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-rw-r--r--game/client/dod/dod_prediction.cpp55
1 files changed, 55 insertions, 0 deletions
diff --git a/game/client/dod/dod_prediction.cpp b/game/client/dod/dod_prediction.cpp
new file mode 100644
index 0000000..43e420e
--- /dev/null
+++ b/game/client/dod/dod_prediction.cpp
@@ -0,0 +1,55 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+#include "cbase.h"
+#include "prediction.h"
+#include "c_dod_player.h"
+#include "igamemovement.h"
+
+
+static CMoveData g_MoveData;
+CMoveData *g_pMoveData = &g_MoveData;
+
+
+class CDODPrediction : public CPrediction
+{
+DECLARE_CLASS( CDODPrediction, CPrediction );
+
+public:
+ virtual void SetupMove( C_BasePlayer *player, CUserCmd *ucmd, IMoveHelper *pHelper, CMoveData *move );
+ virtual void FinishMove( C_BasePlayer *player, CUserCmd *ucmd, CMoveData *move );
+};
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CDODPrediction::SetupMove( C_BasePlayer *player, CUserCmd *ucmd, IMoveHelper *pHelper,
+ CMoveData *move )
+{
+ player->AvoidPhysicsProps( ucmd );
+
+ // Call the default SetupMove code.
+ BaseClass::SetupMove( player, ucmd, pHelper, move );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CDODPrediction::FinishMove( C_BasePlayer *player, CUserCmd *ucmd, CMoveData *move )
+{
+ // Call the default FinishMove code.
+ BaseClass::FinishMove( player, ucmd, move );
+}
+
+
+// Expose interface to engine
+// Expose interface to engine
+static CDODPrediction g_Prediction;
+
+EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CDODPrediction, IPrediction, VCLIENT_PREDICTION_INTERFACE_VERSION, g_Prediction );
+
+CPrediction *prediction = &g_Prediction;
+