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-rw-r--r--game/client/econ/item_model_panel.cpp3933
1 files changed, 3933 insertions, 0 deletions
diff --git a/game/client/econ/item_model_panel.cpp b/game/client/econ/item_model_panel.cpp
new file mode 100644
index 0000000..3cbe994
--- /dev/null
+++ b/game/client/econ/item_model_panel.cpp
@@ -0,0 +1,3933 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#include "cbase.h"
+#include "vgui/IInput.h"
+#include <vgui/IVGui.h>
+#include <vgui/IScheme.h>
+#include "item_model_panel.h"
+#include "iclientmode.h"
+#include "baseviewport.h"
+#include "econ_entity.h"
+#include "gamestringpool.h"
+#include "vgui_controls/TextImage.h"
+#include "vgui_controls/Label.h"
+#include "vgui_controls/Button.h"
+#include "econ_item_system.h"
+#include "ienginevgui.h"
+#include "VGuiMatSurface/IMatSystemSurface.h"
+#include "renderparm.h"
+#include "vgui_controls/ScalableImagePanel.h"
+#include "engine/IEngineSound.h"
+#include "econ/tool_items/tool_items.h"
+#include "econ_item_description.h"
+#include "econ_item_tools.h"
+#include "tool_items/custom_texture_cache.h"
+#include "econ_dynamic_recipe.h"
+#include "materialsystem/imaterialvar.h"
+#include "materialsystem/itexturecompositor.h"
+#include "bone_setup.h"
+#include "animation.h"
+#include "iconrenderreceiver.h"
+
+#ifdef TF_CLIENT_DLL
+#include "tf_shareddefs.h"
+#include "tf_gamerules.h"
+#endif // TF_CLIENT_DLL
+#include "KeyValues.h"
+
+ConVar tf_time_loading_item_panels( "tf_time_loading_item_panels", "0.0005", FCVAR_ARCHIVE, "The time to spend per frame loading data for item panels" );
+#ifdef STAGING_ONLY
+ConVar tf_paint_kit_show_unique_icon( "tf_paint_kit_show_unique_icon", "1" );
+ConVar tf_test_loading_panels( "tf_test_loading_panels", "0" );
+ConVar tf_force_highres_item_image( "tf_force_highres_item_image", "0" );
+ConVar tf_unique_icon_perf_debug( "tf_unique_icon_perf_debug", "0" );
+#endif
+
+const char* g_ItemModelPanelRenderTargetNames[] =
+{
+ "_rt_ItemModelPanel0",
+ "_rt_ItemModelPanel1",
+ "_rt_ItemModelPanel2"
+};
+COMPILE_TIME_ASSERT( ITEM_MODEL_IMAGE_CACHE_SIZE == ARRAYSIZE( g_ItemModelPanelRenderTargetNames ) );
+
+CItemMaterialCustomizationIconPanel::CItemMaterialCustomizationIconPanel( vgui::Panel *pParent, const char *pName )
+ : BaseClass( pParent, pName )
+{
+ m_iPaintSplat = -1;
+}
+
+CItemMaterialCustomizationIconPanel::~CItemMaterialCustomizationIconPanel()
+{
+ if ( vgui::surface() )
+ {
+ if ( m_iPaintSplat != -1 )
+ {
+ vgui::surface()->DestroyTextureID( m_iPaintSplat );
+ m_iPaintSplat = -1;
+ }
+ }
+}
+
+// Custom painting
+void CItemMaterialCustomizationIconPanel::PaintBackground( void )
+{
+ // Draw custom texture, if we have one
+ if ( m_hUGCId != 0 )
+ {
+ // Request it from the cache, and get filename, if it's downloaded
+ // and ready
+ int iCustomTexture = GetCustomTextureGuiHandle( m_hUGCId );
+ if ( iCustomTexture != 0 )
+ {
+ surface()->DrawSetTexture( iCustomTexture );
+ DrawQuad( 0, 1 );
+ surface()->DrawSetColor(COLOR_WHITE);
+ }
+ }
+
+ for ( int i = 0; i < m_colPaintColors.Size(); i++ )
+ {
+ const Color& c = m_colPaintColors[i];
+
+ if ( m_iPaintSplat == -1 )
+ {
+ m_iPaintSplat = surface()->CreateNewTextureID();
+ surface()->DrawSetTextureFile( m_iPaintSplat, "vgui/backpack_jewel_paint_splatter", true, false);
+ }
+ surface()->DrawSetTexture( m_iPaintSplat );
+ surface()->DrawSetColor( c.r(), c.g(), c.b(), GetAlpha() );
+ DrawQuad( i, m_colPaintColors.Size() );
+ surface()->DrawSetColor(COLOR_WHITE);
+ }
+
+ // Clean up
+ vgui::surface()->DrawSetTexture(0);
+}
+
+// Draw a quad that fills our extents
+void CItemMaterialCustomizationIconPanel::DrawQuad( int iSubtileIndex, int iSubtileCount )
+{
+ int iWide, iTall;
+ GetSize( iWide, iTall );
+
+ // All of this math is to accomplish the following: allow us to split our single "icon"
+ // into some number of equivalent columns. Then take each column and angle the divider so
+ // it goes from the left image to the right image:
+ //
+ // +-----+-----+ +------+----+
+ // | | | | / |
+ // | | | | | |
+ // | | | | / |
+ // +-----+-----+ +--- +------+
+ //
+ // ...because the angle is prettier than a straight vertical cut.
+ //
+ // My hope is that this code is so awful I'm never allowed to write UI code again.
+ float fXScale = 1.0f / (float)iSubtileCount,
+ fXOffsetL = (float)iSubtileIndex * fXScale,
+ fXOffsetR = (float)(iSubtileIndex + 1) * fXScale,
+ fXUpperLowerOffset = fXScale * 0.65f;
+
+ // We shift our coordinates on the top slightly to the right (by fXUpperLowerOffset) and on
+ // the bottom slightly to the left (also by fXUpperLowerOffset). The far left side can't move
+ // away from 0 and the far right side can't move away from 1, so the edge case handling makes
+ // this look uglier than it really is.
+ float fXUL = iSubtileIndex == 0 ? fXOffsetL : fXOffsetL + fXUpperLowerOffset,
+ fXUR = iSubtileIndex == iSubtileCount - 1 ? fXOffsetR : fXOffsetR + fXUpperLowerOffset,
+ fXBL = iSubtileIndex == 0 ? fXOffsetL : fXOffsetL - fXUpperLowerOffset,
+ fXBR = iSubtileIndex == iSubtileCount - 1 ? fXOffsetR : fXOffsetR - fXUpperLowerOffset;
+
+ Vector2D uv11( fXUL, 0.0f );
+ Vector2D uv21( fXUR, 0.0f );
+ Vector2D uv22( fXBR, 1.0f );
+ Vector2D uv12( fXBL, 1.0f );
+
+ vgui::Vertex_t verts[4];
+ verts[0].Init( Vector2D( iWide * fXUL, 0 ), uv11 );
+ verts[1].Init( Vector2D( iWide * fXUR, 0 ), uv21 );
+ verts[2].Init( Vector2D( iWide * fXBR, iTall ), uv22 );
+ verts[3].Init( Vector2D( iWide * fXBL, iTall ), uv12 );
+
+ vgui::surface()->DrawTexturedPolygon( 4, verts );
+}
+
+DECLARE_BUILD_FACTORY( CItemModelPanel );
+DECLARE_BUILD_FACTORY( CEmbeddedItemModelPanel );
+DECLARE_BUILD_FACTORY( CItemMaterialCustomizationIconPanel );
+
+item_model_cache_t g_ItemModelImageCache[ITEM_MODEL_IMAGE_CACHE_SIZE];
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+CEmbeddedItemModelPanel::CEmbeddedItemModelPanel( vgui::Panel *pParent, const char *pName ) : BaseClass( pParent, pName )
+{
+ m_bUseItemRenderTarget = false;
+ m_bForceUseModel = false;
+ m_pItem = NULL;
+ m_pszToolTargetItemImage = NULL;
+ m_iTextureID = -1;
+ m_iToolTargetItemTextureID = -1;
+ m_iOverlayTextureIDs.SetLessFunc( DefLessFunc(int) );
+ m_iOverlayTextureIDs.Purge();
+ m_bImageNotLoaded = false;
+ m_bGreyedOut = false;
+ m_bModelIsHidden = false;
+ m_bUseRenderTargetAsIcon = false;
+
+ m_bWeaponAllowInspect = false;
+ m_pCachedWeaponIcon = NULL;
+ m_pCachedWeaponMaterial = NULL;
+ m_iCachedTextureID = -1;
+
+ m_flModelRotateYawSpeed = 0;
+
+ m_bUsePedestal = false;
+ m_bOfflineIconGeneration = false;
+
+ m_pItemParticle = NULL;
+
+#ifdef STAGING_ONLY
+ m_flStartUpdateTime = 0.0;
+#endif // STAGING_ONLY
+}
+
+
+CEmbeddedItemModelPanel::~CEmbeddedItemModelPanel()
+{
+ CleanUpCachedWeaponIcon();
+
+ SafeDeleteParticleData( &m_pItemParticle );
+}
+
+
+void CEmbeddedItemModelPanel::CleanUpCachedWeaponIcon()
+{
+ tmZone( TELEMETRY_LEVEL0, TMZF_NONE, "%s", __FUNCTION__ );
+
+ SafeRelease( &m_pCachedWeaponIcon );
+ SafeRelease( &m_pCachedWeaponMaterial );
+
+ if ( m_iCachedTextureID != -1 )
+ {
+ surface()->DeleteTextureByID( m_iCachedTextureID );
+ m_iCachedTextureID = -1;
+ }
+
+ // If we match a cache here, clear it so we redraw once when we appear.
+ for ( int i = 0; i < ITEM_MODEL_IMAGE_CACHE_SIZE; i++ )
+ {
+ bool bMatch = g_ItemModelImageCache[i].m_hModelPanelLock.Get() == this;
+ if ( bMatch )
+ {
+ g_ItemModelImageCache[i].Clear();
+ }
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CEmbeddedItemModelPanel::UpdateCameraForIcon()
+{
+ if ( m_iCameraAttachment == -1 )
+ return;
+
+ studiohdr_t *pItemStudioHdr = m_RootMDL.m_MDL.GetStudioHdr();
+ if ( pItemStudioHdr )
+ {
+ matrix3x4_t matBoneToWorld[MAXSTUDIOBONES];
+ m_RootMDL.m_MDL.SetUpBones( m_RootMDL.m_MDLToWorld, MAXSTUDIOBONES, matBoneToWorld );
+
+ // Get attachment transform
+ mstudioattachment_t attach = pItemStudioHdr->pAttachment( m_iCameraAttachment );
+ matrix3x4_t matLocalToWorld;
+ ConcatTransforms( matBoneToWorld[ attach.localbone ], attach.local, matLocalToWorld );
+
+ QAngle angCameraAngles;
+ Vector vecCameraPos;
+ MatrixAngles( matLocalToWorld, angCameraAngles, vecCameraPos );
+ SetCameraOffset( vec3_origin );
+ SetCameraPositionAndAngles( vecCameraPos, angCameraAngles );
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CEmbeddedItemModelPanel::SetItem( CEconItemView *pItem )
+{
+ tmZone( TELEMETRY_LEVEL0, TMZF_NONE, "%s", __FUNCTION__ );
+
+ m_iTextureID = -1;
+ m_iToolTargetItemTextureID = -1;
+ m_iOverlayTextureIDs.Purge();
+ CleanUpCachedWeaponIcon();
+ SafeDeleteParticleData( &m_pItemParticle );
+
+ // reset all models
+ SetMDL( MDLHANDLE_INVALID );
+ m_ItemModel.m_bDisabled = true;
+ m_ItemModel.m_MDL.SetMDL( MDLHANDLE_INVALID );
+ m_StatTrackModel.m_bDisabled = true;
+ m_StatTrackModel.m_MDL.SetMDL( MDLHANDLE_INVALID );
+
+ m_AttachedModels.Purge();
+
+ m_iCameraAttachment = -1;
+
+ m_pItem = pItem;
+
+ if ( !m_pItem )
+ return;
+
+ const char* pszInventoryImage = m_pItem->IsValid() ? m_pItem->GetInventoryImage() : NULL;
+ if ( ( pszInventoryImage && pszInventoryImage[0] && !g_pMaterialSystem->IsMaterialLoaded( pszInventoryImage ) )
+#ifdef STAGING_ONLY
+ || tf_test_loading_panels.GetBool()
+#endif
+ )
+ {
+ m_bImageNotLoaded = true;
+ }
+
+ if ( !m_pItem->IsValid() )
+ return;
+
+ float flValue;
+ static CSchemaAttributeDefHandle pAttrib_ToolTarget( "tool target item" );
+ if ( FindAttribute_UnsafeBitwiseCast<attrib_value_t>( m_pItem, pAttrib_ToolTarget, &flValue ) )
+ {
+ const CEconItemDefinition *pTargetDef = GetItemSchema()->GetItemDefinition( flValue );
+
+ m_pszToolTargetItemImage = pTargetDef->GetInventoryImage();
+ }
+ else
+ {
+ m_pszToolTargetItemImage = NULL;
+ }
+
+#ifdef STAGING_ONLY
+ if ( tf_paint_kit_show_unique_icon.GetBool() )
+#endif // STAGING_ONLY
+ {
+ float flInspect = 0;
+ static CSchemaAttributeDefHandle pAttrib_WeaponAllowInspect( "weapon_allow_inspect" );
+ if ( FindAttribute_UnsafeBitwiseCast<attrib_value_t>( m_pItem, pAttrib_WeaponAllowInspect, &flInspect ) )
+ {
+ m_bWeaponAllowInspect = flInspect != 0;
+
+#ifdef STAGING_ONLY
+ if ( m_flStartUpdateTime == 0 )
+ m_flStartUpdateTime = Plat_FloatTime();
+#endif // STAGING_ONLY
+ }
+ else
+ {
+ m_bWeaponAllowInspect = false;
+
+#ifdef STAGING_ONLY
+ m_flStartUpdateTime = 0.0;
+#endif // STAGING_ONLY
+ }
+ }
+
+ float flUseCacheIcon = 0.f;
+ static CSchemaAttributeDefHandle pAttrib_UseModelCacheIcon( "use_model_cache_icon" );
+ if ( FindAttribute_UnsafeBitwiseCast<attrib_value_t>( m_pItem, pAttrib_UseModelCacheIcon, &flUseCacheIcon ) && flUseCacheIcon != 0.f )
+ {
+ m_bUseRenderTargetAsIcon = true;
+ }
+ else
+ {
+ m_bUseRenderTargetAsIcon = false;
+ }
+
+ if ( !m_bModelIsHidden )
+ {
+ if ( !m_pItem->GetInventoryImage() || IsForcingModelUsage() || m_bWeaponAllowInspect || UseRenderTargetAsIcon() )
+ {
+ const char *pszModelName = m_pItem->GetPlayerDisplayModel( 0, 0 );
+ if ( pszModelName )
+ {
+ CMDL *pMDL = NULL;
+#ifndef PORTAL2 // DOTA COME BACK
+ if ( m_bUsePedestal )
+ {
+ MDLHandle_t hPedestalMDL = mdlcache->FindMDL( "models/weapons/pedestal/pedestal.mdl" );
+ SetMDL( hPedestalMDL, NULL );
+ mdlcache->Release( hPedestalMDL ); // counterbalance addref from within FindMDL
+
+ MDLHandle_t hItemMDL = mdlcache->FindMDL( pszModelName );
+ if ( mdlcache->IsErrorModel( hItemMDL ) )
+ {
+ hItemMDL = MDLHANDLE_INVALID;
+ }
+ m_ItemModel.m_MDL.SetMDL( hItemMDL );
+ mdlcache->Release( hItemMDL ); // counterbalance addref from within FindMDL
+
+ pMDL = &m_ItemModel.m_MDL;
+ }
+ else
+ {
+ MDLHandle_t hMDL = mdlcache->FindMDL( pszModelName );
+ SetMDL( hMDL, static_cast<IClientRenderable*>( m_pItem ) );
+ mdlcache->Release( hMDL ); // counterbalance addref from within FindMDL
+
+ pMDL = &m_RootMDL.m_MDL;
+ }
+#endif
+
+ if ( pMDL )
+ {
+ studiohdr_t *pItemStudioHdr = pMDL->GetStudioHdr();
+ if ( pItemStudioHdr )
+ {
+ // Get the appropriate attachment
+ CStudioHdr HDR( pItemStudioHdr, g_pMDLCache );
+ if ( m_bUsePedestal )
+ {
+ m_iPedestalAttachment = Studio_FindAttachment( &HDR, "pedestal_0" );
+ if ( m_iPedestalAttachment != -1 )
+ {
+ m_ItemModel.m_MDL.m_pProxyData = static_cast<IClientRenderable*>(m_pItem);
+ m_ItemModel.m_bDisabled = false;
+ m_ItemModel.m_MDL.m_nSequence = ACT_IDLE;
+ SetIdentityMatrix( m_ItemModel.m_MDLToWorld );
+ }
+ }
+ else
+ {
+ m_iCameraAttachment = Studio_FindAttachment( &HDR, "icon_camera" );
+ UpdateCameraForIcon();
+ }
+
+ // should we override this model bodygroup
+ const CEconStyleInfo *pStyle = m_pItem->GetItemDefinition()->GetStyleInfo( m_pItem->GetStyle() );
+ if ( pStyle && pStyle->GetBodygroupName() != NULL )
+ {
+ int iBodyGroup = ::FindBodygroupByName( &HDR, pStyle->GetBodygroupName() );
+ if ( iBodyGroup != -1 )
+ {
+ ::SetBodygroup( &HDR, pMDL->m_nBody, iBodyGroup, pStyle->GetBodygroupSubmodelIndex() );
+ }
+ }
+ }
+ }
+
+ // Attach Models
+ // Attach the models for the item
+ {
+ int iTeam = m_pItem->GetItemDefinition()->GetBestVisualTeamData( m_pItem->GetTeamNumber() );
+ {
+ // Set attached models if viewable third-person.
