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Diffstat (limited to 'external/vpc/public/filesystem_passthru.h')
| -rw-r--r-- | external/vpc/public/filesystem_passthru.h | 299 |
1 files changed, 299 insertions, 0 deletions
diff --git a/external/vpc/public/filesystem_passthru.h b/external/vpc/public/filesystem_passthru.h new file mode 100644 index 0000000..ed1372d --- /dev/null +++ b/external/vpc/public/filesystem_passthru.h @@ -0,0 +1,299 @@ +//========= Copyright (c) 1996-2005, Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#ifndef FILESYSTEM_PASSTHRU_H +#define FILESYSTEM_PASSTHRU_H +#ifdef _WIN32 +#pragma once +#endif + + +#include "filesystem.h" +#include <stdio.h> +#include <stdarg.h> + +#ifdef AsyncRead +#undef AsyncRead +#undef AsyncReadMutiple +#endif + +// +// These classes pass all filesystem interface calls through to another filesystem +// interface. They can be used anytime you want to override a couple things in +// a filesystem. VMPI uses this to override the base filesystem calls while +// allowing the rest of the filesystem functionality to work on the master. +// + +template<class Base> +class CInternalFileSystemPassThru : public Base +{ +public: + CInternalFileSystemPassThru() + { + m_pBaseFileSystemPassThru = NULL; + } + virtual void InitPassThru( IBaseFileSystem *pBaseFileSystemPassThru ) + { + m_pBaseFileSystemPassThru = pBaseFileSystemPassThru; + } + virtual int Read( void* pOutput, int size, FileHandle_t file ) { return m_pBaseFileSystemPassThru->Read( pOutput, size, file ); } + virtual int Write( void const* pInput, int size, FileHandle_t file ) { return m_pBaseFileSystemPassThru->Write( pInput, size, file ); } + virtual FileHandle_t Open( const char *pFileName, const char *pOptions, const char *pathID ) { return m_pBaseFileSystemPassThru->Open( pFileName, pOptions, pathID ); } + virtual void Close( FileHandle_t file ) { m_pBaseFileSystemPassThru->Close( file ); } + virtual void Seek( FileHandle_t file, int pos, FileSystemSeek_t seekType ) { m_pBaseFileSystemPassThru->Seek( file, pos, seekType ); } + virtual unsigned int Tell( FileHandle_t file ) { return m_pBaseFileSystemPassThru->Tell( file ); } + virtual unsigned int Size( FileHandle_t file ) { return m_pBaseFileSystemPassThru->Size( file ); } + virtual unsigned int Size( const char *pFileName, const char *pPathID ) { return m_pBaseFileSystemPassThru->Size( pFileName, pPathID ); } + virtual void Flush( FileHandle_t file ) { m_pBaseFileSystemPassThru->Flush( file ); } + virtual bool Precache( const char *pFileName, const char *pPathID ) { return m_pBaseFileSystemPassThru->Precache( pFileName, pPathID ); } + virtual bool FileExists( const char *pFileName, const char *pPathID ) { return m_pBaseFileSystemPassThru->FileExists( pFileName, pPathID ); } + virtual bool IsFileWritable( char const *pFileName, const char *pPathID ) { return m_pBaseFileSystemPassThru->IsFileWritable( pFileName, pPathID ); } + virtual bool SetFileWritable( char const *pFileName, bool writable, const char *pPathID ) { return m_pBaseFileSystemPassThru->SetFileWritable( pFileName, writable, pPathID ); } + virtual long GetFileTime( const char *pFileName, const