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-rw-r--r--game/client/dod/VGUI/backgroundpanel.cpp677
-rw-r--r--game/client/dod/VGUI/backgroundpanel.h53
-rw-r--r--game/client/dod/VGUI/dodbutton.cpp99
-rw-r--r--game/client/dod/VGUI/dodbutton.h88
-rw-r--r--game/client/dod/VGUI/dodclassmenu.cpp353
-rw-r--r--game/client/dod/VGUI/dodclassmenu.h129
-rw-r--r--game/client/dod/VGUI/dodclientscoreboard.cpp621
-rw-r--r--game/client/dod/VGUI/dodclientscoreboard.h79
-rw-r--r--game/client/dod/VGUI/dodcornercutpanel.cpp245
-rw-r--r--game/client/dod/VGUI/dodcornercutpanel.h66
-rw-r--r--game/client/dod/VGUI/dodmenubackground.cpp89
-rw-r--r--game/client/dod/VGUI/dodmenubackground.h74
-rw-r--r--game/client/dod/VGUI/dodmouseoverpanelbutton.h72
-rw-r--r--game/client/dod/VGUI/dodoverview.cpp977
-rw-r--r--game/client/dod/VGUI/dodoverview.h81
-rw-r--r--game/client/dod/VGUI/dodrandombutton.h93
-rw-r--r--game/client/dod/VGUI/dodspectatorgui.cpp194
-rw-r--r--game/client/dod/VGUI/dodspectatorgui.h46
-rw-r--r--game/client/dod/VGUI/dodteammenu.cpp285
-rw-r--r--game/client/dod/VGUI/dodteammenu.h67
-rw-r--r--game/client/dod/VGUI/dodtextwindow.cpp162
-rw-r--r--game/client/dod/VGUI/dodtextwindow.h52
-rw-r--r--game/client/dod/VGUI/dodviewport.cpp195
-rw-r--r--game/client/dod/VGUI/dodviewport.h49
-rw-r--r--game/client/dod/VGUI/idodviewportmsgs.h25
-rw-r--r--game/client/dod/VGUI/vgui_rootpanel_dod.cpp106
-rw-r--r--game/client/dod/VGUI/vgui_rootpanel_dod.h56
27 files changed, 5033 insertions, 0 deletions
diff --git a/game/client/dod/VGUI/backgroundpanel.cpp b/game/client/dod/VGUI/backgroundpanel.cpp
new file mode 100644
index 0000000..9783c21
--- /dev/null
+++ b/game/client/dod/VGUI/backgroundpanel.cpp
@@ -0,0 +1,677 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#include "cbase.h"
+#include "backgroundpanel.h"
+
+#include <vgui/IVGui.h>
+#include <vgui/IScheme.h>
+#include <vgui/ISurface.h>
+#include <vgui_controls/Label.h>
+#include <vgui/ILocalize.h>
+#include "vgui_controls/BuildGroup.h"
+#include "vgui_controls/BitmapImagePanel.h"
+
+using namespace vgui;
+
+#define DEBUG_WINDOW_RESIZING 0
+#define DEBUG_WINDOW_REPOSITIONING 0
+
+//-----------------------------------------------------------------------------
+const int NumSegments = 7;
+static int coord[NumSegments+1] = {
+ 0,
+ 1,
+ 2,
+ 3,
+ 4,
+ 6,
+ 9,
+ 10
+};
+
+//-----------------------------------------------------------------------------
+void DrawRoundedBackground( Color bgColor, int wide, int tall )
+{
+ int x1, x2, y1, y2;
+ surface()->DrawSetColor(bgColor);
+ surface()->DrawSetTextColor(bgColor);
+
+ int i;
+
+ // top-left corner --------------------------------------------------------
+ int xDir = 1;
+ int yDir = -1;
+ int xIndex = 0;
+ int yIndex = NumSegments - 1;
+ int xMult = 1;
+ int yMult = 1;
+ int x = 0;
+ int y = 0;
+ for ( i=0; i<NumSegments; ++i )
+ {
+ x1 = MIN( x + coord[xIndex]*xMult, x + coord[xIndex+1]*xMult );
+ x2 = MAX( x + coord[xIndex]*xMult, x + coord[xIndex+1]*xMult );
+ y1 = MAX( y + coord[yIndex]*yMult, y + coord[yIndex+1]*yMult );
+ y2 = y + coord[NumSegments];
+ surface()->DrawFilledRect( x1, y1, x2, y2 );
+
+ xIndex += xDir;
+ yIndex += yDir;
+ }
+
+ // top-right corner -------------------------------------------------------
+ xDir = 1;
+ yDir = -1;
+ xIndex = 0;
+ yIndex = NumSegments - 1;
+ x = wide;
+ y = 0;
+ xMult = -1;
+ yMult = 1;
+ for ( i=0; i<NumSegments; ++i )
+ {
+ x1 = MIN( x + coord[xIndex]*xMult, x + coord[xIndex+1]*xMult );
+ x2 = MAX( x + coord[xIndex]*xMult, x + coord[xIndex+1]*xMult );
+ y1 = MAX( y + coord[yIndex]*yMult, y + coord[yIndex+1]*yMult );
+ y2 = y + coord[NumSegments];
+ surface()->DrawFilledRect( x1, y1, x2, y2 );
+ xIndex += xDir;
+ yIndex += yDir;
+ }
+
+ // bottom-right corner ----------------------------------------------------
+ xDir = 1;
+ yDir = -1;
+ xIndex = 0;
+ yIndex = NumSegments - 1;
+ x = wide;
+ y = tall;
+ xMult = -1;
+ yMult = -1;
+ for ( i=0; i<NumSegments; ++i )
+ {
+ x1 = MIN( x + coord[xIndex]*xMult, x + coord[xIndex+1]*xMult );
+ x2 = MAX( x + coord[xIndex]*xMult, x + coord[xIndex+1]*xMult );
+ y1 = y - coord[NumSegments];
+ y2 = MIN( y + coord[yIndex]*yMult, y + coord[yIndex+1]*yMult );
+ surface()->DrawFilledRect( x1, y1, x2, y2 );
+ xIndex += xDir;
+ yIndex += yDir;
+ }
+
+ // bottom-left corner -----------------------------------------------------
+ xDir = 1;
+ yDir = -1;
+ xIndex = 0;
+ yIndex = NumSegments - 1;
+ x = 0;
+ y = tall;
+ xMult = 1;
+ yMult = -1;
+ for ( i=0; i<NumSegments; ++i )
+ {
+ x1 = MIN( x + coord[xIndex]*xMult, x + coord[xIndex+1]*xMult );
+ x2 = MAX( x + coord[xIndex]*xMult, x + coord[xIndex+1]*xMult );
+ y1 = y - coord[NumSegments];
+ y2 = MIN( y + coord[yIndex]*yMult, y + coord[yIndex+1]*yMult );
+ surface()->DrawFilledRect( x1, y1, x2, y2 );
+ xIndex += xDir;
+ yIndex += yDir;
+ }
+
+ // paint between top left and bottom left ---------------------------------
+ x1 = 0;
+ x2 = coord[NumSegments];
+ y1 = coord[NumSegments];
+ y2 = tall - coord[NumSegments];
+ surface()->DrawFilledRect( x1, y1, x2, y2 );
+
+ // paint between left and right -------------------------------------------
+ x1 = coord[NumSegments];
+ x2 = wide - coord[NumSegments];
+ y1 = 0;
+ y2 = tall;
+ surface()->DrawFilledRect( x1, y1, x2, y2 );
+
+ // paint between top right and bottom right -------------------------------
+ x1 = wide - coord[NumSegments];
+ x2 = wide;
+ y1 = coord[NumSegments];
+ y2 = tall - coord[NumSegments];
+ surface()->DrawFilledRect( x1, y1, x2, y2 );
+}
+
+//-----------------------------------------------------------------------------
+void DrawRoundedBorder( Color borderColor, int wide, int tall )
+{
+ int x1, x2, y1, y2;
+ surface()->DrawSetColor(borderColor);
+ surface()->DrawSetTextColor(borderColor);
+
+ int i;
+
+ // top-left corner --------------------------------------------------------
+ int xDir = 1;
+ int yDir = -1;
+ int xIndex = 0;
+ int yIndex = NumSegments - 1;
+ int xMult = 1;
+ int yMult = 1;
+ int x = 0;
+ int y = 0;
+ for ( i=0; i<NumSegments; ++i )
+ {
+ x1 = MIN( x + coord[xIndex]*xMult, x + coord[xIndex+1]*xMult );
+ x2 = MAX( x + coord[xIndex]*xMult, x + coord[xIndex+1]*xMult );
+ y1 = MIN( y + coord[yIndex]*yMult, y + coord[yIndex+1]*yMult );
+ y2 = MAX( y + coord[yIndex]*yMult, y + coord[yIndex+1]*yMult );
+ surface()->DrawFilledRect( x1, y1, x2, y2 );
+
+ xIndex += xDir;
+ yIndex += yDir;
+ }
+
+ // top-right corner -------------------------------------------------------
+ xDir = 1;
+ yDir = -1;
+ xIndex = 0;
+ yIndex = NumSegments - 1;
+ x = wide;
+ y = 0;
+ xMult = -1;
+ yMult = 1;
+ for ( i=0; i<NumSegments; ++i )
+ {
+ x1 = MIN( x + coord[xIndex]*xMult, x + coord[xIndex+1]*xMult );
+ x2 = MAX( x + coord[xIndex]*xMult, x + coord[xIndex+1]*xMult );
+ y1 = MIN( y + coord[yIndex]*yMult, y + coord[yIndex+1]*yMult );
+ y2 = MAX( y + coord[yIndex]*yMult, y + coord[yIndex+1]*yMult );
+ surface()->DrawFilledRect( x1, y1, x2, y2 );
+ xIndex += xDir;
+ yIndex += yDir;
+ }
+
+ // bottom-right corner ----------------------------------------------------
+ xDir = 1;
+ yDir = -1;
+ xIndex = 0;
+ yIndex = NumSegments - 1;
+ x = wide;
+ y = tall;
+ xMult = -1;
+ yMult = -1;
+ for ( i=0; i<NumSegments; ++i )
+ {
+ x1 = MIN( x + coord[xIndex]*xMult, x + coord[xIndex+1]*xMult );
+ x2 = MAX( x + coord[xIndex]*xMult, x + coord[xIndex+1]*xMult );
+ y1 = MIN( y + coord[yIndex]*yMult, y + coord[yIndex+1]*yMult );
+ y2 = MAX( y + coord[yIndex]*yMult, y + coord[yIndex+1]*yMult );
+ surface()->DrawFilledRect( x1, y1, x2, y2 );
+ xIndex += xDir;
+ yIndex += yDir;
+ }
+
+ // bottom-left corner -----------------------------------------------------
+ xDir = 1;
+ yDir = -1;
+ xIndex = 0;
+ yIndex = NumSegments - 1;
+ x = 0;
+ y = tall;
+ xMult = 1;
+ yMult = -1;
+ for ( i=0; i<NumSegments; ++i )
+ {
+ x1 = MIN( x + coord[xIndex]*xMult, x + coord[xIndex+1]*xMult );
+ x2 = MAX( x + coord[xIndex]*xMult, x + coord[xIndex+1]*xMult );
+ y1 = MIN( y + coord[yIndex]*yMult, y + coord[yIndex+1]*yMult );
+ y2 = MAX( y + coord[yIndex]*yMult, y + coord[yIndex+1]*yMult );
+ surface()->DrawFilledRect( x1, y1, x2, y2 );
+ xIndex += xDir;
+ yIndex += yDir;
+ }
+
+ // top --------------------------------------------------------------------
+ x1 = coord[NumSegments];
+ x2 = wide - coord[NumSegments];
+ y1 = 0;
+ y2 = 1;
+ surface()->DrawFilledRect( x1, y1, x2, y2 );
+
+ // bottom -----------------------------------------------------------------
+ x1 = coord[NumSegments];
+ x2 = wide - coord[NumSegments];
+ y1 = tall - 1;
+ y2 = tall;
+ surface()->DrawFilledRect( x1, y1, x2, y2 );
+
+ // left -------------------------------------------------------------------
+ x1 = 0;
+ x2 = 1;
+ y1 = coord[NumSegments];
+ y2 = tall - coord[NumSegments];
+ surface()->DrawFilledRect( x1, y1, x2, y2 );
+
+ // right ------------------------------------------------------------------
+ x1 = wide - 1;
+ x2 = wide;
+ y1 = coord[NumSegments];
+ y2 = tall - coord[NumSegments];
+ surface()->DrawFilledRect( x1, y1, x2, y2 );
+}
+
+//-----------------------------------------------------------------------------
+class CaptionLabel : public Label
+{
+public:
+ CaptionLabel(Panel *parent, const char *panelName, const char *text) : Label(parent, panelName, text)
+ {
+ }
+
+ virtual void ApplySchemeSettings( vgui::IScheme *pScheme )
+ {
+ Label::ApplySchemeSettings( pScheme );
+ SetFont( pScheme->GetFont( "MenuTitle", IsProportional() ) );
+ }
+};
+
+//-----------------------------------------------------------------------------
+// Purpose: transform a normalized value into one that is scaled based the minimum
+// of the horizontal and vertical ratios
+//-----------------------------------------------------------------------------
+static int GetAlternateProportionalValueFromNormal(int normalizedValue)
+{
+ int wide, tall;
+ GetHudSize( wide, tall );
+ int proH, proW;
+ surface()->GetProportionalBase( proW, proH );
+ double scaleH = (double)tall / (double)proH;
+ double scaleW = (double)wide / (double)proW;
+ double scale = (scaleW < scaleH) ? scaleW : scaleH;
+
+ return (int)( normalizedValue * scale );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: transform a standard scaled value into one that is scaled based the minimum
+// of the horizontal and vertical ratios
+//-----------------------------------------------------------------------------
+int GetAlternateProportionalValueFromScaled(vgui::HScheme hScheme, int scaledValue)
+{
+ return GetAlternateProportionalValueFromNormal( scheme()->GetProportionalNormalizedValueEx( hScheme, scaledValue ) );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: moves and resizes a single control
+//-----------------------------------------------------------------------------
+static void RepositionControl( Panel *pPanel )
+{
+ int x, y, w, h;
+ pPanel->GetBounds(x, y, w, h);
+
+#if DEBUG_WINDOW_RESIZING
+ int x1, y1, w1, h1;
+ pPanel->GetBounds(x1, y1, w1, h1);
+ int x2, y2, w2, h2;
+ x2 = scheme()->GetProportionalNormalizedValueEx( pPanel->GetScheme(),x1 );
+ y2 = scheme()->GetProportionalNormalizedValueEx( pPanel->GetScheme(),y1 );
+ w2 = scheme()->GetProportionalNormalizedValueEx( pPanel->GetScheme(),w1 );
+ h2 = scheme()->GetProportionalNormalizedValueEx( pPanel->GetScheme(),h1 );
+#endif
+
+ x = GetAlternateProportionalValueFromScaled(pPanel->GetScheme(),x);
+ y = GetAlternateProportionalValueFromScaled(pPanel->GetScheme(),y);
+ w = GetAlternateProportionalValueFromScaled(pPanel->GetScheme(),w);
+ h = GetAlternateProportionalValueFromScaled(pPanel->GetScheme(),h);
+
+ pPanel->SetBounds(x, y, w, h);
+
+#if DEBUG_WINDOW_RESIZING
+ DevMsg( "Resizing '%s' from (%d,%d) %dx%d to (%d,%d) %dx%d -- initially was (%d,%d) %dx%d\n",
+ pPanel->GetName(), x1, y1, w1, h1, x, y, w, h, x2, y2, w2, h2 );
+#endif
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Sets colors etc for background image panels
+//-----------------------------------------------------------------------------
+void ApplyBackgroundSchemeSettings( EditablePanel *pWindow, vgui::IScheme *pScheme )
+{
+ Color bgColor = Color( 255, 255, 255, pScheme->GetColor( "BgColor", Color( 0, 0, 0, 0 ) )[3] );
+ Color fgColor = pScheme->GetColor( "FgColor", Color( 0, 0, 0, 0 ) );
+
+ if ( !pWindow )
+ return;
+
+ CBitmapImagePanel *pBitmapPanel;
+
+ // corners --------------------------------------------
+ pBitmapPanel = dynamic_cast< CBitmapImagePanel * >(pWindow->FindChildByName( "TopLeftPanel" ));
+ if ( pBitmapPanel )
+ {
+ pBitmapPanel->setImageColor( bgColor );
+ }
+ pBitmapPanel = dynamic_cast< CBitmapImagePanel * >(pWindow->FindChildByName( "TopRightPanel" ));
+ if ( pBitmapPanel )
+ {
+ pBitmapPanel->setImageColor( bgColor );
+ }
+ pBitmapPanel = dynamic_cast< CBitmapImagePanel * >(pWindow->FindChildByName( "BottomLeftPanel" ));
+ if ( pBitmapPanel )
+ {
+ pBitmapPanel->setImageColor( bgColor );
+ }
+ pBitmapPanel = dynamic_cast< CBitmapImagePanel * >(pWindow->FindChildByName( "BottomRightPanel" ));
+ if ( pBitmapPanel )
+ {
+ pBitmapPanel->setImageColor( bgColor );
+ }
+
+ // background -----------------------------------------
+ pBitmapPanel = dynamic_cast< CBitmapImagePanel * >(pWindow->FindChildByName( "TopSolid" ));
+ if ( pBitmapPanel )
+ {
+ pBitmapPanel->setImageColor( bgColor );
+ }
+ pBitmapPanel = dynamic_cast< CBitmapImagePanel * >(pWindow->FindChildByName( "UpperMiddleSolid" ));
+ if ( pBitmapPanel )
+ {
+ pBitmapPanel->setImageColor( bgColor );
+ }
+ pBitmapPanel = dynamic_cast< CBitmapImagePanel * >(pWindow->FindChildByName( "LowerMiddleSolid" ));
+ if ( pBitmapPanel )
+ {
+ pBitmapPanel->setImageColor( bgColor );
+ }
+ pBitmapPanel = dynamic_cast< CBitmapImagePanel * >(pWindow->FindChildByName( "BottomSolid" ));
+ if ( pBitmapPanel )
+ {
+ pBitmapPanel->setImageColor( bgColor );
+ }
+
+ // Logo -----------------------------------------------
+/* pBitmapPanel = dynamic_cast< CBitmapImagePanel * >(pWindow->FindChildByName( "ExclamationPanel" ));
+ if ( pBitmapPanel )
+ {
+ pBitmapPanel->setImageColor( fgColor );
+ }
+*/
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Re-aligns background image panels so they are touching.
