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path: root/game/client/cstrike/hud_roundtimer.cpp
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Diffstat (limited to 'game/client/cstrike/hud_roundtimer.cpp')
-rw-r--r--game/client/cstrike/hud_roundtimer.cpp233
1 files changed, 233 insertions, 0 deletions
diff --git a/game/client/cstrike/hud_roundtimer.cpp b/game/client/cstrike/hud_roundtimer.cpp
new file mode 100644
index 0000000..cdcc564
--- /dev/null
+++ b/game/client/cstrike/hud_roundtimer.cpp
@@ -0,0 +1,233 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#include "cbase.h"
+#include "hudelement.h"
+#include <vgui_controls/Panel.h>
+#include <vgui/ISurface.h>
+#include "clientmode_csnormal.h"
+#include "cs_gamerules.h"
+#include "hud_basetimer.h"
+#include "hud_bitmapnumericdisplay.h"
+#include "c_plantedc4.h"
+
+#include <vgui_controls/AnimationController.h>
+
+class CHudRoundTimer : public CHudElement, public vgui::Panel
+{
+public:
+ DECLARE_CLASS_SIMPLE( CHudRoundTimer, vgui::Panel );
+
+ CHudRoundTimer( const char *name );
+
+protected:
+ virtual void Paint();
+ virtual void Think();
+ virtual bool ShouldDraw();
+ virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
+
+ void PaintTime(HFont font, int xpos, int ypos, int mins, int secs);
+
+private:
+ float m_flToggleTime;
+ float m_flNextToggle;
+ CHudTexture *m_pTimerIcon;
+ bool m_bFlash;
+
+ int m_iAdditiveWhiteID;
+
+ CPanelAnimationVar( Color, m_FlashColor, "FlashColor", "Panel.FgColor" );
+
+ CPanelAnimationVarAliasType( float, icon_xpos, "icon_xpos", "0", "proportional_float" );
+ CPanelAnimationVarAliasType( float, icon_ypos, "icon_ypos", "0", "proportional_float" );
+
+ CPanelAnimationVar( Color, m_TextColor, "TextColor", "Panel.FgColor" );
+ CPanelAnimationVar( vgui::HFont, m_hNumberFont, "NumberFont", "HudNumbers" );
+ CPanelAnimationVarAliasType( float, digit_xpos, "digit_xpos", "50", "proportional_float" );
+ CPanelAnimationVarAliasType( float, digit_ypos, "digit_ypos", "2", "proportional_float" );
+
+ float icon_tall;
+ float icon_wide;
+};
+
+
+DECLARE_HUDELEMENT( CHudRoundTimer );
+
+
+CHudRoundTimer::CHudRoundTimer( const char *pName ) :
+ BaseClass( NULL, "HudRoundTimer" ), CHudElement( pName )
+{
+ m_iAdditiveWhiteID = vgui::surface()->CreateNewTextureID();
+ vgui::surface()->DrawSetTextureFile( m_iAdditiveWhiteID, "vgui/white_additive" , true, false);
+
+ SetHiddenBits( HIDEHUD_PLAYERDEAD );
+
+ vgui::Panel *pParent = g_pClientMode->GetViewport();
+ SetParent( pParent );
+}
+
+void CHudRoundTimer::ApplySchemeSettings(vgui::IScheme *pScheme)
+{
+ m_pTimerIcon = gHUD.GetIcon( "timer_icon" );
+
+ if( m_pTimerIcon )
+ {
+ icon_tall = GetTall() - YRES(2);
+ float scale = icon_tall / (float)m_pTimerIcon->Height();
+ icon_wide = ( scale ) * (float)m_pTimerIcon->Width();
+ }
+
+ SetFgColor( m_TextColor );
+
+ BaseClass::ApplySchemeSettings( pScheme );
+}
+
+bool CHudRoundTimer::ShouldDraw()
+{
+ //necessary?