char *pPathID ) { return m_pBaseFileSystemPassThru->GetFileTime( pFileName, pPathID ); } + virtual bool ReadFile( const char *pFileName, const char *pPath, CUtlBuffer &buf, int nMaxBytes = 0, int nStartingByte = 0, FSAllocFunc_t pfnAlloc = NULL ) { return m_pBaseFileSystemPassThru->ReadFile( pFileName, pPath, buf, nMaxBytes, nStartingByte, pfnAlloc ); } + virtual bool WriteFile( const char *pFileName, const char *pPath, CUtlBuffer &buf ) { return m_pBaseFileSystemPassThru->WriteFile( pFileName, pPath, buf ); } + virtual bool UnzipFile( const char *pFileName, const char *pPath, const char *pDestination ) { return m_pBaseFileSystemPassThru->UnzipFile( pFileName, pPath, pDestination ); } + +protected: + IBaseFileSystem *m_pBaseFileSystemPassThru; +}; + + +class CBaseFileSystemPassThru : public CInternalFileSystemPassThru<IBaseFileSystem> +{ +public: +}; + + +class CFileSystemPassThru : public CInternalFileSystemPassThru<IFileSystem> +{ +public: + typedef CInternalFileSystemPassThru<IFileSystem> BaseClass; + + CFileSystemPassThru() + { + m_pFileSystemPassThru = NULL; + } + virtual void InitPassThru( IFileSystem *pFileSystemPassThru, bool bBaseOnly ) + { + if ( !bBaseOnly ) + m_pFileSystemPassThru = pFileSystemPassThru; + + BaseClass::InitPassThru( pFileSystemPassThru ); + } + + // IAppSystem stuff. + // Here's where the app systems get to learn about each other + virtual bool Connect( CreateInterfaceFn factory ) { return m_pFileSystemPassThru->Connect( factory ); } + virtual void Disconnect() { m_pFileSystemPassThru->Disconnect(); } + virtual void *QueryInterface( const char *pInterfaceName ) { return m_pFileSystemPassThru->QueryInterface( pInterfaceName ); } + virtual InitReturnVal_t Init() { return m_pFileSystemPassThru->Init(); } + virtual void Shutdown() { m_pFileSystemPassThru->Shutdown(); } + virtual const AppSystemInfo_t* GetDependencies() { return m_pFileSystemPassThru->GetDependencies(); } + virtual AppSystemTier_t GetTier() { return m_pFileSystemPassThru->GetTier(); } + virtual void Reconnect( CreateInterfaceFn factory, const char *pInterfaceName ) { m_pFileSystemPassThru->Reconnect( factory, pInterfaceName ); } + + virtual void RemoveAllSearchPaths( void ) { m_pFileSystemPassThru->RemoveAllSearchPaths(); } + virtual void AddSearchPath( const char *pPath, const char *pathID, SearchPathAdd_t addType ) { m_pFileSystemPassThru->AddSearchPath( pPath, pathID, addType ); } + virtual bool RemoveSearchPath( const char *pPath, const char *pathID ) { return m_pFileSystemPassThru->RemoveSearchPath( pPath, pathID ); } + virtual void RemoveFile( char const* pRelativePath, const char *pathID ) { m_pFileSystemPassThru->RemoveFile( pRelativePath, pathID ); } + virtual bool RenameFile( char const *pOldPath, char const *pNewPath, const char *pathID ) { return m_pFileSystemPassThru->RenameFile( pOldPath, pNewPath, pathID ); } + virtual void CreateDirHierarchy( const char *path, const char *pathID ) { m_pFileSystemPassThru->CreateDirHierarchy( path, pathID ); } + virtual bool IsDirectory( const char *pFileName, const char *pathID ) { return m_pFileSystemPassThru->IsDirectory( pFileName, pathID ); } + virtual void