+//-----------------------------------------------------------------------------
+static void FixupBackgroundPanels( EditablePanel *pWindow, int offsetX, int offsetY )
+{
+ if ( !pWindow )
+ return;
+
+ int screenWide, screenTall;
+ pWindow->GetSize( screenWide, screenTall );
+
+ int inset = GetAlternateProportionalValueFromNormal( 20 );
+ int cornerSize = GetAlternateProportionalValueFromNormal( 10 );
+
+ int titleHeight = GetAlternateProportionalValueFromNormal( 42 );
+ int mainHeight = GetAlternateProportionalValueFromNormal( 376 );
+
+ int logoSize = titleHeight;
+
+ int captionInset = GetAlternateProportionalValueFromNormal( 76 );
+
+ Panel *pPanel;
+
+ // corners --------------------------------------------
+ pPanel = pWindow->FindChildByName( "TopLeftPanel" );
+ if ( pPanel )
+ {
+ pPanel->SetZPos( -20 );
+ pPanel->SetBounds( offsetX + inset, offsetY + inset, cornerSize, cornerSize );
+ }
+
+ pPanel = pWindow->FindChildByName( "TopRightPanel" );
+ if ( pPanel )
+ {
+ pPanel->SetZPos( -20 );
+ pPanel->SetBounds( screenWide - offsetX - inset - cornerSize, offsetY + inset, cornerSize, cornerSize );
+ }
+
+ pPanel = pWindow->FindChildByName( "BottomLeftPanel" );
+ if ( pPanel )
+ {
+ pPanel->SetZPos( -20 );
+ pPanel->SetBounds( offsetX + inset, screenTall - offsetY - inset - cornerSize, cornerSize, cornerSize );
+ }
+
+ pPanel = pWindow->FindChildByName( "BottomRightPanel" );
+ if ( pPanel )
+ {
+ pPanel->SetZPos( -20 );
+ pPanel->SetBounds( screenWide - offsetX - inset - cornerSize, screenTall - offsetY - inset - cornerSize, cornerSize, cornerSize );
+ }
+
+ // background -----------------------------------------
+ pPanel = pWindow->FindChildByName( "TopSolid" );
+ if ( pPanel )
+ {
+ pPanel->SetZPos( -20 );
+ pPanel->SetBounds( offsetX + inset + cornerSize, offsetY + inset, screenWide - 2*offsetX - 2*inset - 2*cornerSize, cornerSize );
+ }
+
+ pPanel = pWindow->FindChildByName( "UpperMiddleSolid" );
+ if ( pPanel )
+ {
+ pPanel->SetZPos( -20 );
+ pPanel->SetBounds( offsetX + inset, offsetY + inset + cornerSize, screenWide - 2*offsetX - 2*inset, titleHeight );
+ }
+
+ pPanel = pWindow->FindChildByName( "LowerMiddleSolid" );
+ if ( pPanel )
+ {
+ pPanel->SetZPos( -20 );
+ pPanel->SetBounds( offsetX + inset + cornerSize, screenTall - offsetY - inset - cornerSize, screenWide - 2*offsetX - 2*inset - 2*cornerSize, cornerSize );
+ }
+
+ pPanel = pWindow->FindChildByName( "BottomSolid" );
+ if ( pPanel )
+ {
+ pPanel->SetZPos( -20 );
+ pPanel->SetBounds( offsetX + inset, screenTall - offsetY - inset - cornerSize - mainHeight, screenWide - 2*offsetX - 2*inset, mainHeight );
+ }
+
+ // transparent border ---------------------------------
+ pPanel = pWindow->FindChildByName( "TopClear" );
+ if ( pPanel )
+ {
+ pPanel->SetZPos( -20 );
+ pPanel->SetBounds( 0, 0, screenWide, offsetY + inset );
+ }
+
+ pPanel = pWindow->FindChildByName( "BottomClear" );
+ if ( pPanel )
+ {
+ pPanel->SetZPos( -20 );
+ pPanel->SetBounds( 0, screenTall - offsetY - inset, screenWide, offsetY + inset );
+ }
+
+ pPanel = pWindow->FindChildByName( "LeftClear" );
+ if ( pPanel )
+ {
+ pPanel->SetZPos( -20 );
+ pPanel->SetBounds( 0, offsetY + inset, offsetX + inset, screenTall - 2*offsetY - 2*inset );
+ }
+
+ pPanel = pWindow->FindChildByName( "RightClear" );
+ if ( pPanel )
+ {
+ pPanel->SetZPos( -20 );
+ pPanel->SetBounds( screenWide - offsetX - inset, offsetY + inset, offsetX + inset, screenTall - 2*offsetY - 2*inset );
+ }
+
+ // Logo -----------------------------------------------
+/* int logoInset = (cornerSize + titleHeight - logoSize)/2;
+ pPanel = pWindow->FindChildByName( "ExclamationPanel" );
+ if ( pPanel )
+ {
+ pPanel->SetZPos( -19 ); // higher than the background
+ pPanel->SetBounds( offsetX + inset + logoInset, offsetY + inset + logoInset, logoSize, logoSize );
+ }
+*/
+ // Title caption --------------------------------------
+ pPanel = dynamic_cast< Label * >(pWindow->FindChildByName( "CaptionLabel" ));
+ if ( pPanel )
+ {
+ pPanel->SetZPos( -19 ); // higher than the background
+ pPanel->SetBounds( offsetX + captionInset/*inset + 2*logoInset + logoSize*/, offsetY + inset /*+ logoInset*/, screenWide, logoSize );
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Creates background image panels
+//-----------------------------------------------------------------------------
+void CreateBackground( EditablePanel *pWindow )
+{
+ // corners --------------------------------------------
+ new CBitmapImagePanel( pWindow, "TopLeftPanel", "gfx/vgui/round_corner_nw" );
+ new CBitmapImagePanel( pWindow, "TopRightPanel", "gfx/vgui/round_corner_ne" );
+ new CBitmapImagePanel( pWindow, "BottomLeftPanel", "gfx/vgui/round_corner_sw" );
+ new CBitmapImagePanel( pWindow, "BottomRightPanel", "gfx/vgui/round_corner_se" );
+
+ // background -----------------------------------------
+ new CBitmapImagePanel( pWindow, "TopSolid", "gfx/vgui/solid_background" );
+ new CBitmapImagePanel( pWindow, "UpperMiddleSolid", "gfx/vgui/solid_background" );
+ new CBitmapImagePanel( pWindow, "LowerMiddleSolid", "gfx/vgui/solid_background" );
+ new CBitmapImagePanel( pWindow, "BottomSolid", "gfx/vgui/solid_background" );
+
+ // transparent border ---------------------------------
+ new CBitmapImagePanel( pWindow, "TopClear", "gfx/vgui/trans_background" );
+ new CBitmapImagePanel( pWindow, "BottomClear", "gfx/vgui/trans_background" );
+ new CBitmapImagePanel( pWindow, "LeftClear", "gfx/vgui/trans_background" );
+ new CBitmapImagePanel( pWindow, "RightClear", "gfx/vgui/trans_background" );
+
+ // Logo -----------------------------------------------
+// new CBitmapImagePanel( pWindow, "ExclamationPanel", "gfx/vgui/TF_logo" );
+
+ // Title caption --------------------------------------
+ Panel *pPanel = dynamic_cast< Label * >(pWindow->FindChildByName( "CaptionLabel" ));
+ if ( !pPanel )
+ new CaptionLabel( pWindow, "CaptionLabel", "" );
+}
+
+void ResizeWindowControls( EditablePanel *pWindow, int tall, int wide, int offsetX, int offsetY )
+{
+ if (!pWindow || !pWindow->GetBuildGroup() || !pWindow->GetBuildGroup()->GetPanelList())
+ return;
+
+ CUtlVector<PHandle> *panelList = pWindow->GetBuildGroup()->GetPanelList();
+ CUtlVector<Panel *> resizedPanels;
+ CUtlVector<Panel *> movedPanels;
+
+ // Resize to account for 1.25 aspect ratio (1280x1024) screens
+ {
+ for ( int i = 0; i < panelList->Size(); ++i )
+ {
+ PHandle handle = (*panelList)[i];
+
+ Panel *panel = handle.Get();
+
+ bool found = false;
+ for ( int j = 0; j < resizedPanels.Size(); ++j )
+ {
+ if (panel == resizedPanels[j])
+ found = true;
+ }
+
+ if (!panel || found)
+ {
+ continue;
+ }
+
+ resizedPanels.AddToTail( panel ); // don't move a panel more than once
+
+ if ( panel != pWindow )
+ {
+ RepositionControl( panel );
+ }
+ }
+ }
+
+ // and now re-center them. Woohoo!
+ for ( int i = 0; i < panelList->Size(); ++i )
+ {
+ PHandle handle = (*panelList)[i];
+
+ Panel *panel = handle.Get();
+
+ bool found = false;
+ for ( int j = 0; j < movedPanels.Size(); ++j )
+ {
+ if (panel == movedPanels[j])
+ found = true;
+ }
+
+ if (!panel || found)
+ {
+ continue;
+ }
+
+ movedPanels.AddToTail( panel ); // don't move a panel more than once
+
+ if ( panel != pWindow )
+ {
+ int x, y;
+
+ panel->GetPos( x, y );
+ panel->SetPos( x + offsetX, y + offsetY );
+
+#if DEBUG_WINDOW_REPOSITIONING
+ DevMsg( "Repositioning '%s' from (%d,%d) to (%d,%d) -- a distance of (%d,%d)\n",
+ panel->GetName(), x, y, x + offsetX, y + offsetY, offsetX, offsetY );
+#endif
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Resizes windows to fit completely on-screen (for 1280x1024), and
+// centers them on the screen. Sub-controls are also resized and moved.
+//-----------------------------------------------------------------------------
+void LayoutBackgroundPanel( EditablePanel *pWindow )
+{
+ if ( !pWindow )
+ return;
+
+ int screenW, screenH;
+ GetHudSize( screenW, screenH );
+
+ int wide, tall;
+ pWindow->GetSize( wide, tall );
+
+ int offsetX = 0;
+ int offsetY = 0;
+
+ // Slide everything over to the center
+ pWindow->SetBounds( 0, 0, screenW, screenH );
+
+ if ( wide != screenW || tall != screenH )
+ {
+ wide = GetAlternateProportionalValueFromScaled(pWindow->GetScheme(), wide);
+ tall = GetAlternateProportionalValueFromScaled(pWindow->GetScheme(), tall);
+
+ offsetX = (screenW - wide)/2;
+ offsetY = (screenH - tall)/2;
+
+ ResizeWindowControls( pWindow, tall, wide, offsetX, offsetY );
+ }
+
+ // now that the panels are moved/resized, look for some bg panels, and re-align them
+ FixupBackgroundPanels( pWindow, offsetX, offsetY );
+}
+
+//-----------------------------------------------------------------------------
+
diff --git a/game/client/dod/VGUI/backgroundpanel.h b/game/client/dod/VGUI/backgroundpanel.h
new file mode 100644
index 0000000..7006aeb
--- /dev/null
+++ b/game/client/dod/VGUI/backgroundpanel.h
@@ -0,0 +1,53 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef DODBACKGROUND_H
+#define DODBACKGROUND_H
+
+#include <vgui_controls/Frame.h>
+#include <vgui_controls/EditablePanel.h>
+
+//-----------------------------------------------------------------------------
+// Purpose: Creates background image panels
+//-----------------------------------------------------------------------------
+void CreateBackground( vgui::EditablePanel *pWindow );
+
+//-----------------------------------------------------------------------------
+// Purpose: Resizes windows to fit completely on-screen (for 1280x1024), and
+// centers them on the screen. Sub-controls are also resized and moved.
+//-----------------------------------------------------------------------------
+void LayoutBackgroundPanel( vgui::EditablePanel *pWindow );
+
+//-----------------------------------------------------------------------------
+// Purpose: Sets colors etc for background image panels
+//-----------------------------------------------------------------------------
+void ApplyBackgroundSchemeSettings( vgui::EditablePanel *pWindow, vgui::IScheme *pScheme );
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void ResizeWindowControls( vgui::EditablePanel *pWindow, int tall, int wide, int offsetX, int offsetY );
+
+//-----------------------------------------------------------------------------
+// Purpose: transform a standard scaled value into one that is scaled based the minimum
+// of the horizontal and vertical ratios
+//-----------------------------------------------------------------------------
+int GetAlternateProportionalValueFromScaled( vgui::HScheme hScheme, int scaledValue );
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void DrawRoundedBackground( Color bgColor, int wide, int tall );
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void DrawRoundedBorder( Color borderColor, int wide, int tall );
+
+//-----------------------------------------------------------------------------
+
+#endif // DODBACKGROUND_H
diff --git a/game/client/dod/VGUI/dodbutton.cpp b/game/client/dod/VGUI/dodbutton.cpp
new file mode 100644
index 0000000..11e0ade
--- /dev/null
+++ b/game/client/dod/VGUI/dodbutton.cpp
@@ -0,0 +1,99 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#include "cbase.h"
+#include "dodbutton.h"
+
+#include <vgui/ISurface.h>
+#include <vgui_controls/EditablePanel.h>
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include <tier0/memdbgon.h>
+
+using namespace vgui;
+
+//===============================================
+// CDODButtonShape - drawing class for dod button shape
+//===============================================
+void CDODButtonShape::DrawShapedBorder( int x, int y, int wide, int tall, Color fgcolor )
+{
+ int halfheight = tall / 3;
+
+ surface()->DrawSetColor(fgcolor);
+
+ // top
+ surface()->DrawLine( 0, 1, wide-1, 1 );
+
+ // left
+ surface()->DrawLine( 1, 1, 1, tall-1 );
+
+ // bottom
+ surface()->DrawLine( 0, tall-1, wide-halfheight, tall-1 );
+
+ // right
+ surface()->DrawLine( wide-1, 0, wide-1, tall-halfheight );
+
+ // diagonal
+ surface()->DrawLine( wide-1, tall-halfheight-1, wide-halfheight-1, tall-1 );
+}
+
+void CDODButtonShape::DrawShapedBackground( int x, int y, int wide, int tall, Color bgcolor )
+{
+ int halfheight = tall / 3;
+
+ if ( m_iWhiteTexture < 0 )
+ {
+ m_iWhiteTexture = vgui::surface()->CreateNewTextureID();
+ vgui::surface()->DrawSetTextureFile( m_iWhiteTexture, "vgui/white" , true, false);
+ }
+
+ surface()->DrawSetColor(bgcolor);
+ surface()->DrawSetTexture( m_iWhiteTexture );
+
+ Vertex_t verts[5];
+
+ verts[0].Init( Vector2D( 0, 0 ) );
+ verts[1].Init( Vector2D( wide-1, 0 ) );
+ verts[2].Init( Vector2D( wide-1, tall-halfheight ) );
+ verts[3].Init( Vector2D( wide-halfheight, tall-1 ) );
+ verts[4].Init( Vector2D( 0, tall-1 ) );
+
+ surface()->DrawTexturedPolygon(5, verts);
+
+ surface()->DrawSetTexture(0);
+}
+
+//===============================================
+// CDODButton - shaped button
+//===============================================
+void CDODButton::PaintBackground()
+{
+ int wide, tall;
+ GetSize(wide,tall);
+ DrawShapedBackground( 0, 0, wide, tall, GetBgColor() );
+}
+
+void CDODButton::PaintBorder()
+{
+ int wide, tall;
+ GetSize(wide,tall);
+ DrawShapedBorder( 0, 0, wide, tall, GetFgColor() );
+}
+
+//===============================================
+// CDODProgressBar - used for weapon stat bars
+//===============================================
+void CDODProgressBar::ApplySchemeSettings(IScheme *pScheme)
+{
+ BaseClass::ApplySchemeSettings(pScheme);
+
+ SetFgColor( GetSchemeColor("ClassMenuLight", pScheme ) );
+ SetBgColor( GetSchemeColor("ClassMenuDark", pScheme ) );
+ SetBarInset(0);
+ SetSegmentInfo( 0, 1 );
+ SetBorder(NULL);
+} \ No newline at end of file
diff --git a/game/client/dod/VGUI/dodbutton.h b/game/client/dod/VGUI/dodbutton.h
new file mode 100644
index 0000000..dd1870b
--- /dev/null
+++ b/game/client/dod/VGUI/dodbutton.h
@@ -0,0 +1,88 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef DOD_BUTTON_H
+#define DOD_BUTTON_H
+
+#include "mouseoverpanelbutton.h"
+#include "KeyValues.h"
+#include <vgui/IScheme.h>
+#include <vgui_controls/ProgressBar.h>
+#include <vgui_controls/EditablePanel.h>
+
+// a button with the bottom right corner cut out
+
+/*
+
+|``````````````|
+| PRESS ME! |
+|_____________/
+
+*/
+
+class CDODButtonShape
+{
+public:
+ CDODButtonShape()
+ {
+ m_iWhiteTexture = -1;
+ }
+
+ void DrawShapedBorder( int x, int y, int wide, int tall, Color fgcolor );
+ void DrawShapedBackground( int x, int y, int wide, int tall, Color bgcolor );
+
+protected:
+ int m_iWhiteTexture;
+};
+
+class CDODButton : public vgui::Button, public CDODButtonShape
+{
+private:
+ DECLARE_CLASS_SIMPLE( CDODButton, vgui::Button );
+
+public:
+ CDODButton(vgui::Panel *parent ) :
+ vgui::Button( parent, "DODButton", "" )
+ {
+ }
+
+protected:
+ virtual void PaintBackground();
+ virtual void PaintBorder();
+};
+
+class CDODClassInfoPanel : public vgui::EditablePanel
+{
+private:
+ DECLARE_CLASS_SIMPLE( CDODClassInfoPanel, vgui::EditablePanel );
+
+public:
+ CDODClassInfoPanel( vgui::Panel *parent, const char *panelName ) : vgui::EditablePanel( parent, panelName )
+ {
+ }
+
+ virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
+ virtual vgui::Panel *CreateControlByName( const char *controlName );
+};
+
+
+// Solid coloured progress bar with no border
+class CDODProgressBar : public vgui::ProgressBar
+{
+private:
+ DECLARE_CLASS_SIMPLE( CDODProgressBar, vgui::ProgressBar );
+
+public:
+ CDODProgressBar(vgui::Panel *parent) : vgui::ProgressBar( parent, "statBar" )
+ {
+ }
+
+protected:
+ virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
+};
+
+#endif //DOD_BUTTON_H \ No newline at end of file
diff --git a/game/client/dod/VGUI/dodclassmenu.cpp b/game/client/dod/VGUI/dodclassmenu.cpp
new file mode 100644
index 0000000..a32d1af
--- /dev/null
+++ b/game/client/dod/VGUI/dodclassmenu.cpp
@@ -0,0 +1,353 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#include "cbase.h"
+#include "dodclassmenu.h"
+
+#include <KeyValues.h>
+#include <filesystem.h>
+#include <vgui_controls/Button.h>
+#include <vgui_controls/RichText.h>
+#include <vgui/IVGui.h>
+
+#include "hud.h" // for gEngfuncs
+#include "c_dod_player.h"
+#include "c_dod_team.h"
+
+#include "imagemouseoverbutton.h"
+
+#include "dodmouseoverpanelbutton.h"
+#include "dodrandombutton.h"
+#include "IconPanel.h"
+
+#include "IGameUIFuncs.h" // for key bindings
+
+extern IGameUIFuncs *gameuifuncs; // for key binding details
+
+using namespace vgui;
+
+extern ConVar hud_classautokill;
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+Panel *CDODClassInfoPanel::CreateControlByName( const char *controlName )
+{
+ if( !Q_stricmp( "ProgressBar", controlName ) )
+ {
+ return new CDODProgressBar(this);
+ }
+ else if ( !Q_stricmp( "CIconPanel", controlName ) )
+ {
+ return new CIconPanel(this, "icon_panel");
+ }
+ else
+ {
+ return BaseClass::CreateControlByName( controlName );
+ }
+}
+
+void CDODClassInfoPanel::ApplySchemeSettings( IScheme *pScheme )
+{
+ RichText *pClassInfo = dynamic_cast<RichText*>(FindChildByName("classInfo"));
+
+ if ( pClassInfo )
+ {
+ pClassInfo->SetBorder(pScheme->GetBorder("NoBorder"));
+ pClassInfo->SetBgColor(pScheme->GetColor("Blank", Color(0,0,0,0)));
+ }
+
+ BaseClass::ApplySchemeSettings( pScheme );
+}
+
+CDODClassMenu::CDODClassMenu(IViewPort *pViewPort) : CClassMenu(pViewPort)
+{
+ m_mouseoverButtons.RemoveAll();
+ m_iClassMenuKey = BUTTON_CODE_INVALID;
+ m_pInitialButton = NULL;
+
+ m_pBackground = SETUP_PANEL( new CDODMenuBackground( this ) );
+
+ m_pClassInfoPanel = new CDODClassInfoPanel( this, "ClassInfoPanel" );
+
+ vgui::ivgui()->AddTickSignal( GetVPanel() );
+
+ m_iActivePlayerClass = -1;
+ m_iLastPlayerClassCount = -1;
+
+ m_pClassNumLabel[0] = new Label( this, "class_1_num", "" );
+ m_pClassNumLabel[1] = new Label( this, "class_2_num", "" );
+ m_pClassNumLabel[2] = new Label( this, "class_3_num", "" );
+ m_pClassNumLabel[3] = new Label( this, "class_4_num", "" );
+ m_pClassNumLabel[4] = new Label( this, "class_5_num", "" );
+ m_pClassNumLabel[5] = new Label( this, "class_6_num", "" );
+
+ m_pClassFullLabel[0] = new Label( this, "class_1_full", "" );
+ m_pClassFullLabel[1] = new Label( this, "class_2_full", "" );
+ m_pClassFullLabel[2] = new Label( this, "class_3_full", "" );
+ m_pClassFullLabel[3] = new Label( this, "class_4_full", "" );
+ m_pClassFullLabel[4] = new Label( this, "class_5_full", "" );
+ m_pClassFullLabel[5] = new Label( this, "class_6_full", "" );
+
+ m_pSuicideOption = new CheckButton( this, "suicide_option", "Sky is blue?" );
+}
+
+void CDODClassMenu::ShowPanel( bool bShow )
+{
+ if ( bShow )
+ {
+ engine->CheckPoint( "ClassMenu" );
+
+ m_iClassMenuKey = gameuifuncs->GetButtonCodeForBind( "changeclass" );
+
+ m_pSuicideOption->SetSelected( hud_classautokill.GetBool() );
+ }
+
+ for( int i = 0; i< GetChildCount(); i++ )
+ {
+ CImageMouseOverButton<CDODClassInfoPanel> *button =
+ dynamic_cast<CImageMouseOverButton<CDODClassInfoPanel> *>(GetChild(i));
+
+ if ( button )
+ {
+ if( button == m_pInitialButton && bShow == true )
+ button->ShowPage();
+ else
+ button->HidePage();
+ }
+ }
+
+ CDODRandomButton<CDODClassInfoPanel> *pRandom =
+ dynamic_cast<CDODRandomButton<CDODClassInfoPanel> *>( FindChildByName("random") );
+
+ if ( pRandom )
+ pRandom->HidePage();
+
+ // recalc position of checkbox, since it doesn't do right alignment
+ m_pSuicideOption->SizeToContents();
+
+ int x, y, wide, tall;
+ m_pSuicideOption->GetBounds( x, y, wide, tall );
+
+ int parentW, parentH;
+ GetSize( parentW, parentH );
+
+ x = parentW / 2; // - wide;
+ m_pSuicideOption->SetPos( x, y );
+
+ BaseClass::ShowPanel( bShow );
+}
+
+void CDODClassMenu::OnKeyCodePressed( KeyCode code )
+{
+#ifdef REFRESH_CLASSMENU_TOOL
+
+ if ( code == KEY_PAD_MULTIPLY )
+ {
+ OnRefreshClassMenu();
+ }
+#endif
+
+ if ( m_iClassMenuKey != BUTTON_CODE_INVALID && m_iClassMenuKey == code )
+ {
+ ShowPanel( false );
+ }
+ else
+ {
+ BaseClass::OnKeyCodePressed( code );
+ }
+}
+
+void CDODClassMenu::Update()
+{
+ C_DODPlayer *pPlayer = C_DODPlayer::GetLocalDODPlayer();
+
+ if ( pPlayer && pPlayer->m_Shared.DesiredPlayerClass() == PLAYERCLASS_UNDEFINED )
+ {
+ SetVisibleButton( "CancelButton", false );
+ }
+ else
+ {
+ SetVisibleButton( "CancelButton", true );
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+Panel *CDODClassMenu::CreateControlByName( const char *controlName )
+{
+ if ( !Q_stricmp( "DODMouseOverPanelButton", controlName ) )
+ {
+ return new CDODMouseOverButton<CDODClassInfoPanel>( this, NULL, m_pClassInfoPanel );
+ }
+ else if( !Q_stricmp( "DODButton", controlName ) )
+ {
+ return new CDODButton(this);
+ }
+ else if( !Q_stricmp( "DODRandomButton", controlName ) )
+ {
+ return new CDODRandomButton<CDODClassInfoPanel>(this, NULL, m_pClassInfoPanel );
+ }
+ else if ( !Q_stricmp( "ImageButton", controlName ) )
+ {
+ CImageMouseOverButton<CDODClassInfoPanel> *newButton = new CImageMouseOverButton<CDODClassInfoPanel>( this, NULL, m_pClassInfoPanel );
+
+ if( !m_pInitialButton )
+ {
+ m_pInitialButton = newButton;
+ }
+
+ return newButton;
+ }
+ else if ( !Q_stricmp( "CIconPanel", controlName ) )
+ {
+ return new CIconPanel(this, "icon_panel");
+ }
+ else
+ {
+ return BaseClass::CreateControlByName( controlName );
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Catch the mouseover event and set the active class
+//-----------------------------------------------------------------------------
+void CDODClassMenu::OnShowPage( const char *pagename )
+{
+ // change which class we are counting based on class name
+
+ // turn the button name into a classname
+
+ char buf[64];
+
+ Q_snprintf( buf, sizeof(buf), "cls_%s", pagename );
+
+ C_DODTeam *pTeam = dynamic_cast<C_DODTeam *>( GetGlobalTeam(GetTeamNumber()) );
+
+ if( !pTeam )
+ return;
+
+ // Pull the index of this class via IsClassOnTeam
+ if ( !pTeam->IsClassOnTeam( buf, m_iActivePlayerClass ) )
+ {
+ Assert( !"bad class name on class button" );
+ }
+
+ UpdateNumClassLabel();
+}
+
+//-----------------------------------------------------------------------------
+// Draw nothing
+//-----------------------------------------------------------------------------
+void CDODClassMenu::PaintBackground( void )
+{
+}
+
+//-----------------------------------------------------------------------------
+// Do things that should be done often, eg number of players in the
+// selected class
+//-----------------------------------------------------------------------------
+void CDODClassMenu::OnTick( void )
+{
+ //When a player changes teams, their class and team values don't get here
+ //necessarily before the command to update the class menu. This leads to the cancel button
+ //being visible and people cancelling before they have a class. check for class == DOD_CLASS_NONE and if so
+ //hide the cancel button
+
+ if ( !IsVisible() )
+ return;
+
+ C_DODPlayer *pPlayer = C_DODPlayer::GetLocalDODPlayer();
+
+ if( pPlayer && pPlayer->m_Shared.PlayerClass() == PLAYERCLASS_UNDEFINED )
+ {
+ SetVisibleButton("CancelButton", false);
+ }
+
+ UpdateNumClassLabel();
+
+ BaseClass::OnTick();
+}
+
+void CDODClassMenu::UpdateNumClassLabel( void )
+{
+ int iClassCount[NUM_CLASSES];
+ // Initialize to zero. Was previously used uninitialized.
