diff options
Diffstat (limited to 'game/client/dod/dod_hud_warmuplabel.cpp')
| -rw-r--r-- | game/client/dod/dod_hud_warmuplabel.cpp | 149 |
1 files changed, 149 insertions, 0 deletions
diff --git a/game/client/dod/dod_hud_warmuplabel.cpp b/game/client/dod/dod_hud_warmuplabel.cpp new file mode 100644 index 0000000..26d307b --- /dev/null +++ b/game/client/dod/dod_hud_warmuplabel.cpp @@ -0,0 +1,149 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//============================================================================= + +#include "cbase.h" +#include "hud.h" +#include "hudelement.h" +#include "hud_macros.h" +#include "iclientmode.h" +#include "vgui_controls/AnimationController.h" +#include "vgui_controls/Label.h" +#include "vgui/ILocalize.h" +#include "vgui/ISurface.h" +#include "text_message.h" +#include "dod_gamerules.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +//----------------------------------------------------------------------------- +// Purpose: Displays current ammunition level +//----------------------------------------------------------------------------- +class CDODHudWarmupLabel : public vgui::Panel, public CHudElement +{ + DECLARE_CLASS_SIMPLE( CDODHudWarmupLabel, vgui::Panel ); + +public: + CDODHudWarmupLabel( const char *pElementName ); + virtual void Reset(); + + virtual void PerformLayout(); + +protected: + virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); + virtual void OnThink(); + +private: + vgui::HFont m_hFont; + Color m_bgColor; + + vgui::Label *m_pWarmupLabel; // "Warmup Mode" + + vgui::Label *m_pBackground; // black box + + bool m_bInWarmup; + + CPanelAnimationVarAliasType( int, m_iTextX, "text_xpos", "8", "proportional_int" ); + CPanelAnimationVarAliasType( int, m_iTextY, "text_ypos", "8", "proportional_int" ); +}; + +DECLARE_HUDELEMENT( CDODHudWarmupLabel ); + +//----------------------------------------------------------------------------- +// Purpose: Constructor +//----------------------------------------------------------------------------- +CDODHudWarmupLabel::CDODHudWarmupLabel( const char *pElementName ) : BaseClass(NULL, "WarmupLabel"), CHudElement( pElementName ) +{ + vgui::Panel *pParent = g_pClientMode->GetViewport(); + SetParent( pParent ); + SetVisible( false ); + SetAlpha( 0 ); + + m_pBackground = new vgui::Label( this, "Background", "" ); + + m_pWarmupLabel = new vgui::Label( this, "RoundState_warmup", g_pVGuiLocalize->Find( "#Clan_warmup_mode" ) ); + m_pWarmupLabel->SetPaintBackgroundEnabled( false ); + m_pWarmupLabel->SetPaintBorderEnabled( false ); + m_pWarmupLabel->SizeToContents(); + m_pWarmupLabel->SetContentAlignment( vgui::Label::a_west ); + m_pWarmupLabel->SetFgColor( GetFgColor() ); + + m_bInWarmup = false; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CDODHudWarmupLabel::Reset() +{ + g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "WarmupLabelHide" ); + + m_bInWarmup = false; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CDODHudWarmupLabel::ApplySchemeSettings( vgui::IScheme *pScheme ) +{ + BaseClass::ApplySchemeSettings( pScheme ); + + SetFgColor( Color(0,0,0,0) ); //GetSchemeColor("RoundStateFg", pScheme) ); + m_hFont = pScheme->GetFont( "HudHintText", true ); + + m_pBackground->SetBgColor( GetSchemeColor("HintMessageBg", pScheme) ); + m_pBackground->SetPaintBackgroundType( 2 ); + + SetAlpha( 0 ); +} + +//----------------------------------------------------------------------------- +// Purpose: Resizes the label +//----------------------------------------------------------------------------- +void CDODHudWarmupLabel::PerformLayout() +{ + BaseClass::PerformLayout(); + + int wide, tall; + GetSize( wide, tall ); + + // find the widest line + int labelWide = m_pWarmupLabel->GetWide(); + + // find the total height + int fontTall = vgui::surface()->GetFontTall( m_hFont ); + int labelTall = fontTall; + + labelWide += m_iTextX*2; + labelTall += m_iTextY*2; + + m_pBackground->SetBounds( 0, 0, labelWide, labelTall ); + + int xOffset = (labelWide - m_pWarmupLabel->GetWide())/2; + m_pWarmupLabel->SetPos( 0 + xOffset, 0 + m_iTextY ); +} + +//----------------------------------------------------------------------------- +// Purpose: Updates the label color each frame +//----------------------------------------------------------------------------- +void CDODHudWarmupLabel::OnThink() +{ + m_pBackground->SetFgColor(GetFgColor()); + m_pWarmupLabel->SetFgColor(GetFgColor()); + + bool bInWarmup = DODGameRules()->IsInWarmup(); + + if( bInWarmup != m_bInWarmup ) + { + if( bInWarmup ) + { + g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "WarmupLabelShow" ); + InvalidateLayout(); + } + + m_bInWarmup = bInWarmup; + } +}
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