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Diffstat (limited to 'engine/quakeasm.h')
| -rw-r--r-- | engine/quakeasm.h | 43 |
1 files changed, 43 insertions, 0 deletions
diff --git a/engine/quakeasm.h b/engine/quakeasm.h new file mode 100644 index 0000000..78dd200 --- /dev/null +++ b/engine/quakeasm.h @@ -0,0 +1,43 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +// +//=============================================================================// +// +// quakeasm.h: general asm header file +// + +// #define GLQUAKE 1 + +#if defined(_WIN32) && !defined(WINDED) + +#if defined(_M_IX86) +#define __i386__ 1 +#endif + +#endif + +#ifdef __i386__ +#define id386 1 +#else +#define id386 0 +#endif + +// !!! must be kept the same as in d_iface.h !!! +#define TRANSPARENT_COLOR 255 + +// !!! if this is changes, it must be changed in bspfile.h too !!! +#define MAX_MAP_LEAFS 8192 +//#define MAX_MAP_NODES (65535-MAX_MAP_LEAFS) +#define MAX_MAP_NODES 57343 + +.extern C(snd_scaletable) +.extern C(paintbuffer) +.extern C(snd_linear_count) +.extern C(snd_p) +.extern C(snd_vol) +.extern C(snd_out) +.extern C(BOPS_Error) + |