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-rw-r--r--game/client/hl1/hl1_hud_deathnotice.cpp358
1 files changed, 358 insertions, 0 deletions
diff --git a/game/client/hl1/hl1_hud_deathnotice.cpp b/game/client/hl1/hl1_hud_deathnotice.cpp
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+++ b/game/client/hl1/hl1_hud_deathnotice.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Draws CSPort's death notices
+//
+// $NoKeywords: $
+//=============================================================================//
+#include "cbase.h"
+#include "hudelement.h"
+#include "hud_macros.h"
+#include "c_playerresource.h"
+//#include "clientmode_hl2mpnormal.h"
+#include "iclientmode.h"
+#include "hl1_clientmode.h"
+#include <vgui_controls/Controls.h>
+#include <vgui_controls/Panel.h>
+#include <vgui/ISurface.h>
+#include <vgui/ILocalize.h>
+#include <KeyValues.h>
+#include "c_baseplayer.h"
+#include "c_team.h"
+
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+static ConVar hud_deathnotice_time( "hud_deathnotice_time", "6", 0 );
+
+// Player entries in a death notice
+struct DeathNoticePlayer
+{
+ char szName[MAX_PLAYER_NAME_LENGTH];
+ int iEntIndex;
+};
+
+// Contents of each entry in our list of death notices
+struct DeathNoticeItem
+{
+ DeathNoticePlayer Killer;
+ DeathNoticePlayer Victim;
+ CHudTexture *iconDeath;
+ int iSuicide;
+ float flDisplayTime;
+ bool bHeadshot;
+};
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+class CHudDeathNotice : public CHudElement, public vgui::Panel
+{
+ DECLARE_CLASS_SIMPLE( CHudDeathNotice, vgui::Panel );
+public:
+ CHudDeathNotice( const char *pElementName );
+
+ void Init( void );
+ void VidInit( void );
+ virtual bool ShouldDraw( void );
+ virtual void Paint( void );
+ virtual void ApplySchemeSettings( vgui::IScheme *scheme );
+
+ void SetColorForNoticePlayer( int iTeamNumber );
+ void RetireExpiredDeathNotices( void );
+
+ virtual void FireGameEvent( IGameEvent * event );
+
+
+private:
+
+ CPanelAnimationVarAliasType( float, m_flLineHeight, "LineHeight", "15", "proportional_float" );
+
+ CPanelAnimationVar( float, m_flMaxDeathNotices, "MaxDeathNotices", "4" );
+
+ CPanelAnimationVar( bool, m_bRightJustify, "RightJustify", "1" );
+
+// CPanelAnimationVar( vgui::HFont, m_hTextFont, "TextFont", "HudNumbersTimer" );
+ // TODO : use another font
+ CPanelAnimationVar( vgui::HFont, m_hTextFont, "TextFont", "Default" );
+
+ // Texture for skull symbol
+ CHudTexture *m_iconD_skull;
+ CHudTexture *m_iconD_headshot;
+
+ CUtlVector<DeathNoticeItem> m_DeathNotices;
+};
+
+using namespace vgui;
+
+DECLARE_HUDELEMENT( CHudDeathNotice );
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+CHudDeathNotice::CHudDeathNotice( const char *pElementName ) :
+ CHudElement( pElementName ), BaseClass( NULL, "HudDeathNotice" )
+{
+ vgui::Panel *pParent = g_pClientMode->GetViewport();
+ SetParent( pParent );
+
+ m_iconD_headshot = NULL;
+ m_iconD_skull = NULL;
+
+ SetHiddenBits( HIDEHUD_MISCSTATUS );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CHudDeathNotice::ApplySchemeSettings( IScheme *scheme )
+{
+ BaseClass::ApplySchemeSettings( scheme );
+ SetPaintBackgroundEnabled( false );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CHudDeathNotice::Init( void )
+{
