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-rw-r--r--engine/debugoverlay.h39
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Debugging overlay functions
+//
+// $Workfile: $
+// $Date: $
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef DEBUGOVERLAY_H
+#define DEBUGOVERLAY_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+namespace CDebugOverlay
+{
+#ifndef DEDICATED
+ void AddEntityTextOverlay(int ent_index, int line_offset, float flDuration, int r, int g, int b, int a, const char *text);
+ void AddBoxOverlay(const Vector& origin, const Vector& mins, const Vector& max, const QAngle & angles, int r, int g, int b, int a, float flDuration);
+ void AddSphereOverlay(const Vector& vOrigin, float flRadius, int nTheta, int nPhi, int r, int g, int b, int a, float flDuration);
+ void AddSweptBoxOverlay(const Vector& start, const Vector& end, const Vector& mins, const Vector& max, const QAngle & angles, int r, int g, int b, int a, float flDuration);
+ void AddGridOverlay(const Vector& vPos );
+ void AddCoordFrameOverlay(const matrix3x4_t& frame, float flScale, int ppColorTable[3][3] = NULL);
+ void AddLineOverlay(const Vector& origin, const Vector& dest, int r, int g, int b, int a, bool noDepthTest, float flDuration);
+ void AddTriangleOverlay(const Vector& p1, const Vector& p2, const Vector &p3, int r, int g, int b, int a, bool noDepthTest, float flDuration);
+ void AddTextOverlay(const Vector& origin, float flDuration, const char *text);
+ void AddTextOverlay(const Vector& origin, int line_offset, float flDuration, const char *text);
+ void AddTextOverlay(const Vector& origin, int line_offset, float flDuration, float alpha, const char *text);
+ void AddTextOverlay(const Vector& origin, int line_offset, float flDuration, float r, float g, float b, float alpha, const char *text);
+ void AddScreenTextOverlay(float flXPos, float flYPos, float flDuration, int r, int g, int b, int a, const char *text);
+ void AddScreenTextOverlay(float flXPos, float flYPos, int line_offset, float flDuration, int r, int g, int b, int a, const char *text);
+ void AddTextOverlay(const Vector& textPos, float duration, float alpha, const char *text) ;
+ void Draw3DOverlays(void);
+#endif
+}
+
+#endif // DEBUGOVERLAY_H