+ int iClassLimit[NUM_CLASSES] = {};
+
+ // count how many of this class there are
+ C_DODTeam *pTeam = dynamic_cast<C_DODTeam *>( GetGlobalTeam(GetTeamNumber()) );
+
+ if ( !pTeam )
+ return;
+
+ char buf[16];
+
+ for( int i=0;i<NUM_CLASSES;i++ )
+ {
+ iClassCount[i] = pTeam->CountPlayersOfThisClass( i );
+
+ if ( !m_pClassNumLabel[i] || !m_pClassFullLabel[i] )
+ continue;
+
+ if ( pTeam->IsClassOnTeam( i ) )
+ {
+ // FIXME - store pointers to these cvars
+ const CDODPlayerClassInfo &pClassInfo = pTeam->GetPlayerClassInfo( i );
+ ConVar *pLimitCvar = ( ConVar * )cvar->FindVar( pClassInfo.m_szLimitCvar );
+
+ if ( pLimitCvar )
+ iClassLimit[i] = MIN( 32, pLimitCvar->GetInt() );
+ }
+
+ if ( iClassLimit[i] < 0 || iClassCount[i] < iClassLimit[i] )
+ m_pClassFullLabel[i]->SetVisible( false );
+ else
+ m_pClassFullLabel[i]->SetVisible( true );
+
+ if ( iClassLimit[i] > -1 )
+ {
+ // draw "3 / 4"
+ Q_snprintf( buf, sizeof(buf), "%d / %d", iClassCount[i], iClassLimit[i] );
+ }
+ else
+ {
+ // just "3"
+ Q_snprintf( buf, sizeof(buf), "x %d", iClassCount[i] );
+ }
+
+ m_pClassNumLabel[i]->SetText( buf );
+ }
+}
+
+void CDODClassMenu::SetVisible( bool state )
+{
+ BaseClass::SetVisible( state );
+}
+
+void CDODClassMenu::OnSuicideOptionChanged( vgui::Panel *Panel )
+{
+ hud_classautokill.SetValue( m_pSuicideOption->IsSelected() );
+}
+
+#ifdef REFRESH_CLASSMENU_TOOL
+
+ void CDODClassMenu::OnRefreshClassMenu( void )
+ {
+ for( int i = 0; i< GetChildCount(); i++ )
+ {
+ CImageMouseOverButton<CDODClassInfoPanel> *button =
+ dynamic_cast<CImageMouseOverButton<CDODClassInfoPanel> *>(GetChild(i));
+
+ if ( button )
+ {
+ button->RefreshClassPage();
+ }
+ }
+ }
+
+#endif
diff --git a/game/client/dod/VGUI/dodclassmenu.h b/game/client/dod/VGUI/dodclassmenu.h
new file mode 100644
index 0000000..ba25347
--- /dev/null
+++ b/game/client/dod/VGUI/dodclassmenu.h
@@ -0,0 +1,129 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef DODCLASSMENU_H
+#define DODCLASSMENU_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include <classmenu.h>
+#include <vgui_controls/EditablePanel.h>
+#include <filesystem.h>
+#include <dod_shareddefs.h>
+#include "cbase.h"
+#include "dod_gamerules.h"
+#include "dodmenubackground.h"
+#include "dodbutton.h"
+#include "imagemouseoverbutton.h"
+#include "IconPanel.h"
+#include <vgui_controls/CheckButton.h>
+
+using namespace vgui;
+
+#define NUM_CLASSES 6
+
+class CDODClassMenu : public CClassMenu
+{
+private:
+ DECLARE_CLASS_SIMPLE( CDODClassMenu, CClassMenu );
+
+public:
+ CDODClassMenu(IViewPort *pViewPort);
+
+ virtual void Update( void );
+ virtual Panel *CreateControlByName( const char *controlName );
+ virtual void OnTick( void );
+ virtual void PaintBackground( void );
+ virtual void OnKeyCodePressed(KeyCode code);
+ virtual void SetVisible( bool state );
+
+ MESSAGE_FUNC_CHARPTR( OnShowPage, "ShowPage", page );
+
+ virtual void ShowPanel(bool bShow);
+
+ void UpdateNumClassLabel( void );
+
+ virtual int GetTeamNumber( void ) = 0;
+
+#ifdef REFRESH_CLASSMENU_TOOL
+ MESSAGE_FUNC( OnRefreshClassMenu, "refresh_classes" );
+#endif
+
+ MESSAGE_FUNC_PTR( OnSuicideOptionChanged, "CheckButtonChecked", panel );
+
+private:
+ CDODClassInfoPanel *m_pClassInfoPanel;
+ CDODMenuBackground *m_pBackground;
+ CheckButton *m_pSuicideOption;
+
+ CImageMouseOverButton<CDODClassInfoPanel> *m_pInitialButton;
+ int m_iActivePlayerClass;
+ int m_iLastPlayerClassCount;
+ int m_iLastClassLimit;
+
+ ButtonCode_t m_iClassMenuKey;
+
+ vgui::Label *m_pClassNumLabel[NUM_CLASSES];
+ vgui::Label *m_pClassFullLabel[NUM_CLASSES];
+};
+
+//-----------------------------------------------------------------------------
+// Purpose: Draws the U.S. class menu
+//-----------------------------------------------------------------------------
+
+class CDODClassMenu_Allies : public CDODClassMenu
+{
+private:
+ DECLARE_CLASS_SIMPLE( CDODClassMenu_Allies, CDODClassMenu );
+
+public:
+ CDODClassMenu_Allies(IViewPort *pViewPort) : BaseClass(pViewPort)
+ {
+ LoadControlSettings( "Resource/UI/ClassMenu_Allies.res" );
+ }
+
+ virtual const char *GetName( void )
+ {
+ return PANEL_CLASS_ALLIES;
+ }
+
+ virtual int GetTeamNumber( void )
+ {
+ return TEAM_ALLIES;
+ }
+
+};
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Draws the Wermacht class menu
+//-----------------------------------------------------------------------------
+
+class CDODClassMenu_Axis : public CDODClassMenu
+{
+private:
+ DECLARE_CLASS_SIMPLE( CDODClassMenu_Axis, CDODClassMenu );
+
+public:
+ CDODClassMenu_Axis(IViewPort *pViewPort) : BaseClass(pViewPort)
+ {
+ LoadControlSettings( "Resource/UI/ClassMenu_Axis.res" );
+ }
+
+ virtual const char *GetName( void )
+ {
+ return PANEL_CLASS_AXIS;
+ }
+
+ virtual int GetTeamNumber( void )
+ {
+ return TEAM_AXIS;
+ }
+};
+
+#endif // DODCLASSMENU_H
diff --git a/game/client/dod/VGUI/dodclientscoreboard.cpp b/game/client/dod/VGUI/dodclientscoreboard.cpp
new file mode 100644
index 0000000..d26351d
--- /dev/null
+++ b/game/client/dod/VGUI/dodclientscoreboard.cpp
@@ -0,0 +1,621 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#include "cbase.h"
+#include "hud.h"
+#include "dodclientscoreboard.h"
+#include "c_team.h"
+#include "c_dod_team.h"
+#include "c_dod_playerresource.h"
+#include "c_dod_player.h"
+#include "dod_gamerules.h"
+#include "backgroundpanel.h"
+
+#include <KeyValues.h>
+
+#include <vgui/IScheme.h>
+#include <vgui/ILocalize.h>
+#include <vgui/ISurface.h>
+#include <vgui/IVGui.h>
+#include <vgui_controls/SectionedListPanel.h>
+#include <vgui_controls/ImageList.h>
+
+#include "voice_status.h"
+
+using namespace vgui;
+
+//-----------------------------------------------------------------------------
+// Purpose: Constructor
+//-----------------------------------------------------------------------------
+CDODClientScoreBoardDialog::CDODClientScoreBoardDialog( IViewPort *pViewPort ):CClientScoreBoardDialog( pViewPort )
+{
+ m_pPlayerListAllies = new SectionedListPanel( this, "PlayerListAllies" );
+ m_pPlayerListAxis = new SectionedListPanel( this, "PlayerListAxis" );
+
+ m_iImageDead = 0;
+ m_iImageDominated = 0;
+ m_iImageNemesis = 0;
+
+ m_pAllies_PlayerCount = new Label( this, "Allies_PlayerCount", "" );
+ m_pAllies_Score = new Label( this, "Allies_Score", "" );
+ m_pAllies_Kills = new Label( this, "Allies_Kills", "" );
+ m_pAllies_Deaths = new Label( this, "Allies_Deaths", "" );
+ m_pAllies_Ping = new Label( this, "Allies_Ping", "" );
+
+ m_pAxis_PlayerCount = new Label( this, "Axis_PlayerCount", "" );
+ m_pAxis_Score = new Label( this, "Axis_Score", "" );
+ m_pAxis_Kills = new Label( this, "Axis_Kills", "" );
+ m_pAxis_Deaths = new Label( this, "Axis_Deaths", "" );
+ m_pAxis_Ping = new Label( this, "Axis_Ping", "" );
+
+ ListenForGameEvent( "server_spawn" );
+ SetDialogVariable( "server", "" );
+ SetVisible( false );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Destructor
+//-----------------------------------------------------------------------------
+CDODClientScoreBoardDialog::~CDODClientScoreBoardDialog()
+{
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Paint background for rounded corners
+//-----------------------------------------------------------------------------
+void CDODClientScoreBoardDialog::PaintBackground()
+{
+ int wide, tall;
+ GetSize( wide, tall );
+
+ DrawRoundedBackground( m_bgColor, wide, tall );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Paint border for rounded corners
+//-----------------------------------------------------------------------------
+void CDODClientScoreBoardDialog::PaintBorder()
+{
+ int wide, tall;
+ GetSize( wide, tall );
+
+ DrawRoundedBorder( m_borderColor, wide, tall );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Apply scheme settings
+//-----------------------------------------------------------------------------
+void CDODClientScoreBoardDialog::ApplySchemeSettings( vgui::IScheme *pScheme )
+{
+ BaseClass::ApplySchemeSettings( pScheme );
+
+ LoadControlSettings( "Resource/UI/scoreboard.res" );
+
+ m_bgColor = GetSchemeColor( "SectionedListPanel.BgColor", GetBgColor(), pScheme );
+ m_borderColor = pScheme->GetColor( "Yellow", Color( 251, 206, 60, 255 ) );
+
+ SetBgColor( Color( 0, 0, 0, 0 ) );
+ SetBorder( pScheme->GetBorder( "BaseBorder" ) );
+
+ if ( m_pImageList )
+ {
+ m_iImageDead = m_pImageList->AddImage( scheme()->GetImage( "../hud/leaderboard_dead", true ) );
+ m_iImageDominated = m_pImageList->AddImage( scheme()->GetImage( "../hud/leaderboard_dominated", true ) );
+ m_iImageNemesis = m_pImageList->AddImage( scheme()->GetImage( "../hud/leaderboard_nemesis", true ) );
+
+ // resize the images to our resolution
+ for (int i = 1; i < m_pImageList->GetImageCount(); i++ )
+ {
+ int wide = 13, tall = 13;
+ m_pImageList->GetImage(i)->SetSize(scheme()->GetProportionalScaledValueEx( GetScheme(), wide ), scheme()->GetProportionalScaledValueEx( GetScheme(),tall ) );
+ }
+ }
+
+ if ( m_pPlayerListAllies )
+ {
+ m_pPlayerListAllies->SetImageList( m_pImageList, false );
+ m_pPlayerListAllies->SetBgColor( Color( 0, 0, 0, 0 ) );
+ m_pPlayerListAllies->SetBorder( NULL );
+ m_pPlayerListAllies->SetVisible( true );
+ }
+
+ if ( m_pPlayerListAxis )
+ {
+ m_pPlayerListAxis->SetImageList( m_pImageList, false );
+ m_pPlayerListAxis->SetBgColor( Color( 0, 0, 0, 0 ) );
+ m_pPlayerListAxis->SetBorder( NULL );
+ m_pPlayerListAxis->SetVisible( true );
+ }
+
+ // turn off the default player list since we have our own
+ if ( m_pPlayerList )
+ {
+ m_pPlayerList->SetVisible( false );
+ }
+
+ if ( m_pAllies_PlayerCount && m_pAllies_Score && m_pAllies_Kills && m_pAllies_Deaths && m_pAllies_Ping )
+ {
+ m_pAllies_PlayerCount->SetFgColor( COLOR_DOD_GREEN );
+ m_pAllies_Score->SetFgColor( COLOR_DOD_GREEN );
+ m_pAllies_Kills->SetFgColor( COLOR_DOD_GREEN );
+ m_pAllies_Deaths->SetFgColor( COLOR_DOD_GREEN );
+ m_pAllies_Ping->SetFgColor( COLOR_DOD_GREEN );
+ }
+
+ if ( m_pAxis_PlayerCount && m_pAxis_Score && m_pAxis_Kills && m_pAxis_Deaths && m_pAxis_Ping )
+ {
+ m_pAxis_PlayerCount->SetFgColor( COLOR_DOD_RED );
+ m_pAxis_Score->SetFgColor( COLOR_DOD_RED );
+ m_pAxis_Kills->SetFgColor( COLOR_DOD_RED );
+ m_pAxis_Deaths->SetFgColor( COLOR_DOD_RED );
+ m_pAxis_Ping->SetFgColor( COLOR_DOD_RED );
+ }
+
+ SetVisible( false );
+ Reset();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Resets the scoreboard panel
+//-----------------------------------------------------------------------------
+void CDODClientScoreBoardDialog::Reset()
+{
+ InitPlayerList( m_pPlayerListAllies, TEAM_ALLIES );
+ InitPlayerList( m_pPlayerListAxis, TEAM_AXIS );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Sorts players
+//-----------------------------------------------------------------------------
+bool CDODClientScoreBoardDialog::DODPlayerSortFunc( vgui::SectionedListPanel *list, int itemID1, int itemID2 )
+{
+ KeyValues *it1 = list->GetItemData( itemID1 );
+ KeyValues *it2 = list->GetItemData( itemID2 );
+ Assert( it1 && it2 );
+
+ // first compare score
+ int v1 = it1->GetInt( "score" );
+ int v2 = it2->GetInt( "score" );
+ if ( v1 > v2 )
+ return true;
+ else if ( v1 < v2 )
+ return false;
+
+ // then compare frags
+ v1 = it1->GetInt( "frags" );
+ v2 = it2->GetInt( "frags" );
+ if ( v1 > v2 )
+ return true;
+ else if ( v1 < v2 )
+ return false;
+
+ // next compare deaths
+ v1 = it1->GetInt( "deaths" );
+ v2 = it2->GetInt( "deaths" );
+ if ( v1 > v2 )
+ return false;
+ else if ( v1 < v2 )
+ return true;
+
+ // if score and deaths are the same, use player index to get deterministic sort
+ int iPlayerIndex1 = it1->GetInt( "playerIndex" );
+ int iPlayerIndex2 = it2->GetInt( "playerIndex" );
+ return ( iPlayerIndex1 > iPlayerIndex2 );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Inits the player list in a list panel
+//-----------------------------------------------------------------------------
+void CDODClientScoreBoardDialog::InitPlayerList( SectionedListPanel *pPlayerList, int teamNumber )
+{
+ pPlayerList->SetVerticalScrollbar( false );
+ pPlayerList->RemoveAll();
+ pPlayerList->RemoveAllSections();
+ pPlayerList->AddSection( 0, "Players", DODPlayerSortFunc );
+ pPlayerList->SetSectionAlwaysVisible( 0, true );
+ pPlayerList->SetSectionFgColor( 0, Color( 255, 255, 255, 255 ) );
+ pPlayerList->SetBgColor( Color( 0, 0, 0, 0 ) );
+ pPlayerList->SetBorder( NULL );
+
+ // set the section to have the team color
+ if ( teamNumber && GameResources() )
+ {
+ pPlayerList->SetSectionFgColor( 0, GameResources()->GetTeamColor( teamNumber ) );
+ }
+
+ // Avatars are always displayed at 32x32 regardless of resolution
+ pPlayerList->AddColumnToSection( 0, "avatar", "", SectionedListPanel::COLUMN_IMAGE | SectionedListPanel::COLUMN_CENTER, m_iProportionalAvatarWidth );
+ pPlayerList->AddColumnToSection( 0, "name", "", 0, m_iNameWidth );
+ pPlayerList->AddColumnToSection( 0, "status", "", SectionedListPanel::COLUMN_IMAGE | SectionedListPanel::COLUMN_CENTER, m_iStatusWidth );
+ pPlayerList->AddColumnToSection( 0, "class", "", 0, m_iClassWidth );
+ pPlayerList->AddColumnToSection( 0, "score", "", SectionedListPanel::COLUMN_RIGHT, m_iScoreWidth );
+ pPlayerList->AddColumnToSection( 0, "frags", "", SectionedListPanel::COLUMN_RIGHT, m_iFragsWidth );
+ pPlayerList->AddColumnToSection( 0, "deaths", "", SectionedListPanel::COLUMN_RIGHT, m_iDeathWidth );
+ pPlayerList->AddColumnToSection( 0, "ping", "", SectionedListPanel::COLUMN_RIGHT, m_iPingWidth );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Updates the dialog
+//-----------------------------------------------------------------------------
+void CDODClientScoreBoardDialog::Update()
+{
+ UpdateTeamInfo();
+ UpdatePlayerList();
+ UpdateSpectatorList();
+ MoveToCenterOfScreen();
+
+ // update every second
+ m_fNextUpdateTime = gpGlobals->curtime + 1.0f;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Updates information about teams
+//-----------------------------------------------------------------------------
+void CDODClientScoreBoardDialog::UpdateTeamInfo()
+{
+ // update the team sections in the scoreboard
+ for ( int teamIndex = TEAM_ALLIES; teamIndex <= TEAM_AXIS; teamIndex++ )
+ {
+ wchar_t *teamName = NULL;;
+ C_DODTeam *team = dynamic_cast<C_DODTeam *>( GetGlobalTeam(teamIndex) );
+ if ( team )
+ {
+ // choose dialog variables to set depending on team
+ const char *pDialogVarTeamScore = NULL;
+ const char *pDialogVarTeamPlayerCount = NULL;
+ const char *pDialogVarTeamPing = NULL;
+ const char *pDialogVarTeamDeaths = NULL;
+ const char *pDialogVarTeamFrags = NULL;
+ switch ( teamIndex )
+ {
+ case TEAM_ALLIES:
+ teamName = g_pVGuiLocalize->Find( "#Teamname_Allies" );
+ pDialogVarTeamScore = "allies_teamscore";
+ pDialogVarTeamPlayerCount = "allies_teamplayercount";
+ pDialogVarTeamPing = "allies_teamping";
+ pDialogVarTeamDeaths = "allies_teamdeaths";
+ pDialogVarTeamFrags = "allies_teamfrags";
+ break;
+ case TEAM_AXIS:
+ teamName = g_pVGuiLocalize->Find( "#Teamname_Axis" );
+ pDialogVarTeamScore = "axis_teamscore";
+ pDialogVarTeamPlayerCount = "axis_teamplayercount";
+ pDialogVarTeamPing = "axis_teamping";
+ pDialogVarTeamDeaths = "axis_teamdeaths";
+ pDialogVarTeamFrags = "axis_teamfrags";
+ break;
+ default:
+ Assert( false );
+ break;
+ }
+
+ // update team name
+ wchar_t name[64];
+ wchar_t string1[1024];
+ wchar_t wNumPlayers[6];
+ _snwprintf( wNumPlayers, ARRAYSIZE( wNumPlayers ), L"%i", team->Get_Number_Players() );
+ if ( !teamName && team )
+ {
+ g_pVGuiLocalize->ConvertANSIToUnicode( team->Get_Name(), name, sizeof( name ) );
+ teamName = name;
+ }
+ if ( team->Get_Number_Players() == 1 )
+ {
+ g_pVGuiLocalize->ConstructString( string1, sizeof(string1), g_pVGuiLocalize->Find( "#scoreboard_Player" ), 2, teamName, wNumPlayers );
+ }
+ else
+ {
+ g_pVGuiLocalize->ConstructString( string1, sizeof(string1), g_pVGuiLocalize->Find( "#scoreboard_Players" ), 2, teamName, wNumPlayers );
+ }
+
+ // set # of players for team in dialog
+ SetDialogVariable( pDialogVarTeamPlayerCount, string1 );
+
+ // Rounds won ( + tick )
+ wchar_t wTeamScore[128];
+ wchar_t wRoundsWon[8];
+ wchar_t wTickScore[8];
+ _snwprintf( wRoundsWon, ARRAYSIZE( wRoundsWon ), L"%i", team->GetRoundsWon() );