+ ListenForGameEvent( "player_death" );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CHudDeathNotice::VidInit( void )
+{
+ m_iconD_skull = gHUD.GetIcon( "d_skull" );
+ m_DeathNotices.Purge();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Draw if we've got at least one death notice in the queue
+//-----------------------------------------------------------------------------
+bool CHudDeathNotice::ShouldDraw( void )
+{
+ return ( CHudElement::ShouldDraw() && ( m_DeathNotices.Count() ) );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CHudDeathNotice::SetColorForNoticePlayer( int iTeamNumber )
+{
+ surface()->DrawSetTextColor( GameResources()->GetTeamColor( iTeamNumber ) );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CHudDeathNotice::Paint()
+{
+ if ( !m_iconD_skull )
+ return;
+
+ int yStart = GetClientModeHL1Normal()->GetDeathMessageStartHeight();//GetClientModeHL2MPNormal()->GetDeathMessageStartHeight();
+
+ surface()->DrawSetTextFont( m_hTextFont );
+ surface()->DrawSetTextColor( GameResources()->GetTeamColor( 0 ) );
+ if ( GetWide() != ScreenWidth() )
+ SetSize( ScreenWidth(), GetTall() );
+
+ int iCount = m_DeathNotices.Count();
+ for ( int i = 0; i < iCount; i++ )
+ {
+ CHudTexture *icon = m_DeathNotices[i].iconDeath;
+ if ( !icon )
+ continue;
+
+ wchar_t victim[ 256 ];
+ wchar_t killer[ 256 ];
+
+ // Get the team numbers for the players involved
+ int iKillerTeam = 0;
+ int iVictimTeam = 0;
+
+ if( g_PR )
+ {
+ iKillerTeam = g_PR->GetTeam( m_DeathNotices[i].Killer.iEntIndex );
+ iVictimTeam = g_PR->GetTeam( m_DeathNotices[i].Victim.iEntIndex );
+ }
+
+ g_pVGuiLocalize->ConvertANSIToUnicode( m_DeathNotices[i].Victim.szName, victim, sizeof( victim ) );
+ g_pVGuiLocalize->ConvertANSIToUnicode( m_DeathNotices[i].Killer.szName, killer, sizeof( killer ) );
+
+ // Get the local position for this notice
+ int len = UTIL_ComputeStringWidth( m_hTextFont, victim );
+ int y = yStart + (m_flLineHeight * i);
+
+ int iconWide;
+ int iconTall;
+
+ if( icon->bRenderUsingFont )
+ {
+ iconWide = surface()->GetCharacterWidth( icon->hFont, icon->cCharacterInFont );
+ iconTall = surface()->GetFontTall( icon->hFont );
+ }
+ else
+ {
+ float scale = ( (float)ScreenHeight() / 480.0f ); //scale based on 640x480
+ iconWide = (int)( scale * (float)icon->Width() );
+ iconTall = (int)( scale * (float)icon->Height() );
+ }
+
+ int x;
+ if ( m_bRightJustify )
+ {
+ x = ScreenWidth() - len - iconWide;
+ }
+ else
+ {
+ x = 0;
+ }
+
+ // Only draw killers name if it wasn't a suicide
+ if ( !m_DeathNotices[i].iSuicide )
+ {
+ if ( m_bRightJustify )
+ {
+ x -= UTIL_ComputeStringWidth( m_hTextFont, killer );
+ }
+
+ SetColorForNoticePlayer( iKillerTeam );
+
+ // Draw killer's name
+ surface()->DrawSetTextPos( x, y );
+ surface()->DrawSetTextFont( m_hTextFont );
+ surface()->DrawUnicodeString( killer );
+ surface()->DrawGetTextPos( x, y );
+ }
+
+ Color iconColor( 255, 80, 0, 255 );
+
+ // Draw death weapon
+ //If we're using a font char, this will ignore iconTall and iconWide
+ icon->DrawSelf( x, y, iconWide, iconTall, iconColor );
+ x += iconWide;
+
+ SetColorForNoticePlayer( iVictimTeam );
+
+ // Draw victims name
+ surface()->DrawSetTextPos( x, y );
+ surface()->DrawSetTextFont( m_hTextFont ); //reset the font, draw icon can change it
+ surface()->DrawUnicodeString( victim );
+ }