+ const int iNumAttachedModels = m_pItem->GetItemDefinition()->GetNumAttachedModels( iTeam );
+ for ( int i = 0; i < iNumAttachedModels; ++i )
+ {
+ attachedmodel_t *pModel = m_pItem->GetItemDefinition()->GetAttachedModelData( iTeam, i );
+ LoadAttachedModel( pModel );
+ }
+ }
+
+ // Festive
+ static CSchemaAttributeDefHandle pAttr_is_festivized( "is_festivized" );
+ if ( pAttr_is_festivized && m_pItem->FindAttribute( pAttr_is_festivized ) )
+ {
+ const int iNumAttachedModels = m_pItem->GetItemDefinition()->GetNumAttachedModelsFestivized( iTeam );
+ for ( int i = 0; i < iNumAttachedModels; ++i )
+ {
+ attachedmodel_t *pModel = m_pItem->GetItemDefinition()->GetAttachedModelDataFestivized( iTeam, i );
+ LoadAttachedModel( pModel );
+ }
+ }
+ }
+
+ // Stattrak
+ CAttribute_String attrModule;
+ static CSchemaAttributeDefHandle pAttr_module( "weapon_uses_stattrak_module" );
+ if ( m_pItem->FindAttribute( pAttr_module, &attrModule ) && attrModule.has_value() )
+ {
+ // Allow for already strange items
+ bool bIsStrange = false;
+ if ( m_pItem->GetQuality() == AE_STRANGE )
+ {
+ bIsStrange = true;
+ }
+
+ if ( !bIsStrange )
+ {
+ // Go over the attributes of the item, if it has any strange attributes the item is strange and don't apply
+ for ( int i = 0; i < GetKillEaterAttrCount(); i++ )
+ {
+ if ( m_pItem->FindAttribute( GetKillEaterAttr_Score( i ) ) )
+ {
+ bIsStrange = true;
+ break;
+ }
+ }
+ }
+
+ if ( bIsStrange )
+ {
+ static CSchemaAttributeDefHandle pAttr_moduleScale( "weapon_stattrak_module_scale" );
+ // Does it have a stat track module
+ m_flStatTrackScale = 1.0f;
+ uint32 unFloatAsUint32 = 1;
+ if ( m_pItem->FindAttribute( pAttr_moduleScale, &unFloatAsUint32 ) )
+ {
+ m_flStatTrackScale = (float&)unFloatAsUint32;
+ }
+
+ MDLHandle_t hStatTrackMDL = mdlcache->FindMDL( "models/weapons/c_models/stattrack.mdl" );
+ if ( mdlcache->IsErrorModel( hStatTrackMDL ) )
+ {
+ hStatTrackMDL = MDLHANDLE_INVALID;
+ }
+ m_StatTrackModel.m_MDL.SetMDL( hStatTrackMDL );
+ mdlcache->Release( hStatTrackMDL ); // counterbalance addref from within FindMDL
+
+ m_StatTrackModel.m_MDL.m_pProxyData = static_cast<IClientRenderable*>(pItem);
+ m_StatTrackModel.m_bDisabled = false;
+ m_StatTrackModel.m_MDL.m_nSequence = ACT_IDLE;
+ SetIdentityMatrix( m_StatTrackModel.m_MDLToWorld );
+ }
+ }
+
+ int iTeam = GetLocalPlayerTeam(),
+ iSkin = iTeam;
+
+#ifdef TF_CLIENT_DLL
+ // If we aren't in a game we default to previewing the red team skin.
+ if ( iTeam == TEAM_UNASSIGNED )
+ {
+ iTeam = TF_TEAM_RED;
+ }
+#endif // TF_CLIENT_DLL
+
+ if ( iSkin != TEAM_UNASSIGNED )
+ {
+ // Use the first skin for the first team, and the second skin for the other (but default to 0)
+ iSkin = (iSkin == (FIRST_GAME_TEAM+1)) ? 1 : 0;
+ }
+
+ // Handle styles/visuals overriding the skin.
+ int iOverrideSkin = m_pItem->GetSkin( iTeam );
+ if ( iOverrideSkin != -1 )
+ {
+ iSkin = iOverrideSkin;
+ }
+
+ SetSkin( iSkin );
+
+ if ( m_bUsePedestal )
+ {
+ m_ItemModel.m_MDL.m_nSkin = iSkin;
+ }
+ }
+ }
+ }
+}
+
+void CEmbeddedItemModelPanel::LoadAttachedModel( attachedmodel_t *pModel )
+{
+ if ( !( pModel->m_iModelDisplayFlags & kAttachedModelDisplayFlag_WorldModel ) )
+ return;
+
+ if ( !pModel->m_pszModelName )
+ {
+ Warning( "econ item definition '%s' attachment has no model\n", m_pItem->GetItemDefinition()->GetDefinitionName() );
+ return;
+ }
+
+ int iIndex = m_AttachedModels.AddToTail();
+ MDLHandle_t hMDL = mdlcache->FindMDL( pModel->m_pszModelName );
+ if ( mdlcache->IsErrorModel( hMDL ) )
+ {
+ hMDL = MDLHANDLE_INVALID;
+ }
+ m_AttachedModels[iIndex].m_MDL.SetMDL( hMDL );
+ mdlcache->Release( hMDL ); // counterbalance addref from within FindMDL
+
+ m_AttachedModels[iIndex].m_MDL.m_pProxyData = static_cast<IClientRenderable*>( m_pItem );
+ m_AttachedModels[iIndex].m_bDisabled = false;
+ m_AttachedModels[iIndex].m_MDL.m_nSequence = ACT_IDLE;
+ SetIdentityMatrix( m_AttachedModels[iIndex].m_MDLToWorld );
+}
+
+bool CEmbeddedItemModelPanel::IsLoadingWeaponSkin( void ) const
+{
+ static ConVarRef mat_dxlevel( "mat_dxlevel" );
+ if ( mat_dxlevel.GetInt() < 90 )
+ return false;
+
+ if ( m_bForceUseModel )
+ return false;
+
+ if ( m_pItem && m_pItem->IsValid() )
+ {
+ if ( m_bWeaponAllowInspect && m_pItem->GetCustomPainkKitDefinition() )
+ {
+ return m_pItem->GetWeaponSkinBaseCompositor() != NULL || !m_pCachedWeaponIcon || !m_pCachedWeaponIcon->GetTexture();
+ }
+ else if ( UseRenderTargetAsIcon() )
+ {
+ return !m_pCachedWeaponIcon || !m_pCachedWeaponIcon->GetTexture();
+ }
+ }
+
+ return false;
+}
+
+
+bool CEmbeddedItemModelPanel::IsImageNotLoaded( void ) const
+{
+ if ( m_bForceUseModel )
+ return false;
+
+ if ( m_bImageNotLoaded && m_pItem && m_pItem->IsValid() )
+ return true;
+
+ return false;
+}
+
+
+IMaterial* GetMaterialForImage( CEmbeddedItemModelPanel::InventoryImageType_t eImageType, const char* pszBaseName )
+{
+ IMaterial *pMaterial = NULL;
+
+ Assert( pszBaseName );
+ if ( !pszBaseName )
+ return NULL;
+
+#ifdef STAGING_ONLY
+ if ( eImageType == CEmbeddedItemModelPanel::IMAGETYPE_SMALL && tf_force_highres_item_image.GetBool() )
+ {
+ eImageType = CEmbeddedItemModelPanel::IMAGETYPE_LARGE;
+ }
+#endif // STAGING_ONLY
+
+ switch ( eImageType )
+ {
+ case CEmbeddedItemModelPanel::IMAGETYPE_SMALL:
+ pMaterial = g_pMaterialSystem->FindMaterial( pszBaseName, TEXTURE_GROUP_VGUI );
+ break;
+ case CEmbeddedItemModelPanel::IMAGETYPE_DETAILED:
+ pMaterial = g_pMaterialSystem->FindMaterial( CFmtStr("%s_detail",pszBaseName).Access(), TEXTURE_GROUP_VGUI, false );
+ break;
+ case CEmbeddedItemModelPanel::IMAGETYPE_LARGE:
+ pMaterial = g_pMaterialSystem->FindMaterial( CFmtStr("%s_large",pszBaseName).Access(), TEXTURE_GROUP_VGUI );
+ break;
+ default:
+ Assert(0);
+ }
+
+ Assert( pMaterial && !IsErrorMaterial( pMaterial ) );
+
+ return pMaterial;
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CEmbeddedItemModelPanel::LoadInventoryImage()
+{
+ InventoryImageType_t type = (InventoryImageType_t)m_iInventoryImageType;
+ if ( m_iInventoryImageType == IMAGETYPE_DETAILED && !m_pItem->GetStaticData()->HasDetailedIcon() )
+ {
+ type = IMAGETYPE_LARGE;
+ }
+ GetMaterialForImage( type, m_pItem->GetInventoryImage() );
+ m_bImageNotLoaded = false;
+ m_iTextureID = -1;
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CEmbeddedItemModelPanel::PerformLayout( void )
+{
+ BaseClass::PerformLayout();
+
+ CleanUpCachedWeaponIcon();
+
+ // Nive the "player pos" to the defined distance
+ if ( m_pItem && m_pItem->IsValid() )
+ {
+ if ( m_bUsePedestal )
+ {
+ Vector vecOffset = m_BMPResData.m_vecOriginOffset;
+ vecOffset.x = m_pItem->GetItemDefinition()->GetInspectPanelDistance();
+ // reset model angle and pos to initial values
+ SetModelAnglesAndPosition( m_BMPResData.m_angModelPoseRot, vecOffset );
+ }
+ else if ( m_iCameraAttachment != -1 )
+ {
+ UpdateCameraForIcon();
+ }
+ }
+}
+
+#ifdef STAGING_ONLY
+static double s_min_time = FLT_MAX;
+static double s_max_time = 0.f;
+static double s_total_time = 0.f;
+#endif // STAGING_ONLY
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CEmbeddedItemModelPanel::Paint( void )
+{
+ if ( !m_pItem || !m_pItem->IsValid() )
+ return;
+
+ if ( m_bModelIsHidden )
+ {
+ BaseClass::Paint();
+ return;
+ }
+
+ // Don't even try to render backpack icon if we're not loaded
+ if ( m_bImageNotLoaded && !m_bWeaponAllowInspect && !UseRenderTargetAsIcon() )
+ return;
+
+ const char *pszInventoryImage = m_pItem->GetInventoryImage();
+
+ CMatRenderContextPtr pRenderContext( materials );
+
+ int iWidth = GetWide();
+ int iHeight = GetTall();
+ float flTexW = 1.0;
+ float flTexH = 1.0;
+ float flTexX = 0.0;
+ float flTexY = 0.0;
+ int x = 0;
+ int y = 0;
+
+ // First, try and use the inventory image instead of the model.
+ bool bIsLoadingWeaponSkin = IsLoadingWeaponSkin();
+
+ int iTexture = -1;
+ if ( !bIsLoadingWeaponSkin && !m_bForceUseModel )
+ {
+ // should we override material with cache texture
+ if ( m_pCachedWeaponIcon && m_pCachedWeaponIcon->GetTexture() )
+ {
+ // Clear out the composited texture--we're finished with it.
+ m_pItem->SetWeaponSkinBase( NULL );
+ // The compositor should have been cleaned up by the material proxy.
+ Assert( m_pItem->GetWeaponSkinBaseCompositor() == NULL );
+
+ if ( !m_pCachedWeaponMaterial && g_pMaterialSystem )
+ {
+ const char *pszTextureName = m_pCachedWeaponIcon->GetTexture()->GetName();
+ KeyValues *pVMTKeyValues = new KeyValues( "UnlitGeneric" );
+ pVMTKeyValues->SetString( "$basetexture", pszTextureName );
+ pVMTKeyValues->SetInt( "$translucent", 1 );
+ pVMTKeyValues->SetInt( "$vertexcolor", 1 );
+ IMaterial *pMaterial = g_pMaterialSystem->FindProceduralMaterial( pszTextureName, TEXTURE_GROUP_VGUI, pVMTKeyValues );
+ SafeAssign( &m_pCachedWeaponMaterial, pMaterial );
+
+ bool bFound = false;
+ IMaterialVar *pVar = m_pCachedWeaponMaterial->FindVar( "$basetexture", &bFound );
+ if ( bFound && pVar )
+ {
+ pVar->SetTextureValue( m_pCachedWeaponIcon->GetTexture() );
+ m_pCachedWeaponMaterial->RefreshPreservingMaterialVars();
+ }
+ }
+
+ if ( m_iCachedTextureID == -1 )
+ {
+ //m_pCachedWeaponIcon->GetTexture()->SaveToFile( CFmtStr( "%d_weapon_skin_cache.tga", m_pItem->GetItemDefIndex() ) );
+ m_iCachedTextureID = g_pMatSystemSurface->DrawGetTextureId( m_pCachedWeaponIcon->GetTexture() );
+ g_pMatSystemSurface->DrawSetTextureMaterial( m_iCachedTextureID, m_pCachedWeaponMaterial );
+ }
+ iTexture = m_iCachedTextureID;
+ x = 0;
+ y = 0;
+ flTexX = flTexY = 0.f;
+
+ int iMappingWidth = m_pCachedWeaponMaterial->GetMappingWidth();
+ int iMappingHeight = m_pCachedWeaponMaterial->GetMappingHeight();
+ if ( iWidth > iMappingWidth || iHeight > iMappingHeight )
+ {
+ flTexW = 1.f;
+ flTexH = 1.f;
+ }
+ else
+ {
+ flTexW = (float)iWidth / iMappingWidth;
+ flTexH = (float)iHeight / iMappingHeight;
+ }
+
+#ifdef STAGING_ONLY
+ if ( tf_unique_icon_perf_debug.GetBool() && m_flStartUpdateTime != 0 )
+ {
+ double flTimeTaken = Plat_FloatTime() - m_flStartUpdateTime;
+ m_flStartUpdateTime = 0.0;
+ s_min_time = MIN( s_min_time, flTimeTaken );
+ s_max_time = MAX( s_max_time, flTimeTaken );
+ s_total_time += flTimeTaken;
+ DevMsg( "took %.3f with min %.3f max %.3f with total %.3f\n", flTimeTaken, s_min_time, s_max_time, s_total_time );
+ }
+#endif // STAGING_ONLY
+ }
+ else if ( pszInventoryImage )
+ {
+ // Look up the material (use the large one if we've been told to)
+ IMaterial *pMaterial = GetMaterialForImage( (CEmbeddedItemModelPanel::InventoryImageType_t)m_iInventoryImageType, pszInventoryImage );
+
+ int iCenter[2];
+ iCenter[0] = x + (iWidth * 0.5);
+ iCenter[1] = y + (iHeight * 0.5);
+
+ // Maintain image aspect ratios. Fit to height.
+ int iPosition[2] = {0,0};
+ int iSize[2] = {0,0};
+ m_pItem->GetInventoryImageData( iPosition, iSize );
+
+ if ( m_bForceSquareImage )
+ {
+ iSize[0] = MAX( iSize[0], iSize[1] );
+ iSize[1] = iSize[0];
+ }
+ if ( !iSize[0] && !iSize[1] )
+ {
+ iSize[0] = pMaterial->GetMappingWidth();
+ iSize[1] = pMaterial->GetMappingHeight();
+ }
+ else
+ {
+ bool bForceHighRes = false;
+#ifdef STAGING_ONLY
+ bForceHighRes = tf_force_highres_item_image.GetBool();
+#endif // STAGING_ONLY
+ if ( m_iInventoryImageType != IMAGETYPE_SMALL || bForceHighRes )
+ {
+ // Normal is 128*128, large is 512x512
+ iSize[0] *= 4;
+ iSize[1] *= 4;
+ }
+
+ flTexW = ((float)iSize[0] / (float)pMaterial->GetMappingWidth());
+ flTexH = ((float)iSize[1] / (float)pMaterial->GetMappingHeight());
+ flTexX = ( 1.0 - flTexW ) * 0.5;
+ flTexY = ( 1.0 - flTexH ) * 0.5;
+ }
+ if ( iPosition[0] || iPosition[1] )
+ {
+ x += XRES(iPosition[0]);
+ y += YRES(iPosition[1]);
+ }
+
+ float flRatio = ((float)iSize[0] / (float)iSize[1]);
+ if ( flRatio != ((float)iWidth / (float)iHeight) )
+ {
+ // Fit to the height
+ int iCenterX = x + (iWidth * 0.5);
+ iWidth = iHeight * flRatio;
+ x = iCenterX - (iWidth * 0.5);
+ }
+
+ // Reload our texture, if we need to
+ if ( m_iTextureID == -1 )
+ {
+ m_iTextureID = vgui::surface()->DrawGetTextureId( pMaterial->GetName() );
+
+ // If we didn't find it, create a new one
+ if ( m_iTextureID == -1 )
+ {
+ m_iTextureID = vgui::surface()->CreateNewTextureID();
+ g_pMatSystemSurface->DrawSetTextureMaterial( m_iTextureID, pMaterial );
+ }
+ }
+
+ iTexture = m_iTextureID;
+ }
+ }
+
+ // draw texture if we have a valid texture
+ if ( iTexture != -1 )
+ {
+ surface()->DrawSetTexture( iTexture );
+
+ if ( m_bGreyedOut )
+ {
+ surface()->DrawSetColor( 96, 96, 96, 255 );
+ }
+ else
+ {
+ surface()->DrawSetColor( 255, 255, 255, 255 );
+ }
+ surface()->DrawTexturedSubRect( x, y, x + iWidth, y + iHeight, flTexX, flTexY, flTexX + flTexW, flTexY + flTexH );
+
+ // Draw the overlay image now, and tint it by the tint attribute (if we have one)
+ for ( int i=0; i<m_pItem->GetInventoryOverlayImageCount(); i++ )
+ {
+ const char *pszInventoryOverlayImage = m_pItem->GetInventoryOverlayImage( i );
+ IMaterial *pOverlayMaterial = GetMaterialForImage( (CEmbeddedItemModelPanel::InventoryImageType_t)m_iInventoryImageType, pszInventoryOverlayImage );
+
+ if ( !pOverlayMaterial )
+ continue;
+
+ int iTextureIDIdx = m_iOverlayTextureIDs.Find(i);
+ if ( (iTextureIDIdx == m_iOverlayTextureIDs.InvalidIndex()
+ || m_iOverlayTextureIDs[iTextureIDIdx] == -1 ) )
+ {
+ int iTextureID = vgui::surface()->DrawGetTextureId( pOverlayMaterial->GetName() );
+
+ // If we didn't find it, create a new one
+ if ( iTextureID == -1 )
+ {
+ iTextureID = vgui::surface()->CreateNewTextureID();
+ g_pMatSystemSurface->DrawSetTextureMaterial( iTextureID, pOverlayMaterial );
+ }
+
+ m_iOverlayTextureIDs.Insert( i, iTextureID );
+ }
+
+ surface()->DrawSetTexture( m_iOverlayTextureIDs[m_iOverlayTextureIDs.Find( i )] );
+
+ int iRGB = m_pItem->GetModifiedRGBValue( i == 0 );
+ Color col;
+ col.SetColor( clamp( (iRGB & 0xFF0000) >> 16, 0, 255 ), clamp( (iRGB & 0xFF00) >> 8, 0, 255 ), clamp( (iRGB & 0xFF), 0, 255 ), 255 );
+ // Dim this color if the item is currently greyed out
+ float flColorScale = m_bGreyedOut ? 96.f / 255.f : 1.f;
+ col.SetColor( col.r() * flColorScale, col.g() * flColorScale, col.b() * flColorScale, col.a() );
+
+ surface()->DrawSetColor( col );
+
+ surface()->DrawTexturedSubRect( x, y, x + iWidth, y + iHeight, flTexX, flTexY, flTexX + flTexW, flTexY + flTexH );
+ }
+
+ // Draw strangifier item on top of strangifier bottles
+ if ( m_pszToolTargetItemImage && m_pszToolTargetItemImage[0] )
+ {
+ IMaterial* pToolTargetItemMaterial = GetMaterialForImage( (CEmbeddedItemModelPanel::InventoryImageType_t)m_iInventoryImageType, m_pszToolTargetItemImage );
+
+ if ( m_iToolTargetItemTextureID == -1 )
+ {
+ m_iToolTargetItemTextureID = vgui::surface()->DrawGetTextureId( pToolTargetItemMaterial->GetName() );
+
+ // If we didn't find it, create a new one
+ if ( m_iToolTargetItemTextureID == -1 )
+ {
+ m_iToolTargetItemTextureID = vgui::surface()->CreateNewTextureID();
+ g_pMatSystemSurface->DrawSetTextureMaterial( m_iToolTargetItemTextureID, pToolTargetItemMaterial );
+ }
+
+ CAttribute_String attrToolTargetItemIconOffset;
+ static CSchemaAttributeDefHandle pAttrDef_ToolTargetItemIconOffset( "tool_target_item_icon_offset" );
+ if ( m_pItem->FindAttribute( pAttrDef_ToolTargetItemIconOffset, &attrToolTargetItemIconOffset ) && attrToolTargetItemIconOffset.has_value() )
+ {
+ UTIL_StringToVector( m_vecToolTargetItemImageOffset.Base(), attrToolTargetItemIconOffset.value().c_str() );
+ }
+ }
+
+ surface()->DrawSetTexture( m_iToolTargetItemTextureID );
+
+ int iStrangeX = x + ( iWidth * m_vecToolTargetItemImageOffset.x );
+ int iStrangeY = y + ( iHeight * m_vecToolTargetItemImageOffset.y );
+ float flScale = m_vecToolTargetItemImageOffset.z;
+
+ surface()->DrawTexturedSubRect( iStrangeX,
+ iStrangeY,
+ iStrangeX + (iWidth * flScale),
+ iStrangeY + (iHeight * flScale),
+ flTexX,
+ flTexY,
+ flTexX + (flTexW ),
+ flTexY + (flTexH ) );
+ }
+
+ return;
+ }
+
+ item_model_cache_t *pCacheRenderTarget = NULL;
+ const char *pszCacheRenderTargetName = NULL;
+ // find available render target
+ for ( int i=0; i<ITEM_MODEL_IMAGE_CACHE_SIZE; ++i )
+ {
+ CEmbeddedItemModelPanel *pLockPanel = g_ItemModelImageCache[i].m_hModelPanelLock.Get();
+
+ // found available render target?