+ _snwprintf( wTickScore, ARRAYSIZE( wTickScore ), L"%i", team->Get_Score() );
+ g_pVGuiLocalize->ConstructString( wTeamScore, sizeof(wTeamScore), g_pVGuiLocalize->Find( "#scoreboard_teamscore" ), 2, wRoundsWon, wTickScore );
+
+ // set team score in dialog
+ SetDialogVariable( pDialogVarTeamScore, wTeamScore );
+
+ int kills = 0;
+ int deaths = 0;
+ int pingsum = 0;
+ int numcounted = 0;
+ int ping;
+
+ for( int playerIndex = 1 ; playerIndex <= MAX_PLAYERS; playerIndex++ )
+ {
+ if( g_PR->IsConnected( playerIndex ) && g_PR->GetTeam( playerIndex ) == teamIndex )
+ {
+ ping = g_PR->GetPing( playerIndex );
+ kills += g_PR->GetPlayerScore( playerIndex );
+ deaths += g_PR->GetDeaths( playerIndex );
+
+ if ( ping >= 1 )
+ {
+ pingsum += ping;
+ numcounted++;
+ }
+ }
+ }
+
+ if ( numcounted > 0 )
+ {
+ int ping = (int)( (float)pingsum / (float)numcounted );
+ SetDialogVariable( pDialogVarTeamPing, ping );
+ }
+ else
+ {
+ SetDialogVariable( pDialogVarTeamPing, "" );
+ }
+
+ SetDialogVariable( pDialogVarTeamFrags, kills );
+ SetDialogVariable( pDialogVarTeamDeaths, deaths );
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Updates the player list
+//-----------------------------------------------------------------------------
+void CDODClientScoreBoardDialog::UpdatePlayerList()
+{
+ m_pPlayerListAllies->RemoveAll();
+ m_pPlayerListAxis->RemoveAll();
+
+ C_DOD_PlayerResource *dod_PR = dynamic_cast<C_DOD_PlayerResource *>( g_PR );
+ if ( !dod_PR )
+ return;
+
+ C_DODPlayer *pLocalPlayer = C_DODPlayer::GetLocalDODPlayer();
+ if ( !pLocalPlayer )
+ return;
+
+ int iLocalPlayerIndex = GetLocalPlayerIndex();
+
+ for( int playerIndex = 1 ; playerIndex <= MAX_PLAYERS; playerIndex++ )
+ {
+ if( g_PR->IsConnected( playerIndex ) )
+ {
+ SectionedListPanel *pPlayerList = NULL;
+ switch ( g_PR->GetTeam( playerIndex ) )
+ {
+ case TEAM_ALLIES:
+ pPlayerList = m_pPlayerListAllies;
+ break;
+ case TEAM_AXIS:
+ pPlayerList = m_pPlayerListAxis;
+ break;
+ }
+
+ if ( pPlayerList == NULL )
+ {
+ continue;
+ }
+
+ KeyValues *pKeyValues = new KeyValues( "data" );
+ GetPlayerScoreInfo( playerIndex, pKeyValues );
+
+ if ( pLocalPlayer->m_Shared.IsPlayerDominatingMe( playerIndex ) )
+ {
+ // if local player is dominated by this player, show a nemesis icon
+ pKeyValues->SetString( "class", "#Scoreboard_Nemesis" );
+ pKeyValues->SetInt( "status", m_iImageNemesis );
+ }
+ else if ( pLocalPlayer->m_Shared.IsPlayerDominated( playerIndex) )
+ {
+ // if this player is dominated by the local player, show the domination icon
+ pKeyValues->SetString( "class", "#Scoreboard_Dominated" );
+ pKeyValues->SetInt( "status", m_iImageDominated );
+ }
+
+ int itemID = pPlayerList->AddItem( 0, pKeyValues );
+ Color clr = g_PR->GetTeamColor( g_PR->GetTeam( playerIndex ) );
+ pPlayerList->SetItemFgColor( itemID, clr );
+
+ if ( playerIndex == iLocalPlayerIndex )
+ {
+ pPlayerList->SetSelectedItem( itemID );
+ }
+
+ pKeyValues->deleteThis();
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Updates the spectator list
+//-----------------------------------------------------------------------------
+void CDODClientScoreBoardDialog::UpdateSpectatorList()
+{
+ char szSpectatorList[512] = "" ;
+ int nSpectators = 0;
+ for( int playerIndex = 1 ; playerIndex <= MAX_PLAYERS; playerIndex++ )
+ {
+ if ( ShouldShowAsSpectator( playerIndex ) )
+ {
+ if ( nSpectators > 0 )
+ {
+ Q_strncat( szSpectatorList, ", ", ARRAYSIZE( szSpectatorList ) );
+ }
+
+ Q_strncat( szSpectatorList, g_PR->GetPlayerName( playerIndex ), ARRAYSIZE( szSpectatorList ) );
+ nSpectators++;
+ }
+ }
+
+ wchar_t wzSpectators[512] = L"";
+ if ( nSpectators > 0 )
+ {
+ const char *pchFormat = ( 1 == nSpectators ? "#ScoreBoard_Spectator" : "#ScoreBoard_Spectators" );
+
+ wchar_t wzSpectatorCount[16];
+ wchar_t wzSpectatorList[1024];
+ _snwprintf( wzSpectatorCount, ARRAYSIZE( wzSpectatorCount ), L"%i", nSpectators );
+ g_pVGuiLocalize->ConvertANSIToUnicode( szSpectatorList, wzSpectatorList, sizeof( wzSpectatorList ) );
+ g_pVGuiLocalize->ConstructString( wzSpectators, sizeof(wzSpectators), g_pVGuiLocalize->Find( pchFormat), 2, wzSpectatorCount, wzSpectatorList );
+ }
+
+ SetDialogVariable( "spectators", wzSpectators );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Returns whether the specified player index is a spectator
+//-----------------------------------------------------------------------------
+bool CDODClientScoreBoardDialog::ShouldShowAsSpectator( int iPlayerIndex )
+{
+ C_DOD_PlayerResource *dod_PR = dynamic_cast<C_DOD_PlayerResource *>( g_PR );
+ if ( !dod_PR )
+ return false;
+
+ // see if player is connected
+ if ( dod_PR->IsConnected( iPlayerIndex ) )
+ {
+ // either spectator or unassigned team should show in spectator list
+ int iTeam = dod_PR->GetTeam( iPlayerIndex );
+ if ( TEAM_SPECTATOR == iTeam || TEAM_UNASSIGNED == iTeam )
+ return true;
+ }
+ return false;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Event handler
+//-----------------------------------------------------------------------------
+void CDODClientScoreBoardDialog::FireGameEvent( IGameEvent *event )
+{
+ const char *type = event->GetName();
+
+ if ( 0 == Q_strcmp( type, "server_spawn" ) )
+ {
+ // set server name in scoreboard
+ const char *hostname = event->GetString( "hostname" );
+ wchar_t wzHostName[256];
+ wchar_t wzServerLabel[256];
+ g_pVGuiLocalize->ConvertANSIToUnicode( hostname, wzHostName, sizeof( wzHostName ) );
+ g_pVGuiLocalize->ConstructString( wzServerLabel, sizeof(wzServerLabel), g_pVGuiLocalize->Find( "#Scoreboard_Server" ), 1, wzHostName );
+ SetDialogVariable( "server", wzServerLabel );
+ }
+
+ if( IsVisible() )
+ {
+ Update();
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Adds a new row to the scoreboard, from the playerinfo structure
+//-----------------------------------------------------------------------------
+bool CDODClientScoreBoardDialog::GetPlayerScoreInfo( int playerIndex, KeyValues *kv )
+{
+ C_DOD_PlayerResource *dod_PR = dynamic_cast<C_DOD_PlayerResource *>( g_PR );
+ if ( !dod_PR )
+ return true;
+
+ // Clean up the player name
+ const char *oldName = g_PR->GetPlayerName( playerIndex );
+ int bufsize = strlen( oldName ) * 2 + 1;
+ char *newName = (char *)_alloca( bufsize );
+ UTIL_MakeSafeName( oldName, newName, bufsize );
+ kv->SetString( "name", newName );
+
+ kv->SetInt( "playerIndex", playerIndex );
+ kv->SetInt( "score", dod_PR->GetScore( playerIndex ) );
+ kv->SetInt( "frags", g_PR->GetPlayerScore( playerIndex ) );
+ kv->SetInt( "deaths", g_PR->GetDeaths( playerIndex ) );
+ kv->SetString( "class", "" );
+
+ UpdatePlayerAvatar( playerIndex, kv );
+
+ if ( g_PR->GetPing( playerIndex ) < 1 )
+ {
+ if ( g_PR->IsFakePlayer( playerIndex ) )
+ {
+ kv->SetString( "ping", "BOT" );
+ }
+ else
+ {
+ kv->SetString( "ping", "" );
+ }
+ }
+ else
+ {
+ kv->SetInt( "ping", g_PR->GetPing( playerIndex ) );
+ }
+
+ C_DODPlayer *pLocalPlayer = C_DODPlayer::GetLocalDODPlayer();
+ if ( !pLocalPlayer )
+ return true;
+
+ int team = g_PR->GetTeam( playerIndex );
+ int localteam = pLocalPlayer->GetTeamNumber();
+
+ // If we are on a team that shows class/status, and the local player is allowed to see this information
+ if( ( localteam == TEAM_SPECTATOR || localteam == TEAM_UNASSIGNED || team == localteam ) )
+ {
+ // class name
+ if( g_PR->IsConnected( playerIndex ) )
+ {
+ C_DODTeam *pTeam = dynamic_cast<C_DODTeam *>( GetGlobalTeam( team ) );
+
+ Assert( pTeam );
+
+ int cls = dod_PR->GetPlayerClass( playerIndex );
+
+ char szClassName[64];
+ szClassName[0] = '\0';
+
+ if( cls != PLAYERCLASS_UNDEFINED )
+ {
+ const CDODPlayerClassInfo &info = pTeam->GetPlayerClassInfo( cls );
+
+ g_pVGuiLocalize->ConvertUnicodeToANSI( g_pVGuiLocalize->Find( info.m_szPrintName ), szClassName, sizeof(szClassName) );
+ }
+
+ kv->SetString( "class", szClassName );
+ }
+ else
+ {
+ Assert(0);
+ }
+
+ // status
+ // display whether player is alive or dead (all players see this for all other players on both teams)
+ kv->SetInt( "status", g_PR->IsAlive( playerIndex ) ? 0 : m_iImageDead );
+ }
+
+ if ( g_PR->IsHLTV( playerIndex ) )
+ {
+ // show #spectators in class field, it's transmitted as player's score
+ char numspecs[32];
+ Q_snprintf( numspecs, sizeof( numspecs ), "%i Spectators", m_HLTVSpectators );
+ kv->SetString( "class", numspecs );
+ }
+
+ return true;
+}
+
+void CDODClientScoreBoardDialog::ShowPanel( bool bShow )
+{
+ BaseClass::ShowPanel( bShow );
+
+ int iRenderGroup = gHUD.LookupRenderGroupIndexByName( "global" );
+
+ if ( bShow )
+ {
+ gHUD.LockRenderGroup( iRenderGroup );
+ }
+ else
+ {
+ gHUD.UnlockRenderGroup( iRenderGroup );
+ }
+} \ No newline at end of file
diff --git a/game/client/dod/VGUI/dodclientscoreboard.h b/game/client/dod/VGUI/dodclientscoreboard.h
new file mode 100644
index 0000000..e70c6ec
--- /dev/null
+++ b/game/client/dod/VGUI/dodclientscoreboard.h
@@ -0,0 +1,79 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef DODCLIENTSCOREBOARDDIALOG_H
+#define DODCLIENTSCOREBOARDDIALOG_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include <clientscoreboarddialog.h>
+#include "dod_shareddefs.h"
+
+//-----------------------------------------------------------------------------
+// Purpose: Game ScoreBoard
+//-----------------------------------------------------------------------------
+class CDODClientScoreBoardDialog : public CClientScoreBoardDialog
+{
+private:
+ DECLARE_CLASS_SIMPLE( CDODClientScoreBoardDialog, CClientScoreBoardDialog );
+
+public:
+ CDODClientScoreBoardDialog( IViewPort *pViewPort );
+ ~CDODClientScoreBoardDialog();
+
+ virtual void Reset();
+ virtual void Update();
+
+ virtual void PaintBackground();
+ virtual void PaintBorder();
+ virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
+
+ virtual void ShowPanel( bool bShow );
+
+private:
+ void InitPlayerList( vgui::SectionedListPanel *pPlayerList, int teamNumber );
+ void UpdateTeamInfo();
+ void UpdatePlayerList();
+ void UpdateSpectatorList();
+ bool GetPlayerScoreInfo( int playerIndex, KeyValues *outPlayerInfo );
+
+ bool ShouldShowAsSpectator( int iPlayerIndex );
+ void FireGameEvent( IGameEvent *event );
+
+ static bool DODPlayerSortFunc( vgui::SectionedListPanel *list, int itemID1, int itemID2 );
+
+ Color m_bgColor;
+ Color m_borderColor;
+
+ int m_iImageDead;
+ int m_iImageDominated;
+ int m_iImageNemesis;
+
+ // player lists
+ vgui::SectionedListPanel *m_pPlayerListAllies;
+ vgui::SectionedListPanel *m_pPlayerListAxis;
+
+ CPanelAnimationVarAliasType( int, m_iStatusWidth, "status_width", "35", "proportional_int" );
+ CPanelAnimationVarAliasType( int, m_iFragsWidth, "frags_width", "30", "proportional_int" );
+ CPanelAnimationVarAliasType( int, m_iProportionalAvatarWidth, "avatar_width_prop", "34", "proportional_int" );
+
+ vgui::Label *m_pAllies_PlayerCount;
+ vgui::Label *m_pAllies_Score;
+ vgui::Label *m_pAllies_Kills;
+ vgui::Label *m_pAllies_Deaths;
+ vgui::Label *m_pAllies_Ping;
+
+ vgui::Label *m_pAxis_PlayerCount;
+ vgui::Label *m_pAxis_Score;
+ vgui::Label *m_pAxis_Kills;
+ vgui::Label *m_pAxis_Deaths;
+ vgui::Label *m_pAxis_Ping;
+};
+
+
+#endif // DODCLIENTSCOREBOARDDIALOG_H
diff --git a/game/client/dod/VGUI/dodcornercutpanel.cpp b/game/client/dod/VGUI/dodcornercutpanel.cpp
new file mode 100644
index 0000000..bc8dc68
--- /dev/null
+++ b/game/client/dod/VGUI/dodcornercutpanel.cpp
@@ -0,0 +1,245 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#include "cbase.h"
+#include <vgui_controls/EditablePanel.h>
+#include <vgui_controls/ImagePanel.h>
+#include <vgui/ISurface.h>
+#include <KeyValues.h>
+#include "dodcornercutpanel.h"
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+CDoDCutEditablePanel::CDoDCutEditablePanel( vgui::Panel *parent, const char *name ) : vgui::EditablePanel( parent, name )
+{
+ m_nCornerToCut = DOD_CORNERCUT_PANEL_BOTTOMRIGHT;
+ m_nCornerCutSize = 1;
+
+ memset( m_szBackgroundTexture, 0, sizeof( m_szBackgroundTexture ) );
+ memset( m_szBackgroudColor, 0, sizeof( m_szBackgroudColor ) );
+ memset( m_szBorderColor, 0, sizeof( m_szBorderColor ) );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CDoDCutEditablePanel::SetBorder( vgui::IBorder *border )
+{
+ BaseClass::SetBorder( border );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CDoDCutEditablePanel::ApplySettings( KeyValues *inResourceData )
+{
+ BaseClass::ApplySettings( inResourceData );
+
+ // check to see if we have a new name assigned
+ Q_strncpy( m_szBackgroundTexture, inResourceData->GetString( "BackgroundTexture", "vgui/white" ), sizeof( m_szBackgroundTexture ) );
+ Q_strncpy( m_szBackgroudColor, inResourceData->GetString( "BackgroundColor", "HudPanelForeground" ), sizeof( m_szBackgroudColor ) );
+ Q_strncpy( m_szBorderColor, inResourceData->GetString( "BackgroundBorder", "HudPanelBorder" ), sizeof( m_szBorderColor ) );
+
+ m_iBackgroundTexture = vgui::surface()->DrawGetTextureId( m_szBackgroundTexture );
+ if ( m_iBackgroundTexture == -1 )
+ {
+ m_iBackgroundTexture = vgui::surface()->CreateNewTextureID();
+ }
+
+ vgui::surface()->DrawSetTextureFile( m_iBackgroundTexture, m_szBackgroundTexture, true, true );
+
+ m_nCornerCutSize = inResourceData->GetInt( "CornerCutSize", 1 );
+
+ // scale the cut size to our screen co-ords
+ if ( IsProportional() )
+ {
+ m_nCornerCutSize = vgui::scheme()->GetProportionalScaledValueEx( GetScheme(), m_nCornerCutSize );
+ }
+
+ const char *pszCorner = inResourceData->GetString( "CornerToCut", "" );
+ if ( pszCorner )
+ {
+ if ( !Q_strcmp( pszCorner, "bottom_right" ) )
+ {
+ m_nCornerToCut = DOD_CORNERCUT_PANEL_BOTTOMRIGHT;
+ }
+ else if ( !Q_strcmp( pszCorner, "bottom_left" ) )
+ {
+ m_nCornerToCut = DOD_CORNERCUT_PANEL_BOTTOMLEFT;
+ }
+ else if ( !Q_strcmp( pszCorner, "top_right" ) )
+ {
+ m_nCornerToCut = DOD_CORNERCUT_PANEL_TOPRIGHT;
+
+ }
+ else if ( !Q_strcmp( pszCorner, "top_left" ) )
+ {
+ m_nCornerToCut = DOD_CORNERCUT_PANEL_TOPLEFT;
+ }
+ }
+
+ InvalidateLayout( false, true );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CDoDCutEditablePanel::GetSettings( KeyValues *outResourceData )
+{
+ BaseClass::GetSettings( outResourceData );
+
+ outResourceData->SetString( "BackgroundTexture", m_szBackgroundTexture);
+ outResourceData->SetString( "BackgroundColor", m_szBackgroudColor);
+ outResourceData->SetString( "BackgroundBorder", m_szBorderColor);
+ outResourceData->SetFloat( "CornerCutSize", m_nCornerCutSize );
+
+ const char *pszCorner = NULL;
+ switch( m_nCornerToCut )
+ {
+ case DOD_CORNERCUT_PANEL_TOPLEFT:
+ pszCorner = "top_left";
+ break;
+ case DOD_CORNERCUT_PANEL_TOPRIGHT:
+ pszCorner = "top_right";
+ break;
+ case DOD_CORNERCUT_PANEL_BOTTOMLEFT:
+ pszCorner = "bottom_left";
+ break;
+ case DOD_CORNERCUT_PANEL_BOTTOMRIGHT:
+ default:
+ pszCorner = "bottom_right";
+ break;
+ }
+ outResourceData->SetString( "CornerToCut", pszCorner );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CDoDCutEditablePanel::ApplySchemeSettings( vgui::IScheme *pScheme )
+{
+ BaseClass::ApplySchemeSettings( pScheme );
+
+ SetBorder( NULL );
+
+ m_clrBackground = pScheme->GetColor( m_szBackgroudColor, GetFgColor() );
+ m_clrBorder = pScheme->GetColor( m_szBorderColor, GetBgColor() );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CDoDCutEditablePanel::PaintBackground()
+{
+ vgui::Vertex_t lineverts[5];
+ vgui::Vertex_t verts[5];
+
+ int nwide, ntall;
+ GetSize( nwide, ntall );
+
+ int wide = nwide - 1; // -1 because we can't draw all the way out to the width of our panel (it gets clipped), we can only draw to width - 1
+ int tall = ntall - 1; // (same as above)
+
+ switch ( m_nCornerToCut )
+ {
+ case DOD_CORNERCUT_PANEL_TOPLEFT:
+ verts[0].Init( Vector2D( m_nCornerCutSize, 0 ) );
+ verts[1].Init( Vector2D( wide, 0 ) );
+ verts[2].Init( Vector2D( wide, tall ) );
+ verts[3].Init( Vector2D( 0, tall ) );
+ verts[4].Init( Vector2D( 0, m_nCornerCutSize ) );
+
+ lineverts[0].Init( Vector2D( m_nCornerCutSize-1, 0 ) );
+ lineverts[1].Init( Vector2D( wide, 0 ) );
+ lineverts[2].Init( Vector2D( wide, tall ) );
+ lineverts[3].Init( Vector2D( 0, tall ) );
+ lineverts[4].Init( Vector2D( 0, m_nCornerCutSize-1 ) );
+
+ break;
+
+ case DOD_CORNERCUT_PANEL_TOPRIGHT:
+ verts[0].Init( Vector2D( 0, 0 ) );
+ verts[1].Init( Vector2D( wide - m_nCornerCutSize, 0 ) );