+
+ // Now retire any death notices that have expired
+ RetireExpiredDeathNotices();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: This message handler may be better off elsewhere
+//-----------------------------------------------------------------------------
+void CHudDeathNotice::RetireExpiredDeathNotices( void )
+{
+ // Loop backwards because we might remove one
+ int iSize = m_DeathNotices.Size();
+ for ( int i = iSize-1; i >= 0; i-- )
+ {
+ if ( m_DeathNotices[i].flDisplayTime < gpGlobals->curtime )
+ {
+ m_DeathNotices.Remove(i);
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Server's told us that someone's died
+//-----------------------------------------------------------------------------
+void CHudDeathNotice::FireGameEvent( IGameEvent * event )
+{
+ if (!g_PR)
+ return;
+
+ if ( hud_deathnotice_time.GetFloat() == 0 )
+ return;
+
+ // the event should be "player_death"
+ int killer = engine->GetPlayerForUserID( event->GetInt("attacker") );
+ int victim = engine->GetPlayerForUserID( event->GetInt("userid") );
+ const char *killedwith = event->GetString( "weapon" );
+
+ char fullkilledwith[128];
+ if ( killedwith && *killedwith )
+ {
+ Q_snprintf( fullkilledwith, sizeof(fullkilledwith), "death_%s", killedwith );
+ }
+ else
+ {
+ fullkilledwith[0] = 0;
+ }
+
+ // Do we have too many death messages in the queue?
+ if ( m_DeathNotices.Count() > 0 &&
+ m_DeathNotices.Count() >= (int)m_flMaxDeathNotices )
+ {
+ // Remove the oldest one in the queue, which will always be the first
+ m_DeathNotices.Remove(0);
+ }
+
+ // Get the names of the players
+ const char *killer_name = g_PR->GetPlayerName( killer );
+ const char *victim_name = g_PR->GetPlayerName( victim );
+
+ if ( !killer_name )
+ killer_name = "";
+ if ( !victim_name )
+ victim_name = "";
+
+ // Make a new death notice
+ DeathNoticeItem deathMsg;
+ deathMsg.Killer.iEntIndex = killer;
+ deathMsg.Victim.iEntIndex = victim;
+ Q_strncpy( deathMsg.Killer.szName, killer_name, MAX_PLAYER_NAME_LENGTH );
+ Q_strncpy( deathMsg.Victim.szName, victim_name, MAX_PLAYER_NAME_LENGTH );
+ deathMsg.flDisplayTime = gpGlobals->curtime + hud_deathnotice_time.GetFloat();
+ deathMsg.iSuicide = ( !killer || killer == victim );
+
+ // Try and find the death identifier in the icon list
+ deathMsg.iconDeath = gHUD.GetIcon( fullkilledwith );
+
+ if ( !deathMsg.iconDeath || deathMsg.iSuicide )
+ {
+ // Can't find it, so use the default skull & crossbones icon
+ deathMsg.iconDeath = m_iconD_skull;
+ }
+
+ // Add it to our list of death notices
+ m_DeathNotices.AddToTail( deathMsg );
+
+ char sDeathMsg[512];
+
+ // Record the death notice in the console
+ if ( deathMsg.iSuicide )
+ {
+ if ( !strcmp( fullkilledwith, "d_worldspawn" ) )
+ {
+ Q_snprintf( sDeathMsg, sizeof( sDeathMsg ), "%s died.\n", deathMsg.Victim.szName );
+ }
+ else //d_world
+ {
+ Q_snprintf( sDeathMsg, sizeof( sDeathMsg ), "%s suicided.\n", deathMsg.Victim.szName );
+ }
+ }
+ else
+ {
+ Q_snprintf( sDeathMsg, sizeof( sDeathMsg ), "%s killed %s", deathMsg.Killer.szName, deathMsg.Victim.szName );
+
+ if ( fullkilledwith && *fullkilledwith && (*fullkilledwith > 13 ) )
+ {
+ Q_strncat( sDeathMsg, VarArgs( " with %s.\n", fullkilledwith+6 ), sizeof( sDeathMsg ), COPY_ALL_CHARACTERS );
+ }
+ }
+
+ Msg( "%s\n", sDeathMsg );
+}
+
+
+