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-rw-r--r--game/client/cstrike/VGUI/cstriketextwindow.cpp146
1 files changed, 146 insertions, 0 deletions
diff --git a/game/client/cstrike/VGUI/cstriketextwindow.cpp b/game/client/cstrike/VGUI/cstriketextwindow.cpp
new file mode 100644
index 0000000..feedd23
--- /dev/null
+++ b/game/client/cstrike/VGUI/cstriketextwindow.cpp
@@ -0,0 +1,146 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#include "cbase.h"
+#include "cstriketextwindow.h"
+#include "backgroundpanel.h"
+#include <cdll_client_int.h>
+
+#include <vgui/IScheme.h>
+#include <vgui/ILocalize.h>
+#include <vgui/ISurface.h>
+#include <filesystem.h>
+#include <KeyValues.h>
+#include <convar.h>
+#include <vgui_controls/ImageList.h>
+
+#include <vgui_controls/TextEntry.h>
+#include <vgui_controls/Button.h>
+#include <vgui_controls/BuildGroup.h>
+
+#include "IGameUIFuncs.h" // for key bindings
+#include <igameresources.h>
+extern IGameUIFuncs *gameuifuncs; // for key binding details
+
+#include <game/client/iviewport.h>
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+using namespace vgui;
+
+//-----------------------------------------------------------------------------
+// Purpose: Constructor
+//-----------------------------------------------------------------------------
+CCSTextWindow::CCSTextWindow(IViewPort *pViewPort) : CTextWindow( pViewPort )
+{
+ SetProportional( true );
+
+ m_iScoreBoardKey = BUTTON_CODE_INVALID; // this is looked up in Activate()
+
+ CreateBackground( this );
+ m_backgroundLayoutFinished = false;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Destructor
+//-----------------------------------------------------------------------------
+CCSTextWindow::~CCSTextWindow()
+{
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CCSTextWindow::Update()
+{
+ BaseClass::Update();
+
+ m_pOK->RequestFocus();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CCSTextWindow::SetVisible(bool state)
+{
+ BaseClass::SetVisible(state);
+
+ if ( state )
+ {
+ m_pOK->RequestFocus();
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: shows the text window
+//-----------------------------------------------------------------------------
+void CCSTextWindow::ShowPanel(bool bShow)
+{
+ if ( bShow )
+ {
+ // get key binding if shown
+ if ( m_iScoreBoardKey == BUTTON_CODE_INVALID ) // you need to lookup the jump key AFTER the engine has loaded
+ {
+ m_iScoreBoardKey = gameuifuncs->GetButtonCodeForBind( "showscores" );
+ }
+ }
+
+ BaseClass::ShowPanel( bShow );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CCSTextWindow::OnKeyCodePressed( KeyCode code )
+{
+ //We manually intercept the ENTER key so in case the button loses focus
+ //ENTER still moves you through the MOTD screen.
+ if ( code == KEY_ENTER || code == KEY_XBUTTON_A || code == KEY_XBUTTON_B )
+ {
+ m_pOK->DoClick();
+ }
+ else if ( m_iScoreBoardKey != BUTTON_CODE_INVALID && m_iScoreBoardKey == code )
+ {
+ gViewPortInterface->ShowPanel( PANEL_SCOREBOARD, true );
+ gViewPortInterface->PostMessageToPanel( PANEL_SCOREBOARD, new KeyValues( "PollHideCode", "code", code ) );
+ }
+ else
+ {
+ BaseClass::OnKeyCodePressed( code );
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: The CS background is painted by image panels, so we should do nothing
+//-----------------------------------------------------------------------------
+void CCSTextWindow::PaintBackground()
+{
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Scale / center the window
+//-----------------------------------------------------------------------------
+void CCSTextWindow::PerformLayout()
+{
+ BaseClass::PerformLayout();
+
+ // stretch the window to fullscreen
+ if ( !m_backgroundLayoutFinished )
+ LayoutBackgroundPanel( this );
+ m_backgroundLayoutFinished = true;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CCSTextWindow::ApplySchemeSettings( vgui::IScheme *pScheme )
+{
+ BaseClass::ApplySchemeSettings( pScheme );
+ ApplyBackgroundSchemeSettings( this, pScheme );
+}
+