FileTimeToString( char* pStrip, int maxCharsIncludingTerminator, long fileTime ) { m_pFileSystemPassThru->FileTimeToString( pStrip, maxCharsIncludingTerminator, fileTime ); } + virtual void SetBufferSize( FileHandle_t file, unsigned nBytes ) { m_pFileSystemPassThru->SetBufferSize( file, nBytes ); } + virtual bool IsOk( FileHandle_t file ) { return m_pFileSystemPassThru->IsOk( file ); } + virtual bool EndOfFile( FileHandle_t file ) { return m_pFileSystemPassThru->EndOfFile( file ); } + virtual char *ReadLine( char *pOutput, int maxChars, FileHandle_t file ) { return m_pFileSystemPassThru->ReadLine( pOutput, maxChars, file ); } + virtual int FPrintf( FileHandle_t file, const char *pFormat, ... ) + { + char str[8192]; + va_list marker; + va_start( marker, pFormat ); + _vsnprintf( str, sizeof( str ), pFormat, marker ); + va_end( marker ); + return m_pFileSystemPassThru->FPrintf( file, "%s", str ); + } + virtual CSysModule *LoadModule( const char *pFileName, const char *pPathID, bool bValidatedDllOnly ) { return m_pFileSystemPassThru->LoadModule( pFileName, pPathID, bValidatedDllOnly ); } + virtual void UnloadModule( CSysModule *pModule ) { m_pFileSystemPassThru->UnloadModule( pModule ); } + virtual const char *FindFirst( const char *pWildCard, FileFindHandle_t *pHandle ) { return m_pFileSystemPassThru->FindFirst( pWildCard, pHandle ); } + virtual const char *FindNext( FileFindHandle_t handle ) { return m_pFileSystemPassThru->FindNext( handle ); } + virtual bool FindIsDirectory( FileFindHandle_t handle ) { return m_pFileSystemPassThru->FindIsDirectory( handle ); } + virtual void FindClose( FileFindHandle_t handle ) { m_pFileSystemPassThru->FindClose( handle ); } + virtual void FindFileAbsoluteList( CUtlVector< CUtlString > &outAbsolutePathNames, const char *pWildCard, const char *pPathID ) { m_pFileSystemPassThru->FindFileAbsoluteList( outAbsolutePathNames, pWildCard, pPathID ); } + virtual const char *GetLocalPath( const char *pFileName, char *pLocalPath, int localPathBufferSize ) { return m_pFileSystemPassThru->GetLocalPath( pFileName, pLocalPath, localPathBufferSize ); } + virtual bool FullPathToRelativePath( const char *pFullpath, char *pRelative, int maxlen ) { return m_pFileSystemPassThru->FullPathToRelativePath( pFullpath, pRelative, maxlen ); } + virtual bool GetCurrentDirectory( char* pDirectory, int maxlen ) { return m_pFileSystemPassThru->GetCurrentDirectory( pDirectory, maxlen ); } + virtual void PrintOpenedFiles( void ) { m_pFileSystemPassThru->PrintOpenedFiles(); } + virtual void PrintSearchPaths( void ) { m_pFileSystemPassThru->PrintSearchPaths(); } + virtual void SetWarningFunc( void (*pfnWarning)( const char *fmt, ... ) ) { m_pFileSystemPassThru->SetWarningFunc( pfnWarning ); } + virtual void SetWarningLevel( FileWarningLevel_t level ) { m_pFileSystemPassThru->SetWarningLevel( level ); } + virtual void AddLoggingFunc( void (*pfnLogFunc)( const char *fileName, const char *accessType ) ){ m_pFileSystemPassThru->AddLoggingFunc( pfnLogFunc ); } + virtual void RemoveLoggingFunc( FileSystemLoggingFunc_t logFunc ) { m_pFileSystemPassThru->RemoveLoggingFunc( logFunc ); } + virtual FSAsyncStatus_t AsyncReadMultiple( const