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-rw-r--r--game/client/c_te_beamspline.cpp86
1 files changed, 86 insertions, 0 deletions
diff --git a/game/client/c_te_beamspline.cpp b/game/client/c_te_beamspline.cpp
new file mode 100644
index 0000000..443b23c
--- /dev/null
+++ b/game/client/c_te_beamspline.cpp
@@ -0,0 +1,86 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $Workfile: $
+// $Date: $
+//
+//-----------------------------------------------------------------------------
+// $Log: $
+//
+// $NoKeywords: $
+//=============================================================================//
+#include "cbase.h"
+#include "c_basetempentity.h"
+#include "tier0/vprof.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+#define MAX_SPLINE_POINTS 16
+//-----------------------------------------------------------------------------
+// Purpose: BeamSpline TE
+//-----------------------------------------------------------------------------
+class C_TEBeamSpline : public C_BaseTempEntity
+{
+public:
+ DECLARE_CLASS( C_TEBeamSpline, C_BaseTempEntity );
+ DECLARE_CLIENTCLASS();
+
+ C_TEBeamSpline( void );
+ virtual ~C_TEBeamSpline( void );
+
+ virtual void PostDataUpdate( DataUpdateType_t updateType );
+
+public:
+ Vector m_vecPoints[ MAX_SPLINE_POINTS ];
+ int m_nPoints;
+};
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+C_TEBeamSpline::C_TEBeamSpline( void )
+{
+ int i;
+ for ( i = 0; i < MAX_SPLINE_POINTS; i++ )
+ {
+ m_vecPoints[ i ].Init();
+ }
+ m_nPoints = 0;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+C_TEBeamSpline::~C_TEBeamSpline( void )
+{
+}
+
+void TE_BeamSpline( IRecipientFilter& filter, float delay,
+ int points, Vector* rgPoints )
+{
+ DevMsg( 1, "Beam spline with %i points invoked\n", points );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : bool -
+//-----------------------------------------------------------------------------
+void C_TEBeamSpline::PostDataUpdate( DataUpdateType_t updateType )
+{
+ VPROF( "C_TEBeamSpline::PostDataUpdate" );
+
+ DevMsg( 1, "Beam spline with %i points received\n", m_nPoints );
+}
+
+// Expose the TE to the engine.
+IMPLEMENT_CLIENTCLASS_EVENT( C_TEBeamSpline, DT_TEBeamSpline, CTEBeamSpline );
+
+BEGIN_RECV_TABLE_NOBASE(C_TEBeamSpline, DT_TEBeamSpline)
+ RecvPropInt( RECVINFO( m_nPoints )),
+ RecvPropArray(
+ RecvPropVector( RECVINFO(m_vecPoints[0])),
+ m_vecPoints)
+END_RECV_TABLE()
+