+ if ( pLockPanel == NULL )
+ {
+ pszCacheRenderTargetName = m_bOfflineIconGeneration ? "offline_icon_generation" : g_ItemModelPanelRenderTargetNames[i];
+ pCacheRenderTarget = &g_ItemModelImageCache[i];
+ break;
+ }
+ else
+ {
+ // waiting for async copy to finish
+ if ( pLockPanel->m_pCachedWeaponIcon && pLockPanel->m_pCachedWeaponIcon->GetTexture() )
+ {
+ g_ItemModelImageCache[i].Clear();
+
+ pszCacheRenderTargetName = m_bOfflineIconGeneration ? "offline_icon_generation" : g_ItemModelPanelRenderTargetNames[i];
+ pCacheRenderTarget = &g_ItemModelImageCache[i];
+ break;
+ }
+ }
+ }
+
+ // can't find available cache render target, don't do anything
+ if ( !pszCacheRenderTargetName || !pCacheRenderTarget )
+ {
+ BaseClass::Paint();
+ return;
+ }
+
+ // Turn off depth-write to dest alpha so that we get white there instead. The code that uses
+ // the render target needs a mask of where stuff was rendered.
+ pRenderContext->SetIntRenderingParameter( INT_RENDERPARM_WRITE_DEPTH_TO_DESTALPHA, false );
+
+ bool bUseRenderTarget = !m_bForceUseModel && ( UseRenderTargetAsIcon() || bIsLoadingWeaponSkin );
+ bool bRenderToTexture = m_bRenderToTexture;
+ if ( bUseRenderTarget )
+ {
+ g_pMatSystemSurface->Set3DPaintTempRenderTarget( pszCacheRenderTargetName );
+ }
+ else if ( m_bUseParticle )
+ {
+ // we want to render particle with this model. don't render to texture
+ m_bRenderToTexture = false;
+ }
+
+ // make sure the weapon skin is ready before we render the model
+ bool bDrawWeaponWithSkin = bIsLoadingWeaponSkin && m_pCachedWeaponIcon == NULL && m_pItem->GetWeaponSkinBase();
+
+ m_pItem->SetWeaponSkinBaseCreateFlags( TEX_COMPOSITE_CREATE_FLAGS_NO_COMPRESSION | TEX_COMPOSITE_CREATE_FLAGS_NO_MIPMAPS );
+
+ BaseClass::Paint();
+
+ m_bRenderToTexture = bRenderToTexture;
+
+ // copy the rendered weapon skin from the render target
+ if ( !m_bForceUseModel && ( UseRenderTargetAsIcon() || bDrawWeaponWithSkin ) && !m_pCachedWeaponIcon )
+ {
+ char buffer[_MAX_PATH];
+ V_sprintf_safe( buffer, "proc/icon/item%d_id%lld_w%d_h%d", m_pItem->GetItemDefIndex(), m_pItem->GetID(), iWidth, iHeight );
+ SafeAssign( &m_pCachedWeaponIcon, new CIconRenderReceiver() );
+
+ // If the icon still exists in the material system, don't bother regenerating it.
+ if ( materials->IsTextureLoaded( buffer ) )
+ {
+ ITexture* resTexture = materials->FindTexture( buffer, TEXTURE_GROUP_RUNTIME_COMPOSITE, false, 0 );
+ if ( resTexture && resTexture->IsError() == false )
+ {
+ m_pCachedWeaponIcon->OnAsyncCreateComplete( resTexture, NULL );
+ }
+ }
+ else
+ {
+ // No icon available yet, need to create it.
+ ITexture *pRenderTarget = g_pMaterialSystem->FindTexture( pszCacheRenderTargetName, TEXTURE_GROUP_RENDER_TARGET );
+ if ( pRenderTarget )
+ {
+ pRenderContext->AsyncCreateTextureFromRenderTarget( pRenderTarget, buffer, IMAGE_FORMAT_RGBA8888, false, 0, m_pCachedWeaponIcon, NULL );
+
+ pCacheRenderTarget->iItemID = m_pItem->GetItemID();
+ pCacheRenderTarget->iItemDefinitionIndex = m_pItem->GetItemDefIndex();
+ pCacheRenderTarget->iWidth = iWidth;
+ pCacheRenderTarget->iHeight = iHeight;
+ pCacheRenderTarget->m_hModelPanelLock = this;
+ }
+ }
+ }
+
+ if ( bUseRenderTarget )
+ {
+ g_pMatSystemSurface->Reset3DPaintTempRenderTarget();
+ }
+
+ if ( m_flModelRotateYawSpeed != 0 )
+ {
+ m_angPlayer[YAW] += m_flModelRotateYawSpeed * gpGlobals->frametime;
+ SetModelAnglesAndPosition( m_angPlayer, m_vecPlayerPos );
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+ITexture *CEmbeddedItemModelPanel::GetCachedGeneratedIcon()
+{
+ return m_pCachedWeaponIcon ? m_pCachedWeaponIcon->GetTexture() : NULL;
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+bool CEmbeddedItemModelPanel::UpdateParticle(
+ IMatRenderContext *pRenderContext,
+ CStudioHdr *pStudioHdr,
+ MDLHandle_t mdlHandle,
+ matrix3x4_t *pWorldMatrix
+ )
+{
+ if ( !m_bUseParticle )
+ return false;
+
+ if ( m_pItemParticle && m_pItemParticle->m_bIsUpdateToDate )
+ return false;
+
+ if ( !m_pItem || !m_pItem->IsValid() )
+ return false;
+
+ attachedparticlesystem_t *pParticleSystem = NULL;
+
+ // do community_sparkle effect if this is a community item?
+ const int iQualityParticleType = m_pItem->GetQualityParticleType();
+ if ( iQualityParticleType > 0 )
+ {
+ pParticleSystem = GetItemSchema()->GetAttributeControlledParticleSystem( iQualityParticleType );
+ }
+
+ if ( !pParticleSystem )
+ {
+ // does this hat even have a particle effect
+ static CSchemaAttributeDefHandle pAttrDef_AttachParticleEffect( "attach particle effect" );
+ uint32 iValue = 0;
+ if ( !m_pItem->FindAttribute( pAttrDef_AttachParticleEffect, &iValue ) )
+ {
+ return false;
+ }
+
+ const float& value_as_float = (float&)iValue;
+ pParticleSystem = GetItemSchema()->GetAttributeControlledParticleSystem( value_as_float );
+ }
+
+ // failed to find any particle effect
+ if ( !pParticleSystem )
+ {
+ return false;
+ }
+
+ // Team Color
+ if ( m_pItem->GetTeamNumber() == TF_TEAM_BLUE && V_stristr( pParticleSystem->pszSystemName, "_teamcolor_red" ))
+ {
+ static char pBlue[256];
+ V_StrSubst( pParticleSystem->pszSystemName, "_teamcolor_red", "_teamcolor_blue", pBlue, 256 );
+ pParticleSystem = GetItemSchema()->FindAttributeControlledParticleSystem( pBlue );
+ if ( !pParticleSystem )
+ {
+ return false;
+ }
+ }
+
+ // if this thing has a bip_head or prp_helmet (aka a hat)
+ int iBone = Studio_BoneIndexByName( pStudioHdr, "bip_head" );
+ if ( iBone < 0 )
+ {
+ iBone = Studio_BoneIndexByName( pStudioHdr, "prp_helmet" );
+ if ( iBone < 0 )
+ {
+ iBone = Studio_BoneIndexByName( pStudioHdr, "prp_hat" );
+ }
+ }
+
+ // default to root
+ if ( iBone < 0 )
+ {
+ iBone = 0;
+ }
+
+ // Get Use Head Origin
+ CUtlVector< int > vecAttachments;
+ static CSchemaAttributeDefHandle pAttrDef_UseHead( "particle effect use head origin" );
+ uint32 iUseHead = 0;
+ if ( !m_pItem->FindAttribute( pAttrDef_UseHead, &iUseHead ) || !iUseHead == 0 )
+ {
+ // not using head? try searching for attachment points
+ for ( int i=0; i<ARRAYSIZE( pParticleSystem->pszControlPoints ); ++i )
+ {
+ const char *pszAttachmentName = pParticleSystem->pszControlPoints[i];
+ if ( pszAttachmentName && pszAttachmentName[0] )
+ {
+ int iAttachment = Studio_FindAttachment( pStudioHdr, pszAttachmentName );
+ if ( iAttachment < 0 )
+ continue;
+
+ vecAttachments.AddToTail( iAttachment );
+ }
+ }
+ }
+
+ static char pszFullname[256];
+ const char* pszSystemName = pParticleSystem->pszSystemName;
+ // Weapon Remap for a Base Effect to be used on a specific weapon
+ if ( pParticleSystem->bUseSuffixName && m_pItem && m_pItem->GetItemDefinition()->GetParticleSuffix() )
+ {
+ V_strcpy_safe( pszFullname, pParticleSystem->pszSystemName );
+ V_strcat_safe( pszFullname, "_" );
+ V_strcat_safe( pszFullname, m_pItem->GetItemDefinition()->GetParticleSuffix() );
+ pszSystemName = pszFullname;
+ }
+
+ // Update the Particles and render them
+ if ( m_pItemParticle )
+ {
+ // Check if its a new particle system
+ if ( V_strcmp( m_pItemParticle->m_pParticleSystem->GetName(), pszSystemName ) )
+ {
+ SafeDeleteParticleData( &m_pItemParticle );
+ m_pItemParticle = CreateParticleData( pszSystemName );
+ }
+ }
+ else
+ {
+ // create
+ m_pItemParticle = CreateParticleData( pszSystemName );
+ }
+
+ // Particle system does not exist
+ if ( !m_pItemParticle )
+ return false;
+
+ // Get offset if it exists (and if we're using head offset)
+ static CSchemaAttributeDefHandle pAttrDef_VerticalOffset( "particle effect vertical offset" );
+ uint32 iOffset = 0;
+ Vector vecParticleOffset( 0, 0, 0 );
+ if ( iUseHead > 0 && m_pItem->FindAttribute( pAttrDef_VerticalOffset, &iOffset ) )
+ {
+ vecParticleOffset.z = (float&)iOffset;
+ }
+
+ m_pItemParticle->UpdateControlPoints( pStudioHdr, pWorldMatrix, vecAttachments, 0, vecParticleOffset );
+ return true;
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+bool CEmbeddedItemModelPanel::RenderStatTrack( CStudioHdr *pStudioHdr, matrix3x4_t *pWorldMatrix )
+{
+ // Draw the merge MDLs.
+ if ( !m_StatTrackModel.m_bDisabled )
+ {
+ matrix3x4_t matMergeBoneToWorld[MAXSTUDIOBONES];
+
+ // Get the merge studio header.
+ studiohdr_t *pStatTrackStudioHdr = m_StatTrackModel.m_MDL.GetStudioHdr();
+ matrix3x4_t *pMergeBoneToWorld = &matMergeBoneToWorld[0];
+
+ // If we have a valid mesh, bonemerge it. If we have an invalid mesh we can't bonemerge because
+ // it'll crash trying to pull data from the missing header.
+ if ( pStatTrackStudioHdr != NULL )
+ {
+ CStudioHdr mergeHdr( pStatTrackStudioHdr, g_pMDLCache );
+ m_StatTrackModel.m_MDL.SetupBonesWithBoneMerge( &mergeHdr, pMergeBoneToWorld, pStudioHdr, pWorldMatrix, m_StatTrackModel.m_MDLToWorld );
+ for ( int i=0; i<mergeHdr.numbones(); ++i )
+ {
+ MatrixScaleBy( m_flStatTrackScale, pMergeBoneToWorld[i] );
+ }
+ m_StatTrackModel.m_MDL.Draw( m_StatTrackModel.m_MDLToWorld, pMergeBoneToWorld );
+ }
+
+ return true;
+ }
+
+ return false;
+}
+
+bool CEmbeddedItemModelPanel::RenderAttachedModels( CStudioHdr *pStudioHdr, matrix3x4_t *pWorldMatrix )
+{
+ // Draw the merge MDLs.
+ FOR_EACH_VEC( m_AttachedModels, iModel )
+ {
+ matrix3x4_t matMergeBoneToWorld[MAXSTUDIOBONES];
+
+ // Get the merge studio header.
+ studiohdr_t *pAttachedStudioHdr = m_AttachedModels[iModel].m_MDL.GetStudioHdr();
+ matrix3x4_t *pMergeBoneToWorld = &matMergeBoneToWorld[0];
+
+ // If we have a valid mesh, bonemerge it. If we have an invalid mesh we can't bonemerge because
+ // it'll crash trying to pull data from the missing header.
+ if ( pAttachedStudioHdr != NULL )
+ {
+ CStudioHdr mergeHdr( pAttachedStudioHdr, g_pMDLCache );
+ m_AttachedModels[iModel].m_MDL.SetupBonesWithBoneMerge( &mergeHdr, pMergeBoneToWorld, pStudioHdr, pWorldMatrix, m_AttachedModels[iModel].m_MDLToWorld );
+ m_AttachedModels[iModel].m_MDL.Draw( m_AttachedModels[iModel].m_MDLToWorld, pMergeBoneToWorld );
+ }
+ }
+ return true;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CEmbeddedItemModelPanel::RenderingRootModel( IMatRenderContext *pRenderContext, CStudioHdr *pStudioHdr, MDLHandle_t mdlHandle, matrix3x4_t *pWorldMatrix )
+{
+ // No model? Bail
+ if ( m_ItemModel.m_bDisabled )
+ {
+ // no model means not using pedestal. just use pStudioHdr to find the attachment points
+ UpdateParticle( pRenderContext, pStudioHdr, mdlHandle, pWorldMatrix );
+ RenderStatTrack( pStudioHdr, pWorldMatrix );
+ RenderAttachedModels( pStudioHdr, pWorldMatrix );
+ return;
+ }
+
+ studiohdr_t *pItemStudioHdr = m_ItemModel.m_MDL.GetStudioHdr();
+
+ if ( pItemStudioHdr != NULL )
+ {
+ matrix3x4_t matIdentity;
+ SetIdentityMatrix( matIdentity );
+
+ matrix3x4_t *pBoneToWorld = g_pStudioRender->LockBoneMatrices( pItemStudioHdr->numbones );
+ m_ItemModel.m_MDL.SetUpBones( matIdentity, pItemStudioHdr->numbones, pBoneToWorld );
+
+ // Get attachment transform
+ mstudioattachment_t attach = pItemStudioHdr->pAttachment( m_iPedestalAttachment );
+ matrix3x4_t matLocalToWorld;
+ matrix3x4_t matWorldToLocal;
+ matrix3x4_t matTransform;
+
+ ConcatTransforms( pBoneToWorld[ attach.localbone ], attach.local, matLocalToWorld );
+ MatrixInvert( matLocalToWorld, matWorldToLocal );
+ ConcatTransforms( m_RootMDL.m_MDLToWorld, matWorldToLocal, matTransform );
+
+ m_ItemModel.m_MDL.SetUpBones( matTransform, pItemStudioHdr->numbones, pBoneToWorld );
+
+ g_pStudioRender->UnlockBoneMatrices();
+
+ IMaterial* pOverrideMaterial = GetOverrideMaterial( m_ItemModel.m_MDL.GetMDL() );
+ if ( pOverrideMaterial != NULL )
+ g_pStudioRender->ForcedMaterialOverride( pOverrideMaterial );
+
+ m_ItemModel.m_MDL.Draw( m_ItemModel.m_MDLToWorld, pBoneToWorld );
+
+ if ( pOverrideMaterial != NULL )
+ g_pStudioRender->ForcedMaterialOverride( NULL );
+
+ CStudioHdr HDR( pItemStudioHdr, g_pMDLCache );
+
+ // update particle with the actual item model pItemStudioHdr
+ UpdateParticle( pRenderContext, &HDR, mdlHandle, pBoneToWorld );
+ RenderStatTrack( &HDR, pBoneToWorld );
+ RenderAttachedModels( &HDR, pBoneToWorld );
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+IMaterial *CEmbeddedItemModelPanel::GetOverrideMaterial( MDLHandle_t mdlHandle )
+{
+ // This matches the check in RenderingRootModel, if we're not on a pedestal
+ // then we expect mdlHandle to not match m_ItemModel and that's fine--we should
+ // just get the override from the m_pItem
+ if ( !m_ItemModel.m_bDisabled && m_ItemModel.m_MDL.GetMDL() != mdlHandle )
+ return NULL;
+
+ if ( !m_pItem )
+ return NULL;
+
+ int iTeam = GetLocalPlayerTeam();
+
+#ifdef TF_CLIENT_DLL
+ // If we aren't in a game we default to previewing the red team skin.
+ if ( iTeam == TEAM_UNASSIGNED )
+ {
+ iTeam = TF_TEAM_RED;
+ }
+#endif
+
+ return m_pItem->GetMaterialOverride( iTeam );
+}
+
+
+float CItemModelPanel::sm_flLoadingTimeThisFrame = 0.0f;
+int CItemModelPanel::sm_nCurrentDecriptionUpdateFrame = 0;
+CItemModelPanel::eLoadingType_t CItemModelPanel::se_CurrentLoadingTask = LOADING_ICONS;
+int CItemModelPanel::sai_NumLoadingRequests[NUM_LOADING_TYPES] = {0,0,0};
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+CItemModelPanel::CItemModelPanel( vgui::Panel *parent, const char *name ) : vgui::EditablePanel( parent, name )
+{
+ m_pModelPanel = NULL;
+ m_pItemNameLabel = NULL;
+ m_pPaintIcon = NULL;
+ m_pTF2Icon = NULL;
+ m_pItemAttribLabel = NULL;
+ m_pItemCollectionNameLabel = NULL;
+ m_pItemCollectionListLabel = NULL;
+ m_pItemCollectionHighlight = NULL;
+ m_pItemEquippedLabel = NULL;
+ m_pItemQuantityLabel = NULL;
+ m_pVisionRestrictionImage = NULL;
+ m_pIsStrangeImage = NULL;
+ m_pIsUnusualImage = NULL;
+ m_pIsLoanerImage = NULL;
+ m_pSeriesLabel = NULL;
+ m_pMainContentContainer = NULL;
+ m_pLoadingSpinner = NULL;
+// m_ItemData = NULL;
+ m_nCollectionItemLoaded = LOADED_COLLECTION_NONE;
+ m_pFontNameSmallest = vgui::INVALID_FONT;
+ m_pFontNameSmall = vgui::INVALID_FONT;
+ m_pFontNameLarge = vgui::INVALID_FONT;
+ m_pFontAttribSmallest = vgui::INVALID_FONT;
+ m_pFontAttribSmall = vgui::INVALID_FONT;
+ m_pFontAttribLarge = vgui::INVALID_FONT;
+
+ m_pszNoItemText = NULL;
+ m_pwcNoItemText = NULL;
+ m_pwcNoItemAttrib = NULL;
+ REGISTER_COLOR_AS_OVERRIDABLE( m_NoItemTextColor, "noitem_textcolor" );
+
+ m_bClickable = false;
+ m_bMouseOver = false;
+ m_bSelected = false;
+ m_bShowEquipped = false;
+ m_bForceShowEquipped = false;
+ m_bShowQuantity = false;
+ m_pszGreyedOutReason = NULL;
+ m_bShowGreyedOutTooltip = false;
+ m_bShouldSendPanelEnterExits = false;
+ m_bContainedItem = false;
+ m_bShowOthersGiftWrappedItems = false;
+ m_bDescriptionDirty = false;
+ m_nRecipeMatchingIndex = 0;
+
+ m_pContainedItemPanel = NULL;
+
+ m_bFakeButton = false;
+
+ m_mapMatchingAttributes.SetLessFunc( DefLessFunc( attrib_definition_index_t ) );
+
+ SetActAsButton( false, false );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+CItemModelPanel::~CItemModelPanel( void )
+{
+ CleanupNoItemWChars();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CItemModelPanel::ApplySchemeSettings( vgui::IScheme *pScheme )
+{
+ BaseClass::ApplySchemeSettings( pScheme );
+ // These pointers must be zeroed here because their memory may be freed
+ // by LoadControlSettings *and* if they remain non-zero they may be dereferenced
+ // before LoadControlSettings returns. This causes reliable crashes if you
+ // go to the store, shop, change resolutions, then return to the store -- and
+ // if you use pageheap/AppVerifier.