FileAsyncRequest_t *pRequests, int nRequests, FSAsyncControl_t *pControls ) { return m_pFileSystemPassThru->AsyncReadMultiple( pRequests, nRequests, pControls ); } + virtual FSAsyncStatus_t AsyncReadMultipleCreditAlloc( const FileAsyncRequest_t *pRequests, int nRequests, const char *pszFile, int line, FSAsyncControl_t *pControls ) { return m_pFileSystemPassThru->AsyncReadMultipleCreditAlloc( pRequests, nRequests, pszFile, line, pControls ); } + virtual FSAsyncStatus_t AsyncDirectoryScan( const char* pSearchSpec, bool recurseFolders, void* pContext, FSAsyncScanAddFunc_t pfnAdd, FSAsyncScanCompleteFunc_t pfnDone, FSAsyncControl_t *pControl = NULL ) { return m_pFileSystemPassThru->AsyncDirectoryScan( pSearchSpec, recurseFolders, pContext, pfnAdd, pfnDone, pControl ); } + virtual FSAsyncStatus_t AsyncFinish(FSAsyncControl_t hControl, bool wait) { return m_pFileSystemPassThru->AsyncFinish( hControl, wait ); } + virtual FSAsyncStatus_t AsyncGetResult( FSAsyncControl_t hControl, void **ppData, int *pSize ) { return m_pFileSystemPassThru->AsyncGetResult( hControl, ppData, pSize ); } + virtual FSAsyncStatus_t AsyncAbort(FSAsyncControl_t hControl) { return m_pFileSystemPassThru->AsyncAbort( hControl ); } + virtual FSAsyncStatus_t AsyncStatus(FSAsyncControl_t hControl) { return m_pFileSystemPassThru->AsyncStatus( hControl ); } + virtual FSAsyncStatus_t AsyncFlush() { return m_pFileSystemPassThru->AsyncFlush(); } + virtual void AsyncAddRef( FSAsyncControl_t hControl ) { m_pFileSystemPassThru->AsyncAddRef( hControl ); } + virtual void AsyncRelease( FSAsyncControl_t hControl ) { m_pFileSystemPassThru->AsyncRelease( hControl ); } + virtual FSAsyncStatus_t AsyncBeginRead( const char *pszFile, FSAsyncFile_t *phFile ) { return m_pFileSystemPassThru->AsyncBeginRead( pszFile, phFile ); } + virtual FSAsyncStatus_t AsyncEndRead( FSAsyncFile_t hFile ) { return m_pFileSystemPassThru->AsyncEndRead( hFile ); } + virtual const FileSystemStatistics *GetFilesystemStatistics() { return m_pFileSystemPassThru->GetFilesystemStatistics(); } + + +#if defined( _PS3 ) + // These should never be called on PS3! + virtual Ps3FileType_t GetPs3FileType(const char* path) { return PS3_FILETYPE_UNKNOWN; } + virtual void LogFileAccess( const char *pFullFileName ) { } + + virtual bool PrefetchFile( const char *pFileName, int nPriority, bool bPersist ) { return m_pFileSystemPassThru->PrefetchFile( pFileName, nPriority, bPersist ); } + virtual bool PrefetchFile( const char *pFileName, int nPriority, bool bPersist, int64 nOffset, int64 nSize ) { return m_pFileSystemPassThru->PrefetchFile( pFileName, nPriority, bPersist, nOffset, nSize ); } + virtual void FlushCache() { m_pFileSystemPassThru->FlushCache(); } + virtual void SuspendPrefetches( const char * pWhy ) { m_pFileSystemPassThru->SuspendPrefetches( pWhy ); } + virtual void ResumePrefetches( const char * pWhy ) { m_pFileSystemPassThru->ResumePrefetches( pWhy ); } + virtual void OnSaveStateChanged( bool bSaving ) { m_pFileSystemPassThru->OnSaveStateChanged( bSaving ); } + virtual bool IsPrefetchingDone( ) { return m_pFileSystemPassThru->IsPrefetchingDone(); } +#endif //_PS3 + + virtual WaitForResourcesHandle_t