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Diffstat (limited to 'game/client/c_user_message_register.h')
| -rw-r--r-- | game/client/c_user_message_register.h | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/game/client/c_user_message_register.h b/game/client/c_user_message_register.h new file mode 100644 index 0000000..bf4c4d6 --- /dev/null +++ b/game/client/c_user_message_register.h @@ -0,0 +1,42 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#ifndef C_USER_MESSAGE_REGISTER_H +#define C_USER_MESSAGE_REGISTER_H +#ifdef _WIN32 +#pragma once +#endif + + +#include "usermessages.h" + +// This provides an alternative to HOOK_MESSAGE, where you can declare it globally +// instead of finding a place to run it. +// It registers a function called __MsgFunc_<msgName> +#define USER_MESSAGE_REGISTER( msgName ) \ + static CUserMessageRegister userMessageRegister_##msgName( #msgName, __MsgFunc_##msgName ); + + +class CUserMessageRegister +{ +public: + CUserMessageRegister( const char *pMessageName, pfnUserMsgHook pHookFn ); + + // This is called at startup to register all the user messages. + static void RegisterAll(); + + +private: + const char *m_pMessageName; + pfnUserMsgHook m_pHookFn; + + // Linked list of all the CUserMessageRegisters. + static CUserMessageRegister *s_pHead; + CUserMessageRegister *m_pNext; +}; + + +#endif // C_USER_MESSAGE_REGISTER_H |