+ // This set of pointers is simply the set of pointers that are initialized after
+ // LoadControlSettings.
+ m_pModelPanel = NULL;
+ m_pItemNameLabel = NULL;
+ m_pItemAttribLabel = NULL;
+ m_pItemCollectionNameLabel = NULL;
+ m_pItemCollectionListLabel = NULL;
+ m_pItemEquippedLabel = NULL;
+ m_pItemQuantityLabel = NULL;
+ m_pVisionRestrictionImage = NULL;
+ m_pIsStrangeImage = NULL;
+ m_pIsUnusualImage = NULL;
+ m_pIsLoanerImage = NULL;
+ m_pSeriesLabel = NULL;
+ m_pMatchesLabel = NULL;
+ m_pPaintIcon = NULL;
+ m_pTF2Icon = NULL;
+ m_pFontNameSmallest = NULL;
+ m_pFontNameSmall = NULL;
+ m_pFontNameLarge = NULL;
+ m_pFontNameLarger = NULL;
+ m_pFontAttribSmallest = NULL;
+ m_pFontAttribSmall = NULL;
+ m_pFontAttribLarge = NULL;
+ m_pFontAttribLarger = NULL;
+ m_pContainedItemPanel = NULL;
+ m_pMainContentContainer = NULL;
+ m_pLoadingSpinner = NULL;
+ m_nCollectionItemLoaded = LOADED_COLLECTION_NONE;
+ LoadResFileForCurrentItem( true );
+
+ m_pFontNameSmallest = pScheme->GetFont( "ItemFontNameSmallest", true );
+ m_pFontNameSmall = pScheme->GetFont( "ItemFontNameSmall", true );
+ m_pFontNameLarge = pScheme->GetFont( "ItemFontNameLarge", true );
+ m_pFontNameLarger = pScheme->GetFont( "ItemFontNameLarger", true );
+ m_pFontAttribSmallest = pScheme->GetFont( "ItemFontAttribSmallest", true );
+ m_pFontAttribSmall = pScheme->GetFont( "ItemFontAttribSmallv2", true );
+ m_pFontAttribLarge = pScheme->GetFont( "ItemFontAttribLarge", true );
+ m_pFontAttribLarger = pScheme->GetFont( "ItemFontAttribLarger", true );
+
+ if ( m_bContainedItem )
+ {
+ // SetBorder( pScheme->GetBorder("TFThinLineBorder") );
+ }
+ else
+ {
+ SetBorder( pScheme->GetBorder( "TFFatLineBorder" ) );
+ }
+
+ if ( m_pModelPanel )
+ {
+ m_pModelPanel->SetBorder( pScheme->GetBorder( "TFFatLineBorder" ) );
+ }
+}
+
+void CItemModelPanel::ApplySettings( KeyValues *inResourceData )
+{
+ if ( !inResourceData )
+ return;
+
+ BaseClass::ApplySettings( inResourceData );
+
+ // Pass the itemmodelpanel KVs to the actual model panel
+ KeyValues* pItemModelPanelKVs = inResourceData->FindKey( "itemmodelpanel" );
+ if ( m_pModelPanel && pItemModelPanelKVs )
+ {
+ m_pModelPanel->ApplySettings( pItemModelPanelKVs );
+ }
+
+ // We can get our settings applied AFTER we've already setup our
+ // panel, so re-update.
+ UpdatePanels();
+}
+
+void CItemModelPanel::LoadResFileForCurrentItem( bool bForceLoad )
+{
+ tmZone( TELEMETRY_LEVEL0, TMZF_NONE, "%s", __FUNCTION__ );
+ bool bCollectionMouseover = ( m_bIsMouseOverPanel && GetItem() && GetItem()->GetItemDefinition()->GetItemCollectionDefinition() );
+ if ( bCollectionMouseover )
+ {
+ float flInspect = 0;
+ static CSchemaAttributeDefHandle pAttrib_WeaponAllowInspect( "weapon_allow_inspect" );
+ if ( FindAttribute_UnsafeBitwiseCast<attrib_value_t>( GetItem(), pAttrib_WeaponAllowInspect, &flInspect ) && flInspect != 0.f )
+ {
+ if ( bForceLoad || m_nCollectionItemLoaded != LOADED_COLLECTION_WEAPON )
+ {
+ tmZone( TELEMETRY_LEVEL0, TMZF_NONE, "%s ItemModelPanelCollectionItem", __FUNCTION__ );
+ LoadControlSettings( "Resource/UI/econ/ItemModelPanelCollectionItem.res" );
+ m_nCollectionItemLoaded = LOADED_COLLECTION_WEAPON;
+ }
+ }
+ else
+ {
+ if ( bForceLoad || m_nCollectionItemLoaded != LOADED_COLLECTION_COSMETIC )
+ {
+ tmZone( TELEMETRY_LEVEL0, TMZF_NONE, "%s ItemModelPanelCollectionCosmeticItem", __FUNCTION__ );
+ LoadControlSettings( "Resource/UI/econ/ItemModelPanelCollectionCosmeticItem.res" );
+ m_nCollectionItemLoaded = LOADED_COLLECTION_COSMETIC;
+ }
+ }
+ m_bHideModel = false; // Hack
+ }
+ else
+ {
+ if ( bForceLoad || m_nCollectionItemLoaded != LOADED_COLLECTION_NONE )
+ {
+ tmZone( TELEMETRY_LEVEL0, TMZF_NONE, "%s ItemModelPanel", __FUNCTION__ );
+ LoadControlSettings( "Resource/UI/econ/ItemModelPanel.res" );
+ }
+ m_bHideModel = m_bHideModelDefault;
+ m_nCollectionItemLoaded = LOADED_COLLECTION_NONE;
+ }
+
+ m_pModelPanel = dynamic_cast<CEmbeddedItemModelPanel*>( FindChildByName( "itemmodelpanel", true ) );
+ SetModelIsHidden( m_bHideModel );
+ if ( m_bIsMouseOverPanel && m_pModelPanel )
+ {
+ m_pModelPanel->SetInventoryImageType( CEmbeddedItemModelPanel::IMAGETYPE_LARGE );
+ }
+
+ m_pItemNameLabel = dynamic_cast<CExLabel*>( FindChildByName( "namelabel", true ) );
+ m_pItemAttribLabel = dynamic_cast<vgui::Label*>( FindChildByName( "attriblabel", true ) );
+ m_pItemCollectionNameLabel = dynamic_cast<CExLabel*>( FindChildByName( "collectionnamelabel", true ) );
+ m_pItemCollectionListLabel = dynamic_cast<vgui::Label*>( FindChildByName( "collectionlistlabel", true ) );
+ m_pItemCollectionHighlight = dynamic_cast<vgui::EditablePanel*>( FindChildByName( "collectionhighlight", true ) );
+ m_pItemEquippedLabel = dynamic_cast<vgui::Label*>( FindChildByName( "equippedlabel", true ) );
+ m_pItemQuantityLabel = dynamic_cast<vgui::Label*>( FindChildByName( "quantitylabel", true ) );
+ m_pVisionRestrictionImage = dynamic_cast<vgui::ImagePanel*>( FindChildByName( "vision_restriction_icon", true ) );
+
+ m_pIsStrangeImage = dynamic_cast<vgui::ImagePanel*>( FindChildByName( "is_strange_icon", true ) );
+ m_pIsUnusualImage = dynamic_cast<vgui::ImagePanel*>( FindChildByName( "is_unusual_icon", true ) );
+ m_pIsLoanerImage = dynamic_cast<vgui::ImagePanel*>( FindChildByName( "is_loaner_icon", true ) );
+
+ m_pSeriesLabel = dynamic_cast<vgui::Label*>( FindChildByName( "serieslabel", true ) );
+ m_pMatchesLabel = dynamic_cast<vgui::Label*>( FindChildByName( "matcheslabel", true ) );
+ m_pMainContentContainer = dynamic_cast<vgui::EditablePanel*>( FindChildByName( "MainContentsContainer" ) );
+ m_pLoadingSpinner = dynamic_cast<vgui::ImagePanel*>( FindChildByName( "LoadingSpinner" ) );
+
+ if ( m_pItemEquippedLabel )
+ {
+ m_pItemEquippedLabel->SetKeyBoardInputEnabled( false );
+ m_pItemEquippedLabel->SetMouseInputEnabled( false );
+ }
+ if ( m_pItemQuantityLabel )
+ {
+ m_pItemQuantityLabel->SetKeyBoardInputEnabled( false );
+ m_pItemQuantityLabel->SetMouseInputEnabled( false );
+ }
+ if ( m_pVisionRestrictionImage )
+ {
+ m_pVisionRestrictionImage->SetKeyBoardInputEnabled( false );
+ m_pVisionRestrictionImage->SetMouseInputEnabled( false );
+ }
+ if ( m_pIsStrangeImage )
+ {
+ m_pIsStrangeImage->SetKeyBoardInputEnabled( false );
+ m_pIsStrangeImage->SetMouseInputEnabled( false );
+ }
+ if ( m_pIsUnusualImage )
+ {
+ m_pIsUnusualImage->SetKeyBoardInputEnabled( false );
+ m_pIsUnusualImage->SetMouseInputEnabled( false );
+ }
+ if ( m_pIsLoanerImage )
+ {
+ m_pIsLoanerImage->SetKeyBoardInputEnabled( false );
+ m_pIsLoanerImage->SetMouseInputEnabled( false );
+ }
+
+ if ( m_pSeriesLabel )
+ {
+ m_pSeriesLabel->SetKeyBoardInputEnabled( false );
+ m_pSeriesLabel->SetMouseInputEnabled( false );
+ }
+ if ( m_pMatchesLabel )
+ {
+ m_pMatchesLabel->SetKeyBoardInputEnabled( false );
+ m_pMatchesLabel->SetMouseInputEnabled( false );
+ }
+
+ m_pPaintIcon = dynamic_cast<CItemMaterialCustomizationIconPanel*>( FindChildByName( "paint_icon", true ) );
+ if ( m_pPaintIcon )
+ {
+ m_pPaintIcon->SetMouseInputEnabled( false );
+ }
+ m_pTF2Icon = dynamic_cast<vgui::ScalableImagePanel*>( FindChildByName( "tf2_icon", true ) );
+ if ( m_pTF2Icon )
+ {
+ m_pTF2Icon->SetMouseInputEnabled( false );
+ }
+
+ if ( m_bContainedItem )
+ {
+ SetPaintBackgroundEnabled( true );
+ }
+ else
+ {
+ SetPaintBackgroundEnabled( false );
+ }
+
+ if ( m_pModelPanel )
+ {
+ m_pModelPanel->SetBgColor( Color( 0, 0, 0, 255 ) );
+ m_pModelPanel->AddActionSignalTarget( this );
+ m_pModelPanel->SetMouseInputEnabled( false );
+ }
+
+ if ( m_pItemNameLabel )
+ {
+ m_OrgItemTextColor = m_pItemNameLabel->GetFgColor();
+ m_pItemNameLabel->SetMouseInputEnabled( false );
+ m_pItemNameLabel->AddActionSignalTarget( this );
+ m_pItemNameLabel->InvalidateLayout( true, true );
+ }
+
+ if ( m_pItemAttribLabel )
+ {
+ m_pItemAttribLabel->SetMouseInputEnabled( false );
+ m_pItemAttribLabel->AddActionSignalTarget( this );
+ m_pItemAttribLabel->InvalidateLayout( true, true );
+ }
+
+ if ( m_pItemCollectionNameLabel )
+ {
+ m_pItemCollectionNameLabel->SetMouseInputEnabled( false );
+ m_pItemCollectionNameLabel->AddActionSignalTarget( this );
+ m_pItemCollectionNameLabel->InvalidateLayout( true, true );
+ }
+
+ if ( m_pItemCollectionListLabel )
+ {
+ m_pItemCollectionListLabel->SetMouseInputEnabled( false );
+ m_pItemCollectionListLabel->AddActionSignalTarget( this );
+ m_pItemCollectionListLabel->InvalidateLayout( true, true );
+ }
+
+ if ( m_pItemCollectionHighlight )
+ {
+ m_pItemCollectionHighlight->SetMouseInputEnabled( false );
+ m_pItemCollectionHighlight->AddActionSignalTarget( this );
+ m_pItemCollectionHighlight->InvalidateLayout( true, true );
+ }
+
+ m_pContainedItemPanel = dynamic_cast<CItemModelPanel*>( FindChildByName( "contained_item_panel", true ) );
+
+ // Dont eat mouse input
+ if ( m_pMainContentContainer )
+ {
+ m_pMainContentContainer->SetMouseInputEnabled( false );
+ }
+
+ UpdatePanels();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CItemModelPanel::PerformLayout( void )
+{
+ int w,h;
+ GetSize( w, h );
+ w = m_iBaseWide ? m_iBaseWide : w;
+ h = m_iBaseTall ? m_iBaseTall : h;
+
+ int iTextW = GetAttribWide(w);
+ int iModelW = m_iModelWide && m_iModelWide < w ? m_iModelWide : w;
+ int iModelT = m_iModelTall && m_iModelTall < h ? m_iModelTall : h;
+ int iModelX = m_bModelCenterX ? ( ( w - iModelW ) * 0.5 ) : m_iModelXPos;
+ int iModelY = m_bModelCenterY ? ( ( h - iModelT ) * 0.5 ) : m_iModelYPos;
+
+ ResizeLabels();
+
+ if ( m_pModelPanel )
+ {
+ m_pModelPanel->SetBounds( iModelX, iModelY, iModelW, iModelT );
+ }
+ if ( m_pLoadingSpinner )
+ {
+ int nWidthHeight = Max( iModelW, iModelT );
+ int xOffset = int( w / 2.f ) - int( nWidthHeight / 2.f );
+ int yOffset = int( h / 2.f ) - int( nWidthHeight / 2.f );
+ m_pLoadingSpinner->SetBounds( xOffset, yOffset, nWidthHeight, nWidthHeight );
+ }
+
+ if ( m_bNoItemFullPanel )
+ {
+ // We want the "no item" text to use the entire panel, and hide the attribs entirely
+ if ( m_pItemNameLabel && m_pItemAttribLabel )
+ {
+ m_pItemNameLabel->SetBounds( XRES(4), 0, GetWide() - XRES(8), GetTall() );
+ }
+ }
+ else if ( m_pItemNameLabel && m_pItemAttribLabel && !m_bModelOnly )
+ {
+ // Force the labels to layout now, and get their height.
+ m_pItemNameLabel->InvalidateLayout( true );
+ m_pItemAttribLabel->InvalidateLayout( true );
+ m_pItemNameLabel->SizeToContents();
+ m_pItemAttribLabel->SizeToContents();
+
+ if ( m_pItemCollectionNameLabel )
+ {
+ m_pItemCollectionNameLabel->InvalidateLayout( true );
+ m_pItemCollectionNameLabel->SizeToContents();
+ }
+
+ if ( m_pItemCollectionListLabel )
+ {
+ m_pItemCollectionListLabel->InvalidateLayout( true );
+ m_pItemCollectionListLabel->SizeToContents();
+ }
+
+ // "" strings still size themselves as one font-heighth tall, but 0 wide. If there's no
+ // text in the attribute, we want 0 tall as well, so we don't get blank lines.
+ int iCollectionTall = m_pItemCollectionListLabel ? m_pItemCollectionListLabel->GetTall() : 0;
+ int iAttribTall = (m_pItemAttribLabel->GetWide() ? m_pItemAttribLabel->GetTall() : 0);
+ iAttribTall = Max( iAttribTall, iCollectionTall );
+
+ int iNameTall = m_pItemNameLabel->GetTall();
+
+ int iCollectionNameTall = m_pItemCollectionNameLabel ? m_pItemCollectionNameLabel->GetTall() : 0;
+
+ if ( m_bAttribOnly )
+ {
+ iNameTall = 0;
+ }
+
+ if ( m_bTextCenterX )
+ {
+ m_pItemNameLabel->SetSize( iTextW, iNameTall );
+ m_pItemAttribLabel->SetSize( iTextW, iAttribTall );
+ }
+ else if ( m_iTextYPos )
+ {
+ m_pItemNameLabel->SetSize( iTextW, iNameTall );
+ m_pItemAttribLabel->SetSize( iTextW, (m_pItemAttribLabel->GetWide() ? m_pItemAttribLabel->GetTall() : 0) );
+ if ( m_pItemCollectionNameLabel )
+ m_pItemCollectionNameLabel->SetSize( iTextW, iCollectionNameTall );
+ if ( m_pItemCollectionListLabel )
+ m_pItemCollectionListLabel->SetSize( iTextW, iCollectionTall );
+ }
+ else if ( m_bTextCenter )
+ {
+ m_pItemNameLabel->SetSize( iTextW, iNameTall );
+ m_pItemAttribLabel->SetSize( iTextW, iAttribTall );
+ }
+ else
+ {
+ m_pItemNameLabel->SetSize( iTextW, iNameTall );
+ m_pItemAttribLabel->SetSize( iTextW, iAttribTall );
+ }
+
+ m_pItemNameLabel->InvalidateLayout( true );
+
+ // Force attrib layout to update now in its new size.
+ m_pItemAttribLabel->InvalidateLayout( true );
+ m_pItemAttribLabel->SizeToContents();
+
+ // Reget sizes, wtf
+ iCollectionTall = m_pItemCollectionListLabel ? m_pItemCollectionListLabel->GetTall() : 0;
+ iAttribTall = ( m_pItemAttribLabel->GetWide() ? m_pItemAttribLabel->GetTall() : 0 );
+ // HACK: Now we resize it again. Sets our height properly. Ridiculous.
