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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//===========================================================================//
+
+#ifndef GL_CVARS_H
+#define GL_CVARS_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "convar.h"
+#include "cmd.h"
+
+// Stuff that's dealt with by the material system
+extern ConVar mat_wireframe; // Draw the world in wireframe mode
+extern ConVar mat_normals; // Draw the world with vertex normals
+extern ConVar mat_luxels; // Draw lightmaps as checkerboards
+extern ConVar mat_loadtextures; // Can help load levels quickly for debugging.
+extern ConVar mat_bumpbasis; // Draw the world with the bump basis vectors drawn
+extern ConVar mat_envmapsize; // Dimensions of square skybox bitmap (in 3D screen shots, not game textures)
+extern ConVar mat_envmaptgasize;
+extern ConVar mat_levelflush;
+extern ConVar mat_hdr_level;
+
+static inline bool CanCheat()
+{
+ extern ConVar sv_cheats;
+ extern ConVar cl_debug_respect_cheat_vars;
+
+#ifdef _DEBUG
+ bool bRespectCheatVars = cl_debug_respect_cheat_vars.GetBool() && !Cmd_IsRptActive();
+ if ( bRespectCheatVars )
+ return sv_cheats.GetBool();
+ return true;
+#else
+ return sv_cheats.GetBool();
+ // johns 07/10/2015 - Disabled -- RPT's conditions for activating are not sufficient for this to be reasonable -
+ // though it requires the remote client have valve credentials to issue commands, it can be set
+ // to 'active' on demand by clients, and thus needs to be reworked before it can be allowed to
+ // bypass cheats.
+ // return ( sv_cheats.GetBool() || Cmd_IsRptActive() );
+#endif
+}
+
+static inline int WireFrameMode( void )
+{
+ if ( CanCheat() )
+ return mat_wireframe.GetInt();
+ return 0;
+}
+
+static inline bool ShouldDrawInWireFrameMode( void )
+{
+ if ( CanCheat() )
+ return ( mat_wireframe.GetInt() != 0 );
+ return false;
+}
+
+extern ConVar r_drawbrushmodels;
+
+#endif //GL_CVARS_H