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diff --git a/external/vpc/public/tier1/utlrbtree.h b/external/vpc/public/tier1/utlrbtree.h
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+//========= Copyright (c) 1996-2005, Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $Header: $
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef UTLRBTREE_H
+#define UTLRBTREE_H
+
+#include "tier1/utlmemory.h"
+#include "tier1/utlfixedmemory.h"
+#include "tier1/utlblockmemory.h"
+
+
+// This is a useful macro to iterate from start to end in order in a map
+#define FOR_EACH_UTLRBTREE( treeName, iteratorName ) \
+ for ( int iteratorName = treeName.FirstInorder(); iteratorName != treeName.InvalidIndex(); iteratorName = treeName.NextInorder( iteratorName ) )
+
+
+//-----------------------------------------------------------------------------
+// Tool to generate a default compare function for any type that implements
+// operator<, including all simple types
+//-----------------------------------------------------------------------------
+
+template <typename T >
+class CDefOps
+{
+public:
+ static bool LessFunc( const T &lhs, const T &rhs ) { return ( lhs < rhs ); }
+};
+
+#define DefLessFunc( type ) CDefOps< type >::LessFunc
+
+//-------------------------------------
+
+inline bool StringLessThan( const char * const &lhs, const char * const &rhs) {
+ if ( !lhs ) return false;
+ if ( !rhs ) return true;
+ return ( strcmp( lhs, rhs) < 0 );
+}
+
+inline bool CaselessStringLessThan( const char * const &lhs, const char * const &rhs ) {
+ if ( !lhs ) return false;
+ if ( !rhs ) return true;
+ return ( stricmp( lhs, rhs) < 0 );
+}
+
+
+// Same as CaselessStringLessThan, but it ignores differences in / and \.
+inline bool CaselessStringLessThanIgnoreSlashes( const char * const &lhs, const char * const &rhs )
+{
+ const char *pa = lhs;
+ const char *pb = rhs;
+ while ( *pa && *pb )
+ {
+ char a = *pa;
+ char b = *pb;
+
+ // Check for dir slashes.
+ if ( a == '/' || a == '\\' )
+ {
+ if ( b != '/' && b != '\\' )
+ return ('/' < b);
+ }
+ else
+ {
+ if ( a >= 'a' && a <= 'z' )
+ a = 'A' + (a - 'a');
+
+ if ( b >= 'a' && b <= 'z' )
+ b = 'A' + (b - 'a');
+
+ if ( a > b )
+ return false;
+ else if ( a < b )
+ return true;
+ }
+ ++pa;
+ ++pb;
+ }
+
+ // Filenames also must be the same length.
+ if ( *pa != *pb )
+ {
+ // If pa shorter than pb then it's "less"
+ return ( !*pa );
+ }
+
+ return false;
+}
+
+//-------------------------------------
+// inline these two templates to stop multiple definitions of the same code
+template <> inline bool CDefOps<const char *>::LessFunc( const char * const &lhs, const char * const &rhs ) { return StringLessThan( lhs, rhs ); }
+template <> inline bool CDefOps<char *>::LessFunc( char * const &lhs, char * const &rhs ) { return StringLessThan( lhs, rhs ); }
+
+//-------------------------------------
+
+template <typename RBTREE_T>
+void SetDefLessFunc( RBTREE_T &RBTree )
+{
+ RBTree.SetLessFunc( DefLessFunc( typename RBTREE_T::KeyType_t ) );
+}
+
+//-----------------------------------------------------------------------------
+// A red-black binary search tree
+//-----------------------------------------------------------------------------
+
+template < class I >
+struct UtlRBTreeLinks_t
+{
+ I m_Left;
+ I m_Right;
+ I m_Parent;
+ I m_Tag;
+};
+
+template < class T, class I >
+struct UtlRBTreeNode_t : public UtlRBTreeLinks_t< I >
+{
+ T m_Data;
+};
+
+template < class T, class I = unsigned short, typename L = bool (*)( const T &, const T & ), class M = CUtlMemory< UtlRBTreeNode_t< T, I >, I > >
+class CUtlRBTree
+{
+public:
+
+ typedef T KeyType_t;
+ typedef T ElemType_t;
+ typedef I IndexType_t;
+
+ // Less func typedef
+ // Returns true if the first parameter is "less" than the second
+ typedef L LessFunc_t;
+
+ // constructor, destructor
+ // Left at growSize = 0, the memory will first allocate 1 element and double in size
+ // at each increment.
+ // LessFunc_t is required, but may be set after the constructor using SetLessFunc() below
+ CUtlRBTree( int growSize = 0, int initSize = 0, const LessFunc_t &lessfunc = 0 );
+ CUtlRBTree( const LessFunc_t &lessfunc );
+ ~CUtlRBTree( );
+
+ void EnsureCapacity( int num );
+
+ // NOTE: CopyFrom is fast but dangerous! It just memcpy's all nodes - it does NOT run copy constructors, so
+ // it is not a true deep copy (i.e 'T' must be POD for this to work - e.g CUtlString will not work).
+ void CopyFrom( const CUtlRBTree<T, I, L, M> &other );
+
+ // gets particular elements
+ T& Element( I i );
+ T const &Element( I i ) const;
+ T& operator[]( I i );
+ T const &operator[]( I i ) const;
+
+ // Gets the root
+ I Root() const;
+
+ // Num elements
+ unsigned int Count() const;
+
+ // Max "size" of the vector
+ // it's not generally safe to iterate from index 0 to MaxElement()-1 (you could do this as a potential
+ // iteration optimization, IF CUtlMemory is the allocator, and IF IsValidIndex() is tested for each element...
