "clientmode_hlnormal.h" +#include "tier1/utllinkedlist.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + + +//----------------------------------------------------------------------------- +// Amount of time before breen teleports away +//----------------------------------------------------------------------------- +class C_InfoTeleporterCountdown : public C_BaseEntity +{ +public: + DECLARE_CLASS( C_InfoTeleporterCountdown, C_BaseEntity ); + DECLARE_CLIENTCLASS(); + +public: + C_InfoTeleporterCountdown(); + ~C_InfoTeleporterCountdown(); + + virtual bool ShouldDraw() { return false; } + +private: + bool m_bCountdownStarted; + bool m_bDisabled; + float m_flStartTime; + float m_flTimeRemaining; + + friend class CTeleportCountdownScreen; +}; + + +//----------------------------------------------------------------------------- +// Global list of teleporters +//----------------------------------------------------------------------------- +CUtlFixedLinkedList<C_InfoTeleporterCountdown *> g_InfoTeleporterCountdownList; + + +//----------------------------------------------------------------------------- +// Networking +//----------------------------------------------------------------------------- +IMPLEMENT_CLIENTCLASS_DT( C_InfoTeleporterCountdown, DT_InfoTeleporterCountdown, CInfoTeleporterCountdown ) + RecvPropInt( RECVINFO( m_bCountdownStarted ) ), + RecvPropInt( RECVINFO( m_bDisabled ) ), + RecvPropTime( RECVINFO( m_flStartTime ) ), + RecvPropFloat( RECVINFO( m_flTimeRemaining ) ), +END_RECV_TABLE() + + +//----------------------------------------------------------------------------- +// Constructor, destructor +//----------------------------------------------------------------------------- +C_InfoTeleporterCountdown::C_InfoTeleporterCountdown() +{ + g_InfoTeleporterCountdownList.AddToTail( this ); +} + +C_InfoTeleporterCountdown::~C_InfoTeleporterCountdown() +{ + g_InfoTeleporterCountdownList.FindAndRemove( this ); +} + + +//----------------------------------------------------------------------------- +// +// In-game vgui panel which shows the teleporter countdown +// +//----------------------------------------------------------------------------- +class CTeleportCountdownScreen : public CVGuiScreenPanel +{ + DECLARE_CLASS( CTeleportCountdownScreen, CVGuiScreenPanel ); + +public: + CTeleportCountdownScreen( vgui::Panel *parent, const char *panelName ); + + virtual bool Init( KeyValues* pKeyValues, VGuiScreenInitData_t* pInitData ); + virtual void OnTick(); + +private: + vgui::Label *m_pTimeRemainingTitleLabel; + vgui::Label *m_pTimeRemainingLabel; + vgui::Label *m_pMalfunctionLabel; +}; + + +//----------------------------------------------------------------------------- +// Standard VGUI panel for objects +//----------------------------------------------------------------------------- +DECLARE_VGUI_SCREEN_FACTORY( CTeleportCountdownScreen, "teleport_countdown_screen" ); + + +//----------------------------------------------------------------------------- +// Constructor: +//----------------------------------------------------------------------------- +CTeleportCountdownScreen::CTeleportCountdownScreen( vgui::Panel *parent, const char *panelName ) + : BaseClass( parent, panelName, g_hVGuiCombineScheme ) +{ +} + + +//----------------------------------------------------------------------------- +// Initialization +//----------------------------------------------------------------------------- +bool CTeleportCountdownScreen::Init( KeyValues* pKeyValues, VGuiScreenInitData_t* pInitData ) +{ + // Load all of the controls in + if ( !BaseClass::Init(pKeyValues, pInitData) ) + return false; + + // Make sure we get ticked... + vgui::ivgui()->AddTickSignal( GetVPanel() ); + + // Grab ahold of certain well-known controls + // NOTE: it is valid for these controls to not exist! + m_pTimeRemainingTitleLabel = dynamic_cast<vgui::Label*>(FindChildByName( "TimeRemainingTitle" )); + m_pTimeRemainingLabel = dynamic_cast<vgui::Label*>(FindChildByName( "TimeRemaining" )); + m_pMalfunctionLabel = dynamic_cast<vgui::Label*>( FindChildByName( "MalfunctionLabel" ) ); + + return true; +} + + +//----------------------------------------------------------------------------- +// Frame-based update +//----------------------------------------------------------------------------- +void CTeleportCountdownScreen::OnTick() +{ + BaseClass::OnTick(); + + // Find the active info teleporter countdown + C_InfoTeleporterCountdown *pActiveCountdown = NULL; + for ( int i = g_InfoTeleporterCountdownList.Head(); i != g_InfoTeleporterCountdownList.InvalidIndex(); + i = g_InfoTeleporterCountdownList.Next(i) ) + { + if ( g_InfoTeleporterCountdownList[i]->m_bCountdownStarted ) + { + pActiveCountdown = g_InfoTeleporterCountdownList[i]; + break; + } + } + + if ( !GetEntity() || !pActiveCountdown ) + { + m_pTimeRemainingTitleLabel->SetVisible( false ); + m_pTimeRemainingLabel->SetVisible( false ); + m_pMalfunctionLabel->SetVisible( false ); + + return; + } + + // Make the appropriate labels visible + bool bMalfunction = pActiveCountdown->m_bDisabled; + m_pTimeRemainingTitleLabel->SetVisible( !bMalfunction ); + m_pTimeRemainingLabel->SetVisible( !bMalfunction ); + + // This will make it flash + m_pMalfunctionLabel->SetVisible( bMalfunction && (((int)(gpGlobals->curtime) & 0x1) == 0x1) ); + + // Update the time remaining + if ( !bMalfunction ) + { + char buf[32]; + if (m_pTimeRemainingLabel) + { + float dt = gpGlobals->curtime - pActiveCountdown->m_flStartTime; + if ( dt < 0.0f ) + { + dt = 0.0f; + } + + int nTimeRemaining = (int)(pActiveCountdown->m_flTimeRemaining - dt + 0.5f); + if ( nTimeRemaining < 0 ) + { + nTimeRemaining = 0; + } + + Q_snprintf( buf, sizeof( buf ), "%d", nTimeRemaining ); + m_pTimeRemainingLabel->SetText( buf ); + } + } +} + |