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Diffstat (limited to 'game/client/dod/dod_hud_warmuplabel.cpp')
-rw-r--r--game/client/dod/dod_hud_warmuplabel.cpp149
1 files changed, 149 insertions, 0 deletions
diff --git a/game/client/dod/dod_hud_warmuplabel.cpp b/game/client/dod/dod_hud_warmuplabel.cpp
new file mode 100644
index 0000000..26d307b
--- /dev/null
+++ b/game/client/dod/dod_hud_warmuplabel.cpp
@@ -0,0 +1,149 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================
+
+#include "cbase.h"
+#include "hud.h"
+#include "hudelement.h"
+#include "hud_macros.h"
+#include "iclientmode.h"
+#include "vgui_controls/AnimationController.h"
+#include "vgui_controls/Label.h"
+#include "vgui/ILocalize.h"
+#include "vgui/ISurface.h"
+#include "text_message.h"
+#include "dod_gamerules.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+//-----------------------------------------------------------------------------
+// Purpose: Displays current ammunition level
+//-----------------------------------------------------------------------------
+class CDODHudWarmupLabel : public vgui::Panel, public CHudElement
+{
+ DECLARE_CLASS_SIMPLE( CDODHudWarmupLabel, vgui::Panel );
+
+public:
+ CDODHudWarmupLabel( const char *pElementName );
+ virtual void Reset();
+
+ virtual void PerformLayout();
+
+protected:
+ virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
+ virtual void OnThink();
+
+private:
+ vgui::HFont m_hFont;
+ Color m_bgColor;
+
+ vgui::Label *m_pWarmupLabel; // "Warmup Mode"
+
+ vgui::Label *m_pBackground; // black box
+
+ bool m_bInWarmup;
+
+ CPanelAnimationVarAliasType( int, m_iTextX, "text_xpos", "8", "proportional_int" );
+ CPanelAnimationVarAliasType( int, m_iTextY, "text_ypos", "8", "proportional_int" );
+};
+
+DECLARE_HUDELEMENT( CDODHudWarmupLabel );
+
+//-----------------------------------------------------------------------------
+// Purpose: Constructor
+//-----------------------------------------------------------------------------
+CDODHudWarmupLabel::CDODHudWarmupLabel( const char *pElementName ) : BaseClass(NULL, "WarmupLabel"), CHudElement( pElementName )
+{
+ vgui::Panel *pParent = g_pClientMode->GetViewport();
+ SetParent( pParent );
+ SetVisible( false );
+ SetAlpha( 0 );
+
+ m_pBackground = new vgui::Label( this, "Background", "" );
+
+ m_pWarmupLabel = new vgui::Label( this, "RoundState_warmup", g_pVGuiLocalize->Find( "#Clan_warmup_mode" ) );
+ m_pWarmupLabel->SetPaintBackgroundEnabled( false );
+ m_pWarmupLabel->SetPaintBorderEnabled( false );
+ m_pWarmupLabel->SizeToContents();
+ m_pWarmupLabel->SetContentAlignment( vgui::Label::a_west );
+ m_pWarmupLabel->SetFgColor( GetFgColor() );
+
+ m_bInWarmup = false;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CDODHudWarmupLabel::Reset()
+{
+ g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "WarmupLabelHide" );
+
+ m_bInWarmup = false;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CDODHudWarmupLabel::ApplySchemeSettings( vgui::IScheme *pScheme )
+{
+ BaseClass::ApplySchemeSettings( pScheme );
+
+ SetFgColor( Color(0,0,0,0) ); //GetSchemeColor("RoundStateFg", pScheme) );
+ m_hFont = pScheme->GetFont( "HudHintText", true );
+
+ m_pBackground->SetBgColor( GetSchemeColor("HintMessageBg", pScheme) );
+ m_pBackground->SetPaintBackgroundType( 2 );
+
+ SetAlpha( 0 );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Resizes the label
+//-----------------------------------------------------------------------------
+void CDODHudWarmupLabel::PerformLayout()
+{
+ BaseClass::PerformLayout();
+
+ int wide, tall;
+ GetSize( wide, tall );
+
+ // find the widest line
+ int labelWide = m_pWarmupLabel->GetWide();
+
+ // find the total height
+ int fontTall = vgui::surface()->GetFontTall( m_hFont );
+ int labelTall = fontTall;
+
+ labelWide += m_iTextX*2;
+ labelTall += m_iTextY*2;
+
+ m_pBackground->SetBounds( 0, 0, labelWide, labelTall );
+
+ int xOffset = (labelWide - m_pWarmupLabel->GetWide())/2;
+ m_pWarmupLabel->SetPos( 0 + xOffset, 0 + m_iTextY );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Updates the label color each frame
+//-----------------------------------------------------------------------------
+void CDODHudWarmupLabel::OnThink()
+{
+ m_pBackground->SetFgColor(GetFgColor());
+ m_pWarmupLabel->SetFgColor(GetFgColor());
+
+ bool bInWarmup = DODGameRules()->IsInWarmup();
+
+ if( bInWarmup != m_bInWarmup )
+ {
+ if( bInWarmup )
+ {
+ g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "WarmupLabelShow" );
+ InvalidateLayout();
+ }
+
+ m_bInWarmup = bInWarmup;
+ }
+} \ No newline at end of file