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-rw-r--r--game/client/c_point_camera.h60
1 files changed, 60 insertions, 0 deletions
diff --git a/game/client/c_point_camera.h b/game/client/c_point_camera.h
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+++ b/game/client/c_point_camera.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef C_POINTCAMERA_H
+#define C_POINTCAMERA_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "c_baseentity.h"
+#include "basetypes.h"
+
+class C_PointCamera : public C_BaseEntity
+{
+public:
+ DECLARE_CLASS( C_PointCamera, C_BaseEntity );
+ DECLARE_CLIENTCLASS();
+
+public:
+ C_PointCamera();
+ ~C_PointCamera();
+
+ bool IsActive();
+
+ // C_BaseEntity.
+ virtual bool ShouldDraw();
+
+ float GetFOV();
+ float GetResolution();
+ bool IsFogEnabled();
+ void GetFogColor( unsigned char &r, unsigned char &g, unsigned char &b );
+ float GetFogStart();
+ float GetFogMaxDensity();
+ float GetFogEnd();
+ bool UseScreenAspectRatio() const { return m_bUseScreenAspectRatio; }
+
+ virtual void GetToolRecordingState( KeyValues *msg );
+
+private:
+ float m_FOV;
+ float m_Resolution;
+ bool m_bFogEnable;
+ color32 m_FogColor;
+ float m_flFogStart;
+ float m_flFogEnd;
+ float m_flFogMaxDensity;
+ bool m_bActive;
+ bool m_bUseScreenAspectRatio;
+
+public:
+ C_PointCamera *m_pNext;
+};
+
+C_PointCamera *GetPointCameraList();
+
+#endif // C_POINTCAMERA_H