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Diffstat (limited to 'game/client/dod/dod_headiconmanager.h')
| -rw-r--r-- | game/client/dod/dod_headiconmanager.h | 45 |
1 files changed, 45 insertions, 0 deletions
diff --git a/game/client/dod/dod_headiconmanager.h b/game/client/dod/dod_headiconmanager.h new file mode 100644 index 0000000..629ad33 --- /dev/null +++ b/game/client/dod/dod_headiconmanager.h @@ -0,0 +1,45 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//===========================================================================// + +#ifndef DOD_HEADICONMANAGER_H +#define DOD_HEADICONMANAGER_H +#ifdef _WIN32 +#pragma once +#endif + +#include "bitvec.h" + +class IMaterial; + +class CHeadIconManager : CAutoGameSystem +{ +public: + CHeadIconManager(); + ~CHeadIconManager(); + + virtual bool Init(); + virtual void Shutdown(); + +public: + // Call from the HUD_CreateEntities function so it can add sprites above player heads. + void DrawHeadIcons(); + + // Call from player render calls to indicate a head icon should be drawn for this player this frame + void PlayerDrawn( C_BasePlayer *pPlayer ); + +private: + IMaterial *m_pAlliesIconMaterial; // For labels above players' heads. + IMaterial *m_pAxisIconMaterial; // For labels above players' heads. + CBitVec<MAX_PLAYERS> m_PlayerDrawn; // Was the player drawn this frame? +}; + + +// Get the (global) head icon manager. +CHeadIconManager* HeadIconManager(); + + +#endif // DOD_HEADICONMANAGER_H |