+ verts[2].Init( Vector2D( wide, m_nCornerCutSize ) );
+ verts[3].Init( Vector2D( wide, tall ) );
+ verts[4].Init( Vector2D( 0, tall ) );
+
+ lineverts[0].Init( Vector2D( 0, 0 ) );
+ lineverts[1].Init( Vector2D( wide - m_nCornerCutSize, 0 ) );
+ lineverts[2].Init( Vector2D( wide, m_nCornerCutSize ) );
+ lineverts[3].Init( Vector2D( wide, tall ) );
+ lineverts[4].Init( Vector2D( 0, tall ) );
+
+ break;
+
+ case DOD_CORNERCUT_PANEL_BOTTOMLEFT:
+ verts[0].Init( Vector2D( 0, 0 ) );
+ verts[1].Init( Vector2D( wide, 0 ) );
+ verts[2].Init( Vector2D( wide, tall ) );
+ verts[3].Init( Vector2D( m_nCornerCutSize, tall ) );
+ verts[4].Init( Vector2D( 0, tall - m_nCornerCutSize ) );
+
+ lineverts[0].Init( Vector2D( 0, 0 ) );
+ lineverts[1].Init( Vector2D( wide, 0 ) );
+ lineverts[2].Init( Vector2D( wide, tall ) );
+ lineverts[3].Init( Vector2D( m_nCornerCutSize, tall ) );
+ lineverts[4].Init( Vector2D( 0, tall - m_nCornerCutSize ) );
+
+ break;
+
+ case DOD_CORNERCUT_PANEL_BOTTOMRIGHT:
+ default:
+ verts[0].Init( Vector2D( 0, 0 ) );
+ verts[1].Init( Vector2D( wide, 0 ) );
+ verts[2].Init( Vector2D( wide, tall - m_nCornerCutSize + 1 ) );
+ verts[3].Init( Vector2D( wide - m_nCornerCutSize + 1, tall ) );
+ verts[4].Init( Vector2D( 0, tall ) );
+
+ lineverts[0].Init( Vector2D( 0, 0 ) );
+ lineverts[1].Init( Vector2D( wide, 0 ) );
+ lineverts[2].Init( Vector2D( wide, tall - m_nCornerCutSize ) );
+ lineverts[3].Init( Vector2D( wide - m_nCornerCutSize, tall ) );
+ lineverts[4].Init( Vector2D( 0, tall ) );
+
+ break;
+ }
+
+ vgui::surface()->DrawSetTexture( m_iBackgroundTexture );
+ vgui::surface()->DrawSetColor( m_clrBackground );
+ vgui::surface()->DrawTexturedPolygon( 5, verts );
+
+ vgui::surface()->DrawSetColor( m_clrBorder );
+ vgui::surface()->DrawTexturedPolyLine( lineverts, 5 );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CDoDCutEditablePanel::SetBackGroundColor( const char *pszNewColor )
+{
+ if ( !pszNewColor )
+ {
+ return;
+ }
+
+ Q_strncpy( m_szBackgroudColor, pszNewColor, sizeof( m_szBackgroudColor ) );
+ InvalidateLayout( false, true );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CDoDCutEditablePanel::SetBorderColor( const char *pszNewColor )
+{
+ if ( !pszNewColor )
+ {
+ return;
+ }
+
+ Q_strncpy( m_szBorderColor, pszNewColor, sizeof( m_szBorderColor ) );
+ InvalidateLayout( false, true );
+} \ No newline at end of file
diff --git a/game/client/dod/VGUI/dodcornercutpanel.h b/game/client/dod/VGUI/dodcornercutpanel.h
new file mode 100644
index 0000000..8ac15a6
--- /dev/null
+++ b/game/client/dod/VGUI/dodcornercutpanel.h
@@ -0,0 +1,66 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef DOD_CORNERCUTPANEL_H
+#define DOD_CORNERCUTPANEL_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "cbase.h"
+#include <vgui_controls/EditablePanel.h>
+#include <vgui/ISurface.h>
+
+#include "dod_shareddefs.h"
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Draws the corner-cut background panels
+//-----------------------------------------------------------------------------
+class CDoDCutEditablePanel : public vgui::EditablePanel
+{
+public:
+ DECLARE_CLASS_SIMPLE( CDoDCutEditablePanel, vgui::EditablePanel );
+
+ CDoDCutEditablePanel( vgui::Panel *parent, const char *name );
+
+ virtual void PaintBackground();
+
+ virtual void SetBorder( vgui::IBorder *border );
+
+ virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
+
+ virtual void SetVisible( bool state )
+ {
+ BaseClass::SetVisible( state );
+ }
+
+ virtual void ApplySettings( KeyValues *inResourceData );
+ virtual void GetSettings( KeyValues *outResourceData );
+
+ virtual void SetCornerToCut( int nCorner ){ m_nCornerToCut = nCorner; }
+ virtual void SetCornerCutSize( int nCutSize ){ m_nCornerCutSize = nCutSize; }
+ virtual void SetBackGroundColor( const char *pszNewColor );
+ virtual void SetBorderColor( const char *pszNewColor );
+
+private:
+
+ int m_iBackgroundTexture;
+
+ int m_nCornerToCut;
+ int m_nCornerCutSize;
+
+ char m_szBackgroundTexture[128];
+ char m_szBackgroudColor[128];
+ char m_szBorderColor[128];
+
+ Color m_clrBackground;
+ Color m_clrBorder;
+};
+
+#endif // DOD_CORNERCUTPANEL_H
+
diff --git a/game/client/dod/VGUI/dodmenubackground.cpp b/game/client/dod/VGUI/dodmenubackground.cpp
new file mode 100644
index 0000000..4851f2e
--- /dev/null
+++ b/game/client/dod/VGUI/dodmenubackground.cpp
@@ -0,0 +1,89 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#include "cbase.h"
+#include <vgui/ISurface.h>
+#include "dodmenubackground.h"
+
+using namespace vgui;
+
+//-----------------------------------------------------------------------------
+// Purpose: Constructor
+//-----------------------------------------------------------------------------
+CDODMenuBackground::CDODMenuBackground(Panel *parent) : EditablePanel(parent, "MenuBackground")
+{
+ SetProportional(true);
+ SetVisible(true);
+
+ SetZPos( -1 );
+
+ LoadControlSettings("Resource/UI/MenuBackground.res");
+}
+
+void CDODMenuBackground::Init( void )
+{
+ m_iBackgroundTexture = vgui::surface()->CreateNewTextureID();
+ vgui::surface()->DrawSetTextureFile( m_iBackgroundTexture, "vgui/white", true, false);
+}
+
+void CDODMenuBackground::ApplySchemeSettings( IScheme *pScheme )
+{
+ int top[8];
+ int main[8];
+ int box[8];
+ int i;
+ for( i=0;i<8;i++ )
+ {
+ top[i] = vgui::scheme()->GetProportionalScaledValueEx( GetScheme(),iTopDims[i]);
+ main[i] = vgui::scheme()->GetProportionalScaledValueEx( GetScheme(),iMainDims[i]);
+ box[i] = vgui::scheme()->GetProportionalScaledValueEx( GetScheme(),iBoxDims[i]);
+
+ if ( i < 6 )
+ m_LineDims[i] = vgui::scheme()->GetProportionalScaledValueEx( GetScheme(),iLineDims[i]);
+ }
+
+ m_BackgroundTopVerts[0].Init( Vector2D( top[0], top[1] ) );
+ m_BackgroundTopVerts[1].Init( Vector2D( top[2], top[3] ) );
+ m_BackgroundTopVerts[2].Init( Vector2D( top[4], top[5] ) );
+ m_BackgroundTopVerts[3].Init( Vector2D( top[6], top[7] ) );
+
+ m_BackgroundMainVerts[0].Init( Vector2D( main[0], main[1] ) );
+ m_BackgroundMainVerts[1].Init( Vector2D( main[2], main[3] ) );
+ m_BackgroundMainVerts[2].Init( Vector2D( main[4], main[5] ) );
+ m_BackgroundMainVerts[3].Init( Vector2D( main[6], main[7] ) );
+
+ m_BoxVerts[0].Init( Vector2D( box[0], box[1] ) );
+ m_BoxVerts[1].Init( Vector2D( box[2], box[3] ) );
+ m_BoxVerts[2].Init( Vector2D( box[4], box[5] ) );
+ m_BoxVerts[3].Init( Vector2D( box[6], box[7] ) );
+
+ BaseClass::ApplySchemeSettings(pScheme);
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: paint the dod style background
+//-----------------------------------------------------------------------------
+void CDODMenuBackground::Paint(void)
+{
+ vgui::surface()->DrawSetColor(128,110,53,235);
+ vgui::surface()->DrawSetTexture( m_iBackgroundTexture );
+
+ //top background
+ vgui::surface()->DrawTexturedPolygon( 4, m_BackgroundTopVerts );
+
+ //main background
+ vgui::surface()->DrawTexturedPolygon( 4, m_BackgroundMainVerts );
+
+ // top white line
+ vgui::surface()->DrawSetColor(255,255,255,196);
+ vgui::surface()->DrawLine( m_LineDims[0], m_LineDims[1], m_LineDims[2], m_LineDims[3] );
+ vgui::surface()->DrawLine( m_LineDims[2], m_LineDims[3], m_LineDims[4], m_LineDims[5] );
+
+ // top white box
+ vgui::surface()->DrawTexturedPolygon( 4, m_BoxVerts );
+}
+
diff --git a/game/client/dod/VGUI/dodmenubackground.h b/game/client/dod/VGUI/dodmenubackground.h
new file mode 100644
index 0000000..a79b145
--- /dev/null
+++ b/game/client/dod/VGUI/dodmenubackground.h
@@ -0,0 +1,74 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef DODMENUBACKGROUND_H
+#define DODMENUBACKGROUND_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include <vgui_controls/EditablePanel.h>
+#include <vgui/ISurface.h>
+#include "vgui_controls/BitmapImagePanel.h"
+
+using namespace vgui;
+
+static int iTopDims[8] =
+{
+ 41, 30,
+ 562, 30,
+ 599, 67,
+ 41, 67
+};
+
+static int iMainDims[8] =
+{
+ 41, 67,
+ 599, 67,
+ 599, 465,
+ 41, 465
+};
+
+static int iBoxDims[8] =
+{
+ 69, 83,
+ 86, 83,
+ 86, 89,
+ 69, 89
+};
+
+static int iLineDims[6] =
+{
+ 69, 89,
+ 558, 89,
+ 568, 99
+};
+
+class CDODMenuBackground : public vgui::EditablePanel
+{
+private:
+ DECLARE_CLASS_SIMPLE( CDODMenuBackground, vgui::EditablePanel );
+
+public:
+ CDODMenuBackground( Panel *parent);
+
+ void Init();
+ void ApplySchemeSettings( IScheme *pScheme );
+
+ virtual void Paint( void );
+
+private:
+ vgui::Vertex_t m_BackgroundTopVerts[4];
+ vgui::Vertex_t m_BackgroundMainVerts[4];
+ vgui::Vertex_t m_BoxVerts[4];
+
+ int m_LineDims[6];
+
+ int m_iBackgroundTexture;
+};
+
+#endif //DODMENUBACKGROUND_H \ No newline at end of file
diff --git a/game/client/dod/VGUI/dodmouseoverpanelbutton.h b/game/client/dod/VGUI/dodmouseoverpanelbutton.h
new file mode 100644
index 0000000..4521823
--- /dev/null
+++ b/game/client/dod/VGUI/dodmouseoverpanelbutton.h
@@ -0,0 +1,72 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef DOD_MOUSE_OVER_BUTTON_H
+#define DOD_MOUSE_OVER_BUTTON_H
+
+#include "dodbutton.h"
+#include "mouseoverpanelbutton.h"
+
+template <class T>
+class CDODMouseOverButton : public MouseOverButton<T>, public CDODButtonShape
+{
+private:
+ //DECLARE_CLASS_SIMPLE( CDODMouseOverButton, MouseOverButton );
+
+public:
+ CDODMouseOverButton(vgui::Panel *parent, const char *panelName, T *templatePanel ) :
+ MouseOverButton<T>( parent, panelName, templatePanel )
+ {
+ }
+
+protected:
+ virtual void PaintBackground();
+ virtual void PaintBorder();
+
+public:
+ virtual void ShowPage( void );
+ virtual void HidePage( void );
+};
+
+//===============================================
+// CDODMouseOverButton - shaped mouseover button
+//===============================================
+template <class T>
+void CDODMouseOverButton<T>::PaintBackground()
+{
+ int wide, tall;
+ this->GetSize(wide,tall);
+ DrawShapedBackground( 0, 0, wide, tall, this->GetBgColor() );
+}
+
+template <class T>
+void CDODMouseOverButton<T>::PaintBorder()
+{
+ int wide, tall;
+ this->GetSize(wide,tall);
+ DrawShapedBorder( 0, 0, wide, tall, this->GetFgColor() );
+}
+
+template <class T>
+void CDODMouseOverButton<T>::ShowPage( void )
+{
+ MouseOverButton<T>::ShowPage();
+
+ // send message to parent that we triggered something
+ this->PostActionSignal( new KeyValues("ShowPage", "page", this->GetName() ) );
+}
+
+template <class T>
+void CDODMouseOverButton<T>::HidePage( void )
+{
+ MouseOverButton<T>::HidePage();
+
+ // send message to parent that we triggered something
+ this->PostActionSignal( new KeyValues("ShowPage", "page", this->GetName() ) );
+}
+
+#endif // DOD_MOUSE_OVER_BUTTON_H \ No newline at end of file
diff --git a/game/client/dod/VGUI/dodoverview.cpp b/game/client/dod/VGUI/dodoverview.cpp
new file mode 100644
index 0000000..9d9da3b
--- /dev/null
+++ b/game/client/dod/VGUI/dodoverview.cpp
@@ -0,0 +1,977 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#include "cbase.h"
+#include <vgui/ISurface.h>
+#include <vgui/ILocalize.h>
+#include "dod_shareddefs.h"
+#include "dodoverview.h"
+#include "c_playerresource.h"
+#include "c_dod_objective_resource.h"
+#include "usermessages.h"
+#include "coordsize.h"
+#include "clientmode.h"
+#include <vgui_controls/AnimationController.h>
+#include "voice_status.h"
+#include "spectatorgui.h"
+#include "dod_hud_freezepanel.h"
+
+using namespace vgui;
+
+void __MsgFunc_UpdateRadar(bf_read &msg)
+{
+ if ( !g_pMapOverview )
+ return;
+
+ int iPlayerEntity = msg.ReadByte();
+
+ while ( iPlayerEntity > 0 )
+ {
+ int x = msg.ReadSBitLong( COORD_INTEGER_BITS-1 ) * 4;
+ int y = msg.ReadSBitLong( COORD_INTEGER_BITS-1 ) * 4;
+ int a = msg.ReadSBitLong( 9 );
+
+ Vector origin( x, y, 0 );
+ QAngle angles( 0, a, 0 );
+
+ g_pMapOverview->SetPlayerPositions( iPlayerEntity-1, origin, angles );
+
+ iPlayerEntity = msg.ReadByte(); // read index for next player
+ }
+}
+
+extern ConVar _overview_mode;
+ConVar _cl_minimapzoom( "_cl_minimapzoom", "1", FCVAR_ARCHIVE );
+ConVar _overview_mode( "_overview_mode", "1", FCVAR_ARCHIVE, "Overview mode - 0=off, 1=inset, 2=full\n", true, 0, true, 2 );
+
+
+CDODMapOverview *GetDODOverview( void )
+{
+ return dynamic_cast<CDODMapOverview *>(g_pMapOverview);
+}
+
+// overview_togglezoom rotates through 3 levels of zoom for the small map
+//-----------------------------------------------------------------------
+void ToggleZoom( void )
+{
+ if ( !GetDODOverview() )
+ return;
+
+ GetDODOverview()->ToggleZoom();
+}
+static ConCommand overview_togglezoom( "overview_togglezoom", ToggleZoom );
+
+// overview_largemap toggles showing the large map
+//------------------------------------------------
+void ShowLargeMap( void )
+{
+ if ( !GetDODOverview() )
+ return;
+
+ GetDODOverview()->ShowLargeMap();
+}
+static ConCommand overview_showlargemap( "+overview_largemap", ShowLargeMap );
+
+void HideLargeMap( void )
+{
+ if ( !GetDODOverview() )
+ return;
+
+ GetDODOverview()->HideLargeMap();
+}
+static ConCommand overview_hidelargemap( "-overview_largemap", HideLargeMap );
+
+//--------------------------------
+// map border ?
+// icon minimum zoom
+// flag swipes
+// grenades
+// chatting icon
+// voice com icon
+//---------------------------------
+
+DECLARE_HUDELEMENT( CDODMapOverview );
+
+ConVar dod_overview_voice_icon_size( "dod_overview_voice_icon_size", "64", FCVAR_ARCHIVE );
+
+CDODMapOverview::CDODMapOverview( const char *pElementName ) : BaseClass( pElementName )
+{
+ InitTeamColorsAndIcons();
+ m_flIconSize = 96.0f;
+ m_iLastMode = MAP_MODE_OFF;
+ usermessages->HookMessage( "UpdateRadar", __MsgFunc_UpdateRadar );
+}
+
+void CDODMapOverview::Update()
+{
+ UpdateCapturePoints();
+
+ BaseClass::Update();
+}
+
+void CDODMapOverview::VidInit( void )
+{
+ m_pC4Icon = gHUD.GetIcon( "icon_c4" );
+ m_pExplodedIcon = gHUD.GetIcon( "icon_c4_exploded" );
+ m_pC4PlantedBG = gHUD.GetIcon( "icon_c4_planted_bg" );
+ m_pIconDefended = gHUD.GetIcon( "icon_defended" );
+
+ BaseClass::VidInit();
+}
+
+void CDODMapOverview::UpdateCapturePoints()
+{
+ if ( !g_pObjectiveResource )
+ return;
+
+ Color colorGreen(0,255,0,255);
+
+ if ( !g_pObjectiveResource )
+ return;
+
+ for( int i=0;i<g_pObjectiveResource->GetNumControlPoints();i++ )
+ {
+ // check if CP is visible at all
+ if( !g_pObjectiveResource->IsCPVisible(i) )
+ {
+ if ( m_CapturePoints[i] != 0 )
+ {
+ // remove capture point from map
+ RemoveObject( m_CapturePoints[i] );
+ m_CapturePoints[i] = 0;
+ }
+
+ continue;
+ }
+
+ // ok, show CP
+ int iOwningTeam = g_pObjectiveResource->GetOwningTeam(i);
+ int iCappingTeam = g_pObjectiveResource->GetCappingTeam(i);
+
+ int iOwningIcon = g_pObjectiveResource->GetIconForTeam( i, iOwningTeam );
+ if ( iOwningIcon <= 0 )
+ continue; // baah
+
+ const char *textureName = GetMaterialNameFromIndex( iOwningIcon );
+
+ int objID = m_CapturePoints[i];
+
+ if ( objID == 0 )
+ {
+ // add object if not already there
+ objID = m_CapturePoints[i] = AddObject( textureName, 0, -1 );
+
+ // objective positions never change (so far)
+ SetObjectPosition( objID, g_pObjectiveResource->GetCPPosition(i), vec3_angle );
+
+ AddObjectFlags( objID, MAP_OBJECT_ALIGN_TO_MAP );
+ }
+
+ SetObjectIcon( objID, textureName, 128.0 );
+
+
+ int iBombs = g_pObjectiveResource->GetBombsRemaining( i );
+ if ( iBombs > 0 )
+ {
+ char text[8];
+ Q_snprintf( text, sizeof(text), "%d", iBombs );
+ SetObjectText( objID, text, colorGreen );
+ }
+ //Draw the number of cappers below the icon
+ else if ( iCappingTeam != TEAM_UNASSIGNED )
+ {
+ int numPlayers = g_pObjectiveResource->GetNumPlayersInArea( i, iCappingTeam );
+ int requiredPlayers = g_pObjectiveResource->GetRequiredCappers( i, iCappingTeam );
+
+ if( requiredPlayers > 1 )
+ {
+ char text[8];
+ Q_snprintf( text, sizeof(text), "%d/%d", numPlayers, requiredPlayers );
+ SetObjectText( objID, text, colorGreen );
+ }
+ else
+ {
+ SetObjectText( objID, NULL, colorGreen );
+ }
+ }
+ else
+ {
+ SetObjectText( objID, NULL, colorGreen );
+ }
+
+ float flBombTime = g_pObjectiveResource->GetBombTimeForPoint( i );
+
+ //Draw cap percentage
+ if( iCappingTeam != TEAM_UNASSIGNED )
+ {
+ SetObjectStatus( objID, g_pObjectiveResource->GetCPCapPercentage(i), colorGreen );
+ }
+ else if ( flBombTime > 0 )
+ {
+ float flPercentRemaining = ( flBombTime / DOD_BOMB_TIMER_LENGTH );