+ m_pItemAttribLabel->SetSize( iTextW, iAttribTall );
+ m_pItemNameLabel->SetSize( iTextW, iNameTall );
+
+ // Ignore attributes if we're only showing the name
+ if ( m_bNameOnly || (!HasItem() && m_pszNoItemText && m_pszNoItemText[0]) )
+ {
+ iAttribTall = 0;
+ }
+
+ int iLabelOffset = 0;
+ if ( m_bResizeToText )
+ {
+ h = m_iTextYPos + iNameTall + iAttribTall + m_iHPadding;
+
+ // Must be at least tall enough to fit the image (if visible)
+ if ( !m_bHideModel )
+ {
+ //h = MAX( h, (iModelT + (iModelY * 2)) );
+ h = Max( h + iModelT + iModelY, m_iTextYPos + iCollectionNameTall + iCollectionTall + m_iHPadding);
+ iLabelOffset = iModelT + iModelY;
+ }
+ }
+
+ // If we don't have a specific X pos, or attrib width, indent ourselves
+ int iTextXPos = (m_iTextXPos || m_iTextWide) ? m_iTextXPos : ATTRIB_LABEL_INDENT;
+
+ if ( iCollectionNameTall && iCollectionTall && m_iTextXPosCollection )
+ {
+ iTextXPos = m_iTextXPosCollection;
+ }
+
+ // Position the name label now we know where our attrib label is
+ // If we've got a Y pos, use it. Otherwise, stack up from the bottom of the panel.
+ if ( m_bTextCenterX )
+ {
+ m_pItemNameLabel->SizeToContents();
+ m_pItemAttribLabel->SizeToContents();
+
+ m_pItemNameLabel->SetPos( ( w - m_pItemNameLabel->GetWide() ) * 0.5f, m_iTextYPos + iLabelOffset );
+ m_pItemAttribLabel->SetPos( ( w - m_pItemAttribLabel->GetWide() ) * 0.5f, m_iTextYPos + iNameTall + iLabelOffset );
+ }
+ else if ( m_iTextYPos )
+ {
+ m_pItemNameLabel->SetPos( iTextXPos, m_iTextYPos + iLabelOffset );
+ m_pItemAttribLabel->SetPos( iTextXPos, m_iTextYPos + iNameTall + iLabelOffset);
+ if ( m_pItemCollectionNameLabel )
+ m_pItemCollectionNameLabel->SetPos( m_iCollectionListXPos, m_iTextYPos );
+ if ( m_pItemCollectionListLabel )
+ m_pItemCollectionListLabel->SetPos( m_iCollectionListXPos, m_iTextYPos + iCollectionNameTall );
+ }
+ else if ( m_bTextCenter )
+ {
+ int iYTop = (h - (iNameTall + iAttribTall)) * 0.5;
+ if ( iYTop < 0 )
+ {
+ iYTop = 0;
+ }
+ m_pItemNameLabel->SetPos( iTextXPos, iYTop );
+ m_pItemAttribLabel->SetPos( iTextXPos, iYTop + iNameTall );
+ //m_pItemCollectionLabel->SetPos( iTextXPos + iTextW, iYTop );
+ }
+ else
+ {
+ int iOffsetY = (m_iTextYOffset != 0) ? m_iTextYOffset : YRES(8);
+ m_pItemNameLabel->SetPos( iTextXPos, h - iAttribTall - iNameTall - iOffsetY + m_iHPadding );
+ m_pItemAttribLabel->SetPos( iTextXPos, h - iAttribTall - iOffsetY + m_iHPadding );
+ //m_pItemCollectionLabel->SetPos( iTextXPos + iTextW, h - iAttribTall - iNameTall - iOffsetY + m_iHPadding );
+ }
+
+ if ( m_bResizeToText )
+ {
+ if ( m_bIsMouseOverPanel && GetItem() && GetItem()->GetItemDefinition()->GetItemCollectionDefinition() && !m_bHideCollectionPanel )
+ {
+ if ( m_pItemCollectionListLabel && m_pItemCollectionNameLabel && m_pItemCollectionHighlight )
+ {
+ m_pItemCollectionListLabel->SizeToContents();
+ m_pItemCollectionNameLabel->SizeToContents();
+ int iContentW = Max( m_pItemCollectionNameLabel->GetWide(), m_pItemCollectionListLabel->GetWide() );
+ w = iContentW + m_iCollectionListXPos + m_iTextXPosCollection;
+ m_pItemCollectionHighlight->SetWide( iContentW );
+ }
+ }
+ SetSize( w, h );
+ }
+ }
+
+ // pin icons to top right corner
+ int xpos = m_iBaseWide - XRES(1);
+ int ypos = YRES(1);
+
+ if ( m_pPaintIcon && m_pPaintIcon->IsVisible() )
+ {
+ m_pPaintIcon->SetPos( xpos - m_pPaintIcon->GetWide(), ypos );
+ ypos += m_pPaintIcon->GetTall() * 0.9;
+ }
+ if ( m_pTF2Icon && m_pTF2Icon->IsVisible() )
+ {
+ m_pTF2Icon->SetPos( xpos - m_pTF2Icon->GetWide() + m_iTF2IconOffsetX, ypos + m_iTF2IconOffsetY );
+ ypos += m_pTF2Icon->GetTall() * 0.9;
+ }
+ if ( m_pVisionRestrictionImage && m_pVisionRestrictionImage->IsVisible() )
+ {
+ m_pVisionRestrictionImage->SetPos( xpos - m_pVisionRestrictionImage->GetWide(), ypos );
+ ypos += m_pVisionRestrictionImage->GetTall() * 0.9;
+ }
+ if ( m_pIsUnusualImage && m_pIsUnusualImage->IsVisible() )
+ {
+ m_pIsUnusualImage->SetPos( xpos - m_pIsUnusualImage->GetWide(), ypos );
+ ypos += m_pIsUnusualImage->GetTall() * 0.9;
+ }
+ if ( m_pIsStrangeImage && m_pIsStrangeImage->IsVisible() )
+ {
+ m_pIsStrangeImage->SetPos( xpos - m_pIsStrangeImage->GetWide(), ypos );
+ ypos += m_pIsStrangeImage->GetTall() * 0.9;
+ }
+ if ( m_pIsLoanerImage && m_pIsLoanerImage->IsVisible() )
+ {
+ m_pIsLoanerImage->SetPos( xpos - m_pIsLoanerImage->GetWide(), ypos );
+ ypos += m_pIsLoanerImage->GetTall() * 0.9;
+ }
+
+
+ if ( m_pItemNameLabel )
+ {
+ //m_pItemNameLabel->SetContentAlignment( (vgui::Label::Alignment) m_iNameLabelAlignment );
+ }
+
+ if ( m_bModelOnly )
+ {
+ if ( m_pItemNameLabel )
+ {
+ m_pItemNameLabel->SetVisible( false );
+ }
+ if ( m_pItemAttribLabel )
+ {
+ m_pItemAttribLabel->SetVisible( false );
+ }
+ if ( m_pItemCollectionNameLabel )
+ {
+ m_pItemCollectionNameLabel->SetVisible( false );
+ }
+ if ( m_pItemCollectionListLabel )
+ {
+ m_pItemCollectionListLabel->SetVisible( false );
+ }
+ if ( m_pItemCollectionHighlight )
+ {
+ m_pItemCollectionHighlight->SetVisible( false );
+ }
+ }
+
+ BaseClass::PerformLayout();
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CItemModelPanel::PaintTraverse( bool forceRepaint, bool allowForce )
+{
+ if ( m_bFakeButton )
+ return;
+
+ BaseClass::PaintTraverse( forceRepaint, allowForce );
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CItemModelPanel::OnSizeChanged( int newWide, int newTall )
+{
+ BaseClass::OnSizeChanged( newWide, newTall );
+ InvalidateLayout( true );
+
+ if ( m_bModelOnly )
+ return;
+
+ if ( m_pItemNameLabel && m_pItemNameLabel->GetTextImage() )
+ {
+ m_pItemNameLabel->GetTextImage()->RecalculateNewLinePositions();
+ }
+ if ( m_pItemAttribLabel && m_pItemAttribLabel->GetTextImage() )
+ {
+ m_pItemAttribLabel->GetTextImage()->RecalculateNewLinePositions();
+ }
+ if ( m_pItemCollectionNameLabel && m_pItemCollectionNameLabel->GetTextImage() )
+ {
+ m_pItemCollectionNameLabel->GetTextImage()->RecalculateNewLinePositions();
+ }
+ if ( m_pItemCollectionListLabel && m_pItemCollectionListLabel->GetTextImage() )
+ {
+ m_pItemCollectionListLabel->GetTextImage()->RecalculateNewLinePositions();
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CItemModelPanel::ResizeLabels( void )
+{
+ if ( !m_pItemNameLabel || !m_pItemAttribLabel || m_bModelOnly )
+ return;
+
+ int w,h;
+ GetSize( w, h );
+ int iTextW = GetAttribWide(w);
+
+ if ( m_iMaxTextHeight )
+ {
+ h = m_iMaxTextHeight;
+ }
+
+ // HACK to get the item model panel on the main menu to have its fonts.
+ vgui::IScheme *pScheme = scheme()->GetIScheme( GetScheme() );
+ if ( !m_pFontNameSmallest )
+ m_pFontNameSmallest = pScheme->GetFont( "ItemFontNameSmallest", true );
+ if ( !m_pFontNameSmall )
+ m_pFontNameSmall = pScheme->GetFont( "ItemFontNameSmall", true );
+ if ( !m_pFontNameLarge )
+ m_pFontNameLarge = pScheme->GetFont( "ItemFontNameLarge", true );
+ if ( !m_pFontNameLarger )
+ m_pFontNameLarger = pScheme->GetFont( "ItemFontNameLarger", true );
+ if ( !m_pFontAttribSmallest )
+ m_pFontAttribSmallest = pScheme->GetFont( "ItemFontAttribSmallest", true );
+ if ( !m_pFontAttribSmall )
+ m_pFontAttribSmall = pScheme->GetFont( "ItemFontAttribSmallv2", true );
+ if ( !m_pFontAttribLarge )
+ m_pFontAttribLarge = pScheme->GetFont( "ItemFontAttribLarge", true );
+ if ( !m_pFontAttribLarger )
+ m_pFontAttribLarger = pScheme->GetFont( "ItemFontAttribLarger", true );
+
+ if ( m_iForceTextSize && m_iForceTextSize <= 4 )
+ {
+ // Leave center wrap on if the noitem text is getting to use the whole panel
+ if ( !m_bNoItemFullPanel )
+ {
+ m_pItemNameLabel->SetCenterWrap( false );
+ }
+ m_pItemNameLabel->InvalidateLayout( true, true );
+ m_pItemAttribLabel->InvalidateLayout( true, true );
+ if ( m_pItemCollectionNameLabel )
+ m_pItemCollectionNameLabel->InvalidateLayout( true, true );
+ if ( m_pItemCollectionListLabel )
+ m_pItemCollectionListLabel->InvalidateLayout( true, true );
+
+ switch ( m_iForceTextSize )
+ {
+ case 1:
+ m_pItemNameLabel->SetFont( m_pFontNameLarge );
+ m_pItemAttribLabel->SetFont( m_pFontAttribLarge );
+ if ( m_pItemCollectionNameLabel )
+ m_pItemCollectionNameLabel->SetFont( m_pFontNameLarge );
+ if ( m_pItemCollectionListLabel )
+ m_pItemCollectionListLabel->SetFont( m_pFontAttribLarge );
+ break;
+
+ case 2:
+ m_pItemNameLabel->SetFont( m_pFontNameSmall );
+ m_pItemAttribLabel->SetFont( m_pFontAttribSmall );
+ if ( m_pItemCollectionNameLabel )
+ m_pItemCollectionNameLabel->SetFont( m_pFontNameSmall );
+ if ( m_pItemCollectionListLabel )
+ m_pItemCollectionListLabel->SetFont( m_pFontAttribSmall );
+ break;
+
+ case 3:
+ m_pItemNameLabel->SetFont( m_pFontNameSmallest );
+ m_pItemAttribLabel->SetFont( m_pFontAttribSmallest );
+ if ( m_pItemCollectionNameLabel )
+ m_pItemCollectionNameLabel->SetFont( m_pFontNameSmallest );
+ if ( m_pItemCollectionListLabel )
+ m_pItemCollectionListLabel->SetFont( m_pFontAttribSmallest );
+ break;
+
+ case 4:
+ m_pItemNameLabel->SetFont( m_pFontNameLarger );
+ m_pItemAttribLabel->SetFont( m_pFontAttribLarger );
+ if ( m_pItemCollectionNameLabel )
+ m_pItemCollectionNameLabel->SetFont( m_pFontNameLarger );
+ if ( m_pItemCollectionListLabel )
+ m_pItemCollectionListLabel->SetFont( m_pFontAttribLarger );
+ break;
+ }
+
+ m_pItemNameLabel->SizeToContents();
+ m_pItemAttribLabel->SizeToContents();
+ if ( m_pItemCollectionNameLabel )
+ m_pItemCollectionNameLabel->SizeToContents();
+ if ( m_pItemCollectionListLabel )
+ m_pItemCollectionListLabel->SizeToContents();
+ }
+ else
+ {
+ m_pItemNameLabel->SetFont( m_pFontNameLarge );
+ m_pItemNameLabel->SetCenterWrap( false );
+ m_pItemNameLabel->SizeToContents();
+ m_pItemAttribLabel->SetFont( m_pFontAttribLarge );
+ m_pItemAttribLabel->SizeToContents();
+ if ( m_pItemCollectionNameLabel )
+ {
+ m_pItemCollectionNameLabel->SetFont( m_pFontNameLarge );
+ m_pItemCollectionNameLabel->SetCenterWrap( false );
+ m_pItemCollectionNameLabel->SizeToContents();
+ }
+ if ( m_pItemCollectionListLabel )
+ {
+ m_pItemCollectionListLabel->SetFont( m_pFontAttribLarge );
+ m_pItemCollectionListLabel->SizeToContents();
+ }
+
+ if ( !m_bResizeToText )
+ {
+ int iAttribTall = m_pItemAttribLabel->GetWide() ? m_pItemAttribLabel->GetTall() : 0;
+ int iNameTall = m_bAttribOnly ? 0 : m_pItemNameLabel->GetTall();
+ int iTotalH = iAttribTall + iNameTall;
+
+ // If these fonts won't fit, use the smaller ones
+ if ( m_pItemNameLabel->GetWide() > iTextW || (!m_bNameOnly && m_pItemAttribLabel->GetWide() > iTextW) || (iTotalH > h) )
+ {
+ m_pItemNameLabel->SetFont( m_pFontNameSmall );
+ m_pItemAttribLabel->SetFont( m_pFontAttribSmall );
+
+ m_pItemNameLabel->InvalidateLayout( true );
+ m_pItemNameLabel->SizeToContents();
+
+ iAttribTall = m_pItemAttribLabel->GetWide() ? m_pItemAttribLabel->GetTall() : 0;
+ iNameTall = m_pItemNameLabel->GetTall();
+ iTotalH = iAttribTall + iNameTall;
+
+ // If they don't fit, go to the smallest
+ if ( m_pItemNameLabel->GetWide() > iTextW || (!m_bNameOnly && m_pItemAttribLabel->GetWide() > iTextW) || (iTotalH > h) )
+ {
+ m_pItemNameLabel->SetFont( m_pFontNameSmallest );
+ m_pItemAttribLabel->SetFont( m_pFontAttribSmallest );
+
+ m_pItemNameLabel->InvalidateLayout( true );
+ m_pItemNameLabel->SizeToContents();
+ }
+ }
+ }
+ }
+
+ // If it still doesn't fit, turn on wrap and pray
+ if ( m_pItemNameLabel->GetWide() > iTextW )
+ {
+ m_pItemNameLabel->SetCenterWrap( true );
+ }
+
+ if ( m_pItemAttribLabel->GetWide() > iTextW )
+ {
+ m_pItemAttribLabel->SetWrap( true );
+ }
+
+ // Now restore the sizes
+ m_pItemNameLabel->SetSize( iTextW, m_pItemNameLabel->GetTall() );
+ m_pItemAttribLabel->SetSize( iTextW, m_pItemAttribLabel->GetTall() );
+
+ if ( m_pItemEquippedLabel )
+ {
+ m_pItemEquippedLabel->SetPos( GetWide() - m_pItemEquippedLabel->GetWide() - m_iEquippedInsetX, GetTall() - m_pItemEquippedLabel->GetTall() - m_iEquippedInsetY );
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CItemModelPanel::SetItem( const CEconItemView *pItem )
+{
+ tmZone( TELEMETRY_LEVEL0, TMZF_NONE, "%s", __FUNCTION__ );
+
+ HideContainedItemPanel();
+
+ bool bMatch = false;
+
+ if ( pItem && pItem->IsValid() )
+ {
+ if ( m_ItemData.IsValid() )
+ {
+ if ( m_ItemData.GetItemID() != INVALID_ITEM_ID )
+ {
+ bool bUseIndexCompare = false;
+
+#ifdef TF_CLIENT_DLL
+ if ( TFGameRules() && TFGameRules()->IsMannVsMachineMode() )
+ {
+ if ( ( m_ItemData.GetItemID() == 1 ) && ( m_ItemData.GetItemID() == pItem->GetItemID() ) )
+ {
+ // Items the bots carry in MvM all have itemID of 1, so we need to compare the item index
+ bUseIndexCompare = true;
+ }
+ }
+#endif
+
+ if ( bUseIndexCompare )
+ {
+ bMatch = m_ItemData.GetItemDefIndex() == pItem->GetItemDefIndex();
+ }
+ else
+ {
+ // Our current item is non-base. We need to match global indices.
+ bMatch = ( m_ItemData.GetItemID() == pItem->GetItemID() );
+ }
+ }
+ else if ( pItem->GetItemID() == INVALID_ITEM_ID )
+ {
+ static CSchemaFieldHandle<CEconItemAttributeDefinition> pAttrib_ToolTarget( "tool target item" );
+ bMatch &= pItem->FindAttribute( pAttrib_ToolTarget );
+
+ // Our current item is a base item. Our new item needs to be base too, and match item indices and quality
+ bMatch &= ( m_ItemData.GetItemDefIndex() == pItem->GetItemDefIndex() ) &&
+ ( m_ItemData.GetItemQuality() == pItem->GetItemQuality() ) &&
+ ( m_ItemData.GetSOCData() == pItem->GetSOCData() );
+ }
+ }
+
+ // if we match item so far, check for strange
+ if ( bMatch )
+ {
+ // Are we tracking alternate stats as well?
+ for ( int i = 0; i < GetKillEaterAttrCount(); i++ )
+ {
+ const CEconItemAttributeDefinition *pKillEaterAltAttrDef = GetKillEaterAttr_Score( i ),
+ *pKillEaterAltScoreTypeAttrDef = GetKillEaterAttr_Type( i );
+ if ( !pKillEaterAltAttrDef || !pKillEaterAltScoreTypeAttrDef )
+ continue;
+
+ uint32 unNewScore = 0;
+ uint32 unOldScore = 0;
+ bool bNewFoundAttr = pItem->FindAttribute( pKillEaterAltAttrDef, &unNewScore );
+ bool bOldFoundAttr = m_ItemData.FindAttribute( pKillEaterAltAttrDef, &unOldScore );
+ if ( bNewFoundAttr != bOldFoundAttr || unNewScore != unOldScore )
+ {
+ // different score
+ bMatch = false;
+ break;
+ }
+
+ float flNewType = 0.f;
+ float flOldType = 0.f;
+ bNewFoundAttr = FindAttribute_UnsafeBitwiseCast<attrib_value_t>( pItem, pKillEaterAltScoreTypeAttrDef, &flNewType );
+ bOldFoundAttr = FindAttribute_UnsafeBitwiseCast<attrib_value_t>( &m_ItemData, pKillEaterAltScoreTypeAttrDef, &flOldType );
+ if ( bNewFoundAttr != bOldFoundAttr || flNewType != flOldType )
+ {
+ // different score
+ bMatch = false;
+ break;
+ }
+ }
+ }
+
+ if ( !bMatch )
+ {
+ // cancel weapon skin composition for old item
+ if ( m_ItemData.IsValid() )
+ {
+ m_ItemData.CancelWeaponSkinComposite();
+ }
+
+ m_ItemData = *pItem;
+
+ if ( m_bIsMouseOverPanel )
+ {
+ LoadResFileForCurrentItem( false );
+ }
+
+ // If the item hasn't built its attribute string, go ahead and do that.
