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Diffstat (limited to 'game/client/cstrike/hud_flashbang.cpp')
-rw-r--r--game/client/cstrike/hud_flashbang.cpp57
1 files changed, 57 insertions, 0 deletions
diff --git a/game/client/cstrike/hud_flashbang.cpp b/game/client/cstrike/hud_flashbang.cpp
new file mode 100644
index 0000000..3ac3e3c
--- /dev/null
+++ b/game/client/cstrike/hud_flashbang.cpp
@@ -0,0 +1,57 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#include "cbase.h"
+#include "hudelement.h"
+#include <vgui_controls/Panel.h>
+#include <vgui/ISurface.h>
+#include "clientmode_csnormal.h"
+#include "c_cs_player.h"
+#include "materialsystem/imaterialsystemhardwareconfig.h"
+
+class CHudFlashbang : public CHudElement, public vgui::Panel
+{
+public:
+ DECLARE_CLASS_SIMPLE( CHudFlashbang, vgui::Panel );
+
+ virtual bool ShouldDraw();
+ virtual void Paint();
+
+ CHudFlashbang( const char *name );
+
+private:
+
+ int m_iAdditiveWhiteID;
+};
+
+
+DECLARE_HUDELEMENT( CHudFlashbang );
+
+
+CHudFlashbang::CHudFlashbang( const char *pName ) :
+ vgui::Panel( NULL, "HudFlashbang" ), CHudElement( pName )
+{
+ SetParent( g_pClientMode->GetViewport() );
+
+ m_iAdditiveWhiteID = 0;
+
+ SetHiddenBits( HIDEHUD_PLAYERDEAD );
+}
+
+// the flashbang effect cannot be drawn in the HUD, because this lets the user skip its effect
+// by hitting Escape, or by setting "cl_drawhud 0".
+bool CHudFlashbang::ShouldDraw()
+{
+ return true;
+}
+
+// the flashbang effect cannot be drawn in the HUD, because this lets the user skip its effect
+// by hitting Escape, or by setting "cl_drawhud 0".
+void CHudFlashbang::Paint()
+{
+ return;
+}
+