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diff --git a/external/vpc/public/tier0/tslist.h b/external/vpc/public/tier0/tslist.h
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+//========== Copyright � 2005, Valve Corporation, All rights reserved. ========
+//
+// Purpose:
+//
+// LIFO from disassembly of Windows API and http://perso.wanadoo.fr/gmem/evenements/jim2002/articles/L17_Fober.pdf
+// FIFO from http://perso.wanadoo.fr/gmem/evenements/jim2002/articles/L17_Fober.pdf
+//
+//=============================================================================
+
+#ifndef TSLIST_H
+#define TSLIST_H
+
+#if defined( _WIN32 )
+#pragma once
+#endif
+
+#if ( defined( PLATFORM_X360 ) || defined( PLATFORM_WINDOWS_PC64 ) )
+#define USE_NATIVE_SLIST
+#endif
+
+#if defined( USE_NATIVE_SLIST ) && !defined( _X360 ) && !defined( _PS3 )
+#define WIN32_LEAN_AND_MEAN
+#include <windows.h>
+#endif
+
+#include "tier0/dbg.h"
+#include "tier0/threadtools.h"
+
+#include "tier0/memdbgon.h"
+
+//-----------------------------------------------------------------------------
+
+#if defined(PLATFORM_WINDOWS_PC64)
+
+#define TSLIST_HEAD_ALIGNMENT 16 //MEMORY_ALLOCATION_ALIGNMENT
+#define TSLIST_NODE_ALIGNMENT 16 //MEMORY_ALLOCATION_ALIGNMENT
+
+#define TSLIST_HEAD_ALIGN ALIGN16
+#define TSLIST_NODE_ALIGN ALIGN16
+#define TSLIST_HEAD_ALIGN_POST ALIGN16_POST
+#define TSLIST_NODE_ALIGN_POST ALIGN16_POST
+
+#else
+
+#define TSLIST_HEAD_ALIGNMENT 8
+#define TSLIST_NODE_ALIGNMENT 8
+
+#define TSLIST_HEAD_ALIGN ALIGN8
+#define TSLIST_NODE_ALIGN ALIGN8
+#define TSLIST_HEAD_ALIGN_POST ALIGN8_POST
+#define TSLIST_NODE_ALIGN_POST ALIGN8_POST
+
+#endif
+
+
+//-----------------------------------------------------------------------------
+
+PLATFORM_INTERFACE bool RunTSQueueTests( int nListSize = 10000, int nTests = 1 );
+PLATFORM_INTERFACE bool RunTSListTests( int nListSize = 10000, int nTests = 1 );
+
+//-----------------------------------------------------------------------------
+// Lock free list.
+//-----------------------------------------------------------------------------
+//#define USE_NATIVE_SLIST
+
+#ifdef USE_NATIVE_SLIST
+typedef SLIST_ENTRY TSLNodeBase_t;
+typedef SLIST_HEADER TSLHead_t;
+#else
+struct TSLIST_NODE_ALIGN TSLNodeBase_t
+{
+ TSLNodeBase_t *Next; // name to match Windows
+}
+TSLIST_NODE_ALIGN_POST;
+
+union TSLHead_t
+{
+ struct Value_t
+ {
+ TSLNodeBase_t *Next;
+ // <sergiy> Depth must be in the least significant halfword when atomically loading into register,
+ // to avoid carrying digits from Sequence. Carrying digits from Depth to Sequence is ok,
+ // because Sequence can be pretty much random. We could operate on both of them separately,
+ // but it could perhaps (?) lead to problems with store forwarding. I don't know 'cause I didn't
+ // performance-test or design original code, I'm just making it work on PowerPC.
