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Diffstat (limited to 'game/client/c_te_beamentpoint.cpp')
| -rw-r--r-- | game/client/c_te_beamentpoint.cpp | 82 |
1 files changed, 82 insertions, 0 deletions
diff --git a/game/client/c_te_beamentpoint.cpp b/game/client/c_te_beamentpoint.cpp new file mode 100644 index 0000000..41b15b4 --- /dev/null +++ b/game/client/c_te_beamentpoint.cpp @@ -0,0 +1,82 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $Workfile: $ +// $Date: $ +// $NoKeywords: $ +//=============================================================================// +#include "cbase.h" +#include "c_te_basebeam.h" +#include "iviewrender_beams.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +//----------------------------------------------------------------------------- +// Purpose: BeamEntPoint TE +//----------------------------------------------------------------------------- +class C_TEBeamEntPoint : public C_TEBaseBeam +{ +public: + DECLARE_CLASS( C_TEBeamEntPoint, C_TEBaseBeam ); + DECLARE_CLIENTCLASS(); + + C_TEBeamEntPoint( void ); + virtual ~C_TEBeamEntPoint( void ); + + virtual void PostDataUpdate( DataUpdateType_t updateType ); + +public: + int m_nStartEntity; + int m_nEndEntity; + Vector m_vecStartPoint; + Vector m_vecEndPoint; +}; + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +C_TEBeamEntPoint::C_TEBeamEntPoint( void ) +{ + m_nStartEntity = 0; + m_vecEndPoint.Init(); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +C_TEBeamEntPoint::~C_TEBeamEntPoint( void ) +{ +} + +void TE_BeamEntPoint( IRecipientFilter& filter, float delay, + int nStartEntity, const Vector *pStart, int nEndEntity, const Vector* pEnd, + int modelindex, int haloindex, int startframe, int framerate, + float life, float width, float endWidth, int fadeLength, float amplitude, + int r, int g, int b, int a, int speed ) +{ + beams->CreateBeamEntPoint( nStartEntity, pStart, nEndEntity, pEnd, + modelindex, haloindex, 0.0f, life, width, endWidth, fadeLength, amplitude, + a, 0.1 * (float)speed, startframe, 0.1f * (float)framerate, r, g, b ); +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : bool - +//----------------------------------------------------------------------------- +void C_TEBeamEntPoint::PostDataUpdate( DataUpdateType_t updateType ) +{ + beams->CreateBeamEntPoint( m_nStartEntity, &m_vecStartPoint, m_nEndEntity, &m_vecEndPoint, + m_nModelIndex, m_nHaloIndex, 0.0f, + m_fLife, m_fWidth, m_fEndWidth, m_nFadeLength, m_fAmplitude, a, 0.1 * m_nSpeed, + m_nStartFrame, 0.1 * m_nFrameRate, r, g, b ); +} + +IMPLEMENT_CLIENTCLASS_EVENT_DT(C_TEBeamEntPoint, DT_TEBeamEntPoint, CTEBeamEntPoint) + RecvPropInt(RECVINFO(m_nStartEntity)), + RecvPropInt(RECVINFO(m_nEndEntity)), + RecvPropVector(RECVINFO(m_vecStartPoint)), + RecvPropVector(RECVINFO(m_vecEndPoint)), +END_RECV_TABLE() + |