+ // but this should be implemented inside the CUtlRBTree iteration API, if anywhere)
+ I MaxElement() const;
+
+ // Gets the children
+ I Parent( I i ) const;
+ I LeftChild( I i ) const;
+ I RightChild( I i ) const;
+
+ // Tests if a node is a left or right child
+ bool IsLeftChild( I i ) const;
+ bool IsRightChild( I i ) const;
+
+ // Tests if root or leaf
+ bool IsRoot( I i ) const;
+ bool IsLeaf( I i ) const;
+
+ // Checks if a node is valid and in the tree
+ bool IsValidIndex( I i ) const;
+
+ // Checks if the tree as a whole is valid
+ bool IsValid() const;
+
+ // Invalid index
+ static I InvalidIndex();
+
+ // returns the tree depth (not a very fast operation)
+ int Depth( I node ) const;
+ int Depth() const;
+
+ // Sets the less func
+ void SetLessFunc( const LessFunc_t &func );
+
+ // Allocation method
+ I NewNode();
+
+ // Insert method (inserts in order)
+ // NOTE: the returned 'index' will be valid as long as the element remains in the tree
+ // (other elements being added/removed will not affect it)
+ I Insert( T const &insert );
+ void Insert( const T *pArray, int nItems );
+ I InsertIfNotFound( T const &insert );
+
+ // Find method
+ I Find( T const &search ) const;
+
+ // Remove methods
+ void RemoveAt( I i );
+ bool Remove( T const &remove );
+ void RemoveAll( );
+ void Purge();
+
+ // Allocation, deletion
+ void FreeNode( I i );
+
+ // Iteration
+ I FirstInorder() const;
+ I NextInorder( I i ) const;
+ I PrevInorder( I i ) const;
+ I LastInorder() const;
+
+ I FirstPreorder() const;
+ I NextPreorder( I i ) const;
+ I PrevPreorder( I i ) const;
+ I LastPreorder( ) const;
+
+ I FirstPostorder() const;
+ I NextPostorder( I i ) const;
+
+ // If you change the search key, this can be used to reinsert the
+ // element into the tree.
+ void Reinsert( I elem );
+
+ // swap in place
+ void Swap( CUtlRBTree< T, I, L > &that );
+
+private:
+ // Can't copy the tree this way!
+ CUtlRBTree<T, I, L, M>& operator=( const CUtlRBTree<T, I, L, M> &other );
+
+protected:
+ enum NodeColor_t
+ {
+ RED = 0,
+ BLACK
+ };
+
+ typedef UtlRBTreeNode_t< T, I > Node_t;
+ typedef UtlRBTreeLinks_t< I > Links_t;
+
+ // Sets the children
+ void SetParent( I i, I parent );
+ void SetLeftChild( I i, I child );
+ void SetRightChild( I i, I child );
+ void LinkToParent( I i, I parent, bool isLeft );
+
+ // Gets at the links
+ Links_t const &Links( I i ) const;
+ Links_t &Links( I i );
+
+ // Checks if a link is red or black
+ bool IsRed( I i ) const;
+ bool IsBlack( I i ) const;
+
+ // Sets/gets node color
+ NodeColor_t Color( I i ) const;
+ void SetColor( I i, NodeColor_t c );
+
+ // operations required to preserve tree balance
+ void RotateLeft(I i);
+ void RotateRight(I i);
+ void InsertRebalance(I i);
+ void RemoveRebalance(I i);
+
+ // Insertion, removal
+ I InsertAt( I parent, bool leftchild );
+
+ // copy constructors not allowed
+ CUtlRBTree( CUtlRBTree<T, I, L, M> const &tree );
+
+ // Inserts a node into the tree, doesn't copy the data in.
+ void FindInsertionPosition( T const &insert, I &parent, bool &leftchild );
+
+ // Remove and add back an element in the tree.
+ void Unlink( I elem );
+ void Link( I elem );
+
+ // Used for sorting.
+ LessFunc_t m_LessFunc;
+
+ M m_Elements;
+ I m_Root;
+ I m_NumElements;
+ I m_FirstFree;
+ typename M::Iterator_t m_LastAlloc; // the last index allocated
+
+ Node_t* m_pElements;
+
+ FORCEINLINE M const &Elements( void ) const
+ {
+ return m_Elements;
+ }
+
+
+ void ResetDbgInfo()
+ {
+ m_pElements = (Node_t*)m_Elements.Base();
+ }
+};
+
+// this is kind of ugly, but until C++ gets templatized typedefs in C++0x, it's our only choice
+template < class T, class I = int, typename L = bool (*)( const T &, const T & ) >
+class CUtlFixedRBTree : public CUtlRBTree< T, I, L, CUtlFixedMemory< UtlRBTreeNode_t< T, I > > >
+{
+public:
+
+ typedef L LessFunc_t;
+
+ CUtlFixedRBTree( int growSize = 0, int initSize = 0, const LessFunc_t &lessfunc = 0 )
+ : CUtlRBTree< T, I, L, CUtlFixedMemory< UtlRBTreeNode_t< T, I > > >( growSize, initSize, lessfunc ) {}
+ CUtlFixedRBTree( const LessFunc_t &lessfunc )
+ : CUtlRBTree< T, I, L, CUtlFixedMemory< UtlRBTreeNode_t< T, I > > >( lessfunc ) {}
+
+ typedef CUtlRBTree< T, I, L, CUtlFixedMemory< UtlRBTreeNode_t< T, I > > > BaseClass;
+ bool IsValidIndex( I i ) const
+ {
+ if ( !BaseClass::Elements().IsIdxValid( i ) )
+ return false;
+
+#ifdef _DEBUG // it's safe to skip this here, since the only way to get indices after m_LastAlloc is to use MaxElement()
+ if ( BaseClass::Elements().IsIdxAfter( i, this->m_LastAlloc ) )
+ {
+ Assert( 0 );
+ return false; // don't read values that have been allocated, but not constructed
+ }
+#endif
+
+ return LeftChild(i) != i;
+ }
+
+protected:
+ void ResetDbgInfo() {}
+
+private:
+ // this doesn't make sense for fixed rbtrees, since there's no useful max pointer, and the index space isn't contiguous anyways
+ I MaxElement() const;
+};
+
+// this is kind of ugly, but until C++ gets templatized typedefs in C++0x, it's our only choice
+template < class T, class I = unsigned short, typename L = bool (*)( const T &, const T & ) >
+class CUtlBlockRBTree : public CUtlRBTree< T, I, L, CUtlBlockMemory< UtlRBTreeNode_t< T, I >, I > >
+{
+public:
+ typedef L LessFunc_t;
+ CUtlBlockRBTree( int growSize = 0, int initSize = 0, const LessFunc_t &lessfunc = 0 )
