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Diffstat (limited to 'engine/debugoverlay.h')
| -rw-r--r-- | engine/debugoverlay.h | 39 |
1 files changed, 39 insertions, 0 deletions
diff --git a/engine/debugoverlay.h b/engine/debugoverlay.h new file mode 100644 index 0000000..0b44049 --- /dev/null +++ b/engine/debugoverlay.h @@ -0,0 +1,39 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Debugging overlay functions +// +// $Workfile: $ +// $Date: $ +// $NoKeywords: $ +//=============================================================================// + +#ifndef DEBUGOVERLAY_H +#define DEBUGOVERLAY_H + +#ifdef _WIN32 +#pragma once +#endif + +namespace CDebugOverlay +{ +#ifndef DEDICATED + void AddEntityTextOverlay(int ent_index, int line_offset, float flDuration, int r, int g, int b, int a, const char *text); + void AddBoxOverlay(const Vector& origin, const Vector& mins, const Vector& max, const QAngle & angles, int r, int g, int b, int a, float flDuration); + void AddSphereOverlay(const Vector& vOrigin, float flRadius, int nTheta, int nPhi, int r, int g, int b, int a, float flDuration); + void AddSweptBoxOverlay(const Vector& start, const Vector& end, const Vector& mins, const Vector& max, const QAngle & angles, int r, int g, int b, int a, float flDuration); + void AddGridOverlay(const Vector& vPos ); + void AddCoordFrameOverlay(const matrix3x4_t& frame, float flScale, int ppColorTable[3][3] = NULL); + void AddLineOverlay(const Vector& origin, const Vector& dest, int r, int g, int b, int a, bool noDepthTest, float flDuration); + void AddTriangleOverlay(const Vector& p1, const Vector& p2, const Vector &p3, int r, int g, int b, int a, bool noDepthTest, float flDuration); + void AddTextOverlay(const Vector& origin, float flDuration, const char *text); + void AddTextOverlay(const Vector& origin, int line_offset, float flDuration, const char *text); + void AddTextOverlay(const Vector& origin, int line_offset, float flDuration, float alpha, const char *text); + void AddTextOverlay(const Vector& origin, int line_offset, float flDuration, float r, float g, float b, float alpha, const char *text); + void AddScreenTextOverlay(float flXPos, float flYPos, float flDuration, int r, int g, int b, int a, const char *text); + void AddScreenTextOverlay(float flXPos, float flYPos, int line_offset, float flDuration, int r, int g, int b, int a, const char *text); + void AddTextOverlay(const Vector& textPos, float duration, float alpha, const char *text) ; + void Draw3DOverlays(void); +#endif +} + +#endif // DEBUGOVERLAY_H |