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Diffstat (limited to 'game/client/cstrike/VGUI/career_button.h')
| -rw-r--r-- | game/client/cstrike/VGUI/career_button.h | 57 |
1 files changed, 57 insertions, 0 deletions
diff --git a/game/client/cstrike/VGUI/career_button.h b/game/client/cstrike/VGUI/career_button.h new file mode 100644 index 0000000..96dabdd --- /dev/null +++ b/game/client/cstrike/VGUI/career_button.h @@ -0,0 +1,57 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//============================================================================= + +#ifndef CAREER_BUTTON_H +#define CAREER_BUTTON_H +#ifdef _WIN32 +#pragma once +#endif + +#include <vgui/VGUI.h> +#include <vgui_controls/Frame.h> +#include <vgui_controls/Controls.h> +#include <vgui_controls/BitmapImagePanel.h> +#include <vgui_controls/PanelListPanel.h> +#include <vgui_controls/Button.h> +#include <vgui/KeyCode.h> + +//-------------------------------------------------------------------------------------------------------------- +/** + * This class adds border functionality necessary for next/prev/start buttons on map and bot screens + */ +class CCareerButton : public vgui::Button +{ +public: + CCareerButton(vgui::Panel *parent, const char *buttonName, const char *buttonText, const char *image, bool textFirst ); + + // Set armed button border attributes. Added in CCareerButton. + virtual void SetArmedBorder(vgui::IBorder *border); + + virtual void ApplySchemeSettings(vgui::IScheme *pScheme); + virtual void Paint(); + + void SetImage( const char *image ); + +protected: + + // Get button border attributes. + virtual vgui::IBorder *GetBorder(bool depressed, bool armed, bool selected, bool keyfocus); + + vgui::IBorder *m_armedBorder; + vgui::IImage *m_image; + vgui::TextImage *m_textImage; + bool m_textFirst; + int m_textPad; + int m_imagePad; + + Color m_textNormalColor; + Color m_textDisabledColor; + +private: + typedef vgui::Button BaseClass; +}; + +#endif // CAREER_BUTTON_H |