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-rw-r--r--game/client/hl1/hl1_hud_health.cpp225
1 files changed, 225 insertions, 0 deletions
diff --git a/game/client/hl1/hl1_hud_health.cpp b/game/client/hl1/hl1_hud_health.cpp
new file mode 100644
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+++ b/game/client/hl1/hl1_hud_health.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+//
+// Health.cpp
+//
+// implementation of CHudHealth class
+//
+#include "cbase.h"
+#include "hud.h"
+#include "hud_macros.h"
+#include "view.h"
+
+#include "iclientmode.h"
+
+#include "hl1_hud_numbers.h"
+
+#include <KeyValues.h>
+#include <vgui/ISurface.h>
+#include <vgui/ISystem.h>
+#include <vgui_controls/Panel.h>
+
+using namespace vgui;
+
+#include "hudelement.h"
+
+#include "convar.h"
+
+#define INIT_HEALTH -1
+
+#define FADE_TIME 100
+#define MIN_ALPHA 100
+
+//-----------------------------------------------------------------------------
+// Purpose: Health panel
+//-----------------------------------------------------------------------------
+class CHudHealth : public CHudElement, public CHL1HudNumbers
+{
+ DECLARE_CLASS_SIMPLE( CHudHealth, CHL1HudNumbers );
+
+public:
+ CHudHealth( const char *pElementName );
+
+ void Init( void );
+ void VidInit( void );
+ void Reset( void );
+ void OnThink();
+ void MsgFunc_Damage(bf_read &msg);
+
+private:
+ void Paint( void );
+ void ApplySchemeSettings(vgui::IScheme *pScheme);
+
+private:
+ CHudTexture *icon_cross;
+ int m_iHealth;
+ float m_flFade;
+ int m_bitsDamage;
+};
+
+DECLARE_HUDELEMENT( CHudHealth );
+DECLARE_HUD_MESSAGE( CHudHealth, Damage );
+
+//-----------------------------------------------------------------------------
+// Purpose: Constructor
+//-----------------------------------------------------------------------------
+CHudHealth::CHudHealth( const char *pElementName ) : CHudElement( pElementName ), BaseClass(NULL, "HudHealth")
+{
+ SetHiddenBits( HIDEHUD_HEALTH | HIDEHUD_PLAYERDEAD | HIDEHUD_NEEDSUIT );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CHudHealth::Init()
+{
+ HOOK_HUD_MESSAGE( CHudHealth, Damage );
+ Reset();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CHudHealth::Reset()
+{
+ m_iHealth = INIT_HEALTH;
+ m_flFade = 0;
+ m_bitsDamage = 0;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CHudHealth::VidInit()
+{
+ Reset();
+ BaseClass::VidInit();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CHudHealth::OnThink()
+{
+ int x = 0;
+ C_BasePlayer *local = C_BasePlayer::GetLocalPlayer();
+ if ( local )
+ {
+ // Never below zero
+ x = MAX( local->GetHealth(), 0 );
+ }
+
+ // Only update the fade if we've changed health
+ if ( x == m_iHealth )
+ {
+ return;
+ }
+
+ m_flFade = FADE_TIME;
+ m_iHealth = x;
+}
+
+void CHudHealth::Paint()
+{
+ Color clrHealth;
+ int a;
+ int x;
+ int y;
+
+ BaseClass::Paint();
+
+ if ( !icon_cross )
+ {
+ icon_cross = gHUD.GetIcon( "cross" );
+ }
+
+ if ( !icon_cross )
+ {
+ return;
+ }
+
+ // Has health changed? Flash the health #
+ if ( m_flFade )
+ {
+ m_flFade -= ( gpGlobals->frametime * 20 );
+ if ( m_flFade <= 0 )
+ {
+ a = MIN_ALPHA;
+ m_flFade = 0;
+ }
+ else
+ {
+ // Fade the health number back to dim
+ a = MIN_ALPHA + ( m_flFade / FADE_TIME ) * 128;
+ }
+ }
+ else
+ {
+ a = MIN_ALPHA;
+ }
+
+ // If health is getting low, make it bright red
+ if ( m_iHealth <= 15 )
+ a = 255;
+
+ if (m_iHealth > 25)
+ {
+ int r, g, b, nUnused;
+
+ (gHUD.m_clrYellowish).GetColor( r, g, b, nUnused );
+ clrHealth.SetColor( r, g, b, a );
+ }
+ else
+ {
+ clrHealth.SetColor( 250, 0, 0, a );
+ }
+
+ int nFontWidth = GetNumberFontWidth();
+ int nFontHeight = GetNumberFontHeight();
+ int nCrossWidth = icon_cross->Width();
+
+ x = nCrossWidth / 2;
+ y = GetTall() - ( nFontHeight * 1.5 );
+
+ icon_cross->DrawSelf( x, y, clrHealth );
+
+ x = nCrossWidth + ( nFontWidth / 2 );
+
+ x = DrawHudNumber( x, y, m_iHealth, clrHealth );
+
+ x += nFontWidth / 2;
+
+ int iHeight = nFontHeight;
+ int iWidth = nFontWidth / 10;
+
+ clrHealth.SetColor( 255, 160, 0, a );
+ vgui::surface()->DrawSetColor( clrHealth );
+ vgui::surface()->DrawFilledRect( x, y, x + iWidth, y + iHeight );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CHudHealth::MsgFunc_Damage(bf_read &msg)
+{
+ msg.ReadByte(); // armor
+ msg.ReadByte(); // health
+ msg.ReadLong(); // damage bits
+
+ Vector vecFrom;
+
+ vecFrom.x = msg.ReadBitCoord();
+ vecFrom.y = msg.ReadBitCoord();
+ vecFrom.z = msg.ReadBitCoord();
+}
+
+void CHudHealth::ApplySchemeSettings(vgui::IScheme *pScheme)
+{
+ BaseClass::ApplySchemeSettings(pScheme);
+ SetPaintBackgroundEnabled(false);
+}