+
+ SetObjectStatus( objID, flPercentRemaining, colorGreen );
+ }
+ else
+ {
+ SetObjectStatus( objID, -1, colorGreen ); // turn it off
+ }
+
+ }
+}
+
+void CDODMapOverview::InitTeamColorsAndIcons()
+{
+ BaseClass::InitTeamColorsAndIcons();
+
+ m_TeamColors[TEAM_ALLIES] = COLOR_DOD_GREEN;
+ m_TeamIcons[TEAM_ALLIES] = AddIconTexture( "sprites/minimap_icons/aplayer" );
+ m_CameraIcons[TEAM_ALLIES] = AddIconTexture( "sprites/minimap_icons/allies_camera" );
+
+
+ m_TeamColors[TEAM_AXIS] = COLOR_DOD_RED;
+ m_TeamIcons[TEAM_AXIS] = AddIconTexture( "sprites/minimap_icons/gplayer" );
+ m_CameraIcons[TEAM_AXIS] = AddIconTexture( "sprites/minimap_icons/axis_camera" );
+
+ Q_memset( m_flPlayerChatTime, 0, sizeof(m_flPlayerChatTime ) );
+ m_iVoiceIcon = AddIconTexture( "voice/icntlk_pl" );
+ m_iChatIcon = AddIconTexture( "sprites/minimap_icons/voiceIcon" );
+
+ Q_memset( m_CapturePoints, 0, sizeof(m_CapturePoints) );
+}
+
+void CDODMapOverview::DrawCamera()
+{
+ C_BasePlayer *localPlayer = C_BasePlayer::GetLocalPlayer();
+
+ if ( !localPlayer )
+ return;
+
+ int iTexture = m_CameraIcons[localPlayer->GetTeamNumber()];
+
+ if ( localPlayer->IsObserver() || iTexture <= 0 )
+ {
+ BaseClass::DrawCamera();
+ }
+ else
+ {
+ MapObject_t obj;
+ memset( &obj, 0, sizeof(MapObject_t) );
+
+ obj.icon = iTexture;
+ obj.position = localPlayer->GetAbsOrigin();
+ obj.size = m_flIconSize * 1.5;
+ obj.angle = localPlayer->EyeAngles();
+ obj.status = -1;
+
+ DrawIcon( &obj );
+
+ DrawVoiceIconForPlayer( localPlayer->entindex() - 1 );
+ }
+}
+
+void CDODMapOverview::FireGameEvent( IGameEvent *event )
+{
+ const char * type = event->GetName();
+
+ if ( Q_strcmp(type, "player_death") == 0 )
+ {
+ MapPlayer_t *player = GetPlayerByUserID( event->GetInt("userid") );
+
+ if ( player && CanPlayerBeSeen( player ) )
+ {
+ // create skull icon for 3 seconds
+ int handle = AddObject( "sprites/minimap_icons/death", 0, 3 );
+ SetObjectText( handle, player->name, player->color );
+ SetObjectPosition( handle, player->position, player->angle );
+ }
+ }
+ else if ( Q_strcmp(type, "game_newmap") == 0 )
+ {
+ SetMode( _overview_mode.GetInt() );
+ }
+
+ BaseClass::FireGameEvent( event );
+}
+
+// rules that define if you can see a player on the overview or not
+bool CDODMapOverview::CanPlayerBeSeen(MapPlayer_t *player)
+{
+ C_BasePlayer *localPlayer = C_BasePlayer::GetLocalPlayer();
+
+ if ( !localPlayer || !player )
+ return false;
+
+ // don't draw ourselves
+ if ( localPlayer->entindex() == (player->index+1) )
+ return false;
+
+ // if local player is on spectator team, he can see everyone
+ if ( localPlayer->GetTeamNumber() <= TEAM_SPECTATOR )
+ return true;
+
+ // we never track unassigned or real spectators
+ if ( player->team <= TEAM_SPECTATOR )
+ return false;
+
+ // ingame and as dead player we can only see our own teammates
+ return (localPlayer->GetTeamNumber() == player->team );
+}
+
+void CDODMapOverview::ShowLargeMap( void )
+{
+ // remember old mode
+ m_iLastMode = GetMode();
+
+ // if we hit the toggle while full, set to disappear when we release
+ if ( m_iLastMode == MAP_MODE_FULL )
+ m_iLastMode = MAP_MODE_OFF;
+
+ SetMode( MAP_MODE_FULL );
+}
+
+void CDODMapOverview::HideLargeMap( void )
+{
+ SetMode( m_iLastMode );
+}
+
+void CDODMapOverview::ToggleZoom( void )
+{
+ if ( GetMode() != MAP_MODE_INSET )
+ return;
+
+ int iZoomLevel = ( _cl_minimapzoom.GetInt() + 1 ) % DOD_MAP_ZOOM_LEVELS;
+
+ _cl_minimapzoom.SetValue( iZoomLevel );
+
+ switch( _cl_minimapzoom.GetInt() )
+ {
+ case 0:
+ g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "MapZoomLevel1" );
+ break;
+ case 1:
+ default:
+ g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "MapZoomLevel2" );
+ break;
+ }
+}
+
+void CDODMapOverview::SetMode(int mode)
+{
+ m_flChangeSpeed = 0; // change size instantly
+
+ if ( mode == MAP_MODE_OFF )
+ {
+ ShowPanel( false );
+
+ g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "MapOff" );
+ }
+ else if ( mode == MAP_MODE_INSET )
+ {
+ switch( _cl_minimapzoom.GetInt() )
+ {
+ case 0:
+ g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "MapZoomLevel1" );
+ break;
+ case 1:
+ g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "MapZoomLevel2" );
+ break;
+ case 2:
+ default:
+ g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "MapZoomLevel3" );
+ break;
+ }
+
+ C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
+
+ if ( pPlayer )
+ SetFollowEntity( pPlayer->entindex() );
+
+ ShowPanel( true );
+
+ if ( m_nMode == MAP_MODE_FULL )
+ g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "MapScaleToSmall" );
+ else
+ g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "SnapToSmall" );
+ }
+ else if ( mode == MAP_MODE_FULL )
+ {
+ SetFollowEntity( 0 );
+
+ ShowPanel( true );
+
+ if ( m_nMode == MAP_MODE_INSET )
+ g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "ZoomToLarge" );
+ else
+ g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "SnapToLarge" );
+ }
+
+ // finally set mode
+ m_nMode = mode;
+
+ // save in a cvar for archive
+ _overview_mode.SetValue( m_nMode );
+
+ UpdateSizeAndPosition();
+}
+
+void CDODMapOverview::UpdateSizeAndPosition()
+{
+ // move back up if the spectator menu is not visible
+ if ( !g_pSpectatorGUI || ( !g_pSpectatorGUI->IsVisible() && GetMode() == MAP_MODE_INSET ) )
+ {
+ int x,y,w,h;
+
+ GetBounds( x,y,w,h );
+
+ y = YRES(5); // hax, align to top of the screen
+
+ SetBounds( x,y,w,h );
+ }
+
+ BaseClass::UpdateSizeAndPosition();
+}
+
+void CDODMapOverview::AddGrenade( C_DODBaseGrenade *pGrenade )
+{
+ C_BasePlayer *localPlayer = C_BasePlayer::GetLocalPlayer();
+
+ if ( !localPlayer )
+ return;
+
+ int localTeam = localPlayer->GetTeamNumber();
+
+ // Spectators can see all grenades
+ // players can only see them if they are on the same team
+ if ( localTeam == TEAM_SPECTATOR || ( localTeam == pGrenade->GetTeamNumber() ) )
+ {
+ AddObject( pGrenade->GetOverviewSpriteName(), pGrenade->entindex(), -1 );
+ }
+}
+
+void CDODMapOverview::RemoveGrenade( C_DODBaseGrenade *pGrenade )
+{
+ RemoveObjectByIndex( pGrenade->entindex() );
+}
+
+ConVar cl_voicetest( "cl_voicetest", "0", FCVAR_CHEAT );
+ConVar cl_overview_chat_time( "cl_overview_chat_time", "2.0", FCVAR_ARCHIVE );
+
+void CDODMapOverview::PlayerChat( int index )
+{
+ m_flPlayerChatTime[index-1] = gpGlobals->curtime + cl_overview_chat_time.GetFloat();
+}
+
+void CDODMapOverview::DrawMapPlayers()
+{
+ BaseClass::DrawMapPlayers();
+
+ C_BasePlayer *localPlayer = C_BasePlayer::GetLocalPlayer();
+
+ Assert( localPlayer );
+
+ int iLocalPlayer = localPlayer->entindex() - 1;
+
+ for (int i=0; i<MAX_PLAYERS; i++)
+ {
+ if ( i == iLocalPlayer )
+ continue;
+
+ MapPlayer_t *player = &m_Players[i];
+
+ if ( !CanPlayerBeSeen( player ) )
+ continue;
+
+ if ( player->health <= 0 ) // don't draw dead players / spectators
+ continue;
+
+ DrawVoiceIconForPlayer( i );
+ }
+}
+
+void CDODMapOverview::DrawVoiceIconForPlayer( int playerIndex )
+{
+ Assert( playerIndex >= 0 && playerIndex < MAX_PLAYERS );
+
+ MapPlayer_t *player = &m_Players[playerIndex];
+
+ // if they just sent a chat msg, or are using voice, or did a hand signal or voice command
+ // draw a chat icon
+
+ if ( cl_voicetest.GetInt() || GetClientVoiceMgr()->IsPlayerSpeaking( player->index+1 ) )
+ {
+ MapObject_t obj;
+ memset( &obj, 0, sizeof(MapObject_t) );
+
+ obj.icon = m_iVoiceIcon;
+ obj.position = player->position;
+ obj.size = dod_overview_voice_icon_size.GetFloat();
+ obj.status = -1;
+
+ DrawIcon( &obj );
+ }
+ else if ( m_flPlayerChatTime[player->index] > gpGlobals->curtime )
+ {
+ MapObject_t obj;
+ memset( &obj, 0, sizeof(MapObject_t) );
+
+ obj.icon = m_iChatIcon;
+ obj.position = player->position;
+ obj.size = dod_overview_voice_icon_size.GetFloat();
+ obj.status = -1;
+
+ DrawIcon( &obj );
+ }
+}
+
+bool CDODMapOverview::DrawIcon( MapObject_t *obj )
+{
+ for ( int i=0;i<MAX_CONTROL_POINTS;i++ )
+ {
+ if ( obj->objectID == m_CapturePoints[i] && obj->objectID != 0 )
+ {
+ return DrawCapturePoint( i, obj );
+ }
+ }
+
+ return BaseClass::DrawIcon( obj );
+}
+
+void CDODMapOverview::DrawQuad( Vector pos, int scale, float angle, int textureID, int alpha )
+{
+ Vector offset;
+ offset.z = 0;
+
+ offset.x = -scale; offset.y = scale;
+ VectorYawRotate( offset, angle, offset );
+ Vector2D pos1 = WorldToMap( pos + offset );
+
+ offset.x = scale; offset.y = scale;
+ VectorYawRotate( offset, angle, offset );
+ Vector2D pos2 = WorldToMap( pos + offset );
+
+ offset.x = scale; offset.y = -scale;
+ VectorYawRotate( offset, angle, offset );
+ Vector2D pos3 = WorldToMap( pos + offset );
+
+ offset.x = -scale; offset.y = -scale;
+ VectorYawRotate( offset, angle, offset );
+ Vector2D pos4 = WorldToMap( pos + offset );
+
+ Vertex_t points[4] =
+ {
+ Vertex_t( MapToPanel ( pos1 ), Vector2D(0,0) ),
+ Vertex_t( MapToPanel ( pos2 ), Vector2D(1,0) ),
+ Vertex_t( MapToPanel ( pos3 ), Vector2D(1,1) ),
+ Vertex_t( MapToPanel ( pos4 ), Vector2D(0,1) )
+ };
+
+ surface()->DrawSetColor( 255, 255, 255, alpha );
+ surface()->DrawSetTexture( textureID );
+ surface()->DrawTexturedPolygon( 4, points );
+}
+
+bool CDODMapOverview::DrawCapturePoint( int iCP, MapObject_t *obj )
+{
+ int textureID = obj->icon;
+ Vector pos = obj->position;
+ float scale = obj->size;
+ float angle = 0;
+
+ Vector2D pospanel = WorldToMap( pos );
+ pospanel = MapToPanel( pospanel );
+
+ if ( !IsInPanel( pospanel ) )
+ return false; // player is not within overview panel
+
+ int iBombsRequired = g_pObjectiveResource->GetBombsRequired( iCP );
+
+ if ( iBombsRequired )
+ {
+ if ( g_pObjectiveResource->IsBombSetAtPoint( iCP ) )
+ {
+ // draw swipe over blank icon
+
+ // 'white' icon
+ int iBlankIcon = g_pObjectiveResource->GetCPTimerCapIcon( iCP );
+ const char *textureName = GetMaterialNameFromIndex( iBlankIcon );
+ DrawQuad( pos, scale, 0, AddIconTexture( textureName ), 255 );
+
+ // the circular swipe
+ float flBombTime = g_pObjectiveResource->GetBombTimeForPoint( iCP );
+ float flPercentRemaining = ( flBombTime / DOD_BOMB_TIMER_LENGTH );
+
+ DrawBombTimerSwipeIcon( pos, scale, textureID, flPercentRemaining );
+ }
+ else
+ {
+ DrawQuad( pos, scale, 0, textureID, 255 );
+ }
+ }
+ else
+ {
+ // draw capture swipe
+ DrawQuad( pos, scale, 0, textureID, 255 );
+
+ int iCappingTeam = g_pObjectiveResource->GetCappingTeam( iCP );
+
+ if ( iCappingTeam != TEAM_UNASSIGNED )
+ {
+ int iCapperIcon = g_pObjectiveResource->GetCPCappingIcon( iCP );
+ const char *textureName = GetMaterialNameFromIndex( iCapperIcon );
+
+ float flCapPercent = g_pObjectiveResource->GetCPCapPercentage(iCP);
+ bool bSwipeLeft = ( iCappingTeam == TEAM_AXIS ) ? true : false;
+
+ DrawHorizontalSwipe( pos, scale, AddIconTexture( textureName ), flCapPercent, bSwipeLeft );
+ }
+
+ // fixup for noone is capping, but someone is in the area
+ int iNumAllies = g_pObjectiveResource->GetNumPlayersInArea( iCP, TEAM_ALLIES );
+ int iNumAxis = g_pObjectiveResource->GetNumPlayersInArea( iCP, TEAM_AXIS );
+
+ int iOwningTeam = g_pObjectiveResource->GetOwningTeam( iCP );
+ if ( iCappingTeam == TEAM_UNASSIGNED )
+ {
+ if ( iNumAllies > 0 && iNumAxis == 0 && iOwningTeam != TEAM_ALLIES )
+ {
+ iCappingTeam = TEAM_ALLIES;
+ }
+ else if ( iNumAxis > 0 && iNumAllies == 0 && iOwningTeam != TEAM_AXIS )
+ {
+ iCappingTeam = TEAM_AXIS;
+ }
+ }
+
+ if ( iCappingTeam != TEAM_UNASSIGNED )
+ {
+ // Draw the number of cappers below the icon
+ int numPlayers = g_pObjectiveResource->GetNumPlayersInArea( iCP, iCappingTeam );
+ int requiredPlayers = g_pObjectiveResource->GetRequiredCappers( iCP, iCappingTeam );
+
+ if ( requiredPlayers > 1 )
+ {
+ numPlayers = MIN( numPlayers, requiredPlayers );
+
+ wchar_t wText[6];
+ _snwprintf( wText, sizeof(wText)/sizeof(wchar_t), L"%d/%d", numPlayers, requiredPlayers );
+
+ int wide, tall;
+ surface()->GetTextSize( m_hIconFont, wText, wide, tall );
+
+ int x = pospanel.x-(wide/2);
+ int y = pospanel.y;
+
+ // match the offset that MapOverview uses
+ y += GetPixelOffset( scale ) + 4;
+
+ // draw black shadow text
+ surface()->DrawSetTextColor( 0, 0, 0, 255 );
+ surface()->DrawSetTextPos( x+1, y );
+ surface()->DrawPrintText( wText, wcslen(wText) );
+
+ // draw name in color
+ surface()->DrawSetTextColor( g_PR->GetTeamColor( iCappingTeam ) );
+ surface()->DrawSetTextPos( x, y );
+ surface()->DrawPrintText( wText, wcslen(wText) );
+ }
+ }
+ }
+
+ // draw bombs underneath if necessary
+ if ( iBombsRequired > 0 )
+ {
+ int iBombsRemaining = g_pObjectiveResource->GetBombsRemaining( iCP );
+ bool bBombPlanted = g_pObjectiveResource->IsBombSetAtPoint( iCP );
+
+ // draw bomb state underneath
+ float flBombIconScale = scale * 0.5;
+
+
+ switch( iBombsRequired )
+ {
+ case 1:
+ {
+ Vector bombPos = pos;
+ bombPos.y -= scale * 1.5;
+
+ switch( iBombsRemaining )
+ {
+ case 0:
+ DrawQuad( bombPos, flBombIconScale, angle, m_pExplodedIcon->textureId, 255 );
+ break;
+ case 1:
+ if ( bBombPlanted )
+ {
+ // draw the background behind 1
+ int alpha = (float)( abs( sin(2*gpGlobals->curtime) ) * 205.0 + 50.0 );
+ DrawQuad( bombPos, flBombIconScale*2, angle, m_pC4PlantedBG->textureId, alpha );
+ }
+ DrawQuad( bombPos, flBombIconScale, angle, m_pC4Icon->textureId, 255 );
+ break;
+ }
+ }
+ break;
+ case 2:
+ {
+ Vector bombPos1, bombPos2;
+ bombPos1 = bombPos2 = pos;
+ bombPos1.y = bombPos2.y = pos.y - scale * 1.5;
+
+ bombPos1.x = pos.x - scale * 0.5;
+ bombPos2.x = pos.x + scale * 0.5;
+
+ switch( iBombsRemaining )
+ {
+ case 0:
+ DrawQuad( bombPos1, flBombIconScale, angle, m_pExplodedIcon->textureId, 255 );
+ DrawQuad( bombPos2, flBombIconScale, angle, m_pExplodedIcon->textureId, 255 );
+ break;
+ case 1:
+ if ( bBombPlanted )
+ {
+ // draw the background behind 1
+ int alpha = (float)( abs( sin(2*gpGlobals->curtime) ) * 205.0 + 50.0 );
+ DrawQuad( bombPos1, flBombIconScale*2, angle, m_pC4PlantedBG->textureId, alpha );
+ }
+ DrawQuad( bombPos1, flBombIconScale, angle, m_pC4Icon->textureId, 255 );
+ DrawQuad( bombPos2, flBombIconScale, angle, m_pExplodedIcon->textureId, 255 );
+ break;
+ case 2:
+ if ( bBombPlanted )
+ {
+ // draw the background behind 2
+ int alpha = (float)( abs( sin(2*gpGlobals->curtime) ) * 205.0 + 50.0 );
+ DrawQuad( bombPos2, flBombIconScale*2, angle, m_pC4PlantedBG->textureId, alpha );
+ }
+ DrawQuad( bombPos1, flBombIconScale, angle, m_pC4Icon->textureId, 255 );
+ DrawQuad( bombPos2, flBombIconScale, angle, m_pC4Icon->textureId, 255 );
+ break;
+ }
+ }
+ break;
+ }
+
+ // draw shield over top
+ if ( g_pObjectiveResource->IsBombBeingDefused( iCP ) )
+ {
+ DrawQuad( pos, scale * 0.75, angle, m_pIconDefended->textureId, 255 );
+ }
+ }
+
+ return true;
+}
+
+void CDODMapOverview::DrawBombTimerSwipeIcon( Vector pos, int scale, int textureID, float flPercentRemaining )
+{
+ const float flCompleteCircle = ( 2.0f * M_PI );
+ const float fl90degrees = flCompleteCircle * 0.25f;
+ const float fl45degrees = fl90degrees * 0.5f;
+
+ float flEndAngle = flCompleteCircle * flPercentRemaining; // clockwise
+
+ typedef struct
+ {
+ Vector2D vecTrailing;
+ Vector2D vecLeading;
+ } icon_quadrant_t;
+
+ /*
+ Quadrants are numbered 0 - 7 counter-clockwise
+ _________________
+ | 0 | 7 |
+ | | |
+ | 1 | 6 |
+ -----------------
+ | 2 | 5 |
+ | | |
+ | 3 | 4 |
+ -----------------
+ */
+
+ // Encode the leading and trailing edge of each quadrant
+ // in the range 0.0 -> 1.0
+
+ icon_quadrant_t quadrants[8];
+ quadrants[0].vecTrailing.Init( 0.5, 0.0 );
+ quadrants[0].vecLeading.Init( 0.0, 0.0 );
+
+ quadrants[1].vecTrailing.Init( 0.0, 0.0 );
+ quadrants[1].vecLeading.Init( 0.0, 0.5 );
+
+ quadrants[2].vecTrailing.Init( 0.0, 0.5 );
+ quadrants[2].vecLeading.Init( 0.0, 1.0 );
+
+ quadrants[3].vecTrailing.Init( 0.0, 1.0 );
+ quadrants[3].vecLeading.Init( 0.5, 1.0 );
+
+ quadrants[4].vecTrailing.Init( 0.5, 1.0 );
+ quadrants[4].vecLeading.Init( 1.0, 1.0 );
+
+ quadrants[5].vecTrailing.Init( 1.0, 1.0 );
+ quadrants[5].vecLeading.Init( 1.0, 0.5 );
+
+ quadrants[6].vecTrailing.Init( 1.0, 0.5 );
+ quadrants[6].vecLeading.Init( 1.0, 0.0 );
+
+ quadrants[7].vecTrailing.Init( 1.0, 0.0 );
+ quadrants[7].vecLeading.Init( 0.5, 0.0 );
+
+ surface()->DrawSetColor( 255, 255, 255, 255 );
+ surface()->DrawSetTexture( textureID );
+
+ Vector2D uvMid( 0.5, 0.5 );
