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-rw-r--r--game/client/episodic/c_weapon_hopwire.cpp421
1 files changed, 421 insertions, 0 deletions
diff --git a/game/client/episodic/c_weapon_hopwire.cpp b/game/client/episodic/c_weapon_hopwire.cpp
new file mode 100644
index 0000000..942ef0c
--- /dev/null
+++ b/game/client/episodic/c_weapon_hopwire.cpp
@@ -0,0 +1,421 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================
+
+#include "cbase.h"
+#include "basegrenade_shared.h"
+#include "fx_interpvalue.h"
+#include "fx_envelope.h"
+#include "materialsystem/imaterialvar.h"
+#include "particles_simple.h"
+#include "particles_attractor.h"
+
+// FIXME: Move out
+extern void DrawSpriteTangentSpace( const Vector &vecOrigin, float flWidth, float flHeight, color32 color );
+
+#define EXPLOSION_DURATION 3.0f
+
+//-----------------------------------------------------------------------------
+// Explosion effect for hopwire
+//-----------------------------------------------------------------------------
+
+class C_HopwireExplosion : public C_EnvelopeFX
+{
+ typedef C_EnvelopeFX BaseClass;
+
+public:
+ C_HopwireExplosion( void ) :
+ m_hOwner( NULL )
+ {
+ m_FXCoreScale.SetAbsolute( 0.0f );
+ m_FXCoreAlpha.SetAbsolute( 0.0f );
+ }
+
+ virtual void Update( void );
+ virtual int DrawModel( int flags );
+ virtual void GetRenderBounds( Vector& mins, Vector& maxs );
+
+ bool SetupEmitters( void );
+ void AddParticles( void );
+ void SetOwner( C_BaseEntity *pOwner );
+ void StartExplosion( void );
+ void StopExplosion( void );
+ void StartPreExplosion( void );
+
+private:
+ CInterpolatedValue m_FXCoreScale;
+ CInterpolatedValue m_FXCoreAlpha;
+
+ CSmartPtr<CSimpleEmitter> m_pSimpleEmitter;
+ CSmartPtr<CParticleAttractor> m_pAttractorEmitter;
+
+ TimedEvent m_ParticleTimer;
+
+ CHandle<C_BaseEntity> m_hOwner;
+};
+
+//-----------------------------------------------------------------------------
+// Purpose: Setup the emitters we'll be using
+//-----------------------------------------------------------------------------
+bool C_HopwireExplosion::SetupEmitters( void )
+{
+ // Setup the basic core emitter
+ if ( m_pSimpleEmitter.IsValid() == false )
+ {
+ m_pSimpleEmitter = CSimpleEmitter::Create( "hopwirecore" );
+
+ if ( m_pSimpleEmitter.IsValid() == false )
+ return false;
+ }
+
+ // Setup the attractor emitter
+ if ( m_pAttractorEmitter.IsValid() == false )
+ {
+ m_pAttractorEmitter = CParticleAttractor::Create( GetRenderOrigin(), "hopwireattractor" );
+
+ if ( m_pAttractorEmitter.IsValid() == false )
+ return false;
+ }
+
+ return true;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void C_HopwireExplosion::AddParticles( void )
+{
+ // Make sure the emitters are setup properly
+ if ( SetupEmitters() == false )
+ return;
+
+ float tempDelta = gpGlobals->frametime;
+ while( m_ParticleTimer.NextEvent( tempDelta ) )
+ {
+ // ========================
+ // Attracted dust particles
+ // ========================
+
+ // Update our attractor point
+ m_pAttractorEmitter->SetAttractorOrigin( GetRenderOrigin() );
+
+ Vector offset;
+ SimpleParticle *sParticle;
+
+ offset = GetRenderOrigin() + RandomVector( -256.0f, 256.0f );
+
+ sParticle = (SimpleParticle *) m_pAttractorEmitter->AddParticle( sizeof(SimpleParticle), g_Mat_Fleck_Cement[0], offset );
+
+ if ( sParticle == NULL )
+ return;
+
+ sParticle->m_vecVelocity = Vector(0,0,8);
+ sParticle->m_flDieTime = 0.5f;
+ sParticle->m_flLifetime = 0.0f;
+
+ sParticle->m_flRoll = Helper_RandomInt( 0, 360 );
+ sParticle->m_flRollDelta = 1.0f;
+
+ float alpha = random->RandomFloat( 128.0f, 200.0f );
+
+ sParticle->m_uchColor[0] = alpha;
+ sParticle->m_uchColor[1] = alpha;
+ sParticle->m_uchColor[2] = alpha;
+ sParticle->m_uchStartAlpha = alpha;
+ sParticle->m_uchEndAlpha = alpha;
+
+ sParticle->m_uchStartSize = random->RandomInt( 1, 4 );
+ sParticle->m_uchEndSize = 0;
+
+ // ========================
+ // Core effects
+ // ========================
+
+ // Reset our sort origin
+ m_pSimpleEmitter->SetSortOrigin( GetRenderOrigin() );
+
+ // Base of the core effect
+ sParticle = (SimpleParticle *) m_pSimpleEmitter->AddParticle( sizeof(SimpleParticle), m_pSimpleEmitter->GetPMaterial( "effects/strider_muzzle" ), GetRenderOrigin() );
+
+ if ( sParticle == NULL )
+ return;
+
+ sParticle->m_vecVelocity = vec3_origin;
+ sParticle->m_flDieTime = 0.2f;
+ sParticle->m_flLifetime = 0.0f;
+
+ sParticle->m_flRoll = Helper_RandomInt( 0, 360 );
+ sParticle->m_flRollDelta = 4.0f;
+
+ alpha = random->RandomInt( 32, 200 );
+
+ sParticle->m_uchColor[0] = alpha;
+ sParticle->m_uchColor[1] = alpha;
+ sParticle->m_uchColor[2] = alpha;
+ sParticle->m_uchStartAlpha = 0;
+ sParticle->m_uchEndAlpha = alpha;
+
+ sParticle->m_uchStartSize = 255;
+ sParticle->m_uchEndSize = 0;
+
+ // Make sure we encompass the complete particle here!