+ m_ItemData.SetGrayedOutReason( GetGreyedOutReason() );
+ }
+ else
+ {
+ // The rest of the data may match, but we still need the inventory position updates
+ m_ItemData.SetInventoryPosition( pItem->GetInventoryPosition() );
+ }
+
+ ShowContainedItemPanel( pItem );
+ }
+ else
+ {
+ // cancel weapon skin composition for old item
+ if ( m_ItemData.IsValid() )
+ {
+ m_ItemData.CancelWeaponSkinComposite();
+ }
+ else
+ {
+ bMatch = true;
+ }
+
+ m_ItemData.GetAttributeList()->DestroyAllAttributes();
+ m_ItemData.Invalidate();
+ }
+
+ // only update panels when item is not matched
+ if ( !bMatch )
+ {
+ UpdatePanels();
+ }
+
+ // TODO: Update only description for strange item in the same panel
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CItemModelPanel::Dragged( bool bDragging )
+{
+ if ( m_pContainedItemPanel )
+ {
+ if ( bDragging )
+ {
+ m_pContainedItemPanel->SetActAsButton( false, false );
+ m_pContainedItemPanel->SetVisible( false );
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CItemModelPanel::ShowContainedItemPanel( const CEconItemView *pItem )
+{
+ tmZone( TELEMETRY_LEVEL0, TMZF_NONE, "%s", __FUNCTION__ );
+
+ // If this item contains another item, create an interior item model panel.
+ if ( pItem->GetSOCData() && pItem->GetSOCData()->GetInteriorItem() && m_pContainedItemPanel )
+ {
+ if ( !m_pContainedItemPanel->IsContainedItem() )
+ {
+ m_pContainedItemPanel->SetContainedItem( true );
+ m_pContainedItemPanel->InvalidateLayout( false, true );
+ }
+
+ CEconItem *pInteriorItem = pItem->GetSOCData()->GetInteriorItem();
+ if ( !pInteriorItem )
+ return;
+
+ const IEconTool *pEconTool = pItem->GetItemDefinition()
+ ? pItem->GetItemDefinition()->GetEconTool()
+ : NULL;
+ if ( !pEconTool )
+ return;
+
+ if ( !pEconTool->ShouldShowContainedItemPanel( pItem ) )
+ {
+ // Only show this to non-local, non-wrapping players if we've been told to (usually in trading panel)
+ if ( !m_bShowOthersGiftWrappedItems )
+ return;
+ }
+
+ SetNeedsToLoad();
+
+ m_pContainedItemPanel->SetEconItem( pInteriorItem );
+ m_pContainedItemPanel->SetVisible( true );
+ m_pContainedItemPanel->SetActAsButton( false, true );
+ m_pContainedItemPanel->SetTooltip( GetTooltip(), "" );
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CItemModelPanel::HideContainedItemPanel()
+{
+ if ( m_pContainedItemPanel && m_pContainedItemPanel->IsVisible() )
+ {
+ m_pContainedItemPanel->SetActAsButton( false, false );
+ m_pContainedItemPanel->SetVisible( false );
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CItemModelPanel::SetEconItem( CEconItem* pItem )
+{
+ m_ItemData.SetItemDefIndex( pItem->GetDefinitionIndex() );
+ m_ItemData.SetItemQuality( pItem->GetQuality() );
+ m_ItemData.SetItemLevel( pItem->GetItemLevel() );
+ m_ItemData.SetItemID( pItem->GetItemID() );
+ m_ItemData.SetNonSOEconItem( pItem );
+ m_ItemData.SetInitialized( true );
+
+#ifdef CLIENT_DLL
+ m_ItemData.SetIsTradeItem( false );
+ m_ItemData.SetItemQuantity( pItem->GetQuantity() );
+#endif
+
+ m_ItemData.GetAttributeList()->DestroyAllAttributes();
+
+ if ( m_pModelPanel )
+ {
+ m_pModelPanel->SetItem( &m_ItemData );
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CItemModelPanel::SetNoItemText( const char *pszText )
+{
+ m_pszNoItemText = pszText;
+ CleanupNoItemWChars();
+
+ if ( !HasItem() )
+ {
+ UpdatePanels();
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CItemModelPanel::CleanupNoItemWChars( void )
+{
+ if ( m_pwcNoItemText )
+ {
+ delete m_pwcNoItemText;
+ m_pwcNoItemText = NULL;
+ }
+ if ( m_pwcNoItemAttrib )
+ {
+ delete m_pwcNoItemAttrib;
+ m_pwcNoItemAttrib = NULL;
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+bool CItemModelPanel::UpdateSeriesLabel()
+{
+ // hijacking m_bShowQuantity here to indicate "show things where the quantity counter goes", in this case meaning "show crate series indicator"
+ if ( m_pSeriesLabel && m_bShowQuantity )
+ {
+ static CSchemaAttributeDefHandle pAttrDef_CrateSeries( "set supply crate series" );
+ static CSchemaAttributeDefHandle pAttrDef_HideSeries( "hide crate series number" );
+
+ float fCrateSeries;
+ if ( pAttrDef_CrateSeries && FindAttribute_UnsafeBitwiseCast<attrib_value_t>( &m_ItemData, pAttrDef_CrateSeries, &fCrateSeries ) && pAttrDef_HideSeries && !m_ItemData.FindAttribute( pAttrDef_HideSeries ) )
+ {
+ wchar_t wszSeries[16]=L"";
+ _snwprintf( wszSeries, ARRAYSIZE( wszSeries ), L"#%i", (int)fCrateSeries );
+ m_pSeriesLabel->SetVisible( true );
+ m_pSeriesLabel->SetText( wszSeries );
+
+ return true;
+ }
+ else
+ {
+ m_pSeriesLabel->SetVisible( false );
+
+ return false;
+ }
+ }
+
+ return false;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Read through a few items and see if they match the recipe's criteria
+// Show elipses while still tallying. Remove our tick once all items
+// are tallied.
+//-----------------------------------------------------------------------------
+bool CItemModelPanel::CheckRecipeMatches()
+{
+ // Don't do this if either we or our parent are invisible
+ if( !IsVisible() || ( GetParent() && !GetParent()->IsVisible() ) )
+ return false;
+
+ const IEconTool* pTool = m_ItemData.GetStaticData()->GetEconTool();
+
+ // If this isnt a dynamic recipe tool, dont show or do any of this
+ if( !pTool
+ || V_stricmp( m_ItemData.GetStaticData()->GetEconTool()->GetTypeName() , "dynamic_recipe")
+ || m_ItemData.GetStaticData()->GetDefaultLoadoutSlot() != INVALID_EQUIPPED_SLOT )
+ {
+ if( m_pMatchesLabel )
+ {
+ m_pMatchesLabel->SetVisible( false );
+ }
+
+ return false;
+ }
+
+ bool bStillWorking = true;
+ if( m_pMatchesLabel && m_bShowQuantity )
+ {
+ CPlayerInventory *pLocalInv = TFInventoryManager()->GetLocalInventory();
+ if ( pLocalInv == NULL )
+ return false;
+
+ // We still need to match recipe components
+ if ( m_nRecipeMatchingIndex < pLocalInv->GetItemCount() )
+ sai_NumLoadingRequests[LOADING_RECIPE_MATCHES]++;
+
+ if ( se_CurrentLoadingTask == LOADING_RECIPE_MATCHES )
+ {
+ // Go through our entire backpack and check for matches, but only go through a few at a time
+ while ( m_nRecipeMatchingIndex < pLocalInv->GetItemCount() && sm_flLoadingTimeThisFrame < tf_time_loading_item_panels.GetFloat() )
+ {
+ // Mark this time
+ float flTime = Plat_FloatTime();
+
+ CEconItemView *pItem = pLocalInv->GetItem( m_nRecipeMatchingIndex );
+ Assert( pItem );
+
+ // Check each item
+ CRecipeComponentMatchingIterator matchingIterator( &m_ItemData, pItem );
+ m_ItemData.IterateAttributes( &matchingIterator );
+ const CUtlVector< const CEconItemAttributeDefinition* >& matchingAttribs = matchingIterator.GetMatchingComponentInputs();
+ Assert( matchingAttribs.Count() <= 1 );
+ FOR_EACH_VEC( matchingAttribs, j )
+ {
+ CAttribute_DynamicRecipeComponent value;
+ const CEconItemAttributeDefinition* pAttrib = matchingAttribs[j];
+ attrib_definition_index_t nIndex = pAttrib->GetDefinitionIndex();
+ m_ItemData.FindAttribute( pAttrib, &value );
+
+ // Add this entry if it doesnt exist in out map yet
+ if( m_mapMatchingAttributes.Find( nIndex ) == m_mapMatchingAttributes.InvalidIndex() )
+ {
+ m_mapMatchingAttributes.Insert( nIndex );
+ m_mapMatchingAttributes[ m_mapMatchingAttributes.Find( nIndex ) ] = 0;
+ }
+
+ // Increment this value if it's less than the max needed
+ int &nCount = m_mapMatchingAttributes[ m_mapMatchingAttributes.Find( nIndex ) ];
+ if( (unsigned)nCount < ( value.num_required() - value.num_fulfilled() ) )
+ {
+ ++nCount;
+ }
+ }
+
+ m_nRecipeMatchingIndex++;
+ // Accumulate time
+ sm_flLoadingTimeThisFrame += ( Plat_FloatTime() - flTime );
+ }
+ }
+
+ bStillWorking = m_nRecipeMatchingIndex != pLocalInv->GetItemCount();
+ wchar_t wszMatches[16]=L"...";
+
+ if( !bStillWorking )
+ {
+ CRecipeComponentMatchingIterator matchingIterator( &m_ItemData, NULL );
+ m_ItemData.IterateAttributes( &matchingIterator );
+ int nTotalAttribs = matchingIterator.GetTotalInputs() - matchingIterator.GetInputsFulfilled();
+ int nMatchingAttribs = 0;
+
+ unsigned short index = m_mapMatchingAttributes.FirstInorder();
+ while( index != m_mapMatchingAttributes.InvalidIndex() )
+ {
+ nMatchingAttribs += m_mapMatchingAttributes[ index ];
+ index = m_mapMatchingAttributes.NextInorder( index );
+ }
+
+ // Fill out the actual number of matches
+ _snwprintf( wszMatches, ARRAYSIZE( wszMatches ), L"%i/%i", nMatchingAttribs, nTotalAttribs );
+ }
+
+ m_pMatchesLabel->SetVisible( true );
+ m_pMatchesLabel->SetText( wszMatches );
+ }
+
+ return bStillWorking;
+}
+
+void CItemModelPanel::UpdateDescription()
+{
+ if ( !m_bDescriptionDirty )
+ return;
+
+ tmZone( TELEMETRY_LEVEL0, TMZF_NONE, "%s", __FUNCTION__ );
+
+ m_bDescriptionDirty = false;
+
+ enum { kAttribBufferSize = 4 * 1024 };
+ wchar_t wszAttribBuffer[ kAttribBufferSize ] = L"";
+
+ enum { kCollectionBufferSize = 4 * 1024 };
+ wchar_t wszCollectionListBuffer[kCollectionBufferSize] = L"";
+
+ wchar_t wszCollectionNameBuffer[512] = L"";
+
+ if ( !m_bNameOnly )
+ {
+ const CEconItemDescription *pDescription = m_ItemData.GetDescription();
+ if ( pDescription )
+ {
+ unsigned int unWrittenLines = 0;
+ unsigned int unWrittenCollectionLines = 0;
+ for ( unsigned int i = 0; i < pDescription->GetLineCount(); i++ )
+ {
+ const econ_item_description_line_t& line = pDescription->GetLine(i);
+
+ // m_bSpecialAttributesOnly, only show purple and orange text, ignore rest
+ if ( m_bSpecialAttributesOnly )
+ {
+ if ( line.eColor == ATTRIB_COL_UNUSUAL || line.eColor == ATTRIB_COL_STRANGE )
+ {
+ V_wcscat_safe( wszAttribBuffer, unWrittenLines++ == 0 ? L"" : L"\n" ); // add empty lines everywhere except before the first line
+ V_wcscat_safe( wszAttribBuffer, line.sText.Get() );
+ }
+ }
+ else if ( ( line.unMetaType & kDescLineFlag_CollectionName ) != 0 )
+ {
+ // Ignore name spacers
+ if ( !( line.unMetaType & kDescLineFlag_Empty) )
+ {
+ V_wcscat_safe( wszCollectionNameBuffer, line.sText.Get() );
+ }
+ }
+ else if ( ( line.unMetaType & kDescLineFlag_Collection ) != 0 )
+ {
+ V_wcscat_safe( wszCollectionListBuffer, unWrittenCollectionLines++ == 0 ? L"" : L"\n" ); // add empty lines everywhere except before the first line
+ V_wcscat_safe( wszCollectionListBuffer, line.sText.Get() );
+ }
+ else if ( (line.unMetaType & kDescLineFlag_Name ) == 0 )
+ {
+ V_wcscat_safe( wszAttribBuffer, unWrittenLines++ == 0 ? L"" : L"\n" ); // add empty lines everywhere except before the first line
+ V_wcscat_safe( wszAttribBuffer, line.sText.Get() );
+ }
+ }
+
+ // If we have an unknown name, we should try to rebuild for "awhile"
+ m_bDescriptionDirty |= pDescription->HasUnknownPlayer();
+ }
+ }
+
+ if( m_pMainContentContainer )
+ {
+ m_pMainContentContainer->SetDialogVariable( "attriblist", wszAttribBuffer );
+ m_pMainContentContainer->SetDialogVariable( "collectionname", wszCollectionNameBuffer );
+ m_pMainContentContainer->SetDialogVariable( "collectionlist", wszCollectionListBuffer );
+ m_pMainContentContainer->SetDialogVariable( "itemname", m_ItemData.GetItemName() );
+ }
+
+ if ( m_pItemNameLabel )
+ {
+ // Set the name to the quality color
+ // Rarity Econ Colorization
+ EEconItemQuality eQuality = (EEconItemQuality)m_ItemData.GetItemQuality();
+ if ( GetItemSchema()->GetRarityColor( m_ItemData.GetItemDefinition()->GetRarity() ) && eQuality != AE_SELFMADE )
+ {
+ m_pItemNameLabel->SetColorStr( GetItemSchema()->GetRarityColor( m_ItemData.GetItemDefinition()->GetRarity() ) );
+ }
+ else
+ {
+ const char *pszQualityColorString = EconQuality_GetColorString( eQuality );
+ if ( m_ItemData.IsValid() && !m_bStandardTextColor && pszQualityColorString )
+ {
+ m_pItemNameLabel->SetColorStr( pszQualityColorString );
+ }
+ else
+ {
+ m_pItemNameLabel->SetColorStr( m_OrgItemTextColor );
+ }
+ }
+ m_pItemNameLabel->SetVisible( !m_bAttribOnly );
+ }
+
+ if ( m_pItemAttribLabel )
+ {
+ m_pItemAttribLabel->SetVisible( !m_bNameOnly );
+ }
+
+ bool bCollectionVisible = m_bHideCollectionPanel ? false : !m_bNameOnly;
+
+ if ( m_pItemCollectionNameLabel )
+ {
+ m_pItemCollectionNameLabel->SetVisible( bCollectionVisible );
+ }
+ if ( m_pItemCollectionListLabel )
+ {
+ m_pItemCollectionListLabel->SetVisible( bCollectionVisible );
+ }
+ if ( m_pItemCollectionHighlight )
+ {
+ m_pItemCollectionHighlight->SetVisible( bCollectionVisible );
+ }
+
+ InvalidateLayout( true );
+
+ // Now that we've built the attribute description, give the attribute colors to our label
+ if ( m_pItemAttribLabel && !m_bNameOnly && m_pItemAttribLabel->GetTextImage() && m_ItemData.GetDescription() )
+ {
+ const CEconItemDescription *pDescription = m_ItemData.GetDescription();
+ vgui::TextImage *pAttrTextImage = m_pItemAttribLabel->GetTextImage();
+ pAttrTextImage->ClearColorChangeStream();
+
+ vgui::TextImage *pCollectionNameTextImage = m_pItemCollectionNameLabel ? m_pItemCollectionNameLabel->GetTextImage() : NULL;
+ if ( pCollectionNameTextImage )
+ pCollectionNameTextImage->ClearColorChangeStream();
+
+ vgui::TextImage *pCollectionListTextImage = m_pItemCollectionListLabel ? m_pItemCollectionListLabel->GetTextImage() : NULL;
+ if ( pCollectionListTextImage )
+ pCollectionListTextImage->ClearColorChangeStream();
+
+ vgui::IScheme *pScheme = scheme()->GetIScheme( GetScheme() );
+
+ Color prevAttrColor(0,0,0);
+ Color prevCollectionColor(0,0,0);
+ unsigned int unCurrentAttrTextStreamIndex = 0;
+ unsigned int unCurrentCollectionNameTextStreamIndex = 0;
+ unsigned int unCurrentCollectionListTextStreamIndex = 0;
+ int iCollectionLineCount = 0;
+
+ if ( m_pItemCollectionHighlight )
+ {
+ m_pItemCollectionHighlight->SetVisible( false );
+ }
+
+ for ( unsigned int i = 0; i < pDescription->GetLineCount(); i++ )
+ {
+ const econ_item_description_line_t& line = pDescription->GetLine(i);
+
+ // Ignore the name line, it was added above
+ if ( ( line.unMetaType & kDescLineFlag_Name ) != 0 )
+ {
+ continue;
+ }
+
+ // collection
+ int fontHeight = surface()->GetFontTall( m_pFontAttribSmall );
+ if ( ( line.unMetaType & (kDescLineFlag_Collection | kDescLineFlag_CollectionName | kDescLineFlag_CollectionCurrentItem ) ) != 0 && pCollectionNameTextImage && pCollectionListTextImage )
+ {
+ bool bIsCollectionName = ( line.unMetaType & kDescLineFlag_CollectionName ) != 0;
+ vgui::TextImage *pTextImage = bIsCollectionName ? pCollectionNameTextImage : pCollectionListTextImage;
+ unsigned int &unCurrentCollectionTextStreamIndex = bIsCollectionName ? unCurrentCollectionNameTextStreamIndex : unCurrentCollectionListTextStreamIndex;
+
+ bool bIsCurrentItem = ( line.unMetaType & kDescLineFlag_CollectionCurrentItem ) != 0;
+ // use bg color as text color for current item for a better highlight
+ Color col = bIsCurrentItem ? Color( 0, 0, 0, 255 ) : pScheme->GetColor( GetColorNameForAttribColor( line.eColor ), Color( 255, 255, 255, 255 ) );
+ // Output a color change if necessary.
