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Diffstat (limited to 'external/vpc/public/tier1/convar_serverbounded.h')
| -rw-r--r-- | external/vpc/public/tier1/convar_serverbounded.h | 53 |
1 files changed, 53 insertions, 0 deletions
diff --git a/external/vpc/public/tier1/convar_serverbounded.h b/external/vpc/public/tier1/convar_serverbounded.h new file mode 100644 index 0000000..3616239 --- /dev/null +++ b/external/vpc/public/tier1/convar_serverbounded.h @@ -0,0 +1,53 @@ +//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============// +// +// Purpose: Helper class for cvars that have restrictions on their value. +// +//=============================================================================// + +#ifndef CONVAR_SERVERBOUNDED_H +#define CONVAR_SERVERBOUNDED_H +#ifdef _WIN32 +#pragma once +#endif + + +// This class is used to virtualize a ConVar's value, so the client can restrict its +// value while connected to a server. When using this across modules, it's important +// to dynamic_cast it to a ConVar_ServerBounded or you won't get the restricted value. +// +// NOTE: FCVAR_USERINFO vars are not virtualized before they are sent to the server +// (we have no way to detect if the virtualized value would change), so +// if you want to use a bounded cvar's value on the server, you must rebound it +// the same way the client does. +class ConVar_ServerBounded : public ConVar +{ +public: + ConVar_ServerBounded( char const *pName, char const *pDefaultValue, int flags, char const *pHelpString ) + : ConVar( pName, pDefaultValue, flags, pHelpString ) + { + } + + ConVar_ServerBounded( char const *pName, char const *pDefaultValue, int flags, char const *pHelpString, FnChangeCallback_t callback ) + : ConVar( pName, pDefaultValue, flags, pHelpString, callback ) + { + } + + ConVar_ServerBounded( char const *pName, char const *pDefaultValue, int flags, char const *pHelpString, bool bMin, float fMin, bool bMax, float fMax ) + : ConVar( pName, pDefaultValue, flags, pHelpString, bMin, fMin, bMax, fMax ) {} + + // You must implement GetFloat. + virtual float GetFloat() const = 0; + + // You can optionally implement these. + virtual int GetInt() const { return (int)GetFloat(); } + virtual bool GetBool() const { return ( GetInt() != 0 ); } + + // Use this to get the underlying cvar's value. + float GetBaseFloatValue() const + { + return ConVar::GetFloat(); + } +}; + + +#endif // CONVAR_SERVERBOUNDED_H |