diff options
Diffstat (limited to 'game/client/dod/dod_hud_health.cpp')
| -rw-r--r-- | game/client/dod/dod_hud_health.cpp | 191 |
1 files changed, 191 insertions, 0 deletions
diff --git a/game/client/dod/dod_hud_health.cpp b/game/client/dod/dod_hud_health.cpp new file mode 100644 index 0000000..3cd21f5 --- /dev/null +++ b/game/client/dod/dod_hud_health.cpp @@ -0,0 +1,191 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +// +//=============================================================================// +// +// Health.cpp +// +// implementation of CHudHealth class +// +#include "cbase.h" +#include "hud.h" +#include "hud_macros.h" +#include "view.h" + +#include "iclientmode.h" + +#include <KeyValues.h> +#include <vgui/ISurface.h> +#include <vgui/ISystem.h> +#include <vgui_controls/AnimationController.h> +#include <vgui_controls/Panel.h> + +using namespace vgui; + +#include "hudelement.h" +#include "convar.h" +#include "c_dod_player.h" + +//----------------------------------------------------------------------------- +// Purpose: Health panel +//----------------------------------------------------------------------------- +class CHudHealth : public CHudElement, public vgui::Panel +{ + DECLARE_CLASS_SIMPLE( CHudHealth, vgui::Panel ); + +public: + CHudHealth( const char *pElementName ); + virtual void Init( void ); + virtual void VidInit( void ); + virtual void Reset( void ); + virtual void OnThink(); + + virtual bool ShouldDraw( void ); + virtual void Paint( void ); + virtual void ApplySchemeSettings( IScheme *scheme ); + +private: + int m_iHealth; + int m_iStamina; + + CHudTexture *m_pIconHealthBar; + CHudTexture *m_pIconHealthOverlay; + CHudTexture *m_pIconBG; + CHudTexture *m_pIconStaminaBar; +}; + +//DECLARE_HUDELEMENT( CHudHealth ); + +//----------------------------------------------------------------------------- +// Purpose: Constructor +//----------------------------------------------------------------------------- +CHudHealth::CHudHealth( const char *pElementName ) : CHudElement( pElementName ), BaseClass(NULL, "HudHealth") +{ + SetParent( g_pClientMode->GetViewport() ); + SetHiddenBits( HIDEHUD_HEALTH | HIDEHUD_PLAYERDEAD ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CHudHealth::Init() +{ + m_iHealth = 100; +} + +void CHudHealth::ApplySchemeSettings( IScheme *scheme ) +{ + BaseClass::ApplySchemeSettings( scheme ); + + if( !m_pIconHealthBar ) + { + m_pIconHealthBar = gHUD.GetIcon( "hud_healthbar" ); + } + + if( !m_pIconHealthOverlay ) + { + m_pIconHealthOverlay = gHUD.GetIcon( "hud_health_overlay" ); + } + + if( !m_pIconBG ) + { + m_pIconBG = gHUD.GetIcon( "hud_main" ); + } + + if( !m_pIconStaminaBar ) + { + m_pIconStaminaBar = gHUD.GetIcon( "hud_staminabar" ); + } +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CHudHealth::Reset() +{ +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CHudHealth::VidInit() +{ +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CHudHealth::OnThink() +{ + int realHealth = 0; + C_DODPlayer *local = C_DODPlayer::GetLocalDODPlayer(); + if ( local ) + { + // Never below zero + realHealth = MAX( local->GetHealth(), 0 ); + + m_iStamina = local->m_Shared.GetStamina(); + } + + // Only update the fade if we've changed health + if ( realHealth == m_iHealth ) + { + return; + } + +#ifdef _DEBUG + g_pClientMode->GetViewportAnimationController()->SetAutoReloadScript(true); +#endif + + m_iHealth = realHealth; +} + +bool CHudHealth::ShouldDraw( void ) +{ + // No local player yet? + C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer(); + if ( !pPlayer ) + return false; + + if( pPlayer->GetTeamNumber() != TEAM_ALLIES && + pPlayer->GetTeamNumber() != TEAM_AXIS ) + return false; + + return CHudElement::ShouldDraw(); +} + +void CHudHealth::Paint( void ) +{ + int x, y, w, h; + GetBounds( x, y, w, h ); + + Color clrIcon(255,255,255,255); + + int xpos = 0; + int ypos = h - m_pIconBG->Height(); + + m_pIconBG->DrawSelf( xpos, ypos, clrIcon ); + + int nOffset = m_pIconHealthOverlay->Height() * ( 1.0 - ( (float)m_iHealth / 100.0 ) ); + if ( nOffset < m_pIconHealthOverlay->Height() ) + { + m_pIconHealthOverlay->DrawSelfCropped( xpos + 55, ypos + 27, 0, 0, m_pIconHealthOverlay->Width(), nOffset, clrIcon ); + } + + nOffset = m_pIconHealthBar->Height() * ( 1.0 - ( (float)m_iHealth / 100.0 ) ); + if ( nOffset < m_pIconHealthBar->Height() ) + { + m_pIconHealthBar->DrawSelfCropped( xpos + 99, ypos + 27 + nOffset, 0, nOffset, m_pIconHealthBar->Width(), m_pIconHealthBar->Height() - nOffset, clrIcon ); + } + + nOffset = m_pIconStaminaBar->Height() * ( 1.0 - ( (float)m_iStamina / 100.0 ) ); + if ( nOffset < m_pIconStaminaBar->Height() ) + { + m_pIconStaminaBar->DrawSelfCropped( xpos + 8, ypos + 12 + nOffset, 0, nOffset, m_pIconStaminaBar->Width(), m_pIconStaminaBar->Height() - nOffset, clrIcon ); + } + + BaseClass::Paint(); +} |