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-rw-r--r--game/client/cstrike/c_cs_team.h35
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diff --git a/game/client/cstrike/c_cs_team.h b/game/client/cstrike/c_cs_team.h
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+++ b/game/client/cstrike/c_cs_team.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Client side CTFTeam class
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef C_CS_TEAM_H
+#define C_CS_TEAM_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "c_team.h"
+#include "shareddefs.h"
+
+class C_BaseEntity;
+class C_BaseObject;
+class CBaseTechnology;
+
+//-----------------------------------------------------------------------------
+// Purpose: TF's Team manager
+//-----------------------------------------------------------------------------
+class C_CSTeam : public C_Team
+{
+ DECLARE_CLASS( C_CSTeam, C_Team );
+public:
+ DECLARE_CLIENTCLASS();
+
+ C_CSTeam();
+ virtual ~C_CSTeam();
+};
+
+
+#endif // C_CS_TEAM_H