+ m_pSimpleEmitter->SetParticleCullRadius( sParticle->m_uchEndSize );
+
+ // =========================
+ // Dust ring effect
+ // =========================
+
+ if ( random->RandomInt( 0, 5 ) != 1 )
+ return;
+
+ Vector vecDustColor;
+ vecDustColor.x = 0.35f;
+ vecDustColor.y = 0.3f;
+ vecDustColor.z = 0.25f;
+
+ Vector color;
+
+ int numRingSprites = 8;
+ float yaw;
+ Vector forward, vRight, vForward;
+
+ vForward = Vector( 0, 1, 0 );
+ vRight = Vector( 1, 0, 0 );
+
+ float yawOfs = random->RandomFloat( 0, 359 );
+
+ for ( int i = 0; i < numRingSprites; i++ )
+ {
+ yaw = ( (float) i / (float) numRingSprites ) * 360.0f;
+ yaw += yawOfs;
+
+ forward = ( vRight * sin( DEG2RAD( yaw) ) ) + ( vForward * cos( DEG2RAD( yaw ) ) );
+ VectorNormalize( forward );
+
+ trace_t tr;
+
+ UTIL_TraceLine( GetRenderOrigin(), GetRenderOrigin()+(Vector(0, 0, -1024)), MASK_SOLID_BRUSHONLY, NULL, COLLISION_GROUP_NONE, &tr );
+
+ offset = ( RandomVector( -4.0f, 4.0f ) + tr.endpos ) + ( forward * 512.0f );
+
+ sParticle = (SimpleParticle *) m_pSimpleEmitter->AddParticle( sizeof(SimpleParticle), g_Mat_DustPuff[random->RandomInt(0,1)], offset );
+
+ if ( sParticle != NULL )
+ {
+ sParticle->m_flLifetime = 0.0f;
+ sParticle->m_flDieTime = random->RandomFloat( 0.25f, 0.5f );
+
+ sParticle->m_vecVelocity = forward * -random->RandomFloat( 1000, 1500 );
+ sParticle->m_vecVelocity[2] += 128.0f;
+
+ #if __EXPLOSION_DEBUG
+ debugoverlay->AddLineOverlay( m_vecOrigin, m_vecOrigin + sParticle->m_vecVelocity, 255, 0, 0, false, 3 );
+ #endif
+
+ sParticle->m_uchColor[0] = vecDustColor.x * 255.0f;
+ sParticle->m_uchColor[1] = vecDustColor.y * 255.0f;
+ sParticle->m_uchColor[2] = vecDustColor.z * 255.0f;
+
+ sParticle->m_uchStartSize = random->RandomInt( 32, 128 );
+ sParticle->m_uchEndSize = 200;
+
+ sParticle->m_uchStartAlpha = random->RandomFloat( 16, 64 );
+ sParticle->m_uchEndAlpha = 0;
+
+ sParticle->m_flRoll = random->RandomInt( 0, 360 );
+ sParticle->m_flRollDelta = random->RandomFloat( -16.0f, 16.0f );
+ }
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : *pOwner -
+//-----------------------------------------------------------------------------
+void C_HopwireExplosion::SetOwner( C_BaseEntity *pOwner )
+{
+ m_hOwner = pOwner;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Updates the internal values for the effect
+//-----------------------------------------------------------------------------
+void C_HopwireExplosion::Update( void )
+{
+ if ( m_hOwner )
+ {
+ SetRenderOrigin( m_hOwner->GetRenderOrigin() );
+ }
+
+ BaseClass::Update();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Updates and renders all effects
+//-----------------------------------------------------------------------------
+int C_HopwireExplosion::DrawModel( int flags )
+{
+ AddParticles();
+
+ CMatRenderContextPtr pRenderContext( materials );
+ pRenderContext->Flush();
+ UpdateRefractTexture();
+
+ IMaterial *pMat = materials->FindMaterial( "effects/strider_pinch_dudv", TEXTURE_GROUP_CLIENT_EFFECTS );
+
+ float refract = m_FXCoreAlpha.Interp( gpGlobals->curtime );
+ float scale = m_FXCoreScale.Interp( gpGlobals->curtime );
+
+ IMaterialVar *pVar = pMat->FindVar( "$refractamount", NULL );
+ pVar->SetFloatValue( refract );
+
+ pRenderContext->Bind( pMat, (IClientRenderable*)this );
+
+ float sin1 = sinf( gpGlobals->curtime * 10 );
+ float sin2 = sinf( gpGlobals->curtime );
+
+ float scaleY = ( sin1 * sin2 ) * 32.0f;
+ float scaleX = (sin2 * sin2) * 32.0f;
+
+ // FIXME: The ball needs to sort properly at all times
+ static color32 white = {255,255,255,255};
