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-rw-r--r--game/client/c_info_overlay_accessor.cpp57
1 files changed, 57 insertions, 0 deletions
diff --git a/game/client/c_info_overlay_accessor.cpp b/game/client/c_info_overlay_accessor.cpp
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--- /dev/null
+++ b/game/client/c_info_overlay_accessor.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#include "cbase.h"
+#include "materialsystem/imesh.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+// -------------------------------------------------------------------------------- //
+// An entity used to access overlays (and change their texture)
+// -------------------------------------------------------------------------------- //
+class C_InfoOverlayAccessor : public C_BaseEntity
+{
+public:
+
+ DECLARE_CLASS( C_InfoOverlayAccessor, C_BaseEntity );
+ DECLARE_CLIENTCLASS();
+
+ C_InfoOverlayAccessor();
+
+ virtual void OnDataChanged( DataUpdateType_t updateType );
+
+private:
+
+ int m_iOverlayID;
+};
+
+// Expose it to the engine.
+IMPLEMENT_CLIENTCLASS(C_InfoOverlayAccessor, DT_InfoOverlayAccessor, CInfoOverlayAccessor);
+
+BEGIN_RECV_TABLE_NOBASE(C_InfoOverlayAccessor, DT_InfoOverlayAccessor)
+ RecvPropInt(RECVINFO(m_iTextureFrameIndex)),
+ RecvPropInt(RECVINFO(m_iOverlayID)),
+END_RECV_TABLE()
+
+
+// -------------------------------------------------------------------------------- //
+// Functions.
+// -------------------------------------------------------------------------------- //
+
+C_InfoOverlayAccessor::C_InfoOverlayAccessor()
+{
+}
+
+void C_InfoOverlayAccessor::OnDataChanged( DataUpdateType_t updateType )
+{
+ if ( updateType == DATA_UPDATE_CREATED )
+ {
+ // Update overlay's bind proxy
+ engine->SetOverlayBindProxy( m_iOverlayID, GetClientRenderable() );
+ }
+}