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Diffstat (limited to 'game/client/commentary_modelviewer.h')
| -rw-r--r-- | game/client/commentary_modelviewer.h | 77 |
1 files changed, 77 insertions, 0 deletions
diff --git a/game/client/commentary_modelviewer.h b/game/client/commentary_modelviewer.h new file mode 100644 index 0000000..bd98c05 --- /dev/null +++ b/game/client/commentary_modelviewer.h @@ -0,0 +1,77 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef COMMENTARY_MODELVIEWER_H +#define COMMENTARY_MODELVIEWER_H +#ifdef _WIN32 +#pragma once +#endif + +#include <vgui_controls/Frame.h> +#include <game/client/iviewport.h> +#include "basemodelpanel.h" + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +class CCommentaryModelPanel : public CModelPanel +{ +public: + DECLARE_CLASS_SIMPLE( CCommentaryModelPanel, CModelPanel ); + + CCommentaryModelPanel( vgui::Panel *parent, const char *name ); +}; + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +class CCommentaryModelViewer : public vgui::Frame, public IViewPortPanel +{ + DECLARE_CLASS_SIMPLE( CCommentaryModelViewer, vgui::Frame ); +public: + CCommentaryModelViewer(IViewPort *pViewPort); + virtual ~CCommentaryModelViewer(); + + virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); + virtual void PerformLayout( void ); + virtual void OnCommand( const char *command ); + virtual void OnKeyCodePressed( vgui::KeyCode code ); + virtual void OnThink( void ); + + void SetModel( const char *pszName, const char *pszAttached ); + + void HandleMovementInput( void ); + + // IViewPortPanel +public: + virtual const char *GetName( void ) { return PANEL_COMMENTARY_MODELVIEWER; } + virtual void SetData(KeyValues *data) {}; + virtual void Reset() {}; + virtual void Update() {}; + virtual bool NeedsUpdate( void ) { return false; } + virtual bool HasInputElements( void ) { return true; } + virtual void ShowPanel( bool bShow ); + + // both vgui::Frame and IViewPortPanel define these, so explicitly define them here as passthroughs to vgui + vgui::VPANEL GetVPanel( void ) { return BaseClass::GetVPanel(); } + virtual bool IsVisible() { return BaseClass::IsVisible(); } + virtual void SetParent( vgui::VPANEL parent ) { BaseClass::SetParent( parent ); } + + virtual GameActionSet_t GetPreferredActionSet() { return GAME_ACTION_SET_MENUCONTROLS; } + +private: + IViewPort *m_pViewPort; + CCommentaryModelPanel *m_pModelPanel; + + Vector m_vecResetPos; + Vector m_vecResetAngles; + bool m_bTranslating; + float m_flYawSpeed; + float m_flZoomSpeed; +}; + +#endif // COMMENTARY_MODELVIEWER_H |