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-rw-r--r--game/client/dod/dod_hud_health.cpp191
1 files changed, 191 insertions, 0 deletions
diff --git a/game/client/dod/dod_hud_health.cpp b/game/client/dod/dod_hud_health.cpp
new file mode 100644
index 0000000..3cd21f5
--- /dev/null
+++ b/game/client/dod/dod_hud_health.cpp
@@ -0,0 +1,191 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+//
+// Health.cpp
+//
+// implementation of CHudHealth class
+//
+#include "cbase.h"
+#include "hud.h"
+#include "hud_macros.h"
+#include "view.h"
+
+#include "iclientmode.h"
+
+#include <KeyValues.h>
+#include <vgui/ISurface.h>
+#include <vgui/ISystem.h>
+#include <vgui_controls/AnimationController.h>
+#include <vgui_controls/Panel.h>
+
+using namespace vgui;
+
+#include "hudelement.h"
+#include "convar.h"
+#include "c_dod_player.h"
+
+//-----------------------------------------------------------------------------
+// Purpose: Health panel
+//-----------------------------------------------------------------------------
+class CHudHealth : public CHudElement, public vgui::Panel
+{
+ DECLARE_CLASS_SIMPLE( CHudHealth, vgui::Panel );
+
+public:
+ CHudHealth( const char *pElementName );
+ virtual void Init( void );
+ virtual void VidInit( void );
+ virtual void Reset( void );
+ virtual void OnThink();
+
+ virtual bool ShouldDraw( void );
+ virtual void Paint( void );
+ virtual void ApplySchemeSettings( IScheme *scheme );
+
+private:
+ int m_iHealth;
+ int m_iStamina;
+
+ CHudTexture *m_pIconHealthBar;
+ CHudTexture *m_pIconHealthOverlay;
+ CHudTexture *m_pIconBG;
+ CHudTexture *m_pIconStaminaBar;
+};
+
+//DECLARE_HUDELEMENT( CHudHealth );
+
+//-----------------------------------------------------------------------------
+// Purpose: Constructor
+//-----------------------------------------------------------------------------
+CHudHealth::CHudHealth( const char *pElementName ) : CHudElement( pElementName ), BaseClass(NULL, "HudHealth")
+{
+ SetParent( g_pClientMode->GetViewport() );
+ SetHiddenBits( HIDEHUD_HEALTH | HIDEHUD_PLAYERDEAD );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CHudHealth::Init()
+{
+ m_iHealth = 100;
+}
+
+void CHudHealth::ApplySchemeSettings( IScheme *scheme )
+{
+ BaseClass::ApplySchemeSettings( scheme );
+
+ if( !m_pIconHealthBar )
+ {
+ m_pIconHealthBar = gHUD.GetIcon( "hud_healthbar" );
+ }
+
+ if( !m_pIconHealthOverlay )
+ {
+ m_pIconHealthOverlay = gHUD.GetIcon( "hud_health_overlay" );
+ }
+
+ if( !m_pIconBG )
+ {
+ m_pIconBG = gHUD.GetIcon( "hud_main" );
+ }
+
+ if( !m_pIconStaminaBar )
+ {
+ m_pIconStaminaBar = gHUD.GetIcon( "hud_staminabar" );
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CHudHealth::Reset()
+{
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CHudHealth::VidInit()
+{
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CHudHealth::OnThink()
+{
+ int realHealth = 0;
+ C_DODPlayer *local = C_DODPlayer::GetLocalDODPlayer();
+ if ( local )
+ {
+ // Never below zero
+ realHealth = MAX( local->GetHealth(), 0 );
+
+ m_iStamina = local->m_Shared.GetStamina();
+ }
+
+ // Only update the fade if we've changed health
+ if ( realHealth == m_iHealth )
+ {
+ return;
+ }
+
+#ifdef _DEBUG
+ g_pClientMode->GetViewportAnimationController()->SetAutoReloadScript(true);
+#endif
+
+ m_iHealth = realHealth;
+}
+
+bool CHudHealth::ShouldDraw( void )
+{
+ // No local player yet?
+ C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
+ if ( !pPlayer )
+ return false;
+
+ if( pPlayer->GetTeamNumber() != TEAM_ALLIES &&
+ pPlayer->GetTeamNumber() != TEAM_AXIS )
+ return false;
+
+ return CHudElement::ShouldDraw();
+}
+
+void CHudHealth::Paint( void )
+{
+ int x, y, w, h;
+ GetBounds( x, y, w, h );
+
+ Color clrIcon(255,255,255,255);
+
+ int xpos = 0;
+ int ypos = h - m_pIconBG->Height();
+
+ m_pIconBG->DrawSelf( xpos, ypos, clrIcon );
+
+ int nOffset = m_pIconHealthOverlay->Height() * ( 1.0 - ( (float)m_iHealth / 100.0 ) );
+ if ( nOffset < m_pIconHealthOverlay->Height() )
+ {
+ m_pIconHealthOverlay->DrawSelfCropped( xpos + 55, ypos + 27, 0, 0, m_pIconHealthOverlay->Width(), nOffset, clrIcon );
+ }
+
+ nOffset = m_pIconHealthBar->Height() * ( 1.0 - ( (float)m_iHealth / 100.0 ) );
+ if ( nOffset < m_pIconHealthBar->Height() )
+ {
+ m_pIconHealthBar->DrawSelfCropped( xpos + 99, ypos + 27 + nOffset, 0, nOffset, m_pIconHealthBar->Width(), m_pIconHealthBar->Height() - nOffset, clrIcon );
+ }
+
+ nOffset = m_pIconStaminaBar->Height() * ( 1.0 - ( (float)m_iStamina / 100.0 ) );
+ if ( nOffset < m_pIconStaminaBar->Height() )
+ {
+ m_pIconStaminaBar->DrawSelfCropped( xpos + 8, ypos + 12 + nOffset, 0, nOffset, m_pIconStaminaBar->Width(), m_pIconStaminaBar->Height() - nOffset, clrIcon );
+ }
+
+ BaseClass::Paint();
+}