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Diffstat (limited to 'game/client/c_vote_controller.h')
| -rw-r--r-- | game/client/c_vote_controller.h | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/game/client/c_vote_controller.h b/game/client/c_vote_controller.h new file mode 100644 index 0000000..5c1a4c5 --- /dev/null +++ b/game/client/c_vote_controller.h @@ -0,0 +1,46 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Client VoteController +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef C_VoteController_H +#define C_VoteController_H +#ifdef _WIN32 +#pragma once +#endif + +#include "shareddefs.h" +#include "GameEventListener.h" + +class C_VoteController : public C_BaseEntity, public CGameEventListener +{ + DECLARE_CLASS( C_VoteController, C_BaseEntity ); +public: + DECLARE_CLIENTCLASS(); + + C_VoteController(); + virtual ~C_VoteController(); + + virtual void Spawn( void ); + virtual void ClientThink( void ); + + static void RecvProxy_VoteType( const CRecvProxyData *pData, void *pStruct, void *pOut ); + static void RecvProxy_VoteOption( const CRecvProxyData *pData, void *pStruct, void *pOut ); + + void FireGameEvent( IGameEvent *event ); +protected: + void ResetData(); + + int m_iActiveIssueIndex; + int m_iOnlyTeamToVote; + int m_nVoteOptionCount[MAX_VOTE_OPTIONS]; + int m_iVoteChoiceIndex; + int m_nPotentialVotes; + bool m_bVotesDirty; // Received a vote, so remember to tell the Hud + bool m_bTypeDirty; // Vote type changed, so show or hide the Hud + bool m_bIsYesNoVote; +}; + +#endif // C_VoteController_H |