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Diffstat (limited to 'game/client/cl_mat_stub.h')
| -rw-r--r-- | game/client/cl_mat_stub.h | 39 |
1 files changed, 39 insertions, 0 deletions
diff --git a/game/client/cl_mat_stub.h b/game/client/cl_mat_stub.h new file mode 100644 index 0000000..8b0951d --- /dev/null +++ b/game/client/cl_mat_stub.h @@ -0,0 +1,39 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef MAT_STUB_H +#define MAT_STUB_H +#ifdef _WIN32 +#pragma once +#endif + + +class IMaterialSystem; + + +// To stub out the material system in a block of code (if mat_stub is 1), +// make an instance of this class. You can unstub it by calling End() or +// it will automatically unstub in its destructor. +class CMatStubHandler +{ +public: + CMatStubHandler(); + ~CMatStubHandler(); + + void End(); + +public: + + IMaterialSystem *m_pOldMaterialSystem; +}; + + +// Returns true if mat_stub is 1. +bool IsMatStubEnabled(); + + +#endif // MAT_STUB_H |