+ if ( i == 0 || prevCollectionColor != col )
+ {
+ pTextImage->AddColorChange( col, unCurrentCollectionTextStreamIndex );
+ prevCollectionColor = col;
+ }
+
+ unCurrentCollectionTextStreamIndex += StringFuncs<locchar_t>::Length( line.sText.Get() ) + 1; // add one character to deal with newlines
+
+ if ( bIsCollectionName )
+ {
+ continue;
+ }
+
+ // Current line highlight
+ if ( bIsCurrentItem && m_pItemCollectionHighlight )
+ {
+ // use text color as bg color for the current item for a better highlight
+ Color bgColor = pScheme->GetColor( GetColorNameForAttribColor( line.eColor ), Color( 255, 255, 255, 255 ) );
+
+ // Get the current ypos
+ int x, y;
+ m_pItemCollectionListLabel->GetPos( x, y );
+ m_pItemCollectionHighlight->SetPos( x, y + iCollectionLineCount * fontHeight );
+ m_pItemCollectionHighlight->SetBgColor( bgColor );
+ m_pItemCollectionHighlight->SetVisible( bCollectionVisible );
+ }
+ iCollectionLineCount++;
+ }
+ else
+ {
+ Color col = pScheme->GetColor( GetColorNameForAttribColor( line.eColor ), Color( 255, 255, 255, 255 ) );
+
+ // m_bSpecialAttributesOnly, only show purple and orange text, ignore rest
+ if ( m_bSpecialAttributesOnly )
+ {
+ if ( ( line.eColor != ATTRIB_COL_UNUSUAL && line.eColor != ATTRIB_COL_STRANGE ) )
+ {
+ continue;
+ }
+ }
+
+ // Output a color change if necessary.
+ if ( i == 0 || prevAttrColor != col )
+ {
+ pAttrTextImage->AddColorChange( col, unCurrentAttrTextStreamIndex );
+ prevAttrColor = col;
+ }
+ unCurrentAttrTextStreamIndex += StringFuncs<locchar_t>::Length( line.sText.Get() ) + 1; // add one character to deal with newlines
+ }
+ }
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CItemModelPanel::DirtyDescription()
+{
+ m_bDescriptionDirty = true;
+
+ if ( HasItem() )
+ GetItem()->OnAttributeValuesChanged();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+bool CItemModelPanel::UpdateMatchesLabel()
+{
+ const IEconTool* pTool = m_ItemData.GetStaticData()->GetEconTool();
+
+ if( !pTool || Q_stricmp( m_ItemData.GetStaticData()->GetEconTool()->GetTypeName() , "dynamic_recipe") )
+ {
+ return false;
+ }
+
+ m_nRecipeMatchingIndex = 0;
+ m_mapMatchingAttributes.Purge();
+ SetNeedsToLoad();
+
+ return true;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+bool CItemModelPanel::UpdateQuantityLabel()
+{
+ if ( m_pItemQuantityLabel )
+ {
+ bool bVisible = m_bShowQuantity && m_ItemData.GetStaticData() != NULL;
+ if ( bVisible )
+ {
+ const IEconTool *pEconTool = m_ItemData.GetStaticData()->GetEconTool();
+ if ( pEconTool && pEconTool->ShouldDisplayQuantity( &m_ItemData ) )
+ {
+ wchar_t wszQuantity[16]=L"";
+ _snwprintf( wszQuantity, ARRAYSIZE( wszQuantity ), L"%i", m_ItemData.GetQuantity() );
+ m_pItemQuantityLabel->SetVisible( true );
+ m_pItemQuantityLabel->SetText( wszQuantity );
+ }
+ else
+ {
+ bVisible = false;
+ }
+ }
+ m_pItemQuantityLabel->SetVisible( bVisible );
+
+ return true;
+ }
+
+ return false;
+}
+
+//--------------------------------------------------------------------------------------------------------
+/**
+ * Simple utility function to allocate memory and duplicate a wide string
+ */
+inline wchar_t *CloneWString( const wchar_t *str )
+{
+ const int nLen = V_wcslen(str)+1;
+ wchar_t *cloneStr = new wchar_t [ nLen ];
+ const int nSize = nLen * sizeof( wchar_t );
+ V_wcsncpy( cloneStr, str, nSize );
+ return cloneStr;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CItemModelPanel::SetNoItemText( const wchar_t *pwszTitleOverride, const wchar_t *pwszAttribs, int iNegAttribsBegin )
+{
+ static CSchemaColorDefHandle pColorDef_DescAttribPositive( "desc_attrib_positive" );
+ static CSchemaColorDefHandle pColorDef_DescAttribNegative( "ItemAttribNegative" );
+
+ CleanupNoItemWChars();
+
+ m_pwcNoItemText = CloneWString( pwszTitleOverride );
+ m_pszNoItemText = NULL;
+
+ if ( pwszAttribs )
+ {
+ m_pwcNoItemAttrib = CloneWString( pwszAttribs );
+
+ if ( m_pItemAttribLabel && m_pItemAttribLabel->GetTextImage() )
+ {
+ m_pItemAttribLabel->GetTextImage()->ClearColorChangeStream();
+
+ if ( iNegAttribsBegin )
+ {
+ vgui::IScheme *pScheme = scheme()->GetIScheme( GetScheme() );
+
+ if ( pColorDef_DescAttribPositive )
+ {
+ Color col = pScheme->GetColor( pColorDef_DescAttribPositive->GetColorName(), Color(255,255,255,255) );
+ m_pItemAttribLabel->GetTextImage()->AddColorChange( col, 0 );
+ }
+
+ if ( pColorDef_DescAttribNegative )
+ {
+ Color col = pScheme->GetColor( pColorDef_DescAttribNegative->GetColorName(), Color(255,255,255,255) );
+ m_pItemAttribLabel->GetTextImage()->AddColorChange( col, iNegAttribsBegin );
+ }
+ }
+ }
+ }
+
+ if ( !HasItem() )
+ {
+ UpdatePanels();
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CItemModelPanel::HideAllModifierIcons()
+{
+ if ( m_pPaintIcon )
+ {
+ m_pPaintIcon->SetVisible( false );
+ }
+ if ( m_pTF2Icon )
+ {
+ m_pTF2Icon->SetVisible( false );
+ }
+ if ( m_pItemEquippedLabel )
+ {
+ m_pItemEquippedLabel->SetVisible( false );
+ }
+ if ( m_pItemQuantityLabel )
+ {
+ m_pItemQuantityLabel->SetVisible( false );
+ }
+ if ( m_pVisionRestrictionImage )
+ {
+ m_pVisionRestrictionImage->SetVisible( false );
+ }
+ if ( m_pIsStrangeImage )
+ {
+ m_pIsStrangeImage->SetVisible( false );
+ }
+ if ( m_pIsUnusualImage )
+ {
+ m_pIsUnusualImage->SetVisible( false );
+ }
+ if ( m_pIsLoanerImage )
+ {
+ m_pIsLoanerImage->SetVisible( false );
+ }
+ if ( m_pSeriesLabel )
+ {
+ m_pSeriesLabel->SetVisible( false );
+ }
+ if ( m_pMatchesLabel )
+ {
+ m_pMatchesLabel->SetVisible( false );
+ }
+ if ( m_pItemEquippedLabel && m_bForceShowEquipped )
+ {
+ m_pItemEquippedLabel->SetVisible( m_bForceShowEquipped );
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CItemModelPanel::UpdatePanels( void )
+{
+ tmZone( TELEMETRY_LEVEL0, TMZF_NONE, "%s", __FUNCTION__ );
+
+ if ( !m_pModelPanel )
+ return;
+
+ m_pModelPanel->SetModelHidden( m_bHideModel );
+
+ // By default we dont need a tick.
+ vgui::ivgui()->RemoveTickSignal( GetVPanel() );
+
+ // Default to loading icons
+ se_CurrentLoadingTask = LOADING_ICONS;
+
+ m_pModelPanel->SetItem( &m_ItemData );
+ // We need to load if our image isn't in memory already.
+ if ( !m_bHideModel && ( m_pModelPanel->IsImageNotLoaded() || m_pModelPanel->IsLoadingWeaponSkin() ) )
+ {
+ if ( m_pMainContentContainer )
+ {
+ m_pMainContentContainer->SetVisible( false );
+ }
+
+ // Show the spinner
+ if ( m_pLoadingSpinner )
+ {
+ m_pLoadingSpinner->SetVisible( true );
+ }
+
+ SetNeedsToLoad();
+ }
+ else
+ {
+ // hide the spinner
+ if ( m_pLoadingSpinner )
+ {
+ m_pLoadingSpinner->SetVisible( false );
+ }
+ }
+
+ if ( !HasItem() )
+ {
+ if ( m_bModelOnly )
+ {
+ if ( m_pItemNameLabel )
+ {
+ m_pItemNameLabel->SetVisible( false );
+ }
+ if ( m_pItemAttribLabel )
+ {
+ m_pItemAttribLabel->SetVisible( false );
+ }
+ }
+ else
+ {
+ if ( m_pItemNameLabel )
+ {
+ const wchar_t *wcNOText = NULL;
+ if ( m_pszNoItemText && m_pszNoItemText[0] )
+ {
+ wcNOText = g_pVGuiLocalize->Find( m_pszNoItemText );
+ }
+ else if ( m_pwcNoItemText )
+ {
+ wcNOText = m_pwcNoItemText;
+ }
+
+ if ( wcNOText && wcNOText[0] )
+ {
+ if ( m_pMainContentContainer )
+ m_pMainContentContainer->SetDialogVariable( "itemname", wcNOText );
+ m_pItemNameLabel->SetVisible( true );
+ m_pItemNameLabel->SetColorStr( m_NoItemTextColor );
+
+ m_pItemNameLabel->InvalidateLayout(true,true);
+ if ( m_iForceTextSize && m_iForceTextSize <= 3 )
+ {
+ // Leave center wrap on if the noitem text is getting to use the whole panel
+ if ( !m_bNoItemFullPanel )
+ {
+ m_pItemNameLabel->SetCenterWrap( false );
+ }
+
+ switch ( m_iForceTextSize )
+ {
+ case 1:
+ m_pItemNameLabel->SetFont( m_pFontNameLarge );
+ break;
+
+ case 2:
+ m_pItemNameLabel->SetFont( m_pFontNameSmall );
+ break;
+
+ case 3:
+ m_pItemNameLabel->SetFont( m_pFontNameSmallest );
+ break;
+ }
+ }
+ }
+ else
+ {
+ m_pItemNameLabel->SetVisible( false );
+ }
+ }
+
+ if ( !m_bNameOnly && m_pwcNoItemAttrib )
+ {
+ if ( m_pMainContentContainer )
+ m_pMainContentContainer->SetDialogVariable( "attriblist", m_pwcNoItemAttrib );
+ if ( m_pItemAttribLabel && !m_pItemAttribLabel->IsVisible() )
+ {
+ m_pItemAttribLabel->SetVisible( true );
+ }
+ }
+ else
+ {
+ if ( m_pItemAttribLabel && m_pItemAttribLabel->IsVisible() )
+ {
+ m_pItemAttribLabel->SetVisible( false );
+ }
+ }
+ }
+
+ HideAllModifierIcons();
+ return;
+ }
+
+ if ( m_bHideModifierIcons )
+ {
+ HideAllModifierIcons();
+ return;
+ }
+
+ if ( m_pPaintIcon )
+ {
+ m_pPaintIcon->SetVisible( false );
+ if ( !m_bHideModel && !m_bHidePaintIcon )
+ {
+ // Empty out our list of paint colors. We may or may not put things back in -- an empty
+ // list at the end means "don't draw the paint icon".
+ m_pPaintIcon->m_colPaintColors.RemoveAll();
+
+ // Fetch custom texture, if any
+ m_pPaintIcon->m_hUGCId = m_ItemData.GetCustomUserTextureID();
+ if ( m_pPaintIcon->m_hUGCId != 0 )
+ m_pPaintIcon->SetVisible( true );
+
+ // Don't show paint icons on any tools, their icon contains the color
+ const bool bIsEconTool = m_ItemData.GetItemDefinition()->IsTool();
+
+ // Has the item been painted?
+ int iRGB0 = m_ItemData.GetModifiedRGBValue( false ),
+ iRGB1 = m_ItemData.GetModifiedRGBValue( true );
+
+ if ( !bIsEconTool && (iRGB0 != 0 || iRGB1 != 0))
+ {
+ m_pPaintIcon->SetVisible( true );
+ m_pPaintIcon->m_colPaintColors.AddToTail( Color( clamp( (iRGB0 & 0xFF0000) >> 16, 0, 255 ), clamp( (iRGB0 & 0xFF00) >> 8, 0, 255 ), clamp( (iRGB0 & 0xFF), 0, 255 ), 255 ) );
+ if ( iRGB0 != iRGB1 )
+ {
+ m_pPaintIcon->m_colPaintColors.AddToTail( Color( clamp( (iRGB1 & 0xFF0000) >> 16, 0, 255 ), clamp( (iRGB1 & 0xFF00) >> 8, 0, 255 ), clamp( (iRGB1 & 0xFF), 0, 255 ), 255 ) );
+ }
+ }
+ }
+ }
+
+ if ( m_pTF2Icon )
+ {
+ if ( m_bHideModel || m_bHidePaintIcon )
+ {
+ m_pTF2Icon->SetVisible( false );
+ }
+ else
+ {
+ m_pTF2Icon->SetVisible( m_ItemData.GetSOCData() && m_ItemData.GetSOCData()->IsForeign() );
+ }
+ }
+
+ if ( m_bNoItemFullPanel )
+ {
+ // If we're a noitem-fullpanel mode, we don't show strings when we have an item.
+ m_pItemNameLabel->SetVisible( false );
+ m_pItemAttribLabel->SetVisible( false );
+ }
+ else if ( m_bModelOnly )
+ {
+ if ( m_pItemNameLabel )
+ {
+ m_pItemNameLabel->SetVisible( false );
+ }
+ if ( m_pItemAttribLabel )
+ {
+ m_pItemAttribLabel->SetVisible( false );
+ }
+ }
+ else
+ {
+ // deferred description loading
+ m_bDescriptionDirty = true;
+ SetNeedsToLoad();
+ if ( m_pMainContentContainer )
+ m_pMainContentContainer->SetDialogVariable( "itemname", "" );
+ }
+
+ if ( m_pItemEquippedLabel )
+ {
+ m_pItemEquippedLabel->SetVisible( m_bForceShowEquipped || (m_bShowEquipped && IsEquipped()) );
+ }
+
+ // Hide all of these labels
+ if( m_pMatchesLabel )
+ {
+ m_pMatchesLabel->SetVisible( false );
+ }
+
+ if( m_pSeriesLabel )
+ {
+ m_pSeriesLabel->SetVisible( false );
+ }
+
+ if( m_pItemQuantityLabel )
+ {
+ m_pItemQuantityLabel->SetVisible( false );
+ }
+
+
+ // Update that number in the top right
+ if ( !UpdateMatchesLabel() )
+ {
+ if ( !UpdateSeriesLabel() )
+ {
+ UpdateQuantityLabel();
+ }
+ }
+
+ if ( m_pVisionRestrictionImage )
+ {
+ int nVisionFilterFlags = 0;
+ const CEconItemDefinition *pData = m_ItemData.GetItemDefinition();
+ if ( !m_bModelOnly && pData )
+ {
+ nVisionFilterFlags = pData->GetVisionFilterFlags();
+
+ // Add support for all the holidays and "vision" mode restrictions
+ if ( pData->GetHolidayRestriction() )
+ {
+ int iHolidayRestriction = UTIL_GetHolidayForString( pData->GetHolidayRestriction() );
+ switch ( iHolidayRestriction )
+ {
+ default:
+ case kHoliday_None:
+ case kHoliday_TFBirthday:
+ case kHoliday_Christmas:
+ case kHoliday_Valentines:
+ case kHoliday_MeetThePyro:
+ case kHoliday_AprilFools:
+ case kHoliday_EOTL:
+ case kHoliday_CommunityUpdate:
+ break;
+
+ case kHoliday_Halloween:
+ case kHoliday_FullMoon:
+ case kHoliday_HalloweenOrFullMoon:
+ case kHoliday_HalloweenOrFullMoonOrValentines:
+ #ifdef TF_CLIENT_DLL
+ nVisionFilterFlags |= TF_VISION_FILTER_HALLOWEEN;
+ #endif
+ break;
+ }
+ }
+ }
+
+ switch ( nVisionFilterFlags )
+ {
+ default:
+ AssertMsg1( false, "Unexpected vision restriction flags %d", nVisionFilterFlags );
+ case 0:
+ m_pVisionRestrictionImage->SetVisible( false );
+ break;
+#ifdef TF_CLIENT_DLL
+ case 1:
+ m_pVisionRestrictionImage->SetImage( "viewmode_pyrovision" );
+ m_pVisionRestrictionImage->SetVisible( true );
+ break;
+ case 2:
+ // Check if most players who have not specifically opted in will see the item.
+ if ( TFGameRules() ? TFGameRules()->IsHolidayActive( kHoliday_HalloweenOrFullMoon ) : TF_IsHolidayActive( kHoliday_HalloweenOrFullMoon ) )
+ {
+ m_pVisionRestrictionImage->SetImage( "viewmode_spooky" );
+ }
+ else
+ {
+ m_pVisionRestrictionImage->SetImage( "viewmode_spooky_off" );
+ }
+ m_pVisionRestrictionImage->SetVisible( true );
+ break;
+ case 4:
+ m_pVisionRestrictionImage->SetVisible( false );
+ break;
+#endif
+ }
+ }
+
+ // Strange Icon
+ static CSchemaAttributeDefHandle pAttrDef_StatTrakModule( "weapon_uses_stattrak_module" );
+ if ( m_pIsStrangeImage )
+ {
+ m_pIsStrangeImage->SetVisible( false );
+
+ if ( !m_bIsMouseOverPanel )
+ {
+ // Allow for already strange items
+ bool bIsStrange = false;
+ if ( m_ItemData.GetQuality() == AE_STRANGE )
+ {
+ bIsStrange = true;
+ }
+
+ if ( !bIsStrange )
+ {
+ // Go over the attributes of the item, if it has any strange attributes the item is strange and don't apply
+ for ( int i = 0; i < GetKillEaterAttrCount(); i++ )
+ {
+ if ( m_ItemData.FindAttribute( GetKillEaterAttr_Score( i ) ) )
+ {
+ bIsStrange = true;
+ break;
+ }
+ }
+ }
+ if ( bIsStrange )
+ {
+ if ( pAttrDef_StatTrakModule && m_ItemData.FindAttribute( pAttrDef_StatTrakModule ) )
+ {
+ m_pIsStrangeImage->SetImage( "viewmode_statclock" );
+ }
+ else
+ {
+ m_pIsStrangeImage->SetImage( "viewmode_strange" );
+
+ }
+ m_pIsStrangeImage->SetVisible( true );
+ }
+ }
+ }
+
+ // Unusual Icon
+ if ( m_pIsUnusualImage )
+ {
+ m_pIsUnusualImage->SetVisible( false );
+
+ static CSchemaAttributeDefHandle pAttrDef_ParticleEffect( "attach particle effect" );
+ static CSchemaAttributeDefHandle pAttrDef_TauntParticle( "on taunt attach particle index" );
+ if ( pAttrDef_ParticleEffect && pAttrDef_TauntParticle && !m_bIsMouseOverPanel )
+ {
+ // Cant use quality cause of old legacy items. Quality is just a quick test
+ if ( m_ItemData.FindAttribute( pAttrDef_ParticleEffect ) || m_ItemData.FindAttribute( pAttrDef_TauntParticle ) )
+ {
+ m_pIsUnusualImage->SetImage( "viewmode_unusual" );
+ m_pIsUnusualImage->SetVisible( true );
+ }
+ }
+ }
+
+ if ( m_pIsLoanerImage )
+ {
+ m_pIsLoanerImage->SetVisible( false );
+ if ( !m_bIsMouseOverPanel && GetAssociatedQuestItemID( &m_ItemData ) != INVALID_ITEM_ID )
+ {
+ m_pIsLoanerImage->SetImage( "viewmode_loaner" );
+ m_pIsLoanerImage->SetVisible( true );
+ }
+ }
+
+ InvalidateLayout();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+bool CItemModelPanel::IsEquipped( void )
+{
+ if ( !HasItem() )
+ return false;
+
+ return m_ItemData.IsEquipped();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CItemModelPanel::SetGreyedOut( const char *pszGreyedOutReason )
+{
+ m_pszGreyedOutReason = pszGreyedOutReason;
+ if ( m_pModelPanel )
+ {
+ m_pModelPanel->SetGreyedOut( m_pszGreyedOutReason != NULL );
+ }
+ UpdateEquippedLabel();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+bool CItemModelPanel::HasItem( void )
+{
+ return m_ItemData.IsValid();
+}
+
+void CItemModelPanel::SetModelIsHidden( bool bHideModel )
+{
+ m_bHideModel = bHideModel;
+ if ( m_pModelPanel )
+ {
+ m_pModelPanel->SetModelHidden( bHideModel );
+ }
+}
+
+void CItemModelPanel::OnTick()
+{
+ bool bStillWorking = LoadData();
+ if ( m_pContainedItemPanel )
+ {
+ bStillWorking |= m_pContainedItemPanel->LoadData();
+ }
+
+ // If we're done working, we dont need to tick anymore
+ if ( !bStillWorking )
+ {
+ LoadDataCompleted();
+ }
+
+ BaseClass::OnTick();
+}
+
+void CItemModelPanel::SetNeedsToLoad()
+{
+ vgui::ivgui()->AddTickSignalToHead( GetVPanel() );
+}
+
+bool CItemModelPanel::LoadData()
+{
+ // Different frame?