+ : CUtlRBTree< T, I, L, CUtlBlockMemory< UtlRBTreeNode_t< T, I >, I > >( growSize, initSize, lessfunc ) {}
+ CUtlBlockRBTree( const LessFunc_t &lessfunc )
+ : CUtlRBTree< T, I, L, CUtlBlockMemory< UtlRBTreeNode_t< T, I >, I > >( lessfunc ) {}
+protected:
+ void ResetDbgInfo() {}
+};
+
+
+//-----------------------------------------------------------------------------
+// constructor, destructor
+//-----------------------------------------------------------------------------
+
+template < class T, class I, typename L, class M >
+inline CUtlRBTree<T, I, L, M>::CUtlRBTree( int growSize, int initSize, const LessFunc_t &lessfunc ) :
+m_LessFunc( lessfunc ),
+m_Elements( growSize, initSize ),
+m_Root( InvalidIndex() ),
+m_NumElements( 0 ),
+m_FirstFree( InvalidIndex() ),
+m_LastAlloc( m_Elements.InvalidIterator() )
+{
+ ResetDbgInfo();
+}
+
+template < class T, class I, typename L, class M >
+inline CUtlRBTree<T, I, L, M>::CUtlRBTree( const LessFunc_t &lessfunc ) :
+m_Elements( 0, 0 ),
+m_LessFunc( lessfunc ),
+m_Root( InvalidIndex() ),
+m_NumElements( 0 ),
+m_FirstFree( InvalidIndex() ),
+m_LastAlloc( m_Elements.InvalidIterator() )
+{
+ ResetDbgInfo();
+}
+
+template < class T, class I, typename L, class M >
+inline CUtlRBTree<T, I, L, M>::~CUtlRBTree()
+{
+ Purge();
+}
+
+template < class T, class I, typename L, class M >
+inline void CUtlRBTree<T, I, L, M>::EnsureCapacity( int num )
+{
+ m_Elements.EnsureCapacity( num );
+}
+
+template < class T, class I, typename L, class M >
+inline void CUtlRBTree<T, I, L, M>::CopyFrom( const CUtlRBTree<T, I, L, M> &other )
+{
+ Purge();
+ m_Elements.EnsureCapacity( other.m_Elements.Count() );
+ memcpy( m_Elements.Base(), other.m_Elements.Base(), other.m_Elements.Count() * sizeof( UtlRBTreeNode_t< T, I > ) );
+ m_LessFunc = other.m_LessFunc;
+ m_Root = other.m_Root;
+ m_NumElements = other.m_NumElements;
+ m_FirstFree = other.m_FirstFree;
+ m_LastAlloc = other.m_LastAlloc;
+ ResetDbgInfo();
+}
+
+//-----------------------------------------------------------------------------
+// gets particular elements
+//-----------------------------------------------------------------------------
+
+template < class T, class I, typename L, class M >
+inline T &CUtlRBTree<T, I, L, M>::Element( I i )
+{
+ return m_Elements[i].m_Data;
+}
+
+template < class T, class I, typename L, class M >
+inline T const &CUtlRBTree<T, I, L, M>::Element( I i ) const
+{
+ return m_Elements[i].m_Data;
+}
+
+template < class T, class I, typename L, class M >
+inline T &CUtlRBTree<T, I, L, M>::operator[]( I i )
+{
+ return Element(i);
+}
+
+template < class T, class I, typename L, class M >
+inline T const &CUtlRBTree<T, I, L, M>::operator[]( I i ) const
+{
+ return Element(i);
+}
+
+//-----------------------------------------------------------------------------
+//
+// various accessors
+//
+//-----------------------------------------------------------------------------
+
+//-----------------------------------------------------------------------------
+// Gets the root
+//-----------------------------------------------------------------------------
+
+template < class T, class I, typename L, class M >
+inline I CUtlRBTree<T, I, L, M>::Root() const
+{
+ return m_Root;
+}
+
+//-----------------------------------------------------------------------------
+// Num elements
+//-----------------------------------------------------------------------------
+
+template < class T, class I, typename L, class M >
+inline unsigned int CUtlRBTree<T, I, L, M>::Count() const
+{
+ return (unsigned int)m_NumElements;
+}
+
+//-----------------------------------------------------------------------------
+// Max "size" of the vector
+//-----------------------------------------------------------------------------
+
+template < class T, class I, typename L, class M >
+inline I CUtlRBTree<T, I, L, M>::MaxElement() const
+{
+ return ( I )m_Elements.NumAllocated();
+}
+
+
+//-----------------------------------------------------------------------------
+// Gets the children
+//-----------------------------------------------------------------------------
+
+template < class T, class I, typename L, class M >
+inline I CUtlRBTree<T, I, L, M>::Parent( I i ) const
+{
+ return Links(i).m_Parent;
+}
+
+template < class T, class I, typename L, class M >
+inline I CUtlRBTree<T, I, L, M>::LeftChild( I i ) const
+{
+ return Links(i).m_Left;
+}
+
+template < class T, class I, typename L, class M >
+inline I CUtlRBTree<T, I, L, M>::RightChild( I i ) const
+{
+ return Links(i).m_Right;
+}
+
+//-----------------------------------------------------------------------------
+// Tests if a node is a left or right child
+//-----------------------------------------------------------------------------
+
+template < class T, class I, typename L, class M >
+inline bool CUtlRBTree<T, I, L, M>::IsLeftChild( I i ) const
+{
+ return LeftChild(Parent(i)) == i;
+}
+
+template < class T, class I, typename L, class M >
+inline bool CUtlRBTree<T, I, L, M>::IsRightChild( I i ) const
+{
+ return RightChild(Parent(i)) == i;
+}
+
+
+//-----------------------------------------------------------------------------
+// Tests if root or leaf
+//-----------------------------------------------------------------------------
+
+template < class T, class I, typename L, class M >
