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Diffstat (limited to 'game/client/cstrike/c_csrootpanel.h')
-rw-r--r--game/client/cstrike/c_csrootpanel.h56
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diff --git a/game/client/cstrike/c_csrootpanel.h b/game/client/cstrike/c_csrootpanel.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef C_CSRootPanel_H
+#define C_CSRootPanel_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include <vgui_controls/Panel.h>
+#include <vgui_controls/EditablePanel.h>
+#include "utlvector.h"
+
+class CPanelEffect;
+class ITFHintItem;
+
+// Serial under of effect, for safe lookup
+typedef unsigned int EFFECT_HANDLE;
+
+//-----------------------------------------------------------------------------
+// Purpose: Sits between engine and client .dll panels
+// Responsible for drawing screen overlays
+//-----------------------------------------------------------------------------
+class C_CSRootPanel : public vgui::Panel
+{
+ typedef vgui::Panel BaseClass;
+public:
+ C_CSRootPanel( vgui::VPANEL parent );
+ virtual ~C_CSRootPanel( void );
+
+ // Draw Panel effects here
+ virtual void PostChildPaint();
+
+ // Clear list of Panel Effects
+ virtual void LevelInit( void );
+ virtual void LevelShutdown( void );
+
+ // Run effects and let them decide whether to remove themselves
+ void OnTick( void );
+
+private:
+
+ // Render all panel effects
+ void RenderPanelEffects( void );
+
+ // List of current panel effects
+ CUtlVector< CPanelEffect *> m_Effects;
+};
+
+extern C_CSRootPanel *g_pTF2RootPanel;
+
+#endif // C_CSRootPanel_H