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-rw-r--r--game/client/c_te_basebeam.h53
1 files changed, 53 insertions, 0 deletions
diff --git a/game/client/c_te_basebeam.h b/game/client/c_te_basebeam.h
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+++ b/game/client/c_te_basebeam.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $Workfile: $
+// $Date: $
+// $NoKeywords: $
+//=============================================================================//
+#if !defined( C_TE_BASEBEAM_H )
+#define C_TE_BASEBEAM_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "c_basetempentity.h"
+
+//-----------------------------------------------------------------------------
+// Purpose: Base entity for beam te's
+//-----------------------------------------------------------------------------
+class C_TEBaseBeam : public C_BaseTempEntity
+{
+public:
+ DECLARE_CLASS( C_TEBaseBeam, C_BaseTempEntity );
+ DECLARE_CLIENTCLASS();
+
+private:
+
+public:
+
+ C_TEBaseBeam( void );
+ virtual ~C_TEBaseBeam( void );
+
+ virtual void PreDataUpdate( DataUpdateType_t updateType );
+ virtual void PostDataUpdate( DataUpdateType_t updateType );
+
+public:
+ int m_nModelIndex;
+ int m_nHaloIndex;
+ int m_nStartFrame;
+ int m_nFrameRate;
+ float m_fLife;
+ float m_fWidth;
+ float m_fEndWidth;
+ int m_nFadeLength;
+ float m_fAmplitude;
+ int r, g, b, a;
+ int m_nSpeed;
+ int m_nFlags;
+};
+
+EXTERN_RECV_TABLE(DT_BaseBeam);
+
+#endif // C_TE_BASEBEAM_H \ No newline at end of file