+inline bool CUtlRBTree<T, I, L, M>::IsRoot( I i ) const
+{
+ return i == m_Root;
+}
+
+template < class T, class I, typename L, class M >
+inline bool CUtlRBTree<T, I, L, M>::IsLeaf( I i ) const
+{
+ return (LeftChild(i) == InvalidIndex()) && (RightChild(i) == InvalidIndex());
+}
+
+
+//-----------------------------------------------------------------------------
+// Checks if a node is valid and in the tree
+//-----------------------------------------------------------------------------
+
+template < class T, class I, typename L, class M >
+inline bool CUtlRBTree<T, I, L, M>::IsValidIndex( I i ) const
+{
+ if ( !m_Elements.IsIdxValid( i ) )
+ return false;
+
+ if ( m_Elements.IsIdxAfter( i, m_LastAlloc ) )
+ return false; // don't read values that have been allocated, but not constructed
+
+ return LeftChild(i) != i;
+}
+
+
+//-----------------------------------------------------------------------------
+// Invalid index
+//-----------------------------------------------------------------------------
+
+template < class T, class I, typename L, class M >
+inline I CUtlRBTree<T, I, L, M>::InvalidIndex()
+{
+ return ( I )M::InvalidIndex();
+}
+
+
+//-----------------------------------------------------------------------------
+// returns the tree depth (not a very fast operation)
+//-----------------------------------------------------------------------------
+
+template < class T, class I, typename L, class M >
+inline int CUtlRBTree<T, I, L, M>::Depth() const
+{
+ return Depth(Root());
+}
+
+//-----------------------------------------------------------------------------
+// Sets the children
+//-----------------------------------------------------------------------------
+
+template < class T, class I, typename L, class M >
+inline void CUtlRBTree<T, I, L, M>::SetParent( I i, I parent )
+{
+ Links(i).m_Parent = parent;
+}
+
+template < class T, class I, typename L, class M >
+inline void CUtlRBTree<T, I, L, M>::SetLeftChild( I i, I child )
+{
+ Links(i).m_Left = child;
+}
+
+template < class T, class I, typename L, class M >
+inline void CUtlRBTree<T, I, L, M>::SetRightChild( I i, I child )
+{
+ Links(i).m_Right = child;
+}
+
+//-----------------------------------------------------------------------------
+// Gets at the links
+//-----------------------------------------------------------------------------
+
+template < class T, class I, typename L, class M >
+inline typename CUtlRBTree<T, I, L, M>::Links_t const &CUtlRBTree<T, I, L, M>::Links( I i ) const
+{
+ // Sentinel node, makes life easier
+ static Links_t s_Sentinel =
+ {
+ InvalidIndex(), InvalidIndex(), InvalidIndex(), CUtlRBTree<T, I, L, M>::BLACK
+ };
+
+ return (i != InvalidIndex()) ? *(Links_t*)&m_Elements[i] : *(Links_t*)&s_Sentinel;
+}
+
+template < class T, class I, typename L, class M >
+inline typename CUtlRBTree<T, I, L, M>::Links_t &CUtlRBTree<T, I, L, M>::Links( I i )
+{
+ Assert(i != InvalidIndex());
+ return *(Links_t *)&m_Elements[i];
+}
+
+//-----------------------------------------------------------------------------
+// Checks if a link is red or black
+//-----------------------------------------------------------------------------
+
+template < class T, class I, typename L, class M >
+inline bool CUtlRBTree<T, I, L, M>::IsRed( I i ) const
+{
+ return (Links(i).m_Tag == RED);
+}
+
+template < class T, class I, typename L, class M >
+inline bool CUtlRBTree<T, I, L, M>::IsBlack( I i ) const
+{
+ return (Links(i).m_Tag == BLACK);
+}
+
+
+//-----------------------------------------------------------------------------
+// Sets/gets node color
+//-----------------------------------------------------------------------------
+
+template < class T, class I, typename L, class M >
+inline typename CUtlRBTree<T, I, L, M>::NodeColor_t CUtlRBTree<T, I, L, M>::Color( I i ) const
+{
+ return (NodeColor_t)Links(i).m_Tag;
+}
+
+template < class T, class I, typename L, class M >
+inline void CUtlRBTree<T, I, L, M>::SetColor( I i, typename CUtlRBTree<T, I, L, M>::NodeColor_t c )
+{
+ Links(i).m_Tag = (I)c;
+}
+
+//-----------------------------------------------------------------------------
+// Allocates/ deallocates nodes
+//-----------------------------------------------------------------------------
+#pragma warning(push)
+#pragma warning(disable:4389) // '==' : signed/unsigned mismatch
+template < class T, class I, typename L, class M >
+I CUtlRBTree<T, I, L, M>::NewNode()
+{
+ I elem;
+
+ // Nothing in the free list; add.
+ if ( m_FirstFree == InvalidIndex() )
+ {
+ Assert( m_Elements.IsValidIterator( m_LastAlloc ) || m_NumElements == 0 );
+ typename M::Iterator_t it = m_Elements.IsValidIterator( m_LastAlloc ) ? m_Elements.Next( m_LastAlloc ) : m_Elements.First();
+ if ( !m_Elements.IsValidIterator( it ) )
+ {
+ MEM_ALLOC_CREDIT_CLASS();
+ m_Elements.Grow();
+
+ it = m_Elements.IsValidIterator( m_LastAlloc ) ? m_Elements.Next( m_LastAlloc ) : m_Elements.First();
+
+ Assert( m_Elements.IsValidIterator( it ) );
+ if ( !m_Elements.IsValidIterator( it ) )
+ {
+ Error( "CUtlRBTree overflow!\n" );
+ }
+ }
+ m_LastAlloc = it;
+ elem = m_Elements.GetIndex( m_LastAlloc );
+ Assert( m_Elements.IsValidIterator( m_LastAlloc ) );
+ }
+ else
+ {
+ elem = m_FirstFree;
+ m_FirstFree = Links( m_FirstFree ).m_Right;
+ }
+
+#ifdef _DEBUG
+ // reset links to invalid....