WaitForResources( const char *resourcelist ) { return m_pFileSystemPassThru->WaitForResources( resourcelist ); } + virtual bool GetWaitForResourcesProgress( WaitForResourcesHandle_t handle, + float *progress, bool *complete ) { return m_pFileSystemPassThru->GetWaitForResourcesProgress( handle, progress, complete ); } + virtual void CancelWaitForResources( WaitForResourcesHandle_t handle ) { m_pFileSystemPassThru->CancelWaitForResources( handle ); } + virtual int HintResourceNeed( const char *hintlist, int forgetEverything ) { return m_pFileSystemPassThru->HintResourceNeed( hintlist, forgetEverything ); } + virtual bool IsFileImmediatelyAvailable(const char *pFileName) { return m_pFileSystemPassThru->IsFileImmediatelyAvailable( pFileName ); } + virtual void GetLocalCopy( const char *pFileName ) { m_pFileSystemPassThru->GetLocalCopy( pFileName ); } + virtual FileNameHandle_t FindOrAddFileName( char const *pFileName ) { return m_pFileSystemPassThru->FindOrAddFileName( pFileName ); } + virtual FileNameHandle_t FindFileName( char const *pFileName ) { return m_pFileSystemPassThru->FindFileName( pFileName ); } + virtual bool String( const FileNameHandle_t& handle, char *buf, int buflen ) { return m_pFileSystemPassThru->String( handle, buf, buflen ); } + virtual bool IsOk2( FileHandle_t file ) { return IsOk(file); } + virtual void RemoveSearchPaths( const char *szPathID ) { m_pFileSystemPassThru->RemoveSearchPaths( szPathID ); } + virtual bool IsSteam() const { return m_pFileSystemPassThru->IsSteam(); } + virtual FilesystemMountRetval_t MountSteamContent( int nExtraAppId = -1 ) { return m_pFileSystemPassThru->MountSteamContent( nExtraAppId ); } + + virtual const char *FindFirstEx( + const char *pWildCard, + const char *pPathID, + FileFindHandle_t *pHandle + ) { return m_pFileSystemPassThru->FindFirstEx( pWildCard, pPathID, pHandle ); } + virtual void MarkPathIDByRequestOnly( const char *pPathID, bool bRequestOnly ) { m_pFileSystemPassThru->MarkPathIDByRequestOnly( pPathID, bRequestOnly ); } + virtual bool AddPackFile( const char *fullpath, const char *pathID ) { return m_pFileSystemPassThru->AddPackFile( fullpath, pathID ); } + virtual FSAsyncStatus_t AsyncAppend(const char *pFileName, const void *pSrc, int nSrcBytes, bool bFreeMemory, FSAsyncControl_t *pControl ) { return m_pFileSystemPassThru->AsyncAppend( pFileName, pSrc, nSrcBytes, bFreeMemory, pControl); } + virtual FSAsyncStatus_t AsyncWrite(const char *pFileName, const void *pSrc, int nSrcBytes, bool bFreeMemory, bool bAppend, FSAsyncControl_t *pControl ) { return m_pFileSystemPassThru->AsyncWrite( pFileName, pSrc, nSrcBytes, bFreeMemory, bAppend, pControl); } + virtual FSAsyncStatus_t AsyncWriteFile(const char *pFileName, const CUtlBuffer *pSrc, int nSrcBytes, bool bFreeMemory, bool bAppend, FSAsyncControl_t *pControl ) { return m_pFileSystemPassThru->AsyncWriteFile( pFileName, pSrc, nSrcBytes, bFreeMemory, bAppend, pControl); } + virtual FSAsyncStatus_t AsyncAppendFile(const char *pDestFileName, const char *pSrcFileName, FSAsyncControl_t *pControl ) { return m_pFileSystemPassThru->AsyncAppendFile(pDestFileName, pSrcFileName, pControl); } + virtual void AsyncFinishAll( int