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-rw-r--r--game/client/dod/clientmode_dod.h60
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diff --git a/game/client/dod/clientmode_dod.h b/game/client/dod/clientmode_dod.h
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+++ b/game/client/dod/clientmode_dod.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef DOD_CLIENTMODE_H
+#define DOD_CLIENTMODE_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "clientmode_shared.h"
+#include "dodviewport.h"
+
+class CDODFreezePanel;
+
+class ClientModeDODNormal : public ClientModeShared
+{
+DECLARE_CLASS( ClientModeDODNormal, ClientModeShared );
+
+private:
+
+// IClientMode overrides.
+public:
+
+ ClientModeDODNormal();
+
+ virtual void Init();
+ virtual void InitViewport();
+
+ virtual float GetViewModelFOV( void );
+
+ int GetDeathMessageStartHeight( void );
+
+ virtual void FireGameEvent( IGameEvent * event);
+ virtual void PostRenderVGui();
+
+ virtual bool ShouldDrawViewModel( void );
+
+ virtual int HudElementKeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding );
+
+
+private:
+
+ // void UpdateSpectatorMode( void );
+
+ void RadioMessage( const char *pszSoundName, const char *pszSubtitle, const char *pszSender = NULL, int iSenderIndex = 0 );
+ char m_szLastRadioSound[128];
+
+ CDODFreezePanel *m_pFreezePanel;
+
+};
+
+
+extern IClientMode *GetClientModeNormal();
+extern ClientModeDODNormal* GetClientModeDODNormal();
+
+
+#endif // DOD_CLIENTMODE_H