+ if ( sm_nCurrentDecriptionUpdateFrame != gpGlobals->framecount )
+ {
+ // Reset
+ sm_nCurrentDecriptionUpdateFrame = gpGlobals->framecount;
+ sm_flLoadingTimeThisFrame = 0.f;
+
+ // Figure out which loading we're going to do. We want to load
+ // certain things sooner (visual things, ie icons) than we start
+ // figuring out recipe matches.
+ eLoadingType_t type = NUM_LOADING_TYPES;
+ for( int i=0; i < NUM_LOADING_TYPES; ++i )
+ {
+ if ( sai_NumLoadingRequests[i] > 0 && eLoadingType_t(i) < type )
+ {
+ type = eLoadingType_t(i);
+ }
+ sai_NumLoadingRequests[i] = 0;
+ }
+
+ se_CurrentLoadingTask = type;
+ }
+
+ bool bStillWorking = CheckRecipeMatches();
+
+ if ( !m_bHideModel && m_pModelPanel )
+ {
+ bool bImageLoaded = true;
+ bool bLoadingWeaponSkin = m_pModelPanel->IsLoadingWeaponSkin();
+ bool bLoadingBackpackIcon = m_pModelPanel->IsImageNotLoaded();
+
+ if ( bLoadingWeaponSkin || bLoadingBackpackIcon )
+ {
+ // We still need to load icons
+ sai_NumLoadingRequests[LOADING_ICONS]++;
+ if ( sm_flLoadingTimeThisFrame < tf_time_loading_item_panels.GetFloat() && se_CurrentLoadingTask == LOADING_ICONS )
+ {
+ float flTime = Plat_FloatTime();
+
+ // no need to load texture if we're doing composite weapon skin
+ if ( bLoadingWeaponSkin )
+ {
+ g_pMatSystemSurface->BeginSkinCompositionPainting();
+ m_pModelPanel->Paint();
+ g_pMatSystemSurface->EndSkinCompositionPainting();
+ }
+
+ if ( bLoadingBackpackIcon )
+ {
+ m_pModelPanel->LoadInventoryImage();
+ }
+
+ // Accumulate time
+ sm_flLoadingTimeThisFrame += ( Plat_FloatTime() - flTime );
+ }
+
+ bStillWorking = m_pModelPanel->IsLoadingWeaponSkin() || m_pModelPanel->IsImageNotLoaded();
+ bImageLoaded = !bStillWorking;
+ }
+
+ // Hide the spinner and show the main container
+ if ( bImageLoaded )
+ {
+ if ( m_pMainContentContainer && !m_pMainContentContainer->IsVisible() )
+ {
+ m_pMainContentContainer->SetVisible( true );
+ }
+
+ if ( m_pLoadingSpinner && m_pLoadingSpinner->IsVisible() )
+ {
+ m_pLoadingSpinner->SetVisible( false );
+ }
+ }
+ }
+
+ if ( m_bDescriptionDirty && !IsContainedItem() )
+ {
+ // We still need to load our description
+ sai_NumLoadingRequests[LOADING_DESCRIPTIONS]++;
+ // Check if we're clear to update. We only want to eat up a little slice of time.
+ if ( sm_flLoadingTimeThisFrame < tf_time_loading_item_panels.GetFloat() && se_CurrentLoadingTask == LOADING_DESCRIPTIONS )
+ {
+ float flTime = Plat_FloatTime();
+ // Update!
+ UpdateDescription();
+
+ // Accumulate time
+ sm_flLoadingTimeThisFrame += ( Plat_FloatTime() - flTime );
+ }
+
+ bStillWorking |= m_bDescriptionDirty;
+ }
+
+ return bStillWorking;
+}
+
+void CItemModelPanel::LoadDataCompleted()
+{
+ vgui::ivgui()->RemoveTickSignal( GetVPanel() );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CItemModelPanel::SetActAsButton( bool bClickable, bool bMouseOver )
+{
+ m_bClickable = bClickable;
+ m_bMouseOver = bMouseOver;
+
+ SetMouseInputEnabled( m_bClickable || m_bMouseOver );
+}
+
+void CItemModelPanel::NavigateTo()
+{
+ BaseClass::NavigateTo();
+
+ if ( IsPC() )
+ {
+ RequestFocus( 0 );
+ }
+}
+
+void CItemModelPanel::NavigateFrom()
+{
+ BaseClass::NavigateFrom();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CItemModelPanel::OnCursorEntered( void )
+{
+ if ( !m_bMouseOver )
+ return;
+
+ if ( m_bShouldSendPanelEnterExits )
+ {
+ PostActionSignal( new KeyValues("ItemPanelEntered") );
+ }
+
+ if ( IsEnabled() && !IsSelected() )
+ {
+ NavigateTo();
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CItemModelPanel::OnCursorExited( void )
+{
+ if ( !m_bMouseOver )
+ return;
+
+ if ( m_bShouldSendPanelEnterExits )
+ {
+ PostActionSignal( new KeyValues("ItemPanelExited") );
+ }
+
+ if ( IsSelected() )
+ {
+ NavigateFrom();
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+extern ISoundEmitterSystemBase *soundemitterbase;
+void CItemModelPanel::OnMousePressed(vgui::MouseCode code)
+{
+ if ( code == MOUSE_RIGHT )
+ {
+ PostActionSignal( new KeyValues("ItemPanelMouseRightRelease") );
+ }
+
+ if ( !m_bClickable || code != MOUSE_LEFT )
+ return;
+
+ PostActionSignal( new KeyValues("ItemPanelMousePressed") );
+
+ // audible feedback
+ const char *soundFilename = "ui/buttonclick.wav";
+
+ if ( m_bUseItemSounds )
+ {
+ CEconItemView *item = GetItem();
+ if ( item )
+ {
+ soundFilename = item->GetDefinitionString( "mouse_pressed_sound", "ui/item_default_pickup.wav" );
+ }
+ }
+
+ const char *pszSound = UTIL_GetRandomSoundFromEntry( soundFilename );
+ if ( pszSound && pszSound[0] )
+ {
+ vgui::surface()->PlaySound( pszSound );
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CItemModelPanel::OnMouseReleased(vgui::MouseCode code)
+{
+ if ( !m_bClickable || code != MOUSE_LEFT )
+ return;
+
+ PostActionSignal( new KeyValues("ItemPanelMouseReleased") );
+
+ // audible feedback
+ // we're not using item sounds here because they are better handled by the drag/drop code elsewhere
+ if ( !m_bUseItemSounds )
+ {
+ vgui::surface()->PlaySound( "ui/buttonclickrelease.wav" );
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CItemModelPanel::OnMouseDoublePressed(vgui::MouseCode code)
+{
+ if ( !m_bClickable || code != MOUSE_LEFT )
+ return;
+
+ PostActionSignal( new KeyValues("ItemPanelMouseDoublePressed") );
+
+ // audible feedback
+ const char *soundFilename = "ui/buttonclickrelease.wav";
+
+ if ( m_bUseItemSounds )
+ {
+ CEconItemView *item = GetItem();
+ if ( item )
+ {
+ soundFilename = item->GetDefinitionString( "mouse_double_pressed_sound", "ui/item_default_drop.wav" );
+ }
+ }
+
+ vgui::surface()->PlaySound( soundFilename );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CItemModelPanel::OnCursorMoved( int x, int y )
+{
+ if ( !m_bClickable )
+ return;
+
+ // Add our own xpos/ypos offset
+ int iXPos;
+ int iYPos;
+ GetPos( iXPos, iYPos );
+ PostActionSignal( new KeyValues("ItemPanelCursorMoved", "x", x + iXPos, "y", y + iYPos) );
+}
+
+void CItemModelPanel::OnKeyCodePressed( vgui::KeyCode code )
+{
+ BaseClass::OnKeyCodePressed( code );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CItemModelPanel::OnCommand( const char *command )
+{
+ if ( FStrEq( command, "sellitem" ) )
+ {
+ if ( HasItem() && steamapicontext && steamapicontext->SteamFriends() && steamapicontext->SteamUtils() )
+ {
+ const char *pszPrefix = "";
+ if ( GetUniverse() == k_EUniverseBeta )
+ {
+ pszPrefix = "beta.";
+ }
+ uint32 nAssetContext = 2; // k_EEconContextBackpack
+ char szURL[512];
+ V_snprintf( szURL, sizeof(szURL), "http://%ssteamcommunity.com/my/inventory/?sellOnLoad=1#%d_%d_%llu", pszPrefix, engine->GetAppID(), nAssetContext, GetItem()->GetItemID() );
+ steamapicontext->SteamFriends()->ActivateGameOverlayToWebPage( szURL );
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CItemModelPanel::UpdateEquippedLabel( void )
+{
+ if ( !m_pItemEquippedLabel )
+ return;
+
+ if ( IsGreyedOut() )
+ {
+ m_pItemEquippedLabel->SetFgColor( Color(96,96,96,255) );
+ }
+ else
+ {
+ m_pItemEquippedLabel->SetFgColor( Color(200,80,60,255) );
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CItemModelPanel::SetSkin( int iSkin )
+{
+ if ( m_pModelPanel )
+ {
+ m_pModelPanel->SetSkin( iSkin );
+ }
+}
+
+
+itempanel_tooltippos_t g_iTooltipStrategies[NUM_IPTTP_STRATEGIES][NUM_POSITIONS_PER_STRATEGY] =
+{
+ { IPTTP_LEFT, IPTTP_LEFT_CENTERED, IPTTP_ABOVE, IPTTP_BELOW, IPTTP_RIGHT_CENTERED, IPTTP_RIGHT }, // IPTTP_LEFT_SIDE
+ { IPTTP_RIGHT, IPTTP_RIGHT_CENTERED, IPTTP_ABOVE, IPTTP_BELOW, IPTTP_LEFT_CENTERED, IPTTP_LEFT }, // IPTTP_RIGHT_SIDE
+ { IPTTP_ABOVE, IPTTP_LEFT_CENTERED, IPTTP_RIGHT_CENTERED, IPTTP_LEFT, IPTTP_RIGHT, IPTTP_ABOVE }, // IPTTP_TOP_SIDE
+ { IPTTP_BELOW, IPTTP_LEFT_CENTERED, IPTTP_RIGHT_CENTERED, IPTTP_LEFT, IPTTP_RIGHT, IPTTP_ABOVE }, // IPTTP_BOTTOM_SIDE
+};
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+CItemModelPanelToolTip::CItemModelPanelToolTip( vgui::Panel *parent, const char *text )
+: vgui::BaseTooltip( parent, text )
+, m_pMouseOverItemPanel( NULL )
+, m_iPositioningStrategy( IPTTP_BOTTOM_SIDE )
+{
+ m_hCurrentPanel = NULL;
+ SetTooltipDelay( 100 );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CItemModelPanelToolTip::GetPosition( itempanel_tooltippos_t iTooltipPosition, CItemModelPanel *pItemPanel, int iItemX, int iItemY, int *iXPos, int *iYPos )
+{
+ switch ( iTooltipPosition )
+ {
+ case IPTTP_LEFT:
+ *iXPos = (iItemX - m_pMouseOverItemPanel->GetWide() + XRES(18));
+ *iYPos = iItemY - YRES(7);
+ break;
+ case IPTTP_RIGHT:
+ *iXPos = (iItemX + pItemPanel->GetWide() - XRES(20));
+ *iYPos = iItemY - YRES(7);
+ break;
+ case IPTTP_LEFT_CENTERED:
+ *iXPos = (iItemX - m_pMouseOverItemPanel->GetWide()) - XRES(4);
+ *iYPos = (iItemY - (m_pMouseOverItemPanel->GetTall() * 0.5));
+ break;
+ case IPTTP_RIGHT_CENTERED:
+ *iXPos = (iItemX + pItemPanel->GetWide()) + XRES(4);
+ *iYPos = (iItemY - (m_pMouseOverItemPanel->GetTall() * 0.5));
+ break;
+ case IPTTP_ABOVE:
+ *iXPos = (iItemX + (pItemPanel->GetWide() * 0.5)) - (m_pMouseOverItemPanel->GetWide() * 0.5);
+ *iYPos = (iItemY - m_pMouseOverItemPanel->GetTall() - YRES(4));
+ break;
+ case IPTTP_BELOW:
+ *iXPos = (iItemX + (pItemPanel->GetWide() * 0.5)) - (m_pMouseOverItemPanel->GetWide() * 0.5);
+ *iYPos = (iItemY + pItemPanel->GetTall() + YRES(4));
+ break;
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+bool CItemModelPanelToolTip::ValidatePosition( CItemModelPanel *pItemPanel, int iItemX, int iItemY, int *iXPos, int *iYPos )
+{
+ bool bSucceeded = true;
+
+ // Make sure the popup stays onscreen.
+ if ( *iXPos < 0 )
+ {
+ *iXPos = 0;
+ }
+ else if ( (*iXPos + m_pMouseOverItemPanel->GetWide()) > m_pParentPanel->GetWide() )
+ {
+ int iXPosNew = m_pParentPanel->GetWide() - m_pMouseOverItemPanel->GetWide();
+ // make sure it is still on the screen
+ if ( iXPosNew >= 0 )
+ {
+ *iXPos = iXPosNew;
+ }
+ else
+ {
+ bSucceeded = false;
+ }
+ }
+
+ if ( *iYPos < 0 )
+ {
+ *iYPos = 0;
+ }
+ else if ( (*iYPos + m_pMouseOverItemPanel->GetTall() + YRES(32)) > m_pParentPanel->GetTall() )
+ {
+ // Move it up above our item
+ int iYPosNew = iItemY - m_pMouseOverItemPanel->GetTall() - YRES(4);
+ // make sure it is still on the screen
+ if ( iYPosNew >= 0 )
+ {
+ *iYPos = iYPosNew;
+ }
+ else
+ {
+ bSucceeded = false;
+ }
+ }
+
+ if ( bSucceeded )
+ {
+ // We also fail if moving it to keep it on screen moved it over the item panel itself
+ Vector2D vecToolTipMin, vecToolTipMax, vecItemMin, vecItemMax;
+ vecToolTipMin.x = *iXPos;
+ vecToolTipMin.y = *iYPos;
+ vecToolTipMax.x = vecToolTipMin.x + m_pMouseOverItemPanel->GetWide();
+ vecToolTipMax.y = vecToolTipMin.y + m_pMouseOverItemPanel->GetTall();
+
+ vecItemMin.x = iItemX;
+ vecItemMin.y = iItemY;
+ vecItemMax.x = vecItemMin.x + m_hCurrentPanel->GetWide();
+ vecItemMax.y = vecItemMin.y + m_hCurrentPanel->GetTall();
+
+ bSucceeded = !( vecToolTipMin.x < vecItemMax.x && vecToolTipMax.x > vecItemMin.x && vecToolTipMin.y < vecItemMax.y && vecToolTipMax.y > vecItemMin.y );
+ }
+
+ return bSucceeded;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CItemModelPanelToolTip::PerformLayout()
+{
+ BaseClass::PerformLayout();
+
+ if ( !ShouldLayout() )
+ return;
+
+ _isDirty = false;
+
+ CItemModelPanel *pItemPanel = m_hCurrentPanel.Get();
+ if ( m_pMouseOverItemPanel && pItemPanel )
+ {
+ CEconItemView *pItem = pItemPanel->GetItem();
+ if ( pItem && pItemPanel->ShouldShowTooltip() /*&& !IsIgnoringItemPanelEnters()*/ )
+ {
+ m_pMouseOverItemPanel->SetGreyedOut( pItemPanel->GetGreyedOutReason() );
+ m_pMouseOverItemPanel->SetItem( pItem );
+ m_pMouseOverItemPanel->DirtyDescription(); // Force rebuilding the description when we first display
+ m_pMouseOverItemPanel->UpdateDescription();
+ m_pMouseOverItemPanel->HideContainedItemPanel();
+ m_pMouseOverItemPanel->InvalidateLayout(true);
+
+ int x,y;
+
+ // If the panel is somewhere in a derived class, we need to get its position in our space
+ if ( pItemPanel->GetParent() != m_pMouseOverItemPanel->GetParent() )
+ {
+ int iItemAbsX, iItemAbsY;
+ vgui::ipanel()->GetAbsPos( pItemPanel->GetVPanel(), iItemAbsX, iItemAbsY );
+ int iParentAbsX, iParentAbsY;
+ vgui::ipanel()->GetAbsPos( m_pMouseOverItemPanel->GetParent()->GetVPanel(), iParentAbsX, iParentAbsY );
+
+ x = (iItemAbsX - iParentAbsX);
+ y = (iItemAbsY - iParentAbsY);
+ }
+ else
+ {
+ pItemPanel->GetPos( x, y );
+ }
+
+ int iXPos = 0;
+ int iYPos = 0;
+
+ // Loop through the positions in our strategy, and hope we find a valid spot
+ for ( int i = 0; i < NUM_POSITIONS_PER_STRATEGY; i++ )
+ {
+ itempanel_tooltippos_t iPos = g_iTooltipStrategies[m_iPositioningStrategy][i];
+ GetPosition( iPos, pItemPanel, x, y, &iXPos, &iYPos );
+
+ if ( ValidatePosition( pItemPanel, x, y, &iXPos, &iYPos ) )
+ break;
+ }
+
+ m_pMouseOverItemPanel->SetPos( iXPos, iYPos );
+ m_pMouseOverItemPanel->SetVisible( true );
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CItemModelPanelToolTip::ShowTooltip( Panel *currentPanel )
+{
+ if ( m_pMouseOverItemPanel && currentPanel != m_hCurrentPanel.Get() )
+ {
+ CItemModelPanel *pItemPanel = assert_cast<CItemModelPanel *>(currentPanel);
+ m_hCurrentPanel.Set( pItemPanel );
+ pItemPanel->PostActionSignal( new KeyValues("ItemPanelEntered") );
+ vgui::surface()->PlaySound( "ui/item_info_mouseover.wav" );
+
+ m_pMouseOverItemPanel->HideContainedItemPanel();
+ }
+ BaseClass::ShowTooltip( currentPanel );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CItemModelPanelToolTip::HideTooltip()
+{
+ if ( m_pMouseOverItemPanel )
+ {
+ m_pMouseOverItemPanel->SetVisible( false );
+ }
+
+ if ( m_hCurrentPanel )
+ {
+ m_hCurrentPanel.Get()->PostActionSignal( new KeyValues("ItemPanelExited") );
+ m_hCurrentPanel = NULL;
+ }
+}