diff options
Diffstat (limited to 'game/client/c_te_beaments.cpp')
| -rw-r--r-- | game/client/c_te_beaments.cpp | 79 |
1 files changed, 79 insertions, 0 deletions
diff --git a/game/client/c_te_beaments.cpp b/game/client/c_te_beaments.cpp new file mode 100644 index 0000000..76d39e7 --- /dev/null +++ b/game/client/c_te_beaments.cpp @@ -0,0 +1,79 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $Workfile: $ +// $Date: $ +// $NoKeywords: $ +//=============================================================================// +#include "cbase.h" +#include "c_te_basebeam.h" +#include "iviewrender_beams.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +//----------------------------------------------------------------------------- +// Purpose: BeamEnts TE +//----------------------------------------------------------------------------- +class C_TEBeamEnts : public C_TEBaseBeam +{ +public: + DECLARE_CLASS( C_TEBeamEnts, C_TEBaseBeam ); + DECLARE_CLIENTCLASS(); + + C_TEBeamEnts( void ); + virtual ~C_TEBeamEnts( void ); + + virtual void PostDataUpdate( DataUpdateType_t updateType ); + +public: + int m_nStartEntity; + int m_nEndEntity; +}; + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +C_TEBeamEnts::C_TEBeamEnts( void ) +{ + m_nStartEntity = 0; + m_nEndEntity = 0; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +C_TEBeamEnts::~C_TEBeamEnts( void ) +{ +} + +void TE_BeamEnts( IRecipientFilter& filter, float delay, + int start, int end, int modelindex, int haloindex, int startframe, int framerate, + float life, float width, float endWidth, int fadeLength, float amplitude, + int r, int g, int b, int a, int speed ) +{ + beams->CreateBeamEnts( start, end, modelindex, haloindex, 0.0f, + life, width, endWidth, fadeLength, amplitude, a, 0.1 * (float)speed, + startframe, 0.1 * (float)framerate, r, g, b ); +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : bool - +//----------------------------------------------------------------------------- +void C_TEBeamEnts::PostDataUpdate( DataUpdateType_t updateType ) +{ + beams->CreateBeamEnts( m_nStartEntity, m_nEndEntity, m_nModelIndex, m_nHaloIndex, 0.0f, + m_fLife, m_fWidth, m_fEndWidth, m_nFadeLength, m_fAmplitude, a, 0.1 * m_nSpeed, + m_nStartFrame, 0.1 * m_nFrameRate, r, g, b ); +} + +// Expose the TE to the engine. +IMPLEMENT_CLIENTCLASS_EVENT( C_TEBeamEnts, DT_TEBeamEnts, CTEBeamEnts ); + +BEGIN_RECV_TABLE(C_TEBeamEnts, DT_TEBeamEnts) + RecvPropInt( RECVINFO(m_nStartEntity)), + RecvPropInt( RECVINFO(m_nEndEntity)), +END_RECV_TABLE() + |