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-rw-r--r--game/client/c_props.h45
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diff --git a/game/client/c_props.h b/game/client/c_props.h
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+++ b/game/client/c_props.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================
+
+#ifndef C_PROPS_H
+#define C_PROPS_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "c_breakableprop.h"
+#include "props_shared.h"
+
+#define CDynamicProp C_DynamicProp
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+class C_DynamicProp : public C_BreakableProp
+{
+ DECLARE_CLASS( C_DynamicProp, C_BreakableProp );
+public:
+ DECLARE_NETWORKCLASS();
+
+ // constructor, destructor
+ C_DynamicProp( void );
+ ~C_DynamicProp( void );
+
+ void GetRenderBounds( Vector& theMins, Vector& theMaxs );
+ unsigned int ComputeClientSideAnimationFlags();
+ bool TestBoneFollowers( const Ray_t &ray, unsigned int fContentsMask, trace_t& tr );
+ bool TestCollision( const Ray_t &ray, unsigned int fContentsMask, trace_t& tr );
+
+private:
+ C_DynamicProp( const C_DynamicProp & );
+
+ bool m_bUseHitboxesForRenderBox;
+ int m_iCachedFrameCount;
+ Vector m_vecCachedRenderMins;
+ Vector m_vecCachedRenderMaxs;
+};
+
+#endif // C_PROPS_H