+ Links_t &node = Links( elem );
+ node.m_Left = node.m_Right = node.m_Parent = InvalidIndex();
+#endif
+
+ Construct( &Element( elem ) );
+ ResetDbgInfo();
+
+ return elem;
+}
+#pragma warning(pop)
+
+template < class T, class I, typename L, class M >
+void CUtlRBTree<T, I, L, M>::FreeNode( I i )
+{
+ Assert( IsValidIndex(i) && (i != InvalidIndex()) );
+ Destruct( &Element(i) );
+ SetLeftChild( i, i ); // indicates it's in not in the tree
+ SetRightChild( i, m_FirstFree );
+ m_FirstFree = i;
+}
+
+
+//-----------------------------------------------------------------------------
+// Rotates node i to the left
+//-----------------------------------------------------------------------------
+
+template < class T, class I, typename L, class M >
+void CUtlRBTree<T, I, L, M>::RotateLeft(I elem)
+{
+ I rightchild = RightChild(elem);
+ SetRightChild( elem, LeftChild(rightchild) );
+ if (LeftChild(rightchild) != InvalidIndex())
+ SetParent( LeftChild(rightchild), elem );
+
+ if (rightchild != InvalidIndex())
+ SetParent( rightchild, Parent(elem) );
+ if (!IsRoot(elem))
+ {
+ if (IsLeftChild(elem))
+ SetLeftChild( Parent(elem), rightchild );
+ else
+ SetRightChild( Parent(elem), rightchild );
+ }
+ else
+ m_Root = rightchild;
+
+ SetLeftChild( rightchild, elem );
+ if (elem != InvalidIndex())
+ SetParent( elem, rightchild );
+}
+
+
+//-----------------------------------------------------------------------------
+// Rotates node i to the right
+//-----------------------------------------------------------------------------
+
+template < class T, class I, typename L, class M >
+void CUtlRBTree<T, I, L, M>::RotateRight(I elem)
+{
+ I leftchild = LeftChild(elem);
+ SetLeftChild( elem, RightChild(leftchild) );
+ if (RightChild(leftchild) != InvalidIndex())
+ SetParent( RightChild(leftchild), elem );
+
+ if (leftchild != InvalidIndex())
+ SetParent( leftchild, Parent(elem) );
+ if (!IsRoot(elem))
+ {
+ if (IsRightChild(elem))
+ SetRightChild( Parent(elem), leftchild );
+ else
+ SetLeftChild( Parent(elem), leftchild );
+ }
+ else
+ m_Root = leftchild;
+
+ SetRightChild( leftchild, elem );
+ if (elem != InvalidIndex())
+ SetParent( elem, leftchild );
+}
+
+
+//-----------------------------------------------------------------------------
+// Rebalances the tree after an insertion
+//-----------------------------------------------------------------------------
+
+template < class T, class I, typename L, class M >
+void CUtlRBTree<T, I, L, M>::InsertRebalance(I elem)
+{
+ while ( !IsRoot(elem) && (Color(Parent(elem)) == RED) )
+ {
+ I parent = Parent(elem);
+ I grandparent = Parent(parent);
+
+ /* we have a violation */
+ if (IsLeftChild(parent))
+ {
+ I uncle = RightChild(grandparent);
+ if (IsRed(uncle))
+ {
+ /* uncle is RED */
+ SetColor(parent, BLACK);
+ SetColor(uncle, BLACK);
+ SetColor(grandparent, RED);
+ elem = grandparent;
+ }
+ else
+ {
+ /* uncle is BLACK */
+ if (IsRightChild(elem))
+ {
+ /* make x a left child, will change parent and grandparent */
+ elem = parent;
+ RotateLeft(elem);
+ parent = Parent(elem);
+ grandparent = Parent(parent);
+ }
+ /* recolor and rotate */
+ SetColor(parent, BLACK);
+ SetColor(grandparent, RED);
+ RotateRight(grandparent);
+ }
+ }
+ else
+ {
+ /* mirror image of above code */
+ I uncle = LeftChild(grandparent);
+ if (IsRed(uncle))
+ {
+ /* uncle is RED */
+ SetColor(parent, BLACK);
+ SetColor(uncle, BLACK);
+ SetColor(grandparent, RED);
+ elem = grandparent;
+ }
+ else
+ {
+ /* uncle is BLACK */
+ if (IsLeftChild(elem))
+ {
+ /* make x a right child, will change parent and grandparent */
+ elem = parent;
+ RotateRight(parent);
+ parent = Parent(elem);
+ grandparent = Parent(parent);
+ }
+ /* recolor and rotate */
+ SetColor(parent, BLACK);
+ SetColor(grandparent, RED);
+ RotateLeft(grandparent);
+ }
+ }
+ }
+ SetColor( m_Root, BLACK );
+}
+
+
+//-----------------------------------------------------------------------------
+// Insert a node into the tree
+//-----------------------------------------------------------------------------
+
+template < class T, class I, typename L, class M >
+I CUtlRBTree<T, I, L, M>::InsertAt( I parent, bool leftchild )
+{
+ I i = NewNode();
+ LinkToParent( i, parent, leftchild );
+ ++m_NumElements;
+
+ Assert(IsValid());
+
+ return i;
+}
+
+template < class T, class I, typename L, class M >
+void CUtlRBTree<T, I, L, M>::LinkToParent( I i, I parent, bool isLeft )
+{
+ Links_t &elem = Links(i);
+ elem.m_Parent = parent;
+ elem.m_Left = elem.m_Right = InvalidIndex();
+ elem.m_Tag = RED;
+
+ /* insert node in tree */
+ if (parent != InvalidIndex())
+ {
+ if (isLeft)
+ Links(parent).m_Left = i;
+ else
+ Links(parent).m_Right = i;
+ }
+ else
+ {
+ m_Root = i;
+ }
+
+ InsertRebalance(i);
+}
+
+//-----------------------------------------------------------------------------
+// Rebalance the tree after a deletion
+//-----------------------------------------------------------------------------
+
+template < class T, class I, typename L, class M >
+void CUtlRBTree<T, I, L, M>::RemoveRebalance(I elem)