+ #ifdef PLAT_BIG_ENDIAN
+ int16 Sequence;
+ int16 Depth;
+ #else
+ int16 Depth;
+ int16 Sequence;
+ #endif
+ } value;
+
+ struct Value32_t
+ {
+ TSLNodeBase_t *Next_do_not_use_me;
+ int32 DepthAndSequence;
+ } value32;
+
+ int64 value64;
+};
+#endif
+
+//-------------------------------------
+
+class TSLIST_HEAD_ALIGN CTSListBase
+{
+public:
+ CTSListBase()
+ {
+ if ( ((size_t)&m_Head) % TSLIST_HEAD_ALIGNMENT != 0 )
+ {
+ Error( _T( "CTSListBase: Misaligned list\n" ) );
+ DebuggerBreak();
+ }
+
+#ifdef USE_NATIVE_SLIST
+ InitializeSListHead( &m_Head );
+#else
+ m_Head.value64 = (int64)0;
+#endif
+ }
+
+ ~CTSListBase()
+ {
+ Detach();
+ }
+
+ TSLNodeBase_t *Push( TSLNodeBase_t *pNode )
+ {
+#ifdef _DEBUG
+ if ( (size_t)pNode % TSLIST_NODE_ALIGNMENT != 0 )
+ {
+ Error( _T( "CTSListBase: Misaligned node\n" ) );
+ DebuggerBreak();
+ }
+#endif
+
+#ifdef USE_NATIVE_SLIST
+#ifdef _X360
+ // integrated write-release barrier
+ return (TSLNodeBase_t *)InterlockedPushEntrySListRelease( &m_Head, pNode );
+#else
+ return (TSLNodeBase_t *)InterlockedPushEntrySList( &m_Head, pNode );
+#endif
+#else
+ TSLHead_t oldHead;
+ TSLHead_t newHead;
+
+ #if defined( PLATFORM_PS3 ) || defined( PLATFORM_X360 )
+ __lwsync(); // write-release barrier
+ #endif
+
+ for (;;)
+ {
+ oldHead.value64 = m_Head.value64;
+ pNode->Next = oldHead.value.Next;
+ newHead.value.Next = pNode;
+
+ newHead.value32.DepthAndSequence = oldHead.value32.DepthAndSequence + 0x10001;
+
+
+ if ( ThreadInterlockedAssignIf64( &m_Head.value64, newHead.value64, oldHead.value64 ) )
+ {
+ break;
+ }
+ ThreadPause();
+ };
+
+ return (TSLNodeBase_t *)oldHead.value.Next;
+#endif
+ }
+
+ TSLNodeBase_t *Pop()
+ {
+#ifdef USE_NATIVE_SLIST
+#ifdef _X360
+ // integrated read-acquire barrier
+ TSLNodeBase_t *pNode = (TSLNodeBase_t *)InterlockedPopEntrySListAcquire( &m_Head );
+#else
+ TSLNodeBase_t *pNode = (TSLNodeBase_t *)InterlockedPopEntrySList( &m_Head );
+#endif
+ return pNode;
+#else
+ TSLHead_t oldHead;
+ TSLHead_t newHead;
+
+ for (;;)
+ {
+ oldHead.value64 = m_Head.value64;
+ if ( !oldHead.value.Next )
+ return NULL;
+
+ newHead.value.Next = oldHead.value.Next->Next;
+ newHead.value32.DepthAndSequence = oldHead.value32.DepthAndSequence - 1;
+
+
+ if ( ThreadInterlockedAssignIf64( &m_Head.value64, newHead.value64, oldHead.value64 ) )
+ {
+ #if defined( PLATFORM_PS3 ) || defined( PLATFORM_X360 )
+ __lwsync(); // read-acquire barrier
+ #endif
+ break;
+ }
+ ThreadPause();
+ };
+
+ return (TSLNodeBase_t *)oldHead.value.Next;
+#endif
+ }
+
+ TSLNodeBase_t *Detach()
+ {
+#ifdef USE_NATIVE_SLIST
+ TSLNodeBase_t *pBase = (TSLNodeBase_t *)InterlockedFlushSList( &m_Head );
+#if defined( _X360 ) || defined( _PS3 )
+ __lwsync(); // read-acquire barrier
+#endif
+ return pBase;
+#else
+ TSLHead_t oldHead;
+ TSLHead_t newHead;
+
+ do
+ {
+ ThreadPause();
+
+ oldHead.value64 = m_Head.value64;
+ if ( !oldHead.value.Next )
+ return NULL;
+
+ newHead.value.Next = NULL;
+ // <sergiy> the reason for AND'ing it instead of poking a short into memory
+ // is probably to avoid store forward issues, but I'm not sure because
+ // I didn't construct this code. In any case, leaving it as is on big-endian
