diff options
Diffstat (limited to 'game/client/cstrike/fx_cs_muzzleflash.cpp')
| -rw-r--r-- | game/client/cstrike/fx_cs_muzzleflash.cpp | 139 |
1 files changed, 139 insertions, 0 deletions
diff --git a/game/client/cstrike/fx_cs_muzzleflash.cpp b/game/client/cstrike/fx_cs_muzzleflash.cpp new file mode 100644 index 0000000..9f3223c --- /dev/null +++ b/game/client/cstrike/fx_cs_muzzleflash.cpp @@ -0,0 +1,139 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#include "cbase.h" +#include "particles_simple.h" +#include "particles_localspace.h" +#include "c_te_effect_dispatch.h" +#include "clienteffectprecachesystem.h" + +// Precache our effects +CLIENTEFFECT_REGISTER_BEGIN( PrecacheEffect_CS_MuzzleFlash ) +CLIENTEFFECT_MATERIAL( "effects/muzzleflashX" ) //.vmt +CLIENTEFFECT_MATERIAL( "sprites/muzzleflash4" ) //.vmt +CLIENTEFFECT_REGISTER_END() + +void TE_DynamicLight( IRecipientFilter& filter, float delay, + const Vector* org, int r, int g, int b, int exponent, float radius, float time, float decay, int nLightIndex = LIGHT_INDEX_TE_DYNAMIC ); + +void CS_MuzzleFlashCallback( const CEffectData &data ) +{ + CSmartPtr<CLocalSpaceEmitter> pEmitter = + CLocalSpaceEmitter::Create( "CS_MuzzleFlash", data.m_hEntity, data.m_nAttachmentIndex, 0 ); + + if ( !pEmitter ) + return; + + // SetBBox() manually on the particle system so it doesn't have to be recalculated more than once. + Vector vCenter( 0.0f, 0.0f, 0.0f ); + C_BaseEntity *pEnt = data.GetEntity(); + if ( pEnt ) + { + vCenter = pEnt->WorldSpaceCenter(); + } + else + { + IClientRenderable *pRenderable = data.GetRenderable( ); + if ( pRenderable ) + { + Vector vecMins, vecMaxs; + pRenderable->GetRenderBoundsWorldspace( vecMins, vecMaxs ); + VectorAdd( vecMins, vecMaxs, vCenter ); + vCenter *= 0.5f; + } + } + + Assert( pEmitter ); + pEmitter->GetBinding().SetBBox( vCenter - Vector( 3, 3, 3 ), vCenter + Vector( 3, 3, 3 ) ); + + // haxors - make the clip much shorter so the alpha is not + // changed based on large clip distances + pEmitter->SetNearClip( 0, 5 ); + + PMaterialHandle hFlashMaterial = pEmitter->GetPMaterial( "sprites/muzzleflash4" ); + + for( int i=0;i<3;i++ ) + { + SimpleParticle *pParticle = (SimpleParticle *)pEmitter->AddParticle( sizeof( SimpleParticle ), + hFlashMaterial, + vec3_origin ); + if( pParticle ) + { + pParticle->m_flLifetime = 0.0f; + pParticle->m_flDieTime = 0.08f; + + pParticle->m_vecVelocity = vec3_origin; + + pParticle->m_uchColor[0] = 255; + pParticle->m_uchColor[1] = 255; + pParticle->m_uchColor[2] = 255; + + pParticle->m_uchStartAlpha = 80; + pParticle->m_uchEndAlpha = 30; + + pParticle->m_uchStartSize = ( 3.0 + 3.0*i ) * data.m_flScale; + + pParticle->m_uchEndSize = pParticle->m_uchStartSize * 0.8; + pParticle->m_flRoll = random->RandomInt( 0, 3 ); + + pParticle->m_flRollDelta = 0.0f; + } + } + + // dynamic light temporary entity for the muzzle flash + CPVSFilter filter(pEmitter->GetSortOrigin()); + TE_DynamicLight( filter, 0.0, &(pEmitter->GetSortOrigin()), 255, 192, 64, 5, 70, 0.05, 768 ); +} + +DECLARE_CLIENT_EFFECT( "CS_MuzzleFlash", CS_MuzzleFlashCallback ); + + +// 'X' shaped muzzleflash used by certain weapons +void CS_MuzzleFlashXCallback( const CEffectData &data ) +{ + CSmartPtr<CLocalSpaceEmitter> pEmitter = + CLocalSpaceEmitter::Create( "CS_MuzzleFlashX", data.m_hEntity, data.m_nAttachmentIndex, 0 ); + + Assert( pEmitter ); + + // haxors - make the clip much shorter so the alpha is not + // changed based on large clip distances + pEmitter->SetNearClip( 0, 5 ); + + PMaterialHandle hFlashMaterial = pEmitter->GetPMaterial( "effects/muzzleflashX" ); + + SimpleParticle *pParticle = (SimpleParticle *)pEmitter->AddParticle( sizeof( SimpleParticle ), + hFlashMaterial, + vec3_origin ); + if( pParticle ) + { + pParticle->m_flLifetime = 0.0f; + pParticle->m_flDieTime = 0.08f; + + pParticle->m_vecVelocity = vec3_origin; + + pParticle->m_uchColor[0] = 255; + pParticle->m_uchColor[1] = 255; + pParticle->m_uchColor[2] = 255; + + pParticle->m_uchStartAlpha = 130; + pParticle->m_uchEndAlpha = 80; + + pParticle->m_uchStartSize = 6.0f * data.m_flScale * random->RandomFloat( 0.9, 1.1 ); + + pParticle->m_uchEndSize = pParticle->m_uchStartSize * 0.8; + + pParticle->m_flRoll = random->RandomFloat( -0.25, 0.25 ); + + pParticle->m_flRollDelta = 0.0f; + } + + // dynamic light temporary entity for the muzzle flash + CPVSFilter filter(pEmitter->GetSortOrigin()); + TE_DynamicLight( filter, 0.0, &(pEmitter->GetSortOrigin()), 255, 192, 64, 5, 70, 0.05, 768 ); +} + +DECLARE_CLIENT_EFFECT( "CS_MuzzleFlash_X", CS_MuzzleFlashXCallback ); |