+ DrawSpriteTangentSpace( GetRenderOrigin() + ( CurrentViewForward() * 128.0f ), scale+scaleX, scale+scaleY, white );
+
+ return 1;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Returns the bounds relative to the origin (render bounds)
+//-----------------------------------------------------------------------------
+void C_HopwireExplosion::GetRenderBounds( Vector& mins, Vector& maxs )
+{
+ float scale = m_FXCoreScale.Interp( gpGlobals->curtime );
+
+ mins.Init( -scale, -scale, -scale );
+ maxs.Init( scale, scale, scale );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void C_HopwireExplosion::StartExplosion( void )
+{
+ m_FXCoreScale.Init( 300.0f, 500.0f, 2.0f, INTERP_SPLINE );
+ m_FXCoreAlpha.Init( 0.0f, 0.1f, 1.5f, INTERP_SPLINE );
+
+ // Particle timer
+ m_ParticleTimer.Init( 60 );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void C_HopwireExplosion::StopExplosion( void )
+{
+ m_FXCoreAlpha.InitFromCurrent( 0.0f, 1.0f, INTERP_SPLINE );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void C_HopwireExplosion::StartPreExplosion( void )
+{
+}
+
+//-----------------------------------------------------------------------------
+// Hopwire client class
+//-----------------------------------------------------------------------------
+
+class C_GrenadeHopwire : public C_BaseGrenade
+{
+ DECLARE_CLASS( C_GrenadeHopwire, C_BaseGrenade );
+ DECLARE_CLIENTCLASS();
+
+public:
+ C_GrenadeHopwire( void );
+
+ virtual int DrawModel( int flags );
+
+ virtual void OnDataChanged( DataUpdateType_t updateType );
+ virtual void ReceiveMessage( int classID, bf_read &msg );
+
+private:
+
+ C_HopwireExplosion m_ExplosionEffect; // Explosion effect information and drawing
+};
+
+IMPLEMENT_CLIENTCLASS_DT( C_GrenadeHopwire, DT_GrenadeHopwire, CGrenadeHopwire )
+END_RECV_TABLE()
+
+#define HOPWIRE_START_EXPLOSION 0
+#define HOPWIRE_STOP_EXPLOSION 1
+#define HOPWIRE_START_PRE_EXPLOSION 2
+
+//-----------------------------------------------------------------------------
+// Constructor
+//-----------------------------------------------------------------------------
+C_GrenadeHopwire::C_GrenadeHopwire( void )
+{
+ m_ExplosionEffect.SetActive( false );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Receive messages from the server
+// Input : classID - class to receive the message
+// &msg - message in question
+//-----------------------------------------------------------------------------
+void C_GrenadeHopwire::ReceiveMessage( int classID, bf_read &msg )
+{
+ if ( classID != GetClientClass()->m_ClassID )
+ {
+ // Message is for subclass
+ BaseClass::ReceiveMessage( classID, msg );
+ return;
+ }
+
+ int messageType = msg.ReadByte();
+ switch( messageType )
+ {
+ case HOPWIRE_START_EXPLOSION:
+ {
+ m_ExplosionEffect.SetActive();
+ m_ExplosionEffect.SetOwner( this );
+ m_ExplosionEffect.StartExplosion();
+ }
+ break;
+ case HOPWIRE_STOP_EXPLOSION:
+ {
+ m_ExplosionEffect.StopExplosion();
+ }
+ break;
+ default:
+ break;
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : updateType -
+//-----------------------------------------------------------------------------
+void C_GrenadeHopwire::OnDataChanged( DataUpdateType_t updateType )
+{
+ BaseClass::OnDataChanged( updateType );
+
+ m_ExplosionEffect.Update();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : flags -
+//-----------------------------------------------------------------------------
+int C_GrenadeHopwire::DrawModel( int flags )
+{
+ if ( m_ExplosionEffect.IsActive() )
+ return 1;
+
+ return BaseClass::DrawModel( flags );
+}
+