+{
+ while (elem != m_Root && IsBlack(elem))
+ {
+ I parent = Parent(elem);
+
+ // If elem is the left child of the parent
+ if (elem == LeftChild(parent))
+ {
+ // Get our sibling
+ I sibling = RightChild(parent);
+ if (IsRed(sibling))
+ {
+ SetColor(sibling, BLACK);
+ SetColor(parent, RED);
+ RotateLeft(parent);
+
+ // We may have a new parent now
+ parent = Parent(elem);
+ sibling = RightChild(parent);
+ }
+ if ( (IsBlack(LeftChild(sibling))) && (IsBlack(RightChild(sibling))) )
+ {
+ if (sibling != InvalidIndex())
+ SetColor(sibling, RED);
+ elem = parent;
+ }
+ else
+ {
+ if (IsBlack(RightChild(sibling)))
+ {
+ SetColor(LeftChild(sibling), BLACK);
+ SetColor(sibling, RED);
+ RotateRight(sibling);
+
+ // rotation may have changed this
+ parent = Parent(elem);
+ sibling = RightChild(parent);
+ }
+ SetColor( sibling, Color(parent) );
+ SetColor( parent, BLACK );
+ SetColor( RightChild(sibling), BLACK );
+ RotateLeft( parent );
+ elem = m_Root;
+ }
+ }
+ else
+ {
+ // Elem is the right child of the parent
+ I sibling = LeftChild(parent);
+ if (IsRed(sibling))
+ {
+ SetColor(sibling, BLACK);
+ SetColor(parent, RED);
+ RotateRight(parent);
+
+ // We may have a new parent now
+ parent = Parent(elem);
+ sibling = LeftChild(parent);
+ }
+ if ( (IsBlack(RightChild(sibling))) && (IsBlack(LeftChild(sibling))) )
+ {
+ if (sibling != InvalidIndex())
+ SetColor( sibling, RED );
+ elem = parent;
+ }
+ else
+ {
+ if (IsBlack(LeftChild(sibling)))
+ {
+ SetColor( RightChild(sibling), BLACK );
+ SetColor( sibling, RED );
+ RotateLeft( sibling );
+
+ // rotation may have changed this
+ parent = Parent(elem);
+ sibling = LeftChild(parent);
+ }
+ SetColor( sibling, Color(parent) );
+ SetColor( parent, BLACK );
+ SetColor( LeftChild(sibling), BLACK );
+ RotateRight( parent );
+ elem = m_Root;
+ }
+ }
+ }
+ SetColor( elem, BLACK );
+}
+
+template < class T, class I, typename L, class M >
+void CUtlRBTree<T, I, L, M>::Unlink( I elem )
+{
+ if ( elem != InvalidIndex() )
+ {
+ I x, y;
+
+ if ((LeftChild(elem) == InvalidIndex()) ||
+ (RightChild(elem) == InvalidIndex()))
+ {
+ /* y has a NIL node as a child */
+ y = elem;
+ }
+ else
+ {
+ /* find tree successor with a NIL node as a child */
+ y = RightChild(elem);
+ while (LeftChild(y) != InvalidIndex())
+ y = LeftChild(y);
+ }
+
+ /* x is y's only child */
+ if (LeftChild(y) != InvalidIndex())
+ x = LeftChild(y);
+ else
+ x = RightChild(y);
+
+ /* remove y from the parent chain */
+ if (x != InvalidIndex())
+ SetParent( x, Parent(y) );
+ if (!IsRoot(y))
+ {
+ if (IsLeftChild(y))
+ SetLeftChild( Parent(y), x );
+ else
+ SetRightChild( Parent(y), x );
+ }
+ else
+ m_Root = x;
+
+ // need to store this off now, we'll be resetting y's color
+ NodeColor_t ycolor = Color(y);
+ if (y != elem)
+ {
+ // Standard implementations copy the data around, we cannot here.
+ // Hook in y to link to the same stuff elem used to.
+ SetParent( y, Parent(elem) );
+ SetRightChild( y, RightChild(elem) );
+ SetLeftChild( y, LeftChild(elem) );
+
+ if (!IsRoot(elem))
+ if (IsLeftChild(elem))
+ SetLeftChild( Parent(elem), y );
+ else
+ SetRightChild( Parent(elem), y );
+ else
+ m_Root = y;
+
+ if (LeftChild(y) != InvalidIndex())
+ SetParent( LeftChild(y), y );
+ if (RightChild(y) != InvalidIndex())
+ SetParent( RightChild(y), y );
+
+ SetColor( y, Color(elem) );
+ }
+
+ if ((x != InvalidIndex()) && (ycolor == BLACK))
+ RemoveRebalance(x);
+ }
+}
+
+template < class T, class I, typename L, class M >
+void CUtlRBTree<T, I, L, M>::Link( I elem )
+{
+ if ( elem != InvalidIndex() )
+ {
+ I parent = InvalidIndex();
+ bool leftchild = false;
+
+ FindInsertionPosition( Element( elem ), parent, leftchild );
+
+ LinkToParent( elem, parent, leftchild );
+
+ Assert(IsValid());
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Delete a node from the tree
+//-----------------------------------------------------------------------------
+
+template < class T, class I, typename L, class M >
+void CUtlRBTree<T, I, L, M>::RemoveAt(I elem)
+{
+ if ( elem != InvalidIndex() )
+ {
+ Unlink( elem );
+
+ FreeNode(elem);
+ --m_NumElements;
+
+ Assert(IsValid());
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// remove a node in the tree
+//-----------------------------------------------------------------------------
+
+template < class T, class I, typename L, class M > bool CUtlRBTree<T, I, L, M>::Remove( T const &search )
+{
+ I node = Find( search );
+ if (node != InvalidIndex())
+ {
+ RemoveAt(node);
+ return true;
+ }
+ return false;
+}
+
+
+//-----------------------------------------------------------------------------
+// Removes all nodes from the tree
+//-----------------------------------------------------------------------------
+
+template < class T, class I, typename L, class M >
+void CUtlRBTree<T, I, L, M>::RemoveAll()
+{
+ // Have to do some convoluted stuff to invoke the destructor on all
+ // valid elements for the multilist case (since we don't have all elements
+ // connected to each other in a list).