+ newHead.value32.DepthAndSequence = oldHead.value32.DepthAndSequence & 0xffff0000;
+
+ } while( !ThreadInterlockedAssignIf64( &m_Head.value64, newHead.value64, oldHead.value64 ) );
+
+ return (TSLNodeBase_t *)oldHead.value.Next;
+#endif
+ }
+
+ TSLHead_t *AccessUnprotected()
+ {
+ return &m_Head;
+ }
+
+ int Count() const
+ {
+#ifdef USE_NATIVE_SLIST
+ return QueryDepthSList( const_cast<TSLHead_t*>( &m_Head ) );
+#else
+ return m_Head.value.Depth;
+#endif
+ }
+
+private:
+ TSLHead_t m_Head;
+}
+TSLIST_HEAD_ALIGN_POST;
+
+//-------------------------------------
+
+template <typename T>
+class TSLIST_HEAD_ALIGN CTSSimpleList : public CTSListBase
+{
+public:
+ void Push( T *pNode )
+ {
+ Assert( sizeof(T) >= sizeof(TSLNodeBase_t) );
+ CTSListBase::Push( (TSLNodeBase_t *)pNode );
+ }
+
+ T *Pop()
+ {
+ return (T *)CTSListBase::Pop();
+ }
+}
+TSLIST_HEAD_ALIGN_POST;
+
+//-------------------------------------
+// this is a replacement for CTSList<> and CObjectPool<> that does not
+// have a per-item, per-alloc new/delete overhead
+// similar to CTSSimpleList except that it allocates it's own pool objects
+// and frees them on destruct. Also it does not overlay the TSNodeBase_t memory
+// on T's memory
+template< class T >
+class TSLIST_HEAD_ALIGN CTSPool : public CTSListBase
+{
+ // packs the node and the item (T) into a single struct and pools those
+ struct TSLIST_NODE_ALIGN simpleTSPoolStruct_t : public TSLNodeBase_t
+ {
+ T elem;
+ } TSLIST_NODE_ALIGN_POST;
+
+public:
+
+ ~CTSPool()
+ {
+ simpleTSPoolStruct_t *pNode = NULL;
+ while ( 1 )
+ {
+ pNode = (simpleTSPoolStruct_t *)CTSListBase::Pop();
+ if ( !pNode )
+ break;
+ delete pNode;
+ }
+ }
+
+ void PutObject( T *pInfo )
+ {
+ char *pElem = (char *)pInfo;
+ pElem -= offsetof(simpleTSPoolStruct_t,elem);
+ simpleTSPoolStruct_t *pNode = (simpleTSPoolStruct_t *)pElem;
+
+ CTSListBase::Push( pNode );
+ }
+
+ T *GetObject()
+ {
+ simpleTSPoolStruct_t *pNode = (simpleTSPoolStruct_t *)CTSListBase::Pop();
+ if ( !pNode )
+ {
+ pNode = new simpleTSPoolStruct_t;
+ }
+ return &pNode->elem;
+ }
+
+ // omg windows sdk - why do you #define GetObject()?
+ FORCEINLINE T *Get()
+ {
+ return GetObject();
+ }
+
+} TSLIST_HEAD_ALIGN_POST;
+//-------------------------------------
+
+template <typename T>
+class TSLIST_HEAD_ALIGN CTSList : public CTSListBase
+{
+public:
+ struct TSLIST_NODE_ALIGN Node_t : public TSLNodeBase_t
+ {
+ Node_t() {}
+ Node_t( const T &init ) : elem( init ) {}
+
+ T elem;
+
+ } TSLIST_NODE_ALIGN_POST;
+
+ ~CTSList()
+ {
+ Purge();
+ }
+
+ void Purge()
+ {
+ Node_t *pCurrent = Detach();
+ Node_t *pNext;
+ while ( pCurrent )
+ {
+ pNext = (Node_t *)pCurrent->Next;
+ delete pCurrent;
+ pCurrent = pNext;
+ }
+ }
+
+ void RemoveAll()
+ {
+ Purge();
+ }
+
+ Node_t *Push( Node_t *pNode )
+ {
+ return (Node_t *)CTSListBase::Push( pNode );
+ }
+
+ Node_t *Pop()
+ {
+ return (Node_t *)CTSListBase::Pop();
+ }
+
+ void PushItem( const T &init )
+ {
+ Push( new Node_t( init ) );
+ }
+
+ bool PopItem( T *pResult)
+ {
+ Node_t *pNode = Pop();
+ if ( !pNode )
+ return false;
+ *pResult = pNode->elem;
+ delete pNode;
+ return true;
+ }
+
+ Node_t *Detach()
+ {
+ return (Node_t *)CTSListBase::Detach();
+ }
+
+} TSLIST_HEAD_ALIGN_POST;
+
+//-------------------------------------
