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-rw-r--r--game/client/dod/dod_hud_playerstatus_fireselect.cpp123
1 files changed, 123 insertions, 0 deletions
diff --git a/game/client/dod/dod_hud_playerstatus_fireselect.cpp b/game/client/dod/dod_hud_playerstatus_fireselect.cpp
new file mode 100644
index 0000000..7540b99
--- /dev/null
+++ b/game/client/dod/dod_hud_playerstatus_fireselect.cpp
@@ -0,0 +1,123 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#include "cbase.h"
+#include <KeyValues.h>
+#include <vgui/IScheme.h>
+#include <vgui/ISurface.h>
+#include <vgui/ISystem.h>
+#include <vgui_controls/AnimationController.h>
+#include <vgui_controls/EditablePanel.h>
+#include <vgui_controls/ImagePanel.h>
+
+#include <vgui/ISurface.h>
+
+#include "c_dod_team.h"
+#include "c_dod_playerresource.h"
+#include "c_dod_player.h"
+
+#include "weapon_dodfireselect.h"
+#include "dodcornercutpanel.h"
+#include "dod_hud_playerstatus_fireselect.h"
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+CDoDHudFireSelect::CDoDHudFireSelect( vgui::Panel *parent, const char *name ) : vgui::EditablePanel( parent, name )
+{
+ m_pBackground = new CDoDCutEditablePanel( this, "FireSelectBackground" );
+
+ m_pIconMP44 = new CIconPanel( this, "Icon_MP44" );
+ m_pIconBAR = new CIconPanel( this, "Icon_BAR" );
+
+ m_pBulletLeft = new CIconPanel( this, "Bullet_Left" );
+ m_pBulletCenter = new CIconPanel( this, "Bullet_Center" );
+ m_pBulletRight = new CIconPanel( this, "Bullet_Right" );
+
+ m_pBulletRight->SetVisible( true );
+}
+
+void CDoDHudFireSelect::ApplySchemeSettings( vgui::IScheme *pScheme )
+{
+ LoadControlSettings( "resource/UI/HudPlayerStatusFireSelect.res" );
+
+ BaseClass::ApplySchemeSettings( pScheme );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CDoDHudFireSelect::SetVisible( bool state )
+{
+ if ( m_pBackground && m_pBackground->IsVisible() != state )
+ {
+ m_pBackground->SetVisible( state );
+ }
+
+ m_pBulletLeft->SetVisible( state );
+ m_pBulletCenter->SetVisible( state );
+ m_pBulletRight->SetVisible( state );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CDoDHudFireSelect::OnThink()
+{
+ BaseClass::OnThink();
+
+ C_DODPlayer *pPlayer = C_DODPlayer::GetLocalDODPlayer();
+ if ( pPlayer )
+ {
+ CWeaponDODBase *pWeapon = pPlayer->GetActiveDODWeapon();
+ if ( pWeapon )
+ {
+ bool bSemiAutoWpn = false;
+
+ if ( pWeapon->IsA( WEAPON_MP44 ) )
+ {
+ m_pIconBAR->SetVisible( false );
+ m_pIconMP44->SetVisible( true );
+
+ bSemiAutoWpn = true;
+ }
+ else if ( pWeapon->IsA( WEAPON_BAR ) )
+ {
+ m_pIconBAR->SetVisible( true );
+ m_pIconMP44->SetVisible( false );
+
+ bSemiAutoWpn = true;
+ }
+ else
+ {
+ m_pIconBAR->SetVisible( false );
+ m_pIconMP44->SetVisible( false );
+ }
+
+ if ( bSemiAutoWpn )
+ {
+ SetVisible( true );
+
+ CDODFireSelectWeapon *pFireSelect = dynamic_cast<CDODFireSelectWeapon *>(pWeapon);
+
+ if ( pFireSelect && pFireSelect->IsSemiAuto() )
+ {
+ m_pBulletLeft->SetVisible( false );
+ m_pBulletCenter->SetVisible( false );
+ }
+ else
+ {
+ m_pBulletLeft->SetVisible( true );
+ m_pBulletCenter->SetVisible( true );
+ }
+ }
+ else
+ {
+ SetVisible( false );
+ }
+ }
+ }
+}