+
+ if ( m_LastAlloc == m_Elements.InvalidIterator() )
+ {
+ Assert( m_Root == InvalidIndex() );
+ Assert( m_FirstFree == InvalidIndex() );
+ Assert( m_NumElements == 0 );
+ return;
+ }
+
+ for ( typename M::Iterator_t it = m_Elements.First(); it != m_Elements.InvalidIterator(); it = m_Elements.Next( it ) )
+ {
+ I i = m_Elements.GetIndex( it );
+ if ( IsValidIndex( i ) ) // skip elements in the free list
+ {
+ Destruct( &Element( i ) );
+ SetRightChild( i, m_FirstFree );
+ SetLeftChild( i, i );
+ m_FirstFree = i;
+ }
+
+ if ( it == m_LastAlloc )
+ break; // don't destruct elements that haven't ever been constucted
+ }
+
+ // Clear everything else out
+ m_Root = InvalidIndex();
+ m_NumElements = 0;
+
+ Assert( IsValid() );
+}
+
+//-----------------------------------------------------------------------------
+// Removes all nodes from the tree and purges memory
+//-----------------------------------------------------------------------------
+
+template < class T, class I, typename L, class M >
+void CUtlRBTree<T, I, L, M>::Purge()
+{
+ RemoveAll();
+ m_FirstFree = InvalidIndex();
+ m_Elements.Purge();
+ m_LastAlloc = m_Elements.InvalidIterator();
+}
+
+
+//-----------------------------------------------------------------------------
+// iteration
+//-----------------------------------------------------------------------------
+
+template < class T, class I, typename L, class M >
+I CUtlRBTree<T, I, L, M>::FirstInorder() const
+{
+ I i = m_Root;
+ while (LeftChild(i) != InvalidIndex())
+ i = LeftChild(i);
+ return i;
+}
+
+template < class T, class I, typename L, class M >
+I CUtlRBTree<T, I, L, M>::NextInorder( I i ) const
+{
+ Assert(IsValidIndex(i));
+
+ if (RightChild(i) != InvalidIndex())
+ {
+ i = RightChild(i);
+ while (LeftChild(i) != InvalidIndex())
+ i = LeftChild(i);
+ return i;
+ }
+
+ I parent = Parent(i);
+ while (IsRightChild(i))
+ {
+ i = parent;
+ if (i == InvalidIndex()) break;
+ parent = Parent(i);
+ }
+ return parent;
+}
+
+template < class T, class I, typename L, class M >
+I CUtlRBTree<T, I, L, M>::PrevInorder( I i ) const
+{
+ Assert(IsValidIndex(i));
+
+ if (LeftChild(i) != InvalidIndex())
+ {
+ i = LeftChild(i);
+ while (RightChild(i) != InvalidIndex())
+ i = RightChild(i);
+ return i;
+ }
+
+ I parent = Parent(i);
+ while (IsLeftChild(i))
+ {
+ i = parent;
+ if (i == InvalidIndex()) break;
+ parent = Parent(i);
+ }
+ return parent;
+}
+
+template < class T, class I, typename L, class M >
+I CUtlRBTree<T, I, L, M>::LastInorder() const
+{
+ I i = m_Root;
+ while (RightChild(i) != InvalidIndex())
+ i = RightChild(i);
+ return i;
+}
+
+template < class T, class I, typename L, class M >
+I CUtlRBTree<T, I, L, M>::FirstPreorder() const
+{
+ return m_Root;
+}
+
+template < class T, class I, typename L, class M >
+I CUtlRBTree<T, I, L, M>::NextPreorder( I i ) const
+{
+ if (LeftChild(i) != InvalidIndex())
+ return LeftChild(i);
+
+ if (RightChild(i) != InvalidIndex())
+ return RightChild(i);
+
+ I parent = Parent(i);
+ while( parent != InvalidIndex())
+ {
+ if (IsLeftChild(i) && (RightChild(parent) != InvalidIndex()))
+ return RightChild(parent);
+ i = parent;
+ parent = Parent(parent);
+ }
+ return InvalidIndex();
+}
+
+template < class T, class I, typename L, class M >
+I CUtlRBTree<T, I, L, M>::PrevPreorder( I i ) const
+{
+ Assert(0); // not implemented yet
+ return InvalidIndex();
+}
+
+template < class T, class I, typename L, class M >
+I CUtlRBTree<T, I, L, M>::LastPreorder() const
+{
+ I i = m_Root;
+ while (1)
+ {
+ while (RightChild(i) != InvalidIndex())
+ i = RightChild(i);
+
+ if (LeftChild(i) != InvalidIndex())
+ i = LeftChild(i);
+ else
+ break;
+ }
+ return i;
+}
+
+template < class T, class I, typename L, class M >
+I CUtlRBTree<T, I, L, M>::FirstPostorder() const
+{
+ I i = m_Root;
+ while (!IsLeaf(i))
+ {
+ if (LeftChild(i))
+ i = LeftChild(i);
+ else
+ i = RightChild(i);
+ }
+ return i;
+}
+
+template < class T, class I, typename L, class M >
+I CUtlRBTree<T, I, L, M>::NextPostorder( I i ) const
+{
+ I parent = Parent(i);
+ if (parent == InvalidIndex())
+ return InvalidIndex();
+
+ if (IsRightChild(i))
+ return parent;
+
+ if (RightChild(parent) == InvalidIndex())
+ return parent;
+
+ i = RightChild(parent);
+ while (!IsLeaf(i))
+ {
+ if (LeftChild(i))
+ i = LeftChild(i);
+ else
+ i = RightChild(i);
+ }
+ return i;
+}
+
+
+template < class T, class I, typename L, class M >
+void CUtlRBTree<T, I, L, M>::Reinsert( I elem )
+{
+ Unlink( elem );
+ Link( elem );
+}
+
+
+//-----------------------------------------------------------------------------
+// returns the tree depth (not a very fast operation)
+//-----------------------------------------------------------------------------
+
+template < class T, class I, typename L, class M >
+int CUtlRBTree<T, I, L, M>::Depth( I node ) const
+{
+ if (node == InvalidIndex())
+ return 0;
+
+ int depthright = Depth( RightChild(node) );
+ int depthleft = Depth( LeftChild(node) );
+ return MAX( depthright, depthleft ) + 1;
+}
+
+
+//#define UTLTREE_PARANOID
+
+//-----------------------------------------------------------------------------
+// Makes sure the tree is valid after every operation
+//-----------------------------------------------------------------------------
+
+template < class T, class I, typename L, class M >
+bool CUtlRBTree<T, I, L, M>::IsValid() const
+{
+ if ( !Count() )
+ return true;
+
+ if ( m_LastAlloc == m_Elements.InvalidIterator() )
+ return false;
+
+ if ( !m_Elements.IsIdxValid( Root() ) )
+ return false;
+
+ if ( Parent( Root() ) != InvalidIndex() )
+ return false;
+
+#ifdef UTLTREE_PARANOID
+
+ // First check to see that mNumEntries matches reality.
