diff options
Diffstat (limited to 'game/client/c_te_spritespray.cpp')
| -rw-r--r-- | game/client/c_te_spritespray.cpp | 146 |
1 files changed, 146 insertions, 0 deletions
diff --git a/game/client/c_te_spritespray.cpp b/game/client/c_te_spritespray.cpp new file mode 100644 index 0000000..149a812 --- /dev/null +++ b/game/client/c_te_spritespray.cpp @@ -0,0 +1,146 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// $NoKeywords: $ +// +//===========================================================================// +#include "cbase.h" +#include "c_basetempentity.h" +#include "c_te_legacytempents.h" +#include "tier1/KeyValues.h" +#include "toolframework_client.h" +#include "tier0/vprof.h" + + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +//----------------------------------------------------------------------------- +// Purpose: Sprite Spray TE +//----------------------------------------------------------------------------- +class C_TESpriteSpray : public C_BaseTempEntity +{ +public: + DECLARE_CLASS( C_TESpriteSpray, C_BaseTempEntity ); + DECLARE_CLIENTCLASS(); + + C_TESpriteSpray( void ); + virtual ~C_TESpriteSpray( void ); + + virtual void PostDataUpdate( DataUpdateType_t updateType ); + +public: + Vector m_vecOrigin; + Vector m_vecDirection; + int m_nModelIndex; + int m_nSpeed; + float m_fNoise; + int m_nCount; +}; + + +//----------------------------------------------------------------------------- +// Networking +//----------------------------------------------------------------------------- +IMPLEMENT_CLIENTCLASS_EVENT_DT(C_TESpriteSpray, DT_TESpriteSpray, CTESpriteSpray) + RecvPropVector( RECVINFO(m_vecOrigin)), + RecvPropVector( RECVINFO(m_vecDirection)), + RecvPropInt( RECVINFO(m_nModelIndex)), + RecvPropFloat( RECVINFO(m_fNoise )), + RecvPropInt( RECVINFO(m_nCount)), + RecvPropInt( RECVINFO(m_nSpeed)), +END_RECV_TABLE() + + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +C_TESpriteSpray::C_TESpriteSpray( void ) +{ + m_vecOrigin.Init(); + m_vecDirection.Init(); + m_nModelIndex = 0; + m_fNoise = 0; + m_nSpeed = 0; + m_nCount = 0; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +C_TESpriteSpray::~C_TESpriteSpray( void ) +{ +} + + +//----------------------------------------------------------------------------- +// Recording +//----------------------------------------------------------------------------- +static inline void RecordSpriteSpray( const Vector& start, const Vector &direction, + int nModelIndex, int nSpeed, float flNoise, int nCount ) +{ + if ( !ToolsEnabled() ) + return; + + if ( clienttools->IsInRecordingMode() ) + { + const model_t* pModel = (nModelIndex != 0) ? modelinfo->GetModel( nModelIndex ) : NULL; + const char *pModelName = pModel ? modelinfo->GetModelName( pModel ) : ""; + + KeyValues *msg = new KeyValues( "TempEntity" ); + + msg->SetInt( "te", TE_SPRITE_SPRAY ); + msg->SetString( "name", "TE_SpriteSpray" ); + msg->SetFloat( "time", gpGlobals->curtime ); + msg->SetFloat( "originx", start.x ); + msg->SetFloat( "originy", start.y ); + msg->SetFloat( "originz", start.z ); + msg->SetFloat( "directionx", direction.x ); + msg->SetFloat( "directiony", direction.y ); + msg->SetFloat( "directionz", direction.z ); + msg->SetString( "model", pModelName ); + msg->SetInt( "speed", nSpeed ); + msg->SetFloat( "noise", flNoise ); + msg->SetInt( "count", nCount ); + + ToolFramework_PostToolMessage( HTOOLHANDLE_INVALID, msg ); + msg->deleteThis(); + } +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void C_TESpriteSpray::PostDataUpdate( DataUpdateType_t updateType ) +{ + VPROF( "C_TESpriteSpray::PostDataUpdate" ); + + tempents->Sprite_Spray( m_vecOrigin, m_vecDirection, m_nModelIndex, m_nCount, m_nSpeed * 0.2, m_fNoise * 100.0 ); + RecordSpriteSpray( m_vecOrigin, m_vecDirection, m_nModelIndex, m_nSpeed, m_fNoise, m_nCount ); +} + +void TE_SpriteSpray( IRecipientFilter& filter, float delay, + const Vector* pos, const Vector* dir, int modelindex, int speed, float noise, int count ) +{ + tempents->Sprite_Spray( *pos, *dir, modelindex, count, speed * 0.2, noise * 100.0 ); + RecordSpriteSpray( *pos, *dir, modelindex, speed, noise, count ); +} + +void TE_SpriteSpray( IRecipientFilter& filter, float delay, KeyValues *pKeyValues ) +{ + Vector vecOrigin, vecDirection; + vecOrigin.x = pKeyValues->GetFloat( "originx" ); + vecOrigin.y = pKeyValues->GetFloat( "originy" ); + vecOrigin.z = pKeyValues->GetFloat( "originz" ); + vecDirection.x = pKeyValues->GetFloat( "directionx" ); + vecDirection.y = pKeyValues->GetFloat( "directiony" ); + vecDirection.z = pKeyValues->GetFloat( "directionz" ); + const char *pModelName = pKeyValues->GetString( "model" ); + int nModelIndex = pModelName[0] ? modelinfo->GetModelIndex( pModelName ) : 0; + int nSpeed = pKeyValues->GetInt( "speed" ); + float flNoise = pKeyValues->GetFloat( "noise" ); + int nCount = pKeyValues->GetInt( "count" ); + + TE_SpriteSpray( filter, delay, &vecOrigin, &vecDirection, nModelIndex, nSpeed, flNoise, nCount ); +} + |