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Diffstat (limited to 'game/client/c_breakableprop.cpp')
| -rw-r--r-- | game/client/c_breakableprop.cpp | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/game/client/c_breakableprop.cpp b/game/client/c_breakableprop.cpp new file mode 100644 index 0000000..8271c3a --- /dev/null +++ b/game/client/c_breakableprop.cpp @@ -0,0 +1,46 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// +#include "cbase.h" +#include "model_types.h" +#include "vcollide.h" +#include "vcollide_parse.h" +#include "solidsetdefaults.h" +#include "bone_setup.h" +#include "engine/ivmodelinfo.h" +#include "physics.h" +#include "c_breakableprop.h" +#include "view.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +IMPLEMENT_CLIENTCLASS_DT(C_BreakableProp, DT_BreakableProp, CBreakableProp) +END_RECV_TABLE() + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +C_BreakableProp::C_BreakableProp( void ) +{ + m_takedamage = DAMAGE_YES; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void C_BreakableProp::SetFadeMinMax( float fademin, float fademax ) +{ + m_fadeMinDist = fademin; + m_fadeMaxDist = fademax; +} + +//----------------------------------------------------------------------------- +// Copy fade from another breakable prop +//----------------------------------------------------------------------------- +void C_BreakableProp::CopyFadeFrom( C_BreakableProp *pSource ) +{ + m_flFadeScale = pSource->m_flFadeScale; +} |