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Diffstat (limited to 'game/client/dod/dod_hud_target_id.cpp')
-rw-r--r--game/client/dod/dod_hud_target_id.cpp193
1 files changed, 193 insertions, 0 deletions
diff --git a/game/client/dod/dod_hud_target_id.cpp b/game/client/dod/dod_hud_target_id.cpp
new file mode 100644
index 0000000..98d13a9
--- /dev/null
+++ b/game/client/dod/dod_hud_target_id.cpp
@@ -0,0 +1,193 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: HUD Target ID element
+//
+// $NoKeywords: $
+//=============================================================================
+#include "cbase.h"
+#include "hud.h"
+#include "hudelement.h"
+#include "c_dod_player.h"
+#include "c_playerresource.h"
+#include "vgui_entitypanel.h"
+#include "iclientmode.h"
+#include "vgui/ILocalize.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+#define PLAYER_HINT_DISTANCE 150
+#define PLAYER_HINT_DISTANCE_SQ (PLAYER_HINT_DISTANCE*PLAYER_HINT_DISTANCE)
+
+static ConVar hud_centerid( "hud_centerid", "1", FCVAR_ARCHIVE );
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+class CTargetID : public CHudElement, public vgui::Panel
+{
+ DECLARE_CLASS_SIMPLE( CTargetID, vgui::Panel );
+
+public:
+ CTargetID( const char *pElementName );
+ void Init( void );
+ virtual void ApplySchemeSettings( vgui::IScheme *scheme );
+ virtual void Paint( void );
+ void VidInit( void );
+
+private:
+ vgui::HFont m_hFont;
+ int m_iLastEntIndex;
+ float m_flLastChangeTime;
+};
+
+DECLARE_HUDELEMENT( CTargetID );
+
+using namespace vgui;
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+CTargetID::CTargetID( const char *pElementName ) :
+ CHudElement( pElementName ), BaseClass( NULL, "TargetID" )
+{
+ vgui::Panel *pParent = g_pClientMode->GetViewport();
+ SetParent( pParent );
+
+ m_hFont = g_hFontTrebuchet24;
+ m_flLastChangeTime = 0;
+ m_iLastEntIndex = 0;
+
+ SetHiddenBits( HIDEHUD_MISCSTATUS );
+
+ RegisterForRenderGroup( "winpanel" );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Setup
+//-----------------------------------------------------------------------------
+void CTargetID::Init( void )
+{
+};
+
+void CTargetID::ApplySchemeSettings( vgui::IScheme *scheme )
+{
+ BaseClass::ApplySchemeSettings( scheme );
+
+ m_hFont = scheme->GetFont( "TargetID", IsProportional() );
+
+ SetPaintBackgroundEnabled( false );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: clear out string etc between levels
+//-----------------------------------------------------------------------------
+void CTargetID::VidInit()
+{
+ CHudElement::VidInit();
+
+ m_flLastChangeTime = 0;
+ m_iLastEntIndex = 0;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Draw function for the element
+//-----------------------------------------------------------------------------
+void CTargetID::Paint()
+{
+#define MAX_ID_STRING 256
+ wchar_t sIDString[ MAX_ID_STRING ];
+ sIDString[0] = 0;
+
+ C_DODPlayer *pPlayer = C_DODPlayer::GetLocalDODPlayer();
+
+ if ( !pPlayer )
+ return;
+
+ // Get our target's ent index
+ int iEntIndex = pPlayer->GetIDTarget();
+ // Didn't find one?
+ if ( !iEntIndex )
+ {
+ // Check to see if we should clear our ID
+ if ( m_flLastChangeTime && (gpGlobals->curtime > (m_flLastChangeTime + 0.5)) )
+ {
+ m_flLastChangeTime = 0;
+ sIDString[0] = 0;
+ m_iLastEntIndex = 0;
+ }
+ else
+ {
+ // Keep re-using the old one
+ iEntIndex = m_iLastEntIndex;
+ }
+ }
+ else
+ {
+ m_flLastChangeTime = gpGlobals->curtime;
+ }
+
+ // Is this an entindex sent by the server?
+ if ( iEntIndex )
+ {
+ C_BasePlayer *pPlayer = static_cast<C_BasePlayer*>(cl_entitylist->GetEnt( iEntIndex ));
+ C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer();
+ C_DODPlayer *pLocalDODPlayer = C_DODPlayer::GetLocalDODPlayer();
+
+ wchar_t wszPlayerName[ MAX_PLAYER_NAME_LENGTH ];
+ wchar_t wszHealthText[ 10 ];
+
+ // Some entities we always want to check, cause the text may change
+ // even while we're looking at it
+ if ( IsPlayerIndex( iEntIndex ) && pPlayer->InSameTeam(pLocalPlayer) )
+ {
+ // Construct the wide char name string
+ g_pVGuiLocalize->ConvertANSIToUnicode( pPlayer->GetPlayerName(), wszPlayerName, sizeof(wszPlayerName) );
+
+ _snwprintf( wszHealthText, ARRAYSIZE(wszHealthText) - 1, L"%.0f", (float)pPlayer->GetHealth() );
+ wszHealthText[ ARRAYSIZE(wszHealthText)-1 ] = '\0';
+
+ // Construct the string to display
+ g_pVGuiLocalize->ConstructString( sIDString, sizeof(sIDString), L"%s1 (%s2)", 2, wszPlayerName, wszHealthText );
+
+ if ( sIDString[0] )
+ {
+ int wide, tall;
+ int ypos = YRES(260);
+ int xpos = XRES(10);
+
+ vgui::surface()->GetTextSize( m_hFont, sIDString, wide, tall );
+
+ if( hud_centerid.GetInt() == 0 )
+ {
+ ypos = YRES(420);
+ }
+ else
+ {
+ xpos = (ScreenWidth() - wide) / 2;
+ }
+
+ vgui::surface()->DrawSetTextFont( m_hFont );
+
+ // draw a black dropshadow ( the default one looks horrible )
+ vgui::surface()->DrawSetTextPos( xpos+1, ypos+1 );
+ vgui::surface()->DrawSetTextColor( Color(0,0,0,255) );
+ vgui::surface()->DrawPrintText( sIDString, wcslen(sIDString) );
+
+ vgui::surface()->DrawSetTextPos( xpos, ypos );
+ vgui::surface()->DrawSetTextColor( g_PR->GetTeamColor( pPlayer->GetTeamNumber() ) );
+ vgui::surface()->DrawPrintText( sIDString, wcslen(sIDString) );
+ }
+
+ pLocalDODPlayer->HintMessage( HINT_FRIEND_SEEN );
+ }
+ else if( IsPlayerIndex( iEntIndex ) &&
+ pPlayer->GetTeamNumber() != TEAM_SPECTATOR &&
+ pPlayer->GetTeamNumber() != TEAM_UNASSIGNED &&
+ pPlayer->IsAlive() )
+ {
+ // must not be in the same team, enemy
+ pLocalDODPlayer->HintMessage( HINT_ENEMY_SEEN );
+ }
+ }
+}