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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================
+
+#ifndef THREADSAFEREFCOUNTEDOBJECT_H
+#define THREADSAFEREFCOUNTEDOBJECT_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+// This class can be used for fast access to an object from multiple threads,
+// and the main thread can wait until the threads are done using the object before it frees the object.
+template< class T >
+class CThreadSafeRefCountedObject
+{
+public:
+ CThreadSafeRefCountedObject( T initVal )
+ {
+ m_RefCount = 0;
+ m_pObject = initVal;
+ m_RefCount = 0;
+ }
+
+ void Init( T pObj )
+ {
+ Assert( ThreadInMainThread() );
+ Assert( !m_pObject );
+ m_RefCount = 0;
+ m_pObject = pObj;
+ m_RefCount = 1;
+ }
+
+ // Threads that access the object need to use AddRef/Release to access it.
+ T AddRef()
+ {
+ if ( ++m_RefCount > 1 )
+ {
+ return m_pObject;
+ }
+ else
+ {
+ // If the refcount was 0 when we called this, then the whitelist is about to be freed.
+ --m_RefCount;
+ return NULL;
+ }
+ }
+ void ReleaseRef( T pObj )
+ {
+ if ( --m_RefCount >= 1 )
+ {
+ Assert( m_pObject == pObj );
+ }
+ }
+
+ // The main thread can use this to access the object, since only it can Init() and Free() the object.
+ T GetInMainThread()
+ {
+ Assert( ThreadInMainThread() );
+ return m_pObject;
+ }
+
+ // The main thread calls this after it has released its last reference to the object.
+ void ResetWhenNoRemainingReferences( T newValue )
+ {
+ Assert( ThreadInMainThread() );
+
+ // Wait until we can free it.
+ while ( m_RefCount > 0 )
+ {
+ CThread::Sleep( 20 );
+ }
+
+ m_pObject = newValue;
+ }
+
+private:
+ CInterlockedIntT<long> m_RefCount;
+ T m_pObject;
+};
+
+
+#endif // THREADSAFEREFCOUNTEDOBJECT_H