+ Vector2D newPos( pos.x - scale, pos.y + scale );
+
+ int j;
+ for ( j=0;j<=7;j++ )
+ {
+ float flMinAngle = j * fl45degrees;
+
+ float flAngle = clamp( flEndAngle - flMinAngle, 0, fl45degrees );
+
+ if ( flAngle <= 0 )
+ {
+ // past our quadrant, draw nothing
+ continue;
+ }
+ else
+ {
+ // draw our segment
+ vgui::Vertex_t vert[3];
+
+ // vert 0 is mid ( 0.5, 0.5 )
+
+ Vector2D pos0 = WorldToMap( pos );
+ vert[0].Init( MapToPanel( pos0 ), uvMid );
+
+ int xdir = 0, ydir = 0;
+
+ switch( j )
+ {
+ case 0:
+ case 7:
+ //right
+ xdir = 1;
+ ydir = 0;
+ break;
+
+ case 1:
+ case 2:
+ //up
+ xdir = 0;
+ ydir = -1;
+ break;
+
+ case 3:
+ case 4:
+ //left
+ xdir = -1;
+ ydir = 0;
+ break;
+
+ case 5:
+ case 6:
+ //down
+ xdir = 0;
+ ydir = 1;
+ break;
+ }
+
+ Vector vec1;
+ Vector2D uv1;
+
+ // vert 1 is the variable vert based on leading edge
+ vec1.x = newPos.x + quadrants[j].vecTrailing.x * scale*2 - xdir * tan(flAngle) * scale;
+ vec1.y = newPos.y - quadrants[j].vecTrailing.y * scale*2 + ydir * tan(flAngle) * scale;
+
+ uv1.x = quadrants[j].vecTrailing.x - xdir * abs( quadrants[j].vecLeading.x - quadrants[j].vecTrailing.x ) * tan(flAngle);
+ uv1.y = quadrants[j].vecTrailing.y - ydir * abs( quadrants[j].vecLeading.y - quadrants[j].vecTrailing.y ) * tan(flAngle);
+
+ Vector2D pos1 = WorldToMap( vec1 );
+ vert[1].Init( MapToPanel( pos1 ), uv1 );
+
+ // vert 2 is our trailing edge
+ Vector vec2;
+
+ vec2.x = newPos.x + quadrants[j].vecTrailing.x * scale*2;
+ vec2.y = newPos.y - quadrants[j].vecTrailing.y * scale*2;
+
+ Vector2D pos2 = WorldToMap( vec2 );
+ vert[2].Init( MapToPanel( pos2 ), quadrants[j].vecTrailing );
+
+ surface()->DrawTexturedPolygon( 3, vert );
+ }
+ }
+}
+
+void CDODMapOverview::DrawHorizontalSwipe( Vector pos, int scale, int textureID, float flCapPercentage, bool bSwipeLeft )
+{
+ float flIconSize = scale * 2;
+ float width = ( flIconSize * flCapPercentage );
+
+ float uv1 = 0.0f;
+ float uv2 = 1.0f;
+
+ Vector2D uv11( uv1, uv2 );
+ Vector2D uv21( flCapPercentage, uv2 );
+ Vector2D uv22( flCapPercentage, uv1 );
+ Vector2D uv12( uv1, uv1 );
+
+ // reversing the direction of the swipe effect
+ if ( bSwipeLeft )
+ {
+ uv11.x = uv2 - flCapPercentage;
+ uv21.x = uv2;
+ uv22.x = uv2;
+ uv12.x = uv2 - flCapPercentage;
+ }
+
+ float flXPos = pos.x - scale;
+ float flYPos = pos.y - scale;
+
+ Vector upperLeft( flXPos, flYPos, 0 );
+ Vector upperRight( flXPos + width, flYPos, 0 );
+ Vector lowerRight( flXPos + width, flYPos + flIconSize, 0 );
+ Vector lowerLeft ( flXPos, flYPos + flIconSize, 0 );
+
+ /// reversing the direction of the swipe effect
+ if ( bSwipeLeft )
+ {
+ upperLeft.x = flXPos + flIconSize - width;
+ upperRight.x = flXPos + flIconSize;
+ lowerRight.x = flXPos + flIconSize;
+ lowerLeft.x = flXPos + flIconSize - width;
+ }
+
+ vgui::Vertex_t vert[4];
+
+ Vector2D pos0 = WorldToMap( upperLeft );
+ vert[0].Init( MapToPanel( pos0 ), uv11 );
+
+ Vector2D pos3 = WorldToMap( lowerLeft );
+ vert[1].Init( MapToPanel( pos3 ), uv12 );
+
+ Vector2D pos2 = WorldToMap( lowerRight );
+ vert[2].Init( MapToPanel( pos2 ), uv22 );
+
+ Vector2D pos1 = WorldToMap( upperRight );
+ vert[3].Init( MapToPanel( pos1 ), uv21 );
+
+ surface()->DrawSetColor( 255, 255, 255, 255 );
+ surface()->DrawSetTexture( textureID );
+ surface()->DrawTexturedPolygon( 4, vert );
+}
+
+
+bool CDODMapOverview::IsVisible( void )
+{
+ if ( IsTakingAFreezecamScreenshot() )
+ return false;
+
+ return BaseClass::IsVisible();
+} \ No newline at end of file
diff --git a/game/client/dod/VGUI/dodoverview.h b/game/client/dod/VGUI/dodoverview.h
new file mode 100644
index 0000000..879d7b2
--- /dev/null
+++ b/game/client/dod/VGUI/dodoverview.h
@@ -0,0 +1,81 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef DODOVERVIEW_H
+#define DODOVERVIEW_H
+
+#include <mapoverview.h>
+#include "dod_shareddefs.h"
+#include "c_dod_basegrenade.h"
+
+class CDODMapOverview : public CMapOverview
+{
+ DECLARE_CLASS_SIMPLE( CDODMapOverview, CMapOverview );
+
+ CDODMapOverview( const char *pElementName );
+
+ int m_CameraIcons[MAX_TEAMS];
+ int m_CapturePoints[MAX_CONTROL_POINTS];
+
+ void ShowLargeMap( void );
+ void HideLargeMap( void );
+ void ToggleZoom( void );
+
+ void AddGrenade( C_DODBaseGrenade *pGrenade );
+ void RemoveGrenade( C_DODBaseGrenade *pGrenade );
+
+ void PlayerChat( int index );
+
+ void DrawQuad( Vector pos, int scale, float angle, int textureID, int alpha );
+ void DrawBombTimerSwipeIcon( Vector pos, int scale, int textureID, float flPercentRemaining );
+ void DrawHorizontalSwipe( Vector pos, int scale, int textureID, float flCapPercentage, bool bSwipeLeft );
+ bool DrawCapturePoint( int iCP, MapObject_t *obj );
+
+ virtual void VidInit( void );
+
+ virtual bool IsVisible( void );
+
+protected:
+ virtual void SetMode(int mode);
+ virtual void InitTeamColorsAndIcons();
+ virtual void FireGameEvent( IGameEvent *event );
+ virtual void DrawCamera();
+ virtual void DrawMapPlayers();
+ virtual void Update();
+ virtual void UpdateSizeAndPosition();
+
+ // rules that define if you can see a player on the overview or not
+ virtual bool CanPlayerBeSeen(MapPlayer_t *player);
+
+ void DrawVoiceIconForPlayer( int playerIndex );
+
+ virtual bool DrawIcon( MapObject_t *obj );
+
+protected:
+ void UpdateCapturePoints();
+
+private:
+ int m_iLastMode;
+
+ CUtlVector<MapObject_t> m_Grenades;
+
+ int m_iVoiceIcon;
+ int m_iChatIcon;
+
+ float m_flPlayerChatTime[MAX_PLAYERS];
+
+ CHudTexture *m_pC4Icon;
+ CHudTexture *m_pExplodedIcon;
+ CHudTexture *m_pC4PlantedBG;
+ CHudTexture *m_pIconDefended;
+
+#define DOD_MAP_ZOOM_LEVELS 2
+};
+
+extern CDODMapOverview *GetDODOverview( void );
+
+#endif // DODOVERVIEW_H
diff --git a/game/client/dod/VGUI/dodrandombutton.h b/game/client/dod/VGUI/dodrandombutton.h
new file mode 100644
index 0000000..a846972
--- /dev/null
+++ b/game/client/dod/VGUI/dodrandombutton.h
@@ -0,0 +1,93 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef DOD_RANDOM_BUTTON_H
+#define DOD_RANDOM_BUTTON_H
+
+#include "dodmouseoverpanelbutton.h"
+
+// CDODRandomButton - has the lower left corner cut out
+// and does mouseover
+
+/*
+
+|''''''''''''''''|
+| 9. Random |
+ \_______________|
+ */
+
+template <class T>
+class CDODRandomButton : public CDODMouseOverButton<T>
+{
+private:
+ //DECLARE_CLASS_SIMPLE( CDODRandomButton, CDODMouseOverButton );
+
+public:
+ CDODRandomButton(vgui::Panel *parent, const char *panelName, T *templatePanel ) :
+ CDODMouseOverButton<T>( parent, panelName, templatePanel )
+ {
+ }
+
+protected:
+ virtual void PaintBackground();
+ virtual void PaintBorder();
+};
+
+//===============================================
+// CDODRandomButton - differently shaped button
+//===============================================
+template <class T>
+void CDODRandomButton<T>::PaintBackground()
+{
+ int wide, tall;
+ this->GetSize(wide,tall);
+
+ int inset = tall;
+
+ if ( CDODRandomButton<T>::m_iWhiteTexture < 0 )
+ {
+ CDODRandomButton<T>::m_iWhiteTexture = vgui::surface()->CreateNewTextureID();
+ vgui::surface()->DrawSetTextureFile( CDODRandomButton<T>::m_iWhiteTexture, "vgui/white" , true, false);
+ }
+
+ surface()->DrawSetColor(this->GetBgColor());
+ surface()->DrawSetTexture( CDODRandomButton<T>::m_iWhiteTexture );
+
+ Vertex_t verts[4];
+
+ verts[0].Init( Vector2D( 0, 0 ) );
+ verts[1].Init( Vector2D( wide-1, 0 ) );
+ verts[2].Init( Vector2D( wide-1, tall-1 ) );
+ verts[3].Init( Vector2D( inset, tall-1 ) );
+
+ surface()->DrawTexturedPolygon(4, verts);
+}
+
+template <class T>
+void CDODRandomButton<T>::PaintBorder()
+{
+ int wide, tall;
+ this->GetSize(wide,tall);
+
+ int inset = tall;
+
+ surface()->DrawSetColor(this->GetFgColor());
+
+ // top
+ surface()->DrawLine( 0, 1, wide-1, 1 );
+
+ // left
+ surface()->DrawLine( 1, 1, inset-1, tall-1 );
+
+ // bottom
+ surface()->DrawLine( inset-1, tall-1, wide-1, tall-1 );
+
+ // right
+ surface()->DrawLine( wide-1, 0, wide-1, tall-1 );
+}
+
+#endif //DOD_RANDOM_BUTTON_H \ No newline at end of file
diff --git a/game/client/dod/VGUI/dodspectatorgui.cpp b/game/client/dod/VGUI/dodspectatorgui.cpp
new file mode 100644
index 0000000..c4e1dd5
--- /dev/null
+++ b/game/client/dod/VGUI/dodspectatorgui.cpp
@@ -0,0 +1,194 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#include "cbase.h"
+#include "dodspectatorgui.h"
+#include "hud.h"
+#include "dod_shareddefs.h"
+
+#include <vgui/ILocalize.h>
+#include <vgui/ISurface.h>
+#include <imapoverview.h>
+#include "dod_gamerules.h"
+#include "c_team.h"
+#include "c_dod_team.h"
+#include "c_dod_player.h"
+#include "c_dod_playerresource.h"
+
+using namespace vgui;
+
+//-----------------------------------------------------------------------------
+// Purpose: Constructor
+//-----------------------------------------------------------------------------
+CDODSpectatorGUI::CDODSpectatorGUI(IViewPort *pViewPort) : CSpectatorGUI(pViewPort)
+{
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+bool CDODSpectatorGUI::NeedsUpdate( void )
+{
+ if ( !C_BasePlayer::GetLocalPlayer() )
+ return false;
+
+ if( IsVisible() )
+ return true;
+
+ //if ( DODGameRules()->IsGameUnderTimeLimit() && m_nLastTime != DODGameRules()->GetTimeLeft() )
+ // return true;
+
+ if ( m_nLastSpecMode != C_BasePlayer::GetLocalPlayer()->GetObserverMode() )
+ return true;
+
+ if ( m_nLastSpecTarget != C_BasePlayer::GetLocalPlayer()->GetObserverTarget() )
+ return true;
+
+ return BaseClass::NeedsUpdate();
+}
+
+Color CDODSpectatorGUI::GetClientColor(int index)
+{
+ C_BasePlayer *player = ToBasePlayer( ClientEntityList().GetEnt( index) );
+
+ int team = player->GetTeamNumber();
+
+ Assert( team == TEAM_ALLIES || team == TEAM_AXIS || team == TEAM_SPECTATOR );
+
+ if ( GameResources() )
+ return GameResources()->GetTeamColor( team );
+ else
+ return Color( 255, 255, 255, 255 );
+}
+
+void CDODSpectatorGUI::Update()
+{
+ BaseClass::Update();
+
+ C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer();
+
+ if( pLocalPlayer )
+ {
+ m_nLastSpecMode = pLocalPlayer->GetObserverMode();
+ m_nLastSpecTarget = pLocalPlayer->GetObserverTarget();
+ }
+
+ UpdateTimer();
+
+ UpdateScores();
+}
+
+void CDODSpectatorGUI::UpdateTimer( void )
+{
+ C_DODPlayer *pPlayer = C_DODPlayer::GetLocalDODPlayer();
+
+ if( !pPlayer || pPlayer->IsHLTV() )
+ {
+ wchar_t wText[ 63 ];
+
+ int timer;
+ timer = (int)( DODGameRules()->GetTimeLeft() );
+ if ( timer < 0 )
+ timer = 0;
+
+ _snwprintf ( wText, sizeof(wText)/sizeof(wchar_t), L"%d:%02d", (timer / 60), (timer % 60) );
+ wText[62] = 0;
+
+ SetDialogVariable( "timer", wText );
+ SetDialogVariable( "reinforcements", wText );
+ }
+ else if( pPlayer->GetTeamNumber() == TEAM_SPECTATOR )
+ {
+ SetDialogVariable( "timer", L"" );
+ SetDialogVariable( "reinforcements", L"" );
+ }
+ else
+ {
+ SetDialogVariable( "timer", L"" );
+
+ // we need to know how much longer we are going to be in death cam
+ // once we know that, we can ask dodgamerules if we are going to make the next
+ // wave. If we aren't, gamerules can tell us the new time based on the reserve wave
+ float flSpawnEligibleTime;
+
+ if ( pPlayer->GetObserverMode() == OBS_MODE_DEATHCAM )
+ {
+ flSpawnEligibleTime = pPlayer->GetDeathTime() + DEATH_CAM_TIME;
+ }
+ else
+ flSpawnEligibleTime = 0;
+
+ //will never return negative seconds
+ int timer = DODGameRules()->GetReinforcementTimerSeconds( pPlayer->GetTeamNumber(), flSpawnEligibleTime );
+
+ if( timer < 0 || ( pPlayer->GetObserverMode() == OBS_MODE_DEATHCAM ) )
+ {
+ SetDialogVariable( "reinforcements", L"" );
+ }
+ else
+ {
+ char szMins[4], szSecs[4];
+
+ int mins = timer / 60;
+ int secs = timer % 60;
+
+ Q_snprintf( szMins, sizeof(szMins), "%d", mins );
+ Q_snprintf( szSecs, sizeof(szSecs), "%d", secs );
+
+ wchar_t wMins[4], wSecs[4];
+ g_pVGuiLocalize->ConvertANSIToUnicode(szMins, wMins, sizeof(wMins));
+ g_pVGuiLocalize->ConvertANSIToUnicode(szSecs, wSecs, sizeof(wSecs));
+
+ wchar_t wLabel[128];
+
+ if ( mins == 1 ) //"1 minute"
+ {
+ g_pVGuiLocalize->ConstructString( wLabel, sizeof( wLabel ), g_pVGuiLocalize->Find("#Dod_Reinforcements_in_min" ), 2, wMins, wSecs );
+ }
+ else if ( mins > 0 ) //"2 minutes"
+ {
+ g_pVGuiLocalize->ConstructString( wLabel, sizeof( wLabel ), g_pVGuiLocalize->Find("#Dod_Reinforcements_in_mins" ), 2, wMins, wSecs );
+ }
+ else if ( secs == 1 ) //"1 second"
+ {
+ g_pVGuiLocalize->ConstructString( wLabel, sizeof( wLabel ), g_pVGuiLocalize->Find("#Dod_Reinforcements_in_sec" ), 1, wSecs );
+ }
+ else if ( secs == 0 ) //"Prepare to Respawn"
+ {
+ g_pVGuiLocalize->ConstructString( wLabel, sizeof( wLabel ), g_pVGuiLocalize->Find("#Dod_Reinforcements_prepare_to_respawn" ), 0 );
+ }
+ else //"2 seconds"
+ {
+ g_pVGuiLocalize->ConstructString( wLabel, sizeof( wLabel ), g_pVGuiLocalize->Find("#Dod_Reinforcements_in_secs" ), 1, wSecs );
+ }
+
+ SetDialogVariable( "reinforcements", wLabel );
+ }
+ }
+}
+
+void CDODSpectatorGUI::UpdateScores( void )
+{
+ C_DODTeam *pAlliesTeam = static_cast<C_DODTeam *>( GetGlobalTeam(TEAM_ALLIES) );
+ if ( pAlliesTeam )
+ {
+ SetDialogVariable( "alliesscore", pAlliesTeam->GetRoundsWon() );
+ }
+
+ C_DODTeam *pAxisTeam = static_cast<C_DODTeam *>( GetGlobalTeam(TEAM_AXIS) );
+ if ( pAxisTeam )
+ {
+ SetDialogVariable( "axisscore", pAxisTeam->GetRoundsWon() );
+ }
+}
+
+bool CDODSpectatorGUI::ShouldShowPlayerLabel( int specmode )
+{
+ return ( (specmode == OBS_MODE_IN_EYE) ||
+ (specmode == OBS_MODE_CHASE) ||
+ (specmode == OBS_MODE_DEATHCAM) );
+} \ No newline at end of file
diff --git a/game/client/dod/VGUI/dodspectatorgui.h b/game/client/dod/VGUI/dodspectatorgui.h
new file mode 100644
index 0000000..11b15b4
--- /dev/null
+++ b/game/client/dod/VGUI/dodspectatorgui.h
@@ -0,0 +1,46 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef DODSPECTATORGUI_H
+#define DODSPECTATORGUI_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include <spectatorgui.h>
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Cstrike Spectator UI
+//-----------------------------------------------------------------------------
+class CDODSpectatorGUI : public CSpectatorGUI
+{
+private:
+ DECLARE_CLASS_SIMPLE( CDODSpectatorGUI, CSpectatorGUI );
+
+public:
+ CDODSpectatorGUI( IViewPort *pViewPort );
+
+ virtual void Update( void );
+ virtual bool NeedsUpdate( void );
+ virtual Color GetClientColor(int index);
+
+ virtual bool ShouldShowPlayerLabel( int specmode );
+
+ //virtual bool HasInputElements( void ) { return true; }
+
+protected:
+
+ void UpdateTimer();
+ void UpdateScores();
+
+ int m_nLastTime;
+ int m_nLastSpecMode;
+ CBaseEntity *m_nLastSpecTarget;
+};
+
+#endif // DODSPECTATORGUI_H
diff --git a/game/client/dod/VGUI/dodteammenu.cpp b/game/client/dod/VGUI/dodteammenu.cpp
new file mode 100644
index 0000000..e5d4c58
--- /dev/null
+++ b/game/client/dod/VGUI/dodteammenu.cpp
@@ -0,0 +1,285 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#include "cbase.h"
+#include "dodteammenu.h"
+#include <convar.h>
+#include "hud.h" // for gEngfuncs
+#include "c_dod_player.h"
+#include "dod_gamerules.h"
+#include <vgui/ILocalize.h>
+#include <vgui/IVGui.h>
+#include <vgui_controls/RichText.h>
+#include "c_dod_team.h"
+#include "IGameUIFuncs.h" // for key bindings
+
+extern IGameUIFuncs *gameuifuncs; // for key binding details
+
+using namespace vgui;
+
+//-----------------------------------------------------------------------------
+// Purpose: Constructor
+//-----------------------------------------------------------------------------
+CDODTeamMenu::CDODTeamMenu(IViewPort *pViewPort) : CTeamMenu(pViewPort)
+{
+ m_pBackground = SETUP_PANEL( new CDODMenuBackground( this ) );
+
+ m_pPanel = new EditablePanel( this, "TeamImagePanel" );// team image panel
+
+ m_pFirstButton = NULL;
+
+ LoadControlSettings("Resource/UI/TeamMenu.res"); // reload this to catch DODButtons
+
+ vgui::ivgui()->AddTickSignal( GetVPanel() );
+
+ m_iActiveTeam = TEAM_UNASSIGNED;
+ m_iLastPlayerCount = -1;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Destructor
+//-----------------------------------------------------------------------------
+CDODTeamMenu::~CDODTeamMenu()
+{
+}
+
+void CDODTeamMenu::ShowPanel(bool bShow)
+{
+ if ( bShow )
+ {
+ engine->CheckPoint( "TeamMenu" ); //MATTTODO what is this?
