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diff --git a/engine/zone.cpp b/engine/zone.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// ZONE MEMORY ALLOCATION
+//
+// There is never any space between memblocks, and there will never be two
+// contiguous free memblocks.
+//
+// The rover can be left pointing at a non-empty block
+//
+// The zone calls are pretty much only used for small strings and structures,
+// all big things are allocated on the hunk.
+//=============================================================================//
+
+#include "basetypes.h"
+#include "zone.h"
+#include "host.h"
+#include "tier1/strtools.h"
+#include "tier0/icommandline.h"
+#include "memstack.h"
+#include "datacache/idatacache.h"
+#include "sys_dll.h"
+#include "tier0/memalloc.h"
+
+#define MINIMUM_WIN_MEMORY 0x03000000 // FIXME: copy from sys_dll.cpp, find a common header at some point
+
+#ifdef _X360
+#define HUNK_USE_16MB_PAGE
+#endif
+
+CMemoryStack g_HunkMemoryStack;
+#ifdef HUNK_USE_16MB_PAGE
+CMemoryStack g_HunkOverflow;
+static bool g_bWarnedOverflow;
+#endif
+
+static int GetTargetCacheSize()
+{
+ int nMemLimit = host_parms.memsize - Hunk_Size();
+ if ( nMemLimit < 0x100000 )
+ {
+ nMemLimit = 0x100000;
+ }
+ return nMemLimit;
+}
+
+/*
+===================
+Hunk_AllocName
+===================
+*/
+void *Hunk_AllocName (int size, const char *name, bool bClear)
+{
+ MEM_ALLOC_CREDIT();
+ void * p = g_HunkMemoryStack.Alloc( size, bClear );
+ if ( p )
+ return p;
+#ifdef HUNK_USE_16MB_PAGE
+ if ( !g_bWarnedOverflow )
+ {
+ g_bWarnedOverflow = true;
+ DevMsg( "Note: Hunk base page exhausted\n" );
+ }
+
+ p = g_HunkOverflow.Alloc( size, bClear );
+ if ( p )
+ return p;
+#endif
+ Error( "Engine hunk overflow!\n" );
+ return NULL;
+}
+
+/*
+===================
+Hunk_Alloc
+===================
+*/
+void *Hunk_Alloc(int size, bool bClear )
+{
+ MEM_ALLOC_CREDIT();
+ return Hunk_AllocName( size, NULL, bClear );
+}
+
+int Hunk_LowMark(void)
+{
+ return (int)( g_HunkMemoryStack.GetCurrentAllocPoint() );
+}
+
+void Hunk_FreeToLowMark(int mark)
+{
+ Assert( mark < g_HunkMemoryStack.GetSize() );
+#ifdef HUNK_USE_16MB_PAGE
+ g_HunkOverflow.FreeAll();
+ g_bWarnedOverflow = false;
+#endif
+ g_HunkMemoryStack.FreeToAllocPoint( mark );
+}
+
+int Hunk_MallocSize()
+{
+#ifdef HUNK_USE_16MB_PAGE
+ return g_HunkMemoryStack.GetSize() + g_HunkOverflow.GetSize();
+#else
+ return g_HunkMemoryStack.GetSize();
+#endif
+}
+
+int Hunk_Size()
+{
+#ifdef HUNK_USE_16MB_PAGE
+ return g_HunkMemoryStack.GetUsed() + g_HunkOverflow.GetUsed();
+#else
+ return g_HunkMemoryStack.GetUsed();
+#endif
+}
+
+void Hunk_Print()
+{
+#ifdef HUNK_USE_16MB_PAGE
+ Msg( "Total used memory: %d (%d/%d)\n", Hunk_Size(), g_HunkMemoryStack.GetUsed(), g_HunkOverflow.GetUsed() );
+ Msg( "Total committed memory: %d (%d/%d)\n", Hunk_MallocSize(), g_HunkMemoryStack.GetSize(), g_HunkOverflow.GetSize() );
+#else
+ Msg( "Total used memory: %d\n", Hunk_Size() );
+ Msg( "Total committed memory: %d\n", Hunk_MallocSize() );
+#endif
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void Memory_Init( void )
+{
+ MEM_ALLOC_CREDIT();
+ int nMaxBytes = 48*1024*1024;
+ const int nMinCommitBytes = 0x8000;
+#ifndef HUNK_USE_16MB_PAGE
+ const int nInitialCommit = 0x280000;
+ while ( !g_HunkMemoryStack.Init( nMaxBytes, nMinCommitBytes, nInitialCommit ) )
+ {
+ Warning( "Unable to allocate %d MB of memory, trying %d MB instead\n", nMaxBytes, nMaxBytes/2 );
+ nMaxBytes /= 2;
+ if ( nMaxBytes < MINIMUM_WIN_MEMORY )
+ {
+ Error( "Failed to allocate minimum memory requirement for game (%d MB)\n", MINIMUM_WIN_MEMORY/(1024*1024));
+ }
+ }
+#else
+ if ( !g_HunkMemoryStack.InitPhysical( 16*1024*1024 ) || !g_HunkOverflow.Init( nMaxBytes - 16*1024*1024, nMinCommitBytes ) )
+ {
+ Error( "Failed to allocate minimum memory requirement for game (%d MB)\n", nMaxBytes );
+ }
+
+#endif
+ g_pDataCache->SetSize( GetTargetCacheSize() );
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void Memory_Shutdown( void )
+{
+ g_HunkMemoryStack.FreeAll();
+
+ // This disconnects the engine data cache
+ g_pDataCache->SetSize( 0 );
+}