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-rw-r--r--game/client/cstrike/VGUI/cstriketeammenu.cpp201
1 files changed, 201 insertions, 0 deletions
diff --git a/game/client/cstrike/VGUI/cstriketeammenu.cpp b/game/client/cstrike/VGUI/cstriketeammenu.cpp
new file mode 100644
index 0000000..4b39088
--- /dev/null
+++ b/game/client/cstrike/VGUI/cstriketeammenu.cpp
@@ -0,0 +1,201 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#include "cbase.h"
+#include "cstriketeammenu.h"
+#include "backgroundpanel.h"
+#include <convar.h>
+#include "hud.h" // for gEngfuncs
+#include "c_cs_player.h"
+#include "cs_gamerules.h"
+
+using namespace vgui;
+
+//-----------------------------------------------------------------------------
+// Purpose: Constructor
+//-----------------------------------------------------------------------------
+CCSTeamMenu::CCSTeamMenu(IViewPort *pViewPort) : CTeamMenu(pViewPort)
+{
+ CreateBackground( this );
+ m_backgroundLayoutFinished = false;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Destructor
+//-----------------------------------------------------------------------------
+CCSTeamMenu::~CCSTeamMenu()
+{
+}
+
+void CCSTeamMenu::ShowPanel(bool bShow)
+{
+ if ( bShow )
+ {
+ engine->CheckPoint( "TeamMenu" );
+ }
+
+ BaseClass::ShowPanel( bShow );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: called to update the menu with new information
+//-----------------------------------------------------------------------------
+void CCSTeamMenu::Update( void )
+{
+ BaseClass::Update();
+
+ const ConVar *allowspecs = cvar->FindVar( "mp_allowspectators" );
+
+ C_CSPlayer *pPlayer = C_CSPlayer::GetLocalCSPlayer();
+
+ if ( !pPlayer || !CSGameRules() )
+ return;
+
+ if ( allowspecs && allowspecs->GetBool() )
+ {
+ // if we're not already a CT or T...or the freeze time isn't over yet...or we're dead
+ if ( pPlayer->GetTeamNumber() == TEAM_UNASSIGNED ||
+ CSGameRules()->IsFreezePeriod() ||
+ ( pPlayer && pPlayer->IsPlayerDead() ) )
+ {
+ SetVisibleButton("specbutton", true);
+ }
+ else
+ {
+ SetVisibleButton("specbutton", false);
+ }
+ }
+ else
+ {
+ SetVisibleButton("specbutton", false );
+ }
+
+ m_bVIPMap = false;
+
+ char mapName[MAX_MAP_NAME];
+
+ Q_FileBase( engine->GetLevelName(), mapName, sizeof(mapName) );
+
+ if ( !Q_strncmp( mapName, "maps/as_", 8 ) )
+ {
+ m_bVIPMap = true;
+ }
+
+ // if this isn't a VIP map or we're a spectator/terrorist, then disable the VIP button
+ if ( !CSGameRules()->IsVIPMap() || ( pPlayer->GetTeamNumber() != TEAM_CT ) )
+ {
+ SetVisibleButton("vipbutton", false);
+ }
+ else // this must be a VIP map and we must already be a CT
+ {
+ SetVisibleButton("vipbutton", true);
+ }
+
+ if( pPlayer->GetTeamNumber() == TEAM_UNASSIGNED ) // we aren't on a team yet
+ {
+ SetVisibleButton("CancelButton", false);
+ }
+ else
+ {
+ SetVisibleButton("CancelButton", true);
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CCSTeamMenu::SetVisible(bool state)
+{
+ BaseClass::SetVisible(state);
+
+ if ( state )
+ {
+ Button *pAutoButton = dynamic_cast< Button* >( FindChildByName( "autobutton" ) );
+ if ( pAutoButton )
+ {
+ pAutoButton->RequestFocus();
+ pAutoButton->SetArmed( true );
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: When a team button is pressed it triggers this function to
+// cause the player to join a team
+//-----------------------------------------------------------------------------
+void CCSTeamMenu::OnCommand( const char *command )
+{
+ if ( Q_stricmp( command, "vguicancel" ) )
+ {
+ engine->ClientCmd( command );
+ }
+
+
+ BaseClass::OnCommand(command);
+
+ gViewPortInterface->ShowBackGround( false );
+ OnClose();
+}
+
+
+void CCSTeamMenu::OnKeyCodePressed( vgui::KeyCode code )
+{
+ if ( code == KEY_ENTER )
+ {
+ Button *pAutoButton = dynamic_cast< Button* >( FindChildByName( "autobutton" ) );
+ if ( pAutoButton )
+ {
+ pAutoButton->DoClick();
+ }
+ }
+ else
+ {
+ BaseClass::OnKeyCodePressed( code );
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Sets the visibility of a button by name
+//-----------------------------------------------------------------------------
+void CCSTeamMenu::SetVisibleButton(const char *textEntryName, bool state)
+{
+ Button *entry = dynamic_cast<Button *>(FindChildByName(textEntryName));
+ if (entry)
+ {
+ entry->SetVisible(state);
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: The CS background is painted by image panels, so we should do nothing
+//-----------------------------------------------------------------------------
+void CCSTeamMenu::PaintBackground()
+{
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Scale / center the window
+//-----------------------------------------------------------------------------
+void CCSTeamMenu::PerformLayout()
+{
+ BaseClass::PerformLayout();
+
+ // stretch the window to fullscreen
+ if ( !m_backgroundLayoutFinished )
+ LayoutBackgroundPanel( this );
+ m_backgroundLayoutFinished = true;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CCSTeamMenu::ApplySchemeSettings( vgui::IScheme *pScheme )
+{
+ BaseClass::ApplySchemeSettings( pScheme );
+ ApplyBackgroundSchemeSettings( this, pScheme );
+}
+