diff options
Diffstat (limited to 'game/client/client_episodic.vpc')
| -rw-r--r-- | game/client/client_episodic.vpc | 132 |
1 files changed, 132 insertions, 0 deletions
diff --git a/game/client/client_episodic.vpc b/game/client/client_episodic.vpc new file mode 100644 index 0000000..5c89d94 --- /dev/null +++ b/game/client/client_episodic.vpc @@ -0,0 +1,132 @@ +//----------------------------------------------------------------------------- +// CLIENT_EPISODIC.VPC +// +// Project Script +//----------------------------------------------------------------------------- + +$Macro SRCDIR "..\.." +$Macro GAMENAME "episodic" [!$SOURCESDK] +$Macro GAMENAME "mod_episodic" [$SOURCESDK] + +$Include "$SRCDIR\game\client\client_base.vpc" + +$Configuration +{ + $Compiler + { + $AdditionalIncludeDirectories ".\hl2;.\hl2\elements;$SRCDIR\game\shared\hl2;$SRCDIR\game\shared\episodic;..\..\public;$BASE" + $PreprocessorDefinitions "$BASE;HL2_CLIENT_DLL;HL2_EPISODIC" + } +} + +$Project "Client (Episodic)" +{ + $Folder "Source Files" + { + $File "hud_chat.cpp" + $File "c_team_objectiveresource.cpp" + $File "c_team_objectiveresource.h" + + $Folder "HL2 DLL" + { + $File "$SRCDIR\game\shared\hl2\basehlcombatweapon_shared.cpp" + $File "$SRCDIR\game\shared\episodic\achievements_ep1.cpp" + $File "$SRCDIR\game\shared\episodic\achievements_ep2.cpp" + $File "$SRCDIR\game\shared\episodic\achievements_epx.cpp" + $File "hl2\c_antlion_dust.cpp" + $File "hl2\c_ar2_explosion.cpp" + $File "hl2\c_barnacle.cpp" + $File "hl2\c_barney.cpp" + $File "hl2\c_basehelicopter.cpp" + $File "hl2\c_basehelicopter.h" + $File "hl2\c_basehlcombatweapon.cpp" + $File "hl2\c_basehlcombatweapon.h" + $File "hl2\c_basehlplayer.cpp" + $File "hl2\c_basehlplayer.h" + $File "hl2\c_citadel_effects.cpp" + $File "hl2\c_corpse.cpp" + $File "hl2\c_corpse.h" + $File "hl2\c_env_alyxtemp.cpp" + $File "hl2\c_env_headcrabcanister.cpp" + $File "hl2\c_env_starfield.cpp" + $File "hl2\c_func_tankmortar.cpp" + $File "hl2\c_hl2_playerlocaldata.cpp" + $File "hl2\c_hl2_playerlocaldata.h" + $File "hl2\c_info_teleporter_countdown.cpp" + $File "hl2\c_npc_antlionguard.cpp" + $File "hl2\c_npc_combinegunship.cpp" + $File "hl2\c_npc_manhack.cpp" + $File "hl2\c_npc_rollermine.cpp" + $File "hl2\c_plasma_beam_node.cpp" + $File "hl2\c_prop_combine_ball.cpp" + $File "hl2\c_prop_combine_ball.h" + $File "episodic\c_prop_scalable.cpp" + $File "hl2\c_rotorwash.cpp" + $File "hl2\c_script_intro.cpp" + $File "$SRCDIR\game\shared\script_intro_shared.cpp" + $File "hl2\c_strider.cpp" + $File "hl2\c_te_concussiveexplosion.cpp" + $File "hl2\c_te_flare.cpp" + $File "hl2\c_thumper_dust.cpp" + $File "hl2\c_vehicle_airboat.cpp" + $File "hl2\c_vehicle_cannon.cpp" + $File "hl2\c_vehicle_crane.cpp" + $File "hl2\c_vehicle_crane.h" + $File "episodic\c_vehicle_jeep_episodic.cpp" + $File "hl2\c_vehicle_prisoner_pod.cpp" + $File "episodic\c_vort_charge_token.cpp" + $File "hl2\c_weapon__stubs_hl2.cpp" + $File "hl2\c_weapon_crossbow.cpp" + $File "episodic\c_weapon_hopwire.cpp" + $File "hl2\c_weapon_physcannon.cpp" + $File "hl2\c_weapon_stunstick.cpp" + $File "$SRCDIR\game\shared\hl2\citadel_effects_shared.h" + $File "hl2\clientmode_hlnormal.cpp" + $File "hl2\clientmode_hlnormal.h" + $File "death.cpp" + $File "$SRCDIR\game\shared\hl2\env_headcrabcanister_shared.cpp" + $File "$SRCDIR\game\shared\hl2\env_headcrabcanister_shared.h" + $File "$SRCDIR\game\shared\episodic\npc_advisor_shared.h" + $File "episodic\c_npc_advisor.cpp" + $File "episodic\episodic_screenspaceeffects.cpp" + $File "episodic\episodic_screenspaceeffects.h" + $File "episodic\flesh_internal_material_proxy.cpp" + $File "hl2\fx_antlion.cpp" + $File "hl2\fx_bugbait.cpp" + $File "hl2\fx_hl2_impacts.cpp" + $File "hl2\fx_hl2_tracers.cpp" + $File "hl2\hl2_clientmode.cpp" + $File "$SRCDIR\game\shared\hl2\hl2_gamerules.cpp" + $File "$SRCDIR\game\shared\hl2\hl2_gamerules.h" + $File "$SRCDIR\game\shared\hl2\hl2_shareddefs.h" + $File "$SRCDIR\game\shared\hl2\hl2_usermessages.cpp" + $File "$SRCDIR\game\shared\hl2\hl_gamemovement.cpp" + $File "$SRCDIR\game\shared\hl2\hl_gamemovement.h" + $File "hl2\hl_in_main.cpp" + $File "hl2\hl_prediction.cpp" + $File "hl2\hud_ammo.cpp" + $File "hl2\hud_battery.cpp" + $File "hl2\hud_blood.cpp" + $File "hl2\hud_credits.cpp" + $File "hl2\hud_damageindicator.cpp" + $File "hl2\hud_flashlight.cpp" + $File "hl2\hud_locator.cpp" + $File "hl2\hud_health.cpp" + $File "hl2\hud_poisondamageindicator.cpp" + $File "hud_posture.cpp" + $File "hl2\hud_quickinfo.cpp" + $File "hl2\hud_radar.cpp" + $File "hl2\hud_radar.h" + $File "hud_squadstatus.cpp" + $File "hl2\hud_suitpower.cpp" + $File "hl2\hud_suitpower.h" + $File "hl2\hud_weaponselection.cpp" + $File "hl2\hud_zoom.cpp" + $File "hl2\shieldproxy.cpp" + $File "$SRCDIR\game\shared\hl2\survival_gamerules.cpp" + $File "hl2\vgui_rootpanel_hl2.cpp" + $File "episodic\c_npc_puppet.cpp" + } + } + +} |