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-rw-r--r--game/client/game_controls/IconPanel.h42
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diff --git a/game/client/game_controls/IconPanel.h b/game/client/game_controls/IconPanel.h
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+++ b/game/client/game_controls/IconPanel.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef ICONPANEL_H
+#define ICONPANEL_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include <vgui_controls/Panel.h>
+
+using namespace vgui;
+
+class CIconPanel : public vgui::Panel
+{
+ DECLARE_CLASS_SIMPLE( CIconPanel, vgui::Panel );
+
+public:
+ CIconPanel( vgui::Panel *parent, const char *name );
+
+ void Init( void );
+ virtual void Paint();
+ virtual void ApplySettings( KeyValues *inResourceData );
+ virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
+
+ void SetIcon( const char *szIcon );
+ void SetIconColor( Color cColor ) { m_IconColor = cColor; }
+
+private:
+ CHudTexture *m_icon;
+ char m_szIcon[128];
+
+ bool m_bScaleImage;
+
+ CPanelAnimationVar( Color, m_IconColor, "iconColor", "255 255 255 255" );
+};
+
+#endif //ICONPANEL_H \ No newline at end of file