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-rw-r--r--engine/quakeasm.h43
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+//
+// quakeasm.h: general asm header file
+//
+
+// #define GLQUAKE 1
+
+#if defined(_WIN32) && !defined(WINDED)
+
+#if defined(_M_IX86)
+#define __i386__ 1
+#endif
+
+#endif
+
+#ifdef __i386__
+#define id386 1
+#else
+#define id386 0
+#endif
+
+// !!! must be kept the same as in d_iface.h !!!
+#define TRANSPARENT_COLOR 255
+
+// !!! if this is changes, it must be changed in bspfile.h too !!!
+#define MAX_MAP_LEAFS 8192
+//#define MAX_MAP_NODES (65535-MAX_MAP_LEAFS)
+#define MAX_MAP_NODES 57343
+
+.extern C(snd_scaletable)
+.extern C(paintbuffer)
+.extern C(snd_linear_count)
+.extern C(snd_p)
+.extern C(snd_vol)
+.extern C(snd_out)
+.extern C(BOPS_Error)
+