+ C_CSPlayer *pPlayer = C_CSPlayer::GetLocalCSPlayer();
+ if ( pPlayer )
+ {
+ return !pPlayer->IsObserver();
+ }
+
+ return false;
+}
+
+void CHudRoundTimer::Think()
+{
+ C_CSGameRules *pRules = CSGameRules();
+ if ( !pRules )
+ return;
+
+ int timer = (int)ceil( pRules->GetRoundRemainingTime() );
+
+ if ( pRules->IsFreezePeriod() )
+ {
+ // in freeze period countdown to round start time
+ timer = (int)ceil(pRules->GetRoundStartTime()-gpGlobals->curtime);
+ }
+
+ //If the bomb is planted don't draw -- the timer is irrelevant
+ SetVisible(g_PlantedC4s.Count() == 0);
+
+ if(timer > 30)
+ {
+ SetFgColor(m_TextColor);
+ return;
+ }
+
+ if(timer <= 0)
+ {
+ timer = 0;
+ SetFgColor(m_FlashColor);
+ return;
+ }
+
+ if(gpGlobals->curtime > m_flNextToggle)
+ {
+ if( timer <= 0)
+ {
+ m_bFlash = true;
+ }
+ else if( timer <= 2)
+ {
+ m_flToggleTime = gpGlobals->curtime;
+ m_flNextToggle = gpGlobals->curtime + 0.05;
+ m_bFlash = !m_bFlash;
+ }
+ else if( timer <= 5)
+ {
+ m_flToggleTime = gpGlobals->curtime;
+ m_flNextToggle = gpGlobals->curtime + 0.1;
+ m_bFlash = !m_bFlash;
+ }
+ else if( timer <= 10)
+ {
+ m_flToggleTime = gpGlobals->curtime;
+ m_flNextToggle = gpGlobals->curtime + 0.2;
+ m_bFlash = !m_bFlash;
+ }
+ else if( timer <= 20)
+ {
+ m_flToggleTime = gpGlobals->curtime;
+ m_flNextToggle = gpGlobals->curtime + 0.4;
+ m_bFlash = !m_bFlash;
+ }
+ else if( timer <= 30)
+ {
+ m_flToggleTime = gpGlobals->curtime;
+ m_flNextToggle = gpGlobals->curtime + 0.8;
+ m_bFlash = !m_bFlash;
+ }
+ else
+ m_bFlash = false;
+ }
+
+ Color startValue, endValue;
+ Color interp_color;
+
+ if( m_bFlash )
+ {
+ startValue = m_FlashColor;
+ endValue = m_TextColor;
+ }
+ else
+ {
+ startValue = m_TextColor;
+ endValue = m_FlashColor;
+ }
+
+ float pos = (gpGlobals->curtime - m_flToggleTime) / (m_flNextToggle - m_flToggleTime);
+ pos = clamp( SimpleSpline( pos ), 0, 1 );
+
+ interp_color[0] = ((endValue[0] - startValue[0]) * pos) + startValue[0];
+ interp_color[1] = ((endValue[1] - startValue[1]) * pos) + startValue[1];
+ interp_color[2] = ((endValue[2] - startValue[2]) * pos) + startValue[2];
+ interp_color[3] = ((endValue[3] - startValue[3]) * pos) + startValue[3];
+
+ SetFgColor(interp_color);
+}
+
+void CHudRoundTimer::Paint()
+{
+ // Update the time.
+ C_CSGameRules *pRules = CSGameRules();
+ if ( !pRules )
+ return;
+
+ int timer = (int)ceil( pRules->GetRoundRemainingTime() );
+
+ if ( pRules->IsFreezePeriod() )
+ {
+ // in freeze period countdown to round start time
+ timer = (int)ceil(pRules->GetRoundStartTime()-gpGlobals->curtime);
+ }
+
+ if(timer < 0)
+ timer = 0;
+
+ int minutes = timer / 60;
+ int seconds = timer % 60;
+
+ //Draw Timer icon
+ if( m_pTimerIcon )
+ {
+ m_pTimerIcon->DrawSelf( icon_xpos, icon_ypos, icon_wide, icon_tall, GetFgColor() );
+ }
+
+ PaintTime( m_hNumberFont, digit_xpos, digit_ypos, minutes, seconds );
+}
+
+void CHudRoundTimer::PaintTime(HFont font, int xpos, int ypos, int mins, int secs)
+{
+ surface()->DrawSetTextFont(font);
+ wchar_t unicode[6];
+ V_snwprintf(unicode, ARRAYSIZE(unicode), L"%d:%.2d", mins, secs);
+
+ surface()->DrawSetTextPos(xpos, ypos);
+ surface()->DrawUnicodeString( unicode );
+}