iToPriority ) { m_pFileSystemPassThru->AsyncFinishAll(iToPriority); } + virtual void AsyncFinishAllWrites() { m_pFileSystemPassThru->AsyncFinishAllWrites(); } + virtual FSAsyncStatus_t AsyncSetPriority(FSAsyncControl_t hControl, int newPriority) { return m_pFileSystemPassThru->AsyncSetPriority(hControl, newPriority); } + virtual bool AsyncSuspend() { return m_pFileSystemPassThru->AsyncSuspend(); } + virtual bool AsyncResume() { return m_pFileSystemPassThru->AsyncResume(); } + virtual const char *RelativePathToFullPath( const char *pFileName, const char *pPathID, char *pLocalPath, int localPathBufferSize, PathTypeFilter_t pathFilter = FILTER_NONE, PathTypeQuery_t *pPathType = NULL ) { return m_pFileSystemPassThru->RelativePathToFullPath( pFileName, pPathID, pLocalPath, localPathBufferSize, pathFilter, pPathType ); } +#if IsGameConsole() + // Given a relative path, gets the PACK file that contained this file and its offset and size. Can be used to prefetch a file to a HDD for caching reason. + virtual bool GetPackFileInfoFromRelativePath( const char *pFileName, const char * pPathID, char *pPackPath, int nPackPathBufferSize, int64 &nPosition, int64 &nLength ) { return m_pFileSystemPassThru->GetPackFileInfoFromRelativePath( pFileName, pPathID, pPackPath, nPackPathBufferSize, nPosition, nLength ); } +#endif + + virtual int GetSearchPath( const char *pathID, bool bGetPackFiles, char *pPath, int nMaxLen ) { return m_pFileSystemPassThru->GetSearchPath( pathID, bGetPackFiles, pPath, nMaxLen ); } + + virtual FileHandle_t OpenEx( const char *pFileName, const char *pOptions, unsigned flags = 0, const char *pathID = 0, char **ppszResolvedFilename = NULL ) { return m_pFileSystemPassThru->OpenEx( pFileName, pOptions, flags, pathID, ppszResolvedFilename );} + virtual int ReadEx( void* pOutput, int destSize, int size, FileHandle_t file ) { return m_pFileSystemPassThru->ReadEx( pOutput, destSize, size, file ); } + virtual int ReadFileEx( const char *pFileName, const char *pPath, void **ppBuf, bool bNullTerminate, bool bOptimalAlloc, int nMaxBytes = 0, int nStartingByte = 0, FSAllocFunc_t pfnAlloc = NULL ) { return m_pFileSystemPassThru->ReadFileEx( pFileName, pPath, ppBuf, bNullTerminate, bOptimalAlloc, nMaxBytes, nStartingByte, pfnAlloc ); } + +#if defined( TRACK_BLOCKING_IO ) + virtual void EnableBlockingFileAccessTracking( bool state ) { m_pFileSystemPassThru->EnableBlockingFileAccessTracking( state ); } + virtual bool IsBlockingFileAccessEnabled() const { return m_pFileSystemPassThru->IsBlockingFileAccessEnabled(); } + + virtual IBlockingFileItemList *RetrieveBlockingFileAccessInfo() { return m_pFileSystemPassThru->RetrieveBlockingFileAccessInfo(); } +#endif + virtual void SetupPreloadData() {} + virtual void DiscardPreloadData() {} + + // If the "PreloadedData" hasn't been purged, then this'll try and instance the KeyValues using the fast path of compiled keyvalues loaded during startup. + // Otherwise, it'll just fall through to the regular KeyValues loading routines + virtual KeyValues *LoadKeyValues( KeyValuesPreloadType_t type, char const *filename, char const *pPathID = 0 ) { return m_pFileSystemPassThru->LoadKeyValues( type, filename, pPathID ); } + virtual bool LoadKeyValues( KeyValues& head, KeyValuesPreloadType_t type, char const *filename, char const *pPathID = 0 ) { return m_pFileSystemPassThru->LoadKeyValues( head, type, filename, pPathID ); } + + virtual bool GetFileTypeForFullPath( char const *pFullPath, wchar_t *buf, size_t bufSizeInBytes ) { return m_pFileSystemPassThru->GetFileTypeForFullPath( pFullPath, buf, bufSizeInBytes ); } + + virtual bool GetOptimalIOConstraints( FileHandle_t hFile, unsigned *pOffsetAlign, unsigned *pSizeAlign, unsigned *pBufferAlign ) { return m_pFileSystemPassThru->GetOptimalIOConstraints( hFile, pOffsetAlign, pSizeAlign, pBufferAlign ); } + virtual void *AllocOptimalReadBuffer( FileHandle_t hFile, unsigned nSize, unsigned nOffset ) { return m_pFileSystemPassThru->AllocOptimalReadBuffer( hFile, nOffset, nSize ); } + virtual void FreeOptimalReadBuffer( void *p ) { m_pFileSystemPassThru->FreeOptimalReadBuffer( p ); } + + virtual void BeginMapAccess() { m_pFileSystemPassThru->BeginMapAccess(); } + virtual void EndMapAccess() { m_pFileSystemPassThru->EndMapAccess(); } + + virtual bool ReadToBuffer( FileHandle_t hFile, CUtlBuffer &buf, int nMaxBytes = 0, FSAllocFunc_t pfnAlloc = NULL ) { return m_pFileSystemPassThru->ReadToBuffer( hFile, buf, nMaxBytes, pfnAlloc ); } + virtual bool FullPathToRelativePathEx( const char *pFullPath, const char *pPathId, char *pRelative, int nMaxLen ) { return m_pFileSystemPassThru->FullPathToRelativePathEx( pFullPath, pPathId, pRelative, nMaxLen ); } + virtual int GetPathIndex( const FileNameHandle_t &handle ) { return m_pFileSystemPassThru->GetPathIndex( handle ); } + virtual long GetPathTime( const char *pPath, const char *pPathID ) { return m_pFileSystemPassThru->GetPathTime( pPath, pPathID ); } + + virtual DVDMode_t GetDVDMode() { return m_pFileSystemPassThru->GetDVDMode(); } + + virtual void EnableWhitelistFileTracking( bool bEnable ) + { m_pFileSystemPassThru->EnableWhitelistFileTracking( bEnable ); } + virtual void RegisterFileWhitelist( IFileList *pForceMatchList, IFileList *pAllowFromDiskList, IFileList **pFilesToReload ) + { m_pFileSystemPassThru->RegisterFileWhitelist( pForceMatchList, pAllowFromDiskList, pFilesToReload ); } + virtual void MarkAllCRCsUnverified() + { m_pFileSystemPassThru->MarkAllCRCsUnverified(); } + virtual void CacheFileCRCs( const char *pPathname, ECacheCRCType eType, IFileList *pFilter ) + { return m_pFileSystemPassThru->CacheFileCRCs( pPathname, eType, pFilter ); } + virtual EFileCRCStatus CheckCachedFileCRC( const char *pPathID, const char *pRelativeFilename, CRC32_t *pCRC ) + { return m_pFileSystemPassThru->CheckCachedFileCRC( pPathID, pRelativeFilename, pCRC ); } + virtual int GetUnverifiedCRCFiles( CUnverifiedCRCFile *pFiles, int nMaxFiles ) + { return m_pFileSystemPassThru->GetUnverifiedCRCFiles( pFiles, nMaxFiles ); } + virtual int GetWhitelistSpewFlags() + { return m_pFileSystemPassThru->GetWhitelistSpewFlags(); } + virtual void SetWhitelistSpewFlags( int spewFlags ) + { m_pFileSystemPassThru->SetWhitelistSpewFlags( spewFlags ); } + virtual void InstallDirtyDiskReportFunc( FSDirtyDiskReportFunc_t func ) { m_pFileSystemPassThru->InstallDirtyDiskReportFunc( func ); } + + virtual bool IsLaunchedFromXboxHDD() { return m_pFileSystemPassThru->IsLaunchedFromXboxHDD(); } + virtual bool IsInstalledToXboxHDDCache() { return m_pFileSystemPassThru->IsInstalledToXboxHDDCache(); } + virtual bool IsDVDHosted() { return m_pFileSystemPassThru->IsDVDHosted(); } + virtual bool IsInstallAllowed() { return m_pFileSystemPassThru->IsInstallAllowed(); } + virtual int GetSearchPathID( char *pPath, int nMaxLen ) { return m_pFileSystemPassThru->GetSearchPathID( pPath, nMaxLen ); } + virtual bool FixupSearchPathsAfterInstall() { return m_pFileSystemPassThru->FixupSearchPathsAfterInstall(); } + + virtual FSDirtyDiskReportFunc_t GetDirtyDiskReportFunc() { return m_pFileSystemPassThru->GetDirtyDiskReportFunc(); } + + virtual void AddVPKFile( char const *pPkName, SearchPathAdd_t addType = PATH_ADD_TO_TAIL ) { m_pFileSystemPassThru->AddVPKFile( pPkName, addType ); } + virtual void RemoveVPKFile( char const *pPkName ) { m_pFileSystemPassThru->RemoveVPKFile( pPkName ); } + virtual void GetVPKFileNames( CUtlVector<CUtlString> &destVector ) { m_pFileSystemPassThru->GetVPKFileNames( destVector ); } + + virtual void RemoveAllMapSearchPaths( void ) { m_pFileSystemPassThru->RemoveAllMapSearchPaths(); } + + virtual void SyncDvdDevCache( void ) { m_pFileSystemPassThru->SyncDvdDevCache(); } + + virtual bool GetStringFromKVPool( CRC32_t poolKey, unsigned int key, char *pOutBuff, int buflen ) { return m_pFileSystemPassThru->GetStringFromKVPool( poolKey, key, pOutBuff, buflen ); } + + virtual bool DiscoverDLC( int iController ) { return m_pFileSystemPassThru->DiscoverDLC( iController ); } + virtual int IsAnyDLCPresent( bool *pbDLCSearchPathMounted = NULL ) { return m_pFileSystemPassThru->IsAnyDLCPresent( pbDLCSearchPathMounted ); } + virtual bool GetAnyDLCInfo( int iDLC, unsigned int *pLicenseMask, wchar_t *pTitleBuff, int nOutTitleSize ) { return m_pFileSystemPassThru->GetAnyDLCInfo( iDLC, pLicenseMask, pTitleBuff, nOutTitleSize ); } + virtual int IsAnyCorruptDLC() { return m_pFileSystemPassThru->IsAnyCorruptDLC(); } + virtual bool GetAnyCorruptDLCInfo( int iCorruptDLC, wchar_t *pTitleBuff, int nOutTitleSize ) { return m_pFileSystemPassThru->GetAnyCorruptDLCInfo( iCorruptDLC, pTitleBuff, nOutTitleSize ); } + virtual bool AddDLCSearchPaths() { return m_pFileSystemPassThru->AddDLCSearchPaths(); } + virtual bool IsSpecificDLCPresent( unsigned int nDLCPackage ) { return m_pFileSystemPassThru->IsSpecificDLCPresent( nDLCPackage ); } + virtual void SetIODelayAlarm( float flThreshhold ) { m_pFileSystemPassThru->SetIODelayAlarm( flThreshhold ); } + virtual bool AddXLSPUpdateSearchPath( const void *pData, int nSize ) { return m_pFileSystemPassThru->AddXLSPUpdateSearchPath( pData, nSize ); } + virtual IIoStats *GetIoStats() { return m_pFileSystemPassThru->GetIoStats(); } + +protected: + IFileSystem *m_pFileSystemPassThru; +}; + + +// This is so people who change the filesystem interface are forced to add the passthru wrapper into CFileSystemPassThru, +// so they don't break VMPI. +inline void GiveMeACompileError() +{ + CFileSystemPassThru asdf; +} + + +#endif // FILESYSTEM_PASSTHRU_H |