+
+ m_iTeamMenuKey = gameuifuncs->GetButtonCodeForBind( "changeteam" );
+ }
+
+ BaseClass::ShowPanel( bShow );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Make the first buttons page get displayed when the menu becomes visible
+//-----------------------------------------------------------------------------
+void CDODTeamMenu::SetVisible( bool state )
+{
+ BaseClass::SetVisible( state );
+
+ for( int i = 0; i< GetChildCount(); i++ ) // get all the buy buttons to performlayout
+ {
+ CDODMouseOverButton<EditablePanel> *button = dynamic_cast<CDODMouseOverButton<EditablePanel> *>(GetChild(i));
+ if ( button )
+ {
+ if( button == m_pFirstButton && state == true )
+ button->ShowPage();
+ else
+ button->HidePage();
+
+ button->InvalidateLayout();
+ }
+ }
+
+ if ( state )
+ {
+ Panel *pAutoButton = FindChildByName( "autobutton" );
+ if ( pAutoButton )
+ {
+ pAutoButton->RequestFocus();
+ }
+ }
+}
+
+void CDODTeamMenu::OnTick( void )
+{
+ C_DODTeam *pAllies = dynamic_cast<C_DODTeam *>( GetGlobalTeam(TEAM_ALLIES) );
+ C_DODTeam *pAxis = dynamic_cast<C_DODTeam *>( GetGlobalTeam(TEAM_AXIS) );
+
+ if ( !pAllies || !pAxis )
+ return;
+
+ static int iLastAlliesCount = -1;
+ static int iLastAxisCount = -1;
+
+ int iNumAllies = pAllies->Get_Number_Players();
+ int iNumAxis = pAxis->Get_Number_Players();
+
+ if ( iNumAllies != iLastAlliesCount )
+ {
+ iLastAlliesCount = iNumAllies;
+
+ wchar_t wbuf[128];
+
+ if ( iNumAllies == 1 )
+ {
+ g_pVGuiLocalize->ConstructString( wbuf, sizeof(wbuf), g_pVGuiLocalize->Find("#teammenu_numAllies_1"), 0 );
+ }
+ else
+ {
+ wchar_t wnum[6];
+ _snwprintf( wnum, ARRAYSIZE(wnum), L"%d", iNumAllies );
+ g_pVGuiLocalize->ConstructString( wbuf, sizeof(wbuf), g_pVGuiLocalize->Find("#teammenu_numAllies"), 1, wnum );
+ }
+
+ Label *pLabel = dynamic_cast<Label *>( FindChildByName("num_allies") );
+
+ if ( pLabel )
+ pLabel->SetText( wbuf );
+ }
+
+ if ( iNumAxis != iLastAxisCount )
+ {
+ iLastAxisCount = iNumAxis;
+
+ wchar_t wbuf[128];
+
+ if ( iNumAxis == 1 )
+ {
+ g_pVGuiLocalize->ConstructString( wbuf, sizeof(wbuf), g_pVGuiLocalize->Find("#teammenu_numAxis_1"), 0 );
+ }
+ else
+ {
+ wchar_t wnum[6];
+ _snwprintf( wnum, ARRAYSIZE(wnum), L"%d", iNumAxis );
+ g_pVGuiLocalize->ConstructString( wbuf, sizeof(wbuf), g_pVGuiLocalize->Find("#teammenu_numAxis"), 1, wnum );
+ }
+
+ Label *pLabel = dynamic_cast<Label *>( FindChildByName("num_axis") );
+
+ if ( pLabel )
+ pLabel->SetText( wbuf );
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: called to update the menu with new information
+//-----------------------------------------------------------------------------
+void CDODTeamMenu::Update( void )
+{
+ BaseClass::Update();
+
+ C_DODPlayer *pPlayer = C_DODPlayer::GetLocalDODPlayer();
+
+ Assert( pPlayer );
+
+ const ConVar *allowspecs = cvar->FindVar( "mp_allowspectators" );
+
+ if ( allowspecs && allowspecs->GetBool() )
+ {
+ if ( !pPlayer || !DODGameRules() )
+ return;
+
+ SetVisibleButton("specbutton", true);
+ }
+ else
+ {
+ SetVisibleButton("specbutton", false );
+ }
+
+ if( pPlayer->GetTeamNumber() == TEAM_UNASSIGNED ) // we aren't on a team yet
+ {
+ SetVisibleButton("CancelButton", false);
+ }
+ else
+ {
+ SetVisibleButton("CancelButton", true);
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: When a team button is pressed it triggers this function to
+// cause the player to join a team
+//-----------------------------------------------------------------------------
+void CDODTeamMenu::OnCommand( const char *command )
+{
+ if ( !FStrEq( command, "vguicancel" ) )
+ {
+ engine->ClientCmd( command );
+ }
+
+ BaseClass::OnCommand( command );
+
+ gViewPortInterface->ShowBackGround( false );
+ OnClose();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Sets the visibility of a button by name
+//-----------------------------------------------------------------------------
+void CDODTeamMenu::SetVisibleButton(const char *textEntryName, bool state)
+{
+ Button *entry = dynamic_cast<Button *>(FindChildByName(textEntryName));
+ if (entry)
+ {
+ entry->SetVisible(state);
+ }
+}
+
+void CDODTeamMenu::ApplySchemeSettings( IScheme *pScheme )
+{
+
+ BaseClass::ApplySchemeSettings(pScheme);
+}
+
+//-----------------------------------------------------------------------------
+// Draw nothing
+//-----------------------------------------------------------------------------
+void CDODTeamMenu::PaintBackground( void )
+{
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+Panel *CDODTeamMenu::CreateControlByName( const char *controlName )
+{
+ if( !Q_stricmp( "DODMouseOverPanelButton", controlName ) )
+ {
+ CDODMouseOverButton<EditablePanel> *newButton = new CDODMouseOverButton<EditablePanel>( this, NULL, m_pPanel );
+
+ if( !m_pFirstButton )
+ {
+ m_pFirstButton = newButton;
+ }
+ return newButton;
+ }
+ else if( !Q_stricmp( "DODButton", controlName ) )
+ {
+ return new CDODButton(this);
+ }
+ else if ( !Q_stricmp( "CIconPanel", controlName ) )
+ {
+ return new CIconPanel(this, "icon_panel");
+ }
+ else
+ {
+ return BaseClass::CreateControlByName( controlName );
+ }
+}
+
+void CDODTeamMenu::OnShowPage( char const *pagename )
+{
+ if ( !pagename || !pagename[ 0 ] )
+ return;
+
+ if ( !Q_stricmp( pagename, "allies") )
+ {
+ m_iActiveTeam = TEAM_ALLIES;
+ }
+ else if ( !Q_stricmp( pagename, "axis" ) )
+ {
+ m_iActiveTeam = TEAM_AXIS;
+ }
+}
+
+void CDODTeamMenu::OnKeyCodePressed(KeyCode code)
+{
+ if ( m_iTeamMenuKey != BUTTON_CODE_INVALID && m_iTeamMenuKey == code )
+ {
+ ShowPanel( false );
+ }
+ else
+ {
+ BaseClass::OnKeyCodePressed( code );
+ }
+}
diff --git a/game/client/dod/VGUI/dodteammenu.h b/game/client/dod/VGUI/dodteammenu.h
new file mode 100644
index 0000000..6df7bc1
--- /dev/null
+++ b/game/client/dod/VGUI/dodteammenu.h
@@ -0,0 +1,67 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef DODTEAMMENU_H
+#define DODTEAMMENU_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "teammenu.h"
+#include "dodmenubackground.h"
+#include "dodbutton.h"
+#include "dodmouseoverpanelbutton.h"
+#include "IconPanel.h"
+
+//-----------------------------------------------------------------------------
+// Purpose: Displays the team menu
+//-----------------------------------------------------------------------------
+class CDODTeamMenu : public CTeamMenu
+{
+private:
+ DECLARE_CLASS_SIMPLE( CDODTeamMenu, CTeamMenu );
+
+public:
+ CDODTeamMenu(IViewPort *pViewPort);
+ ~CDODTeamMenu();
+
+ virtual void Update();
+ virtual void OnTick();
+ void ShowPanel( bool bShow );
+ virtual void SetVisible( bool state );
+
+ virtual void PaintBackground();
+ virtual Panel *CreateControlByName( const char *controlName );
+
+ virtual void ApplySchemeSettings( IScheme *pScheme );
+
+ virtual void OnKeyCodePressed(KeyCode code);
+
+private:
+ enum { NUM_TEAMS = 3 };
+
+ MESSAGE_FUNC_CHARPTR( OnShowPage, "ShowPage", page );
+
+ // VGUI2 override
+ void OnCommand( const char *command);
+ // helper functions
+ void SetVisibleButton(const char *textEntryName, bool state);
+
+ CDODMenuBackground *m_pBackground;
+
+ vgui::EditablePanel *m_pPanel;
+
+ CDODMouseOverButton<vgui::EditablePanel> *m_pFirstButton;
+
+ int m_iLastPlayerCount;
+
+ int m_iActiveTeam;
+
+ ButtonCode_t m_iTeamMenuKey;
+};
+
+#endif // DODTEAMMENU_H
diff --git a/game/client/dod/VGUI/dodtextwindow.cpp b/game/client/dod/VGUI/dodtextwindow.cpp
new file mode 100644
index 0000000..9e0309f
--- /dev/null
+++ b/game/client/dod/VGUI/dodtextwindow.cpp
@@ -0,0 +1,162 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#include "cbase.h"
+#include "dodtextwindow.h"
+#include <cdll_client_int.h>
+
+#include <vgui/IScheme.h>
+#include <vgui/ILocalize.h>
+#include <vgui/ISurface.h>
+#include <filesystem.h>
+#include <KeyValues.h>
+#include <convar.h>
+#include <vgui_controls/ImageList.h>
+
+#include <vgui_controls/TextEntry.h>
+#include <vgui_controls/Button.h>
+#include <vgui_controls/BuildGroup.h>
+
+#include "dodbutton.h"
+
+#include "IGameUIFuncs.h" // for key bindings
+#include <igameresources.h>
+extern IGameUIFuncs *gameuifuncs; // for key binding details
+
+#include <game/client/iviewport.h>
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+using namespace vgui;
+
+//-----------------------------------------------------------------------------
+// Purpose: Constructor
+//-----------------------------------------------------------------------------
+CDODTextWindow::CDODTextWindow(IViewPort *pViewPort) : CTextWindow( pViewPort )
+{
+ SetProportional( true );
+
+ m_iScoreBoardKey = BUTTON_CODE_INVALID;
+
+ m_pBackground = SETUP_PANEL( new CDODMenuBackground( this ) );
+
+ // Do this again ( base class already does it )
+ // If we don't, custom controls that we catch in our CreateControlByName
+ // will not go to the CDODTextWindow version as we haven't instantiated
+ // ourselves as a CDODTextWindow yet.
+ LoadControlSettings("Resource/UI/TextWindow.res");
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Destructor
+//-----------------------------------------------------------------------------
+CDODTextWindow::~CDODTextWindow()
+{
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CDODTextWindow::Update()
+{
+ BaseClass::Update();
+
+ Panel *ok = FindChildByName("okbutton");
+ if (ok)
+ {
+ ok->RequestFocus();
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CDODTextWindow::SetVisible(bool state)
+{
+ BaseClass::SetVisible(state);
+
+ if ( state )
+ {
+ Panel *ok = FindChildByName("okbutton");
+ if (ok)
+ {
+ ok->RequestFocus();
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: shows the text window
+//-----------------------------------------------------------------------------
+void CDODTextWindow::ShowPanel(bool bShow)
+{
+ if ( bShow )
+ {
+ // get key binding if shown
+ if ( m_iScoreBoardKey == BUTTON_CODE_INVALID ) // you need to lookup the jump key AFTER the engine has loaded
+ {
+ m_iScoreBoardKey = gameuifuncs->GetButtonCodeForBind( "showscores" );
+ }
+ }
+
+ BaseClass::ShowPanel( bShow );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CDODTextWindow::OnKeyCodePressed(KeyCode code)
+{
+ if ( m_iScoreBoardKey != BUTTON_CODE_INVALID && m_iScoreBoardKey == code )
+ {
+ gViewPortInterface->ShowPanel( PANEL_SCOREBOARD, true );
+ gViewPortInterface->PostMessageToPanel( PANEL_SCOREBOARD, new KeyValues( "PollHideCode", "code", code ) );
+ }
+ else
+ {
+ BaseClass::OnKeyCodePressed( code );
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: The background is painted elsewhere, so we should do nothing
+//-----------------------------------------------------------------------------
+void CDODTextWindow::PaintBackground()
+{
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Scale / center the window
+//-----------------------------------------------------------------------------
+void CDODTextWindow::PerformLayout()
+{
+ BaseClass::PerformLayout();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CDODTextWindow::ApplySchemeSettings( vgui::IScheme *pScheme )
+{
+ BaseClass::ApplySchemeSettings( pScheme );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+Panel *CDODTextWindow::CreateControlByName( const char *controlName )
+{
+ if( !Q_stricmp( "DODButton", controlName ) )
+ {
+ return new CDODButton(this);
+ }
+ else
+ {
+ return BaseClass::CreateControlByName( controlName );
+ }
+} \ No newline at end of file
diff --git a/game/client/dod/VGUI/dodtextwindow.h b/game/client/dod/VGUI/dodtextwindow.h
new file mode 100644
index 0000000..ce067db
--- /dev/null
+++ b/game/client/dod/VGUI/dodtextwindow.h
@@ -0,0 +1,52 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef DODTEXTWINDOW_H
+#define DODTEXTWINDOW_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "vguitextwindow.h"
+#include "dodmenubackground.h"
+
+#include <vgui_controls/Panel.h>
+
+using namespace vgui;
+
+//-----------------------------------------------------------------------------
+// Purpose: displays the MOTD
+//-----------------------------------------------------------------------------
+
+class CDODTextWindow : public CTextWindow
+{
+private:
+ DECLARE_CLASS_SIMPLE( CDODTextWindow, CTextWindow );
+
+public:
+ CDODTextWindow(IViewPort *pViewPort);
+ virtual ~CDODTextWindow();
+
+ virtual void Update();
+ virtual void SetVisible(bool state);
+ virtual void ShowPanel( bool bShow );
+ virtual void OnKeyCodePressed(vgui::KeyCode code);
+ virtual Panel *CreateControlByName( const char *controlName );
+
+protected:
+ ButtonCode_t m_iScoreBoardKey;
+
+public:
+ virtual void PaintBackground();
+ virtual void PerformLayout();
+ virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
+
+ CDODMenuBackground *m_pBackground;
+};
+
+
+#endif // DODTEXTWINDOW_H
diff --git a/game/client/dod/VGUI/dodviewport.cpp b/game/client/dod/VGUI/dodviewport.cpp
new file mode 100644
index 0000000..4ce0a74
--- /dev/null
+++ b/game/client/dod/VGUI/dodviewport.cpp
@@ -0,0 +1,195 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Client DLL VGUI2 Viewport
+//
+// $Workfile: $
+// $Date: $
+//
+//-----------------------------------------------------------------------------
+// $Log: $
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#include "cbase.h"
+
+#pragma warning( disable : 4800 ) // disable forcing int to bool performance warning
+
+// VGUI panel includes
+#include <vgui_controls/Panel.h>
+#include <vgui/ISurface.h>
+#include <KeyValues.h>
+#include <vgui/Cursor.h>
+#include <vgui/IScheme.h>
+#include <vgui/IVGui.h>
+#include <vgui/ILocalize.h>
+#include <vgui/VGUI.h>
+
+// client dll/engine defines
+#include "hud.h"
+#include <voice_status.h>
+
+#include "dodteammenu.h"
+#include "dodclassmenu.h"
+#include "dodclientscoreboard.h"
+#include "dodspectatorgui.h"
+#include "dodtextwindow.h"
+#include "dodmenubackground.h"
+#include "dodoverview.h"
+
+#include "IGameUIFuncs.h"
+
+// viewport definitions
+#include <baseviewport.h>
+#include "dodviewport.h"
+#include "vguicenterprint.h"
+#include "text_message.h"
+#include "c_dod_player.h"
+
+
+CON_COMMAND_F( changeteam, "Choose a new team", FCVAR_SERVER_CAN_EXECUTE|FCVAR_CLIENTCMD_CAN_EXECUTE )
+{
+ C_DODPlayer *pPlayer = C_DODPlayer::GetLocalDODPlayer();
+
+ if ( pPlayer && pPlayer->CanShowTeamMenu() )
+ {
+ gViewPortInterface->ShowPanel( PANEL_TEAM, true );
+ }
+}
+
+CON_COMMAND_F( changeclass, "Choose a new class", FCVAR_SERVER_CAN_EXECUTE|FCVAR_CLIENTCMD_CAN_EXECUTE )
+{
+ C_DODPlayer *pPlayer = C_DODPlayer::GetLocalDODPlayer();
+
+ if ( pPlayer && pPlayer->CanShowClassMenu())
+ {
+ switch( pPlayer->GetTeamNumber() )
+ {
+ case TEAM_ALLIES:
+ gViewPortInterface->ShowPanel( PANEL_CLASS_ALLIES, true );
+ break;
+ case TEAM_AXIS:
+ gViewPortInterface->ShowPanel( PANEL_CLASS_AXIS, true );
+ break;
+ default:
+ break;
+ }
+ }
+}
+
+CON_COMMAND_F( spec_menu, "Activates spectator menu", FCVAR_SERVER_CAN_EXECUTE|FCVAR_CLIENTCMD_CAN_EXECUTE)
+{
+ bool bShowIt = true;
+
+ if ( args.ArgC() == 2 )
+ {
+ bShowIt = atoi( args[ 1 ] ) == 1;
+ }
+
+ if ( gViewPortInterface )
+ {
+ gViewPortInterface->ShowPanel( PANEL_SPECMENU, bShowIt );
+ }
+}
+
+CON_COMMAND_F( togglescores, "Toggles score panel", FCVAR_SERVER_CAN_EXECUTE|FCVAR_CLIENTCMD_CAN_EXECUTE)
+{
+ if ( !gViewPortInterface )
+ return;
+
+ IViewPortPanel *scoreboard = gViewPortInterface->FindPanelByName( PANEL_SCOREBOARD );
+
+ if ( !scoreboard )
+ return;
+
+ if ( scoreboard->IsVisible() )
+ {
+ gViewPortInterface->ShowPanel( scoreboard, false );
+ GetClientVoiceMgr()->StopSquelchMode();
+ }
+ else
+ {
+ gViewPortInterface->ShowPanel( scoreboard, true );
+ }
+}
+
+
+void DODViewport::ApplySchemeSettings( vgui::IScheme *pScheme )
+{
+ BaseClass::ApplySchemeSettings( pScheme );
+
+ gHUD.InitColors( pScheme );
+
+ SetPaintBackgroundEnabled( false );
+}
+
+
+IViewPortPanel* DODViewport::CreatePanelByName(const char *szPanelName)
+{
+ IViewPortPanel* newpanel = NULL;
+
+ // overwrite MOD specific panel creation
+ if ( Q_strcmp(PANEL_TEAM, szPanelName) == 0 )
+ {
+ newpanel = new CDODTeamMenu( this );
+ }
+ else if ( Q_strcmp(PANEL_CLASS_ALLIES, szPanelName) == 0 )
+ {
+ newpanel = new CDODClassMenu_Allies( this );
+ }
+ else if ( Q_strcmp(PANEL_CLASS_AXIS, szPanelName) == 0 )
+ {
+ newpanel = new CDODClassMenu_Axis( this );
+ }
+ else if ( Q_strcmp(PANEL_SCOREBOARD, szPanelName) == 0)
+ {
+ newpanel = new CDODClientScoreBoardDialog( this );
+ }
+ else if ( Q_strcmp(PANEL_SPECGUI, szPanelName) == 0 )
+ {
+ newpanel = new CDODSpectatorGUI( this );
+ }
+ else if ( Q_strcmp(PANEL_INFO, szPanelName) == 0 )
+ {
+ newpanel = new CDODTextWindow( this );
+ }
+ else
+ {
+ // create a generic base panel, don't add twice
+ newpanel = BaseClass::CreatePanelByName( szPanelName );
+ }
+
+ return newpanel;
+}
+
+void DODViewport::CreateDefaultPanels( void )
+{
+ AddNewPanel( CreatePanelByName( PANEL_TEAM ), "PANEL_TEAM" );
+ AddNewPanel( CreatePanelByName( PANEL_CLASS_ALLIES ), "PANEL_CLASS_ALLIES" );
+ AddNewPanel( CreatePanelByName( PANEL_CLASS_AXIS ), "PANEL_CLASS_AXIS" );
+
+ BaseClass::CreateDefaultPanels();
+}
+
+int DODViewport::GetDeathMessageStartHeight( void )
+{
+ int y = YRES(5);
+
+ if ( g_pSpectatorGUI && g_pSpectatorGUI->IsVisible() )
+ {
+ y = g_pSpectatorGUI->GetTopBarHeight() + YRES(5);
+ }
+
+ if ( g_pMapOverview && g_pMapOverview->IsVisible() )
+ {
+ if ( g_pMapOverview->GetMode() == CMapOverview::MAP_MODE_INSET )
+ {
+ int map_x, map_y, map_w, map_h;
+ g_pMapOverview->GetBounds( map_x, map_y, map_w, map_h );
+
+ y = map_y + map_h + YRES(5);
+ }
+ }
+
+ return y;
+}
diff --git a/game/client/dod/VGUI/dodviewport.h b/game/client/dod/VGUI/dodviewport.h
new file mode 100644
index 0000000..cf241ae
--- /dev/null
+++ b/game/client/dod/VGUI/dodviewport.h
@@ -0,0 +1,49 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef DODVIEWPORT_H
+#define DODVIEWPORT_H
+
+#include "baseviewport.h"
+
+using namespace vgui;
+
+namespace vgui
+{
+ class Panel;
+}
+
+class CDODTeamMenu;
+class CDODClassMenu_Allies;
+class CDODClassMenu_Axis;
+class CDODSpectatorGUI;
+class CDODClientScoreBoardDialog;
+class CDODMenuBackground;
+
+
+//==============================================================================
+class DODViewport : public CBaseViewport
+{
+
+private:
+ DECLARE_CLASS_SIMPLE( DODViewport, CBaseViewport );
+
+public:
+
+ IViewPortPanel* CreatePanelByName(const char *szPanelName);
+ void CreateDefaultPanels( void );
+
+ virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
+
+ int GetDeathMessageStartHeight( void );
+
+ // Never show the background
+ virtual void ShowBackGround(bool bShow) { NULL; }
+};
+
+
+#endif // DODVIEWPORT_H
diff --git a/game/client/dod/VGUI/idodviewportmsgs.h b/game/client/dod/VGUI/idodviewportmsgs.h
new file mode 100644
index 0000000..ae25fba
--- /dev/null
+++ b/game/client/dod/VGUI/idodviewportmsgs.h
@@ -0,0 +1,25 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: interface class between viewport msg funcs and "c" based client dll
+//
+// $NoKeywords: $
+//=============================================================================//
+#if !defined( IDODVIEWPORTMSGS_H )
+#define IDODVIEWPORTMSGS_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+//#include "vgui/IViewPortMsgs.h"
+
+class IDODViewPortMsgs /*: public IViewPortMsgs*/
+{
+public:
+ virtual int MsgFunc_ScoreInfo( const char *pszName, int iSize, void *pbuf ) = 0;
+
+};
+
+
+extern IDODViewPortMsgs *gDODViewPortMsgs;
+
+#endif // IDODVIEWPORTMSGS_H \ No newline at end of file
diff --git a/game/client/dod/VGUI/vgui_rootpanel_dod.cpp b/game/client/dod/VGUI/vgui_rootpanel_dod.cpp
new file mode 100644
index 0000000..eab820a
--- /dev/null
+++ b/game/client/dod/VGUI/vgui_rootpanel_dod.cpp
@@ -0,0 +1,106 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+#include "cbase.h"
+#include "vgui_int.h"
+#include "ienginevgui.h"
+#include "vgui_rootpanel_dod.h"
+#include "vgui/IVGui.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+C_DODRootPanel *g_pRootPanel = NULL;
+
+
+//-----------------------------------------------------------------------------
+// Global functions.
+//-----------------------------------------------------------------------------
+void VGUI_CreateClientDLLRootPanel( void )
+{
+ g_pRootPanel = new C_DODRootPanel( enginevgui->GetPanel( PANEL_CLIENTDLL ) );
+}
+
+void VGUI_DestroyClientDLLRootPanel( void )
+{
+ delete g_pRootPanel;
+ g_pRootPanel = NULL;
+}
+
+vgui::VPANEL VGui_GetClientDLLRootPanel( void )
+{
+ return g_pRootPanel->GetVPanel();
+}
+
+
+//-----------------------------------------------------------------------------
+// C_DODRootPanel implementation.
+//-----------------------------------------------------------------------------
+C_DODRootPanel::C_DODRootPanel( vgui::VPANEL parent )
+ : BaseClass( NULL, "DOD Root Panel" )
+{
+ SetParent( parent );
+ SetPaintEnabled( false );
+ SetPaintBorderEnabled( false );
+ SetPaintBackgroundEnabled( false );
+
+ // This panel does post child painting
+ SetPostChildPaintEnabled( true );
+
+ // Make it screen sized
+ SetBounds( 0, 0, ScreenWidth(), ScreenHeight() );
+
+ // Ask for OnTick messages
+ vgui::ivgui()->AddTickSignal( GetVPanel() );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+C_DODRootPanel::~C_DODRootPanel( void )
+{
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void C_DODRootPanel::PostChildPaint()
+{
+ BaseClass::PostChildPaint();
+
+ // Draw all panel effects
+ RenderPanelEffects();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: For each panel effect, check if it wants to draw and draw it on
+// this panel/surface if so
+//-----------------------------------------------------------------------------
+void C_DODRootPanel::RenderPanelEffects( void )
+{
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void C_DODRootPanel::OnTick( void )
+{
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Reset effects on level load/shutdown
+//-----------------------------------------------------------------------------
+void C_DODRootPanel::LevelInit( void )
+{
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void C_DODRootPanel::LevelShutdown( void )
+{
+}
+
diff --git a/game/client/dod/VGUI/vgui_rootpanel_dod.h b/game/client/dod/VGUI/vgui_rootpanel_dod.h
new file mode 100644
index 0000000..6390b8c
--- /dev/null
+++ b/game/client/dod/VGUI/vgui_rootpanel_dod.h
@@ -0,0 +1,56 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef VGUI_ROOTPANEL_DOD_H
+#define VGUI_ROOTPANEL_DOD_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+#include <vgui_controls/Panel.h>
+#include <vgui_controls/EditablePanel.h>
+#include "utlvector.h"
+
+
+class CPanelEffect;
+
+
+// Serial under of effect, for safe lookup
+typedef unsigned int EFFECT_HANDLE;
+
+//-----------------------------------------------------------------------------
+// Purpose: Sits between engine and client .dll panels
+// Responsible for drawing screen overlays
+//-----------------------------------------------------------------------------
+class C_DODRootPanel : public vgui::Panel
+{
+ typedef vgui::Panel BaseClass;
+public:
+ C_DODRootPanel( vgui::VPANEL parent );
+ virtual ~C_DODRootPanel( void );
+
+ // Draw Panel effects here
+ virtual void PostChildPaint();
+
+ // Clear list of Panel Effects
+ virtual void LevelInit( void );
+ virtual void LevelShutdown( void );
+
+ // Run effects and let them decide whether to remove themselves
+ void OnTick( void );
+
+private:
+
+ // Render all panel effects
+ void RenderPanelEffects( void );
+
+ // List of current panel effects
+ CUtlVector< CPanelEffect *> m_Effects;
+};
+
+
+#endif // VGUI_ROOTPANEL_DOD_H