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-rw-r--r--game/client/hl2/c_corpse.h32
1 files changed, 32 insertions, 0 deletions
diff --git a/game/client/hl2/c_corpse.h b/game/client/hl2/c_corpse.h
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+++ b/game/client/hl2/c_corpse.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+#if !defined( C_CORPSE_H )
+#define C_CORPSE_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+class C_Corpse : public C_BaseAnimating
+{
+public:
+ DECLARE_CLASS( C_Corpse, C_BaseAnimating );
+ DECLARE_CLIENTCLASS();
+
+ C_Corpse( void );
+
+ virtual int DrawModel( int flags );
+
+public:
+ // The player whom we are copying our data from
+ int m_nReferencePlayer;
+
+private:
+ C_Corpse( const C_Corpse & );
+};
+
+
+#endif // C_CORPSE_H \ No newline at end of file