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-rw-r--r--game/client/cstrike/hud_account.cpp66
1 files changed, 66 insertions, 0 deletions
diff --git a/game/client/cstrike/hud_account.cpp b/game/client/cstrike/hud_account.cpp
new file mode 100644
index 0000000..abd9f57
--- /dev/null
+++ b/game/client/cstrike/hud_account.cpp
@@ -0,0 +1,66 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#include "cbase.h"
+#include "hud_base_account.h"
+#include "c_cs_player.h"
+#include "clientmode_csnormal.h"
+
+using namespace vgui;
+
+class CHudAccount : public CHudBaseAccount
+{
+public:
+ DECLARE_CLASS_SIMPLE( CHudAccount, CHudBaseAccount );
+
+ CHudAccount( const char *name );
+
+ virtual bool ShouldDraw();
+ virtual int GetPlayerAccount( void );
+ virtual vgui::AnimationController *GetAnimationController( void );
+};
+
+DECLARE_HUDELEMENT( CHudAccount );
+
+CHudAccount::CHudAccount( const char *pName ) :
+CHudBaseAccount( "HudAccount" )
+{
+ SetHiddenBits( HIDEHUD_PLAYERDEAD );
+ SetIndent( false ); // don't indent small numbers in the drawing code - we're doing it manually
+}
+
+bool CHudAccount::ShouldDraw()
+{
+ C_CSPlayer *pPlayer = C_CSPlayer::GetLocalCSPlayer();
+ if ( pPlayer )
+ {
+ return !pPlayer->IsObserver();
+ }
+ else
+ {
+ return false;
+ }
+}
+
+// How much money does the player have
+int CHudAccount::GetPlayerAccount( void )
+{
+ C_CSPlayer *pPlayer = C_CSPlayer::GetLocalCSPlayer();
+
+ if( !pPlayer )
+ return 0;
+
+ return (int)pPlayer->GetAccount();
+}
+
+vgui::AnimationController *CHudAccount::GetAnimationController( void )
+{
+ vgui::AnimationController *pController = g_pClientMode->GetViewportAnimationController();
+
+ Assert( pController );
+
+ return pController;
+} \ No newline at end of file