diff options
Diffstat (limited to 'game/client/cstrike/hud_roundtimer.cpp')
| -rw-r--r-- | game/client/cstrike/hud_roundtimer.cpp | 233 |
1 files changed, 233 insertions, 0 deletions
diff --git a/game/client/cstrike/hud_roundtimer.cpp b/game/client/cstrike/hud_roundtimer.cpp new file mode 100644 index 0000000..cdcc564 --- /dev/null +++ b/game/client/cstrike/hud_roundtimer.cpp @@ -0,0 +1,233 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#include "cbase.h" +#include "hudelement.h" +#include <vgui_controls/Panel.h> +#include <vgui/ISurface.h> +#include "clientmode_csnormal.h" +#include "cs_gamerules.h" +#include "hud_basetimer.h" +#include "hud_bitmapnumericdisplay.h" +#include "c_plantedc4.h" + +#include <vgui_controls/AnimationController.h> + +class CHudRoundTimer : public CHudElement, public vgui::Panel +{ +public: + DECLARE_CLASS_SIMPLE( CHudRoundTimer, vgui::Panel ); + + CHudRoundTimer( const char *name ); + +protected: + virtual void Paint(); + virtual void Think(); + virtual bool ShouldDraw(); + virtual void ApplySchemeSettings(vgui::IScheme *pScheme); + + void PaintTime(HFont font, int xpos, int ypos, int mins, int secs); + +private: + float m_flToggleTime; + float m_flNextToggle; + CHudTexture *m_pTimerIcon; + bool m_bFlash; + + int m_iAdditiveWhiteID; + + CPanelAnimationVar( Color, m_FlashColor, "FlashColor", "Panel.FgColor" ); + + CPanelAnimationVarAliasType( float, icon_xpos, "icon_xpos", "0", "proportional_float" ); + CPanelAnimationVarAliasType( float, icon_ypos, "icon_ypos", "0", "proportional_float" ); + + CPanelAnimationVar( Color, m_TextColor, "TextColor", "Panel.FgColor" ); + CPanelAnimationVar( vgui::HFont, m_hNumberFont, "NumberFont", "HudNumbers" ); + CPanelAnimationVarAliasType( float, digit_xpos, "digit_xpos", "50", "proportional_float" ); + CPanelAnimationVarAliasType( float, digit_ypos, "digit_ypos", "2", "proportional_float" ); + + float icon_tall; + float icon_wide; +}; + + +DECLARE_HUDELEMENT( CHudRoundTimer ); + + +CHudRoundTimer::CHudRoundTimer( const char *pName ) : + BaseClass( NULL, "HudRoundTimer" ), CHudElement( pName ) +{ + m_iAdditiveWhiteID = vgui::surface()->CreateNewTextureID(); + vgui::surface()->DrawSetTextureFile( m_iAdditiveWhiteID, "vgui/white_additive" , true, false); + + SetHiddenBits( HIDEHUD_PLAYERDEAD ); + + vgui::Panel *pParent = g_pClientMode->GetViewport(); + SetParent( pParent ); +} + +void CHudRoundTimer::ApplySchemeSettings(vgui::IScheme *pScheme) +{ + m_pTimerIcon = gHUD.GetIcon( "timer_icon" ); + + if( m_pTimerIcon ) + { + icon_tall = GetTall() - YRES(2); + float scale = icon_tall / (float)m_pTimerIcon->Height(); + icon_wide = ( scale ) * (float)m_pTimerIcon->Width(); + } + + SetFgColor( m_TextColor ); + + BaseClass::ApplySchemeSettings( pScheme ); +} + +bool CHudRoundTimer::ShouldDraw() +{ + //necessary? + C_CSPlayer *pPlayer = C_CSPlayer::GetLocalCSPlayer(); + if ( pPlayer ) + { + return !pPlayer->IsObserver(); + } + + return false; +} + +void CHudRoundTimer::Think() +{ + C_CSGameRules *pRules = CSGameRules(); + if ( !pRules ) + return; + + int timer = (int)ceil( pRules->GetRoundRemainingTime() ); + + if ( pRules->IsFreezePeriod() ) + { + // in freeze period countdown to round start time + timer = (int)ceil(pRules->GetRoundStartTime()-gpGlobals->curtime); + } + + //If the bomb is planted don't draw -- the timer is irrelevant + SetVisible(g_PlantedC4s.Count() == 0); + + if(timer > 30) + { + SetFgColor(m_TextColor); + return; + } + + if(timer <= 0) + { + timer = 0; + SetFgColor(m_FlashColor); + return; + } + + if(gpGlobals->curtime > m_flNextToggle) + { + if( timer <= 0) + { + m_bFlash = true; + } + else if( timer <= 2) + { + m_flToggleTime = gpGlobals->curtime; + m_flNextToggle = gpGlobals->curtime + 0.05; + m_bFlash = !m_bFlash; + } + else if( timer <= 5) + { + m_flToggleTime = gpGlobals->curtime; + m_flNextToggle = gpGlobals->curtime + 0.1; + m_bFlash = !m_bFlash; + } + else if( timer <= 10) + { + m_flToggleTime = gpGlobals->curtime; + m_flNextToggle = gpGlobals->curtime + 0.2; + m_bFlash = !m_bFlash; + } + else if( timer <= 20) + { + m_flToggleTime = gpGlobals->curtime; + m_flNextToggle = gpGlobals->curtime + 0.4; + m_bFlash = !m_bFlash; + } + else if( timer <= 30) + { + m_flToggleTime = gpGlobals->curtime; + m_flNextToggle = gpGlobals->curtime + 0.8; + m_bFlash = !m_bFlash; + } + else + m_bFlash = false; + } + + Color startValue, endValue; + Color interp_color; + + if( m_bFlash ) + { + startValue = m_FlashColor; + endValue = m_TextColor; + } + else + { + startValue = m_TextColor; + endValue = m_FlashColor; + } + + float pos = (gpGlobals->curtime - m_flToggleTime) / (m_flNextToggle - m_flToggleTime); + pos = clamp( SimpleSpline( pos ), 0, 1 ); + + interp_color[0] = ((endValue[0] - startValue[0]) * pos) + startValue[0]; + interp_color[1] = ((endValue[1] - startValue[1]) * pos) + startValue[1]; + interp_color[2] = ((endValue[2] - startValue[2]) * pos) + startValue[2]; + interp_color[3] = ((endValue[3] - startValue[3]) * pos) + startValue[3]; + + SetFgColor(interp_color); +} + +void CHudRoundTimer::Paint() +{ + // Update the time. + C_CSGameRules *pRules = CSGameRules(); + if ( !pRules ) + return; + + int timer = (int)ceil( pRules->GetRoundRemainingTime() ); + + if ( pRules->IsFreezePeriod() ) + { + // in freeze period countdown to round start time + timer = (int)ceil(pRules->GetRoundStartTime()-gpGlobals->curtime); + } + + if(timer < 0) + timer = 0; + + int minutes = timer / 60; + int seconds = timer % 60; + + //Draw Timer icon + if( m_pTimerIcon ) + { + m_pTimerIcon->DrawSelf( icon_xpos, icon_ypos, icon_wide, icon_tall, GetFgColor() ); + } + + PaintTime( m_hNumberFont, digit_xpos, digit_ypos, minutes, seconds ); +} + +void CHudRoundTimer::PaintTime(HFont font, int xpos, int ypos, int mins, int secs) +{ + surface()->DrawSetTextFont(font); + wchar_t unicode[6]; + V_snwprintf(unicode, ARRAYSIZE(unicode), L"%d:%.2d", mins, secs); + + surface()->DrawSetTextPos(xpos, ypos); + surface()->DrawUnicodeString( unicode ); +} |