+
+template <typename T>
+class TSLIST_HEAD_ALIGN CTSListWithFreeList : public CTSListBase
+{
+public:
+ struct TSLIST_NODE_ALIGN Node_t : public TSLNodeBase_t
+ {
+ Node_t() {}
+ Node_t( const T &init ) : elem( init ) {}
+
+ T elem;
+ } TSLIST_NODE_ALIGN_POST;
+
+ ~CTSListWithFreeList()
+ {
+ Purge();
+ }
+
+ void Purge()
+ {
+ Node_t *pCurrent = Detach();
+ Node_t *pNext;
+ while ( pCurrent )
+ {
+ pNext = (Node_t *)pCurrent->Next;
+ delete pCurrent;
+ pCurrent = pNext;
+ }
+ pCurrent = (Node_t *)m_FreeList.Detach();
+ while ( pCurrent )
+ {
+ pNext = (Node_t *)pCurrent->Next;
+ delete pCurrent;
+ pCurrent = pNext;
+ }
+ }
+
+ void RemoveAll()
+ {
+ Node_t *pCurrent = Detach();
+ Node_t *pNext;
+ while ( pCurrent )
+ {
+ pNext = (Node_t *)pCurrent->Next;
+ m_FreeList.Push( pCurrent );
+ pCurrent = pNext;
+ }
+ }
+
+ Node_t *Push( Node_t *pNode )
+ {
+ return (Node_t *)CTSListBase::Push( pNode );
+ }
+
+ Node_t *Pop()
+ {
+ return (Node_t *)CTSListBase::Pop();
+ }
+
+ void PushItem( const T &init )
+ {
+ Node_t *pNode = (Node_t *)m_FreeList.Pop();
+ if ( !pNode )
+ {
+ pNode = new Node_t;
+ }
+ pNode->elem = init;
+ Push( pNode );
+ }
+
+ bool PopItem( T *pResult)
+ {
+ Node_t *pNode = Pop();
+ if ( !pNode )
+ return false;
+ *pResult = pNode->elem;
+ m_FreeList.Push( pNode );
+ return true;
+ }
+
+ Node_t *Detach()
+ {
+ return (Node_t *)CTSListBase::Detach();
+ }
+
+ void FreeNode( Node_t *pNode )
+ {
+ m_FreeList.Push( pNode );
+ }
+
+private:
+ CTSListBase m_FreeList;
+} TSLIST_HEAD_ALIGN_POST;
+
+//-----------------------------------------------------------------------------
+// Lock free queue
+//
+// A special consideration: the element type should be simple. This code
+// actually dereferences freed nodes as part of pop, but later detects
+// that. If the item in the queue is a complex type, only bad things can
+// come of that. Also, therefore, if you're using Push/Pop instead of
+// push item, be aware that the node memory cannot be freed until
+// all threads that might have been popping have completed the pop.
+// The PushItem()/PopItem() for handles this by keeping a persistent
+// free list. Dont mix Push/PushItem. Note also nodes will be freed at the end,
+// and are expected to have been allocated with operator new.
+//-----------------------------------------------------------------------------
+
+template <typename T, bool bTestOptimizer = false, bool bFreeList = true>
+class TSLIST_HEAD_ALIGN CTSQueue
+{
+public:
+ struct TSLIST_NODE_ALIGN Node_t
+ {
+ Node_t() {}
+ Node_t( const T &init ) : elem( init ) {}
+
+ Node_t *pNext;
+ T elem;
+ } TSLIST_NODE_ALIGN_POST;
+
+ union TSLIST_HEAD_ALIGN NodeLink_t
+ {
+ struct Value_t
+ {
+ Node_t *pNode;
+ int32 sequence;
+ } value;
+
+ int64 value64;
+ } TSLIST_HEAD_ALIGN_POST;
+
+ CTSQueue()
+ {
+ COMPILE_TIME_ASSERT( sizeof(Node_t) >= sizeof(TSLNodeBase_t) );
+ if ( ((size_t)&m_Head) % TSLIST_HEAD_ALIGNMENT != 0 )
+ {
+ Error( "CTSQueue: Misaligned queue\n" );
+ DebuggerBreak();
+ }
+ if ( ((size_t)&m_Tail) % TSLIST_HEAD_ALIGNMENT != 0 )
+ {
+ Error( "CTSQueue: Misaligned queue\n" );
+ DebuggerBreak();
+ }
+ m_Count = 0;
+ m_Head.value.sequence = m_Tail.value.sequence = 0;
