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Diffstat (limited to 'game/client/c_te_beamspline.cpp')
| -rw-r--r-- | game/client/c_te_beamspline.cpp | 86 |
1 files changed, 86 insertions, 0 deletions
diff --git a/game/client/c_te_beamspline.cpp b/game/client/c_te_beamspline.cpp new file mode 100644 index 0000000..443b23c --- /dev/null +++ b/game/client/c_te_beamspline.cpp @@ -0,0 +1,86 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $Workfile: $ +// $Date: $ +// +//----------------------------------------------------------------------------- +// $Log: $ +// +// $NoKeywords: $ +//=============================================================================// +#include "cbase.h" +#include "c_basetempentity.h" +#include "tier0/vprof.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +#define MAX_SPLINE_POINTS 16 +//----------------------------------------------------------------------------- +// Purpose: BeamSpline TE +//----------------------------------------------------------------------------- +class C_TEBeamSpline : public C_BaseTempEntity +{ +public: + DECLARE_CLASS( C_TEBeamSpline, C_BaseTempEntity ); + DECLARE_CLIENTCLASS(); + + C_TEBeamSpline( void ); + virtual ~C_TEBeamSpline( void ); + + virtual void PostDataUpdate( DataUpdateType_t updateType ); + +public: + Vector m_vecPoints[ MAX_SPLINE_POINTS ]; + int m_nPoints; +}; + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +C_TEBeamSpline::C_TEBeamSpline( void ) +{ + int i; + for ( i = 0; i < MAX_SPLINE_POINTS; i++ ) + { + m_vecPoints[ i ].Init(); + } + m_nPoints = 0; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +C_TEBeamSpline::~C_TEBeamSpline( void ) +{ +} + +void TE_BeamSpline( IRecipientFilter& filter, float delay, + int points, Vector* rgPoints ) +{ + DevMsg( 1, "Beam spline with %i points invoked\n", points ); +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : bool - +//----------------------------------------------------------------------------- +void C_TEBeamSpline::PostDataUpdate( DataUpdateType_t updateType ) +{ + VPROF( "C_TEBeamSpline::PostDataUpdate" ); + + DevMsg( 1, "Beam spline with %i points received\n", m_nPoints ); +} + +// Expose the TE to the engine. +IMPLEMENT_CLIENTCLASS_EVENT( C_TEBeamSpline, DT_TEBeamSpline, CTEBeamSpline ); + +BEGIN_RECV_TABLE_NOBASE(C_TEBeamSpline, DT_TEBeamSpline) + RecvPropInt( RECVINFO( m_nPoints )), + RecvPropArray( + RecvPropVector( RECVINFO(m_vecPoints[0])), + m_vecPoints) +END_RECV_TABLE() + |