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-rw-r--r--game/client/c_user_message_register.h42
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diff --git a/game/client/c_user_message_register.h b/game/client/c_user_message_register.h
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+++ b/game/client/c_user_message_register.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef C_USER_MESSAGE_REGISTER_H
+#define C_USER_MESSAGE_REGISTER_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+#include "usermessages.h"
+
+// This provides an alternative to HOOK_MESSAGE, where you can declare it globally
+// instead of finding a place to run it.
+// It registers a function called __MsgFunc_<msgName>
+#define USER_MESSAGE_REGISTER( msgName ) \
+ static CUserMessageRegister userMessageRegister_##msgName( #msgName, __MsgFunc_##msgName );
+
+
+class CUserMessageRegister
+{
+public:
+ CUserMessageRegister( const char *pMessageName, pfnUserMsgHook pHookFn );
+
+ // This is called at startup to register all the user messages.
+ static void RegisterAll();
+
+
+private:
+ const char *m_pMessageName;
+ pfnUserMsgHook m_pHookFn;
+
+ // Linked list of all the CUserMessageRegisters.
+ static CUserMessageRegister *s_pHead;
+ CUserMessageRegister *m_pNext;
+};
+
+
+#endif // C_USER_MESSAGE_REGISTER_H