+ m_Head.value.pNode = m_Tail.value.pNode = new Node_t; // list always contains a dummy node
+ m_Head.value.pNode->pNext = End();
+ }
+
+ ~CTSQueue()
+ {
+ Purge();
+ Assert( m_Count == 0 );
+ Assert( m_Head.value.pNode == m_Tail.value.pNode );
+ Assert( m_Head.value.pNode->pNext == End() );
+ delete m_Head.value.pNode;
+ }
+
+ // Note: Purge, RemoveAll, and Validate are *not* threadsafe
+ void Purge()
+ {
+ if ( IsDebug() )
+ {
+ Validate();
+ }
+
+ Node_t *pNode;
+ while ( ( pNode = Pop() ) != NULL )
+ {
+ delete pNode;
+ }
+
+ while ( bFreeList && ( pNode = (Node_t *)m_FreeNodes.Pop() ) != NULL )
+ {
+ delete pNode;
+ }
+
+ Assert( m_Count == 0 );
+ Assert( m_Head.value.pNode == m_Tail.value.pNode );
+ Assert( m_Head.value.pNode->pNext == End() );
+
+ m_Head.value.sequence = m_Tail.value.sequence = 0;
+ }
+
+ void RemoveAll()
+ {
+ if ( IsDebug() )
+ {
+ Validate();
+ }
+
+ Node_t *pNode;
+ while ( bFreeList && ( pNode = Pop() ) != NULL )
+ {
+ m_FreeNodes.Push( (TSLNodeBase_t *)pNode );
+ }
+ }
+
+ bool Validate()
+ {
+ bool bResult = true;
+ int nNodes = 0;
+
+ if ( m_Count == 0 )
+ {
+ if ( m_Head.value.pNode != m_Tail.value.pNode )
+ {
+ DebuggerBreakIfDebugging();
+ bResult = false;
+ }
+ }
+
+ Node_t *pNode = m_Head.value.pNode;
+ while ( pNode != End() )
+ {
+ nNodes++;
+ pNode = pNode->pNext;
+ }
+
+ nNodes--;// skip dummy node
+
+ if ( nNodes != m_Count )
+ {
+ DebuggerBreakIfDebugging();
+ bResult = false;
+ }
+
+ if ( !bResult )
+ {
+ Msg( "Corrupt CTSQueueDetected" );
+ }
+
+ return bResult;
+ }
+
+ void FinishPush( Node_t *pNode, const NodeLink_t &oldTail )
+ {
+ NodeLink_t newTail;
+
+ newTail.value.pNode = pNode;
+ newTail.value.sequence = oldTail.value.sequence + 1;
+
+ ThreadMemoryBarrier();
+
+ InterlockedCompareExchangeNodeLink( &m_Tail, newTail, oldTail );
+ }
+
+ Node_t *Push( Node_t *pNode )
+ {
+#ifdef _DEBUG
+ if ( (size_t)pNode % TSLIST_NODE_ALIGNMENT != 0 )
+ {
+ Error( "CTSListBase: Misaligned node\n" );
+ DebuggerBreak();
+ }
+#endif
+
+ NodeLink_t oldTail;
+
+ pNode->pNext = End();
+
+ for (;;)
+ {
+ oldTail.value.sequence = m_Tail.value.sequence;
+ oldTail.value.pNode = m_Tail.value.pNode;
+ if ( InterlockedCompareExchangeNode( &(oldTail.value.pNode->pNext), pNode, End() ) == End() )
+ {
+ break;
+ }
+ else
+ {
+ // Another thread is trying to push, help it along
+ FinishPush( oldTail.value.pNode->pNext, oldTail );
+ }
+ }
+
+ FinishPush( pNode, oldTail ); // This can fail if another thread pushed between the sequence and node grabs above. Later pushes or pops corrects
+
+ m_Count++;
+
+ return oldTail.value.pNode;
+ }
+
+ Node_t *Pop()
+ {
+ #define TSQUEUE_BAD_NODE_LINK ( (Node_t *)INT_TO_POINTER( 0xdeadbeef ) )
+ NodeLink_t * volatile pHead = &m_Head;
+ NodeLink_t * volatile pTail = &m_Tail;
+ Node_t * volatile * pHeadNode = &m_Head.value.pNode;
+ volatile int * volatile pHeadSequence = &m_Head.value.sequence;
+ Node_t * volatile * pTailNode = &pTail->value.pNode;
+
+ NodeLink_t head;
+ NodeLink_t newHead;
+ Node_t *pNext;
+ int tailSequence;
+ T elem;
+
+ for (;;)
+ {
+ head.value.sequence = *pHeadSequence; // must grab sequence first, which allows condition below to ensure pNext is valid
