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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+#ifndef SBAR_H
+#define SBAR_H
+#pragma once
+
+// the status bar is only redrawn if something has changed, but if anything
+// does, the entire thing will be redrawn for the next vid.numpages frames.
+void Sbar_Draw (void);
+// called every frame by screen
+
+#endif // SBAR_H
+