+ // count items on the free list
+ int numFree = 0;
+ for ( int i = m_FirstFree; i != InvalidIndex(); i = RightChild( i ) )
+ {
+ ++numFree;
+ if ( !m_Elements.IsIdxValid( i ) )
+ return false;
+ }
+
+ // iterate over all elements, looking for validity
+ // based on the self pointers
+ int nElements = 0;
+ int numFree2 = 0;
+ for ( M::Iterator_t it = m_Elements.First(); it != m_Elements.InvalidIterator(); it = m_Elements.Next( it ) )
+ {
+ I i = m_Elements.GetIndex( it );
+ if ( !IsValidIndex( i ) )
+ {
+ ++numFree2;
+ }
+ else
+ {
+ ++nElements;
+
+ int right = RightChild( i );
+ int left = LeftChild( i );
+ if ( ( right == left ) && ( right != InvalidIndex() ) )
+ return false;
+
+ if ( right != InvalidIndex() )
+ {
+ if ( !IsValidIndex( right ) )
+ return false;
+ if ( Parent( right ) != i )
+ return false;
+ if ( IsRed( i ) && IsRed( right ) )
+ return false;
+ }
+
+ if ( left != InvalidIndex() )
+ {
+ if ( !IsValidIndex( left ) )
+ return false;
+ if ( Parent( left ) != i )
+ return false;
+ if ( IsRed( i ) && IsRed( left ) )
+ return false;
+ }
+ }
+
+ if ( it == m_LastAlloc )
+ break;
+ }
+ if ( numFree2 != numFree )
+ return false;
+
+ if ( nElements != m_NumElements )
+ return false;
+
+#endif // UTLTREE_PARANOID
+
+ return true;
+}
+
+
+//-----------------------------------------------------------------------------
+// Sets the less func
+//-----------------------------------------------------------------------------
+
+template < class T, class I, typename L, class M >
+void CUtlRBTree<T, I, L, M>::SetLessFunc( const typename CUtlRBTree<T, I, L, M>::LessFunc_t &func )
+{
+ if (!m_LessFunc)
+ {
+ m_LessFunc = func;
+ }
+ else if ( Count() > 0 )
+ {
+ // need to re-sort the tree here....
+ Assert(0);
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// inserts a node into the tree
+//-----------------------------------------------------------------------------
+
+// Inserts a node into the tree, doesn't copy the data in.
+template < class T, class I, typename L, class M >
+void CUtlRBTree<T, I, L, M>::FindInsertionPosition( T const &insert, I &parent, bool &leftchild )
+{
+ Assert( !!m_LessFunc );
+
+ /* find where node belongs */
+ I current = m_Root;
+ parent = InvalidIndex();
+ leftchild = false;
+ while (current != InvalidIndex())
+ {
+ parent = current;
+ if (m_LessFunc( insert, Element(current) ))
+ {
+ leftchild = true; current = LeftChild(current);
+ }
+ else
+ {
+ leftchild = false; current = RightChild(current);
+ }
+ }
+}
+
+template < class T, class I, typename L, class M >
+I CUtlRBTree<T, I, L, M>::Insert( T const &insert )
+{
+ // use copy constructor to copy it in
+ I parent = InvalidIndex();
+ bool leftchild = false;
+ FindInsertionPosition( insert, parent, leftchild );
+ I newNode = InsertAt( parent, leftchild );
+ CopyConstruct( &Element( newNode ), insert );
+ return newNode;
+}
+
+
+template < class T, class I, typename L, class M >
+void CUtlRBTree<T, I, L, M>::Insert( const T *pArray, int nItems )
+{
+ while ( nItems-- )
+ {
+ Insert( *pArray++ );
+ }
+}
+
+
+template < class T, class I, typename L, class M >
+I CUtlRBTree<T, I, L, M>::InsertIfNotFound( T const &insert )
+{
+ // use copy constructor to copy it in
+ I parent;
+ bool leftchild;
+
+ I current = m_Root;
+ parent = InvalidIndex();
+ leftchild = false;
+ while (current != InvalidIndex())
+ {
+ parent = current;
+ if (m_LessFunc( insert, Element(current) ))
+ {
+ leftchild = true; current = LeftChild(current);
+ }
+ else if (m_LessFunc( Element(current), insert ))
+ {
+ leftchild = false; current = RightChild(current);
+ }
+ else
+ // Match found, no insertion
+ return InvalidIndex();
+ }
+
+ I newNode = InsertAt( parent, leftchild );
+ CopyConstruct( &Element( newNode ), insert );
+ return newNode;
+}
+
+
+//-----------------------------------------------------------------------------
+// finds a node in the tree
+//-----------------------------------------------------------------------------
+template < class T, class I, typename L, class M >
+I CUtlRBTree<T, I, L, M>::Find( T const &search ) const
+{
+ Assert( !!m_LessFunc );
+
+ I current = m_Root;
+ while (current != InvalidIndex())
+ {
+ if (m_LessFunc( search, Element(current) ))
+ current = LeftChild(current);
+ else if (m_LessFunc( Element(current), search ))
+ current = RightChild(current);
+ else
+ break;
+ }
+ return current;
+}
+
+
+//-----------------------------------------------------------------------------
+// swap in place
+//-----------------------------------------------------------------------------
+template < class T, class I, typename L, class M >
+void CUtlRBTree<T, I, L, M>::Swap( CUtlRBTree< T, I, L > &that )
+{
+ m_Elements.Swap( that.m_Elements );
+ V_swap( m_LessFunc, that.m_LessFunc );
+ V_swap( m_Root, that.m_Root );
+ V_swap( m_NumElements, that.m_NumElements );
+ V_swap( m_FirstFree, that.m_FirstFree );
+ V_swap( m_pElements, that.m_pElements );
+ V_swap( m_LastAlloc, that.m_LastAlloc );
+ Assert( IsValid() );
+ Assert( m_Elements.IsValidIterator( m_LastAlloc ) || ( m_NumElements == 0 && m_FirstFree == InvalidIndex() ) );
+}
+
+
+#endif // UTLRBTREE_H