+ ThreadMemoryBarrier(); // need a barrier to prevent reordering of these assignments
+ head.value.pNode = *pHeadNode;
+ tailSequence = pTail->value.sequence;
+ pNext = head.value.pNode->pNext;
+
+ if ( pNext && head.value.sequence == *pHeadSequence ) // Checking pNext only to force optimizer to not reorder the assignment to pNext and the compare of the sequence
+ {
+ if ( bTestOptimizer )
+ {
+ if ( pNext == TSQUEUE_BAD_NODE_LINK )
+ {
+ Msg( "Bad node link detected\n" );
+ continue;
+ }
+ }
+ if ( head.value.pNode == *pTailNode )
+ {
+ if ( pNext == End() )
+ {
+ return NULL;
+ }
+
+ // Another thread is trying to push, help it along
+ NodeLink_t &oldTail = head; // just reuse local memory for head to build old tail
+ oldTail.value.sequence = tailSequence; // reuse head pNode
+ FinishPush( pNext, oldTail );
+ }
+ else if ( pNext != End() )
+ {
+ elem = pNext->elem; // NOTE: next could be a freed node here, by design
+ newHead.value.pNode = pNext;
+ newHead.value.sequence = head.value.sequence + 1;
+ if ( InterlockedCompareExchangeNodeLink( pHead, newHead, head ) )
+ {
+ ThreadMemoryBarrier();
+
+ if ( bTestOptimizer )
+ {
+ head.value.pNode->pNext = TSQUEUE_BAD_NODE_LINK;
+ }
+ break;
+ }
+ }
+ }
+ }
+
+ m_Count--;
+ head.value.pNode->elem = elem;
+ return head.value.pNode;
+ }
+
+ void FreeNode( Node_t *pNode )
+ {
+ if ( bFreeList )
+ {
+ m_FreeNodes.Push( (TSLNodeBase_t *)pNode );
+ }
+ else
+ {
+ delete pNode;
+ }
+ }
+
+ void PushItem( const T &init )
+ {
+ Node_t *pNode;
+ if ( bFreeList && ( pNode = (Node_t *)m_FreeNodes.Pop() ) != NULL )
+ {
+ pNode->elem = init;
+ }
+ else
+ {
+ pNode = new Node_t( init );
+ }
+ Push( pNode );
+ }
+
+ bool PopItem( T *pResult)
+ {
+ Node_t *pNode = Pop();
+ if ( !pNode )
+ return false;
+ *pResult = pNode->elem;
+ if ( bFreeList )
+ {
+ m_FreeNodes.Push( (TSLNodeBase_t *)pNode );
+ }
+ else
+ {
+ delete pNode;
+ }
+ return true;
+ }
+
+ int Count()
+ {
+ return m_Count;
+ }
+
+private:
+ Node_t *End() { return (Node_t *)this; } // just need a unique signifier
+
+#ifndef _WIN64
+ Node_t *InterlockedCompareExchangeNode( Node_t * volatile *ppNode, Node_t *value, Node_t *comperand )
+ {
+ return (Node_t *)::ThreadInterlockedCompareExchangePointer( (void **)ppNode, value, comperand );
+ }
+
+ bool InterlockedCompareExchangeNodeLink( NodeLink_t volatile *pLink, const NodeLink_t &value, const NodeLink_t &comperand )
+ {
+ return ThreadInterlockedAssignIf64( (int64 *)pLink, value.value64, comperand.value64 );
+ }
+
+#else
+ Node_t *InterlockedCompareExchangeNode( Node_t * volatile *ppNode, Node_t *value, Node_t *comperand )
+ {
+ AUTO_LOCK( m_ExchangeMutex );
+ Node_t *retVal = *ppNode;
+ if ( *ppNode == comperand )
+ *ppNode = value;
+ return retVal;
+ }
+
+ bool InterlockedCompareExchangeNodeLink( NodeLink_t volatile *pLink, const NodeLink_t &value, const NodeLink_t &comperand )
+ {
+ AUTO_LOCK( m_ExchangeMutex );
+ if ( pLink->value64 == comperand.value64 )
+ {
+ pLink->value64 = value.value64;
+ return true;
+ }
+ return false;
+ }
+
+ CThreadFastMutex m_ExchangeMutex;
+#endif
+
+ NodeLink_t m_Head;
+ NodeLink_t m_Tail;
+
+ CInterlockedInt m_Count;
+
+ CTSListBase m_FreeNodes;
+} TSLIST_HEAD_ALIGN_POST;
+
+#include "tier0/